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Help me understand why I'd choose Dunmer over Altmer for mDK (PVP)

Savos_Saren
Savos_Saren
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High Elf
Increases Experience gain in Destruction Staff Skill Line by 15%, extra 1% Generic Experience gain
Spell Recharge: Restore 575 Magicka or Stamina, based on whichever is higher, after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
Syrabane’s Boon: Increases your Max Magicka by 2000.
Elemental Talent: Increases your Spell Damage by 258.

Dark Elf
Increases Experience gain in Dual Wield Skill Line by 15%, reduces damage taken from Lava by 50%
Dynamic: Increases your Max Stamina and Magicka by 1250.
Resist Flame: Increases your Max Health by 600 and your Flame Resistance by 2310. You are immune to the Burning status effect.
Ruination: Increases your Weapon and Spell Damage by 258.

1.) Dark Elf received a pretty big nerf toward magicka resources (~30k @ 9%= 2,700 now it's 1250... a loss of 1,450 magicka or greater)
2.) Dunmer have no regen buff- unlike Altmer. Thus, Altmer can focus investing more into damage so their 258 spell damage increases significantly. Dunmer now have to focus more on regen and, as we all know, DK skills are expensive AF.
3.) A max health increase of 600 is less than one light attack in PVP, right?
4.) Flame Resistance seems nice... but that's only one resistance out of how many? Flame, Shock, Frost, Poison, Disease, Magic, Physical, Bleeding, and Oblivion. (1 out of 9 types)
5.) Even if you run a "hybrid build" on this "hybrid race"- currently, the main hybrid set is Pelinal… which only gives you the max damage of ONE type of damage. So, while it seems like having 258 weapon damage and 258 spell damage is nice... you're only benefiting from one type... effectively rendering the niche "hybrid" portion of being a Dunmer moot. (The only way to truly benefit from a Dunmer hybrid build would be to introduce sets that benefit from BOTH weapon and spell damage)

So, please forum-goers and number crunchers. Help @ZOS_Gilliam and @ZOS_BrianWheeler come up with an idea to make Dunmer truly viable as a hybrid class. From what it looks like- they can't tank well, they can't heal well, and they can't out DPS anyone. I say we add weapon and damage penetration or some sort of regen based on damage done or received. (This would benefit any hybrid build... stam or mag... DPS, Healer, or Tank)

Edited by Savos_Saren on January 18, 2019 3:33AM
Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

PC NA AD
Savos Saren
  • dem0n1k
    dem0n1k
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    No extra flame damage for Dark Elves anymore?!?!?! BOOOOO !!!! Bad ZOS! But.. but.. Dunmer.. fire?!.. !?
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • MartiniDaniels
    MartiniDaniels
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    Savos, congrats, now you also realize that dunmer will be ruined. If they want to make this race hybrid, they should give it unique bonuses like united penetration and crit chance.
    I.e. you wear light armor - penetration bonus counts both to stam and mag abilities, you wear medium armor - crit bonus goes both to stam and magicka. Of course those bonuses don't sum, simply one which is larger counts for both resources, similar to pelinal. This will create ton of variety this game really needs.
  • Savos_Saren
    Savos_Saren
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    dem0n1k wrote: »
    No extra flame damage for Dark Elves anymore?!?!?! BOOOOO !!!! Bad ZOS! But.. but.. Dunmer.. fire?!.. !?

    Hell, even a small 2-4% flame or elemental damage increase on their stats would make up for the lack of regen and put them somewhat on par with Altmer, Breton, and Khajiit.

    I really, really want a hybrid build to be viable- but left as it's currently slated- a Dunmer mDK is going to be underpowered every time.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Savos_Saren
    Savos_Saren
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    Savos, congrats, now you also realize that dunmer will be ruined. If they want to make this race hybrid, they should give it unique bonuses like united penetration and crit chance.
    I.e. you wear light armor - penetration bonus counts both to stam and mag abilities, you wear medium armor - crit bonus goes both to stam and magicka. Of course those bonuses don't sum, simply one which is larger counts for both resources, similar to pelinal. This will create ton of variety this game really needs.

    Hell, even just adding 1375 spell and physical penetration would help the "hybrid" idea. It benefits light, medium, and heavy armor builds. It could add just a tiny bit more healing or damage... and it's not OP. It wouldn't surpass Altmer and would give Dunmer a unique passive.

    ZOS has to realize that giving 258 weapon and 258 spell damage does nothing if we run a Pelinal's hybrid build. You can only use one or the other. So it doesn't stack up against any competition.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • ToRelax
    ToRelax
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    The resource loss isn't that extreme (and possible a gain for Altmer), but that only exacerbates the difference between the new Altmer and Dunmer.
    Flame resistance is nice against DKs thanks to burning immunity, but it doesn't compare to the sustain passive.
    If you wanted stamina, you'd get better results with prismatic glyphs and food.
    There is no reason to choose Dunmer for the passives. Even if you wanted to run a hybrid it may well be outperformed by Khajiit.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
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