ArgonianAustin wrote: »Yeah argonians got nothing new added or replaced like the other races. They simply just got nerfed in everything they had.
Dark Elf: Weapon/Spell Damage should be halfed to 129 each.
Not only are there already threads like this, how can you start offering suggestions before even getting on PTS? Also your orc suggestions sound kind of terrible, although I do think their max stam is going to be too low, but that’s why I’ll be downloading the PTS to try and offer legitimate suggestions.
Not only are there already threads like this, how can you start offering suggestions before even getting on PTS? Also your orc suggestions sound kind of terrible, although I do think their max stam is going to be too low, but that’s why I’ll be downloading the PTS to try and offer legitimate suggestions.
I could also have told you how terribly op the Enchant proc conditions were before it even hit the pts. But sure go ahead and TeSt it to offer your LeGiTiMaTe suggestions, if u can‘t make out what‘s lacking from spreadsheets.
Not only are there already threads like this, how can you start offering suggestions before even getting on PTS? Also your orc suggestions sound kind of terrible, although I do think their max stam is going to be too low, but that’s why I’ll be downloading the PTS to try and offer legitimate suggestions.
I could also have told you how terribly op the Enchant proc conditions were before it even hit the pts. But sure go ahead and TeSt it to offer your LeGiTiMaTe suggestions, if u can‘t make out what‘s lacking from spreadsheets.
I guarantee you that none of the racial changes are anywhere near as bad as the enchant proc issue. Wtf do you think ZOS is gonna do? Buff all the races to help power creep? This is a BALANCE pass. Not a buff my favorite race pass.
Tommy_The_Gun wrote: »Argonian ideas /sugestion:
Resourceful:
Leave it as it is but add 44 sec cooldown to it (so the combo with infused potion cooldown jewelry wont be cousing super-high sustain anymore).
Or:
Buff base value for stamina and magicka by 200 (3600 -> 3800) and make health restore slightly higher (in line with set bonuses from gear that provide 10% more health bonus than magicka & stamina) - so 4060 health. So the bonuses will be:
3800 stamina, 3800 magicka, 4060 health.
Otherwise, simply speaking Redguards will be a far better option for tanking & sustain - since % health bonus are removed.
Qiuck to Mend (Live Mender):
Change inreased healing done by 4% to healing done & healing received. If necessary change the values to 3%.
Part of the reason why argonians were good tanks is that it was easier for healers to heal them.
Or (if it is going to be passive exclusively for healers):
Change 4% to 8% healing done.
Otherwise argonias will have nothing to offer as a healers simply because bretons with 7% magicka skill cost reduction will be better in every posible way.
Nerftheforums wrote: »Thank god you are not in the balancing team
Nerftheforums wrote: »Instead of making bleeds *** and ask for nerfs, why not ask for a change? Rather, let's have bleed ignore a % of armour so that they deal more damage to HA builds and less to medium/light armor builds.
Tommy_The_Gun wrote: »Argonian ideas /sugestion:
Resourceful:
Leave it as it is but add 44 sec cooldown to it (so the combo with infused potion cooldown jewelry wont be cousing super-high sustain anymore).
Or:Buff base value for stamina and magicka by 200 (3600 -> 3800) and make health restore slightly higher (in line with set bonuses from gear that provide 10% more health bonus than magicka & stamina) - so 4060 health. So the bonuses will be:
3800 stamina, 3800 magicka, 4060 health.
Otherwise, simply speaking Redguards will be a far better option for tanking & sustain - since % health bonus are removed.
Qiuck to Mend (Live Mender):
Change inreased healing done by 4% to healing done & healing received. If necessary change the values to 3%.
Part of the reason why argonians were good tanks is that it was easier for healers to heal them.
Or (if it is going to be passive exclusively for healers):
Change 4% to 8% healing done.
Otherwise argonias will have nothing to offer as a healers simply because bretons with 7% magicka skill cost reduction will be better in every posible way.
Dark Elf: Weapon/Spell Damage should be halfed to 129 each.
You can not use both weapon and spell damage effectively at the same time. There is no reason to cut them in half. Mag build wise High Elf has the same value of spell damage with larger mag pool and better sustain. Stam build wise orc also has the same value of weapon damage with again better sustain.
I actually really like the new racial changes and I applaud the balance team and whoever else is in charge of these decisions for giving it a fairly good first pass.
My recommendation/suggestion is for a small tweak to Dunmer. In my opinion, they should get a small increase to their weapon/spell damage bonus to make up for their lack of a sustain bonus. This will bring them closer in line with their current place on live: better for damage if sustain isn't a concern.
I won't claim to be a balance expert so I won't have a solid numbers suggestion, but I think this is a fair approach. Maybe remove the health bonus as it stands in the current pass to allow for the increase to the damage bonus.
This will allow the new "meta" Magicka races to fill niches while not being as impactful as they are on live.
Altmer for well-balanced between sustain and damage
Breton for sustain focus
Dunmer for raw damage focus
Khajiit for crit damage focus
Thanks for listening!
I actually really like the new racial changes and I applaud the balance team and whoever else is in charge of these decisions for giving it a fairly good first pass.
My recommendation/suggestion is for a small tweak to Dunmer. In my opinion, they should get a small increase to their weapon/spell damage bonus to make up for their lack of a sustain bonus. This will bring them closer in line with their current place on live: better for damage if sustain isn't a concern.
I won't claim to be a balance expert so I won't have a solid numbers suggestion, but I think this is a fair approach. Maybe remove the health bonus as it stands in the current pass to allow for the increase to the damage bonus.
This will allow the new "meta" Magicka races to fill niches while not being as impactful as they are on live.
Altmer for well-balanced between sustain and damage
Breton for sustain focus
Dunmer for raw damage focus
Khajiit for crit damage focus
Thanks for listening!
Dunmer is already highest raw damage on stamina side. That would make them broken.
Boosting only magicka is not contradict lore as dunmers are literally same altmers that just chose other way in life.I actually really like the new racial changes and I applaud the balance team and whoever else is in charge of these decisions for giving it a fairly good first pass.
My recommendation/suggestion is for a small tweak to Dunmer. In my opinion, they should get a small increase to their weapon/spell damage bonus to make up for their lack of a sustain bonus. This will bring them closer in line with their current place on live: better for damage if sustain isn't a concern.
I won't claim to be a balance expert so I won't have a solid numbers suggestion, but I think this is a fair approach. Maybe remove the health bonus as it stands in the current pass to allow for the increase to the damage bonus.
This will allow the new "meta" Magicka races to fill niches while not being as impactful as they are on live.
Altmer for well-balanced between sustain and damage
Breton for sustain focus
Dunmer for raw damage focus
Khajiit for crit damage focus
Thanks for listening!
Dunmer is already highest raw damage on stamina side. That would make them broken.
Did not consider that! Maybe then just an increase to max magicka, a small sustain bonus, or an increase to spell damage or crit.
I personally think Dunmer is ALMOST there for magicka, but needs a little love to make up for the lack of sustain.
Boosting only magicka is not contradict lore as dunmers are literally same altmers that just chose other way in life.I actually really like the new racial changes and I applaud the balance team and whoever else is in charge of these decisions for giving it a fairly good first pass.
My recommendation/suggestion is for a small tweak to Dunmer. In my opinion, they should get a small increase to their weapon/spell damage bonus to make up for their lack of a sustain bonus. This will bring them closer in line with their current place on live: better for damage if sustain isn't a concern.
I won't claim to be a balance expert so I won't have a solid numbers suggestion, but I think this is a fair approach. Maybe remove the health bonus as it stands in the current pass to allow for the increase to the damage bonus.
This will allow the new "meta" Magicka races to fill niches while not being as impactful as they are on live.
Altmer for well-balanced between sustain and damage
Breton for sustain focus
Dunmer for raw damage focus
Khajiit for crit damage focus
Thanks for listening!
Dunmer is already highest raw damage on stamina side. That would make them broken.
Did not consider that! Maybe then just an increase to max magicka, a small sustain bonus, or an increase to spell damage or crit.
I personally think Dunmer is ALMOST there for magicka, but needs a little love to make up for the lack of sustain.
Bosmer: Roll Dodge should provide Major Expedition for 4 sec, this should be a niche for mobile Stamina specs without Bow/DW.
Ragnaroek93 wrote: »Bosmer: Roll Dodge should provide Major Expedition for 4 sec, this should be a niche for mobile Stamina specs without Bow/DW.
I see the reason behind your thoughts but I think excluding bow builds from this passive is wrong. It might help other classes than Nb to become viable on bow builds (they would still need a good spammable ability tho) and it might be balanced on Nb either since I'm pretty sure they'll nerf Nb (word on the street is that Incap gets rekt). Need to wait for other changes and for PTS to test this, also heavily depends if the passive is applied at the beginn of the roll or afterwards.