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Buff Khajiit SUSTAIN passive (wraithstone)???!!!!

  • Nyladreas
    Nyladreas
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    Buff Khajiit all resources regen to 120-150 each.
    Crixus8000 wrote: »
    Lol so I wont have ANY race with hp regen. This is becoming annoying. And if many see hp regen as useless then why not just leave it for us who actually make use of it.

    It's almost like some bleed build kiddo got angwy at people passively out healing them lul. But I better shut me piehole before the tinfoil vendors show up.
    Edited by Nyladreas on January 19, 2019 5:35PM
  • nsmurfer
    nsmurfer
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    Buff Khajiit all resources regen to 120-150 each.
    Latios wrote: »
    So Khajiit should be strong in absolutely every kind of damage dealing and have sustain for it? That's not a good way to 'balance'.

    Dunmer has highest stamina raw damage pvE+Pvp, Altmer has highest magicka raw damage PVE+Pvp+200 regen equilavent, what are you talking about?
  • Azyle1
    Azyle1
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    Buff khajiit magicka/stamina to 150 but drop health regen all together. (lets be real - 100 health regen is useless - the previous 20% Hp regen is at least useful)
    nsmurfer wrote: »
    Latios wrote: »
    So Khajiit should be strong in absolutely every kind of damage dealing and have sustain for it? That's not a good way to 'balance'.

    Dunmer has highest stamina raw damage pvE+Pvp, Altmer has highest magicka raw damage PVE+Pvp+200 regen equilavent, what are you talking about?

    Dunmer has the highest sustain? That is simply wrong. They have 0 extra sustain.
  • Elwendryll
    Elwendryll
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    nope
    susmitds wrote: »
    Elwendryll wrote: »
    Why don't you wait for the PTS to actually test the changes? On the paper, Khajiit stamina regen got BUFFED in pve, and we get max stats. But now, all the bonuses have been mirrored to magicka. I don't see anything to complain about. Can you play magicka bosmer?

    It didn't get buffed. In the best case scenario with blue food, you gain 10 stam regen. In other cases, like with 3k Stam regen PvP rollerblades, you lose 200+ stam regen.
    All other stamina races got a massive stamina regen buff, except Khajiit. PvPwise, it is a big nerf.

    I agree. You lose regen in PvP. That's why I said it was a buff in pve, because no trial build run with more than 1260 base stam regen. The point was to make all the racials useful in any case. A 10% stam regen is less beneficial if you're not stacking it. And even if the bosmers have more recovery, we have to look at all the bonuses to compare, not just one by one. Let's not forget the feline ambush grants 16% crit and 5m of furtivity.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Latios
    Latios
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    nope
    So Khajiit should be strong in absolutely every kind of damage dealing and have sustain for it? That's not a good way to 'balance'.
    nsmurfer wrote: »
    Latios wrote: »
    So Khajiit should be strong in absolutely every kind of damage dealing and have sustain for it? That's not a good way to 'balance'.

    Dunmer has highest stamina raw damage pvE+Pvp, Altmer has highest magicka raw damage PVE+Pvp+200 regen equilavent, what are you talking about?

    Dunmer doesn't have the sustain. That's the point.
    The Eon Pokémon.
  • Azyle1
    Azyle1
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    Buff khajiit magicka/stamina to 150 but drop health regen all together. (lets be real - 100 health regen is useless - the previous 20% Hp regen is at least useful)
    Latios wrote: »
    So Khajiit should be strong in absolutely every kind of damage dealing and have sustain for it? That's not a good way to 'balance'.
    nsmurfer wrote: »
    Latios wrote: »
    So Khajiit should be strong in absolutely every kind of damage dealing and have sustain for it? That's not a good way to 'balance'.

    Dunmer has highest stamina raw damage pvE+Pvp, Altmer has highest magicka raw damage PVE+Pvp+200 regen equilavent, what are you talking about?

    Dunmer doesn't have the sustain. That's the point.

    This. That said, I'm not sure where Khajiit will fall. Depends how the crit will compare to Dunmers weapon/spell damage.
  • zaria
    zaria
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    Buff khajiit magicka/stamina to 150 but drop health regen all together. (lets be real - 100 health regen is useless - the previous 20% Hp regen is at least useful)
    Crixus8000 wrote: »
    Lol so I wont have ANY race with hp regen. This is becoming annoying. And if many see hp regen as useless then why not just leave it for us who actually make use of it.
    Most non emergency heals give back more health than they cost magic and heals multiple players.
    Even vigor wins with two targets. Now add cp, cost reduction, crit and sets. And you just use heals then needed, more so in groups as healer do damage with spare capacity.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
    zaria
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    Buff khajiit magicka/stamina to 150 but drop health regen all together. (lets be real - 100 health regen is useless - the previous 20% Hp regen is at least useful)
    Elwendryll wrote: »
    Why don't you wait for the PTS to actually test the changes? On the paper, Khajiit stamina regen got BUFFED in pve, and we get max stats. But now, all the bonuses have been mirrored to magicka. I don't see anything to complain about. Can you play magicka bosmer?
    Yes the Khaiit and Dunmer had gotten two major hidden racials.
    5) anything works, you can do any class and build decent enough it might not be the best but it works as well as average of other magic or stamina races.
    6) Major nerf resistance. You can respec between magic an stamina builds on an class depending on who is better at the moment. Khajiit and Dunmer is bis races for necro. You play only one character again two races.

    Conclusion: Khajiit need an buff for tanking and healing for the Potato status effect:)
    People talk about potato players and builds all the time.
    Edited by zaria on January 19, 2019 7:35PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Crixus8000
    Crixus8000
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    Buff Khajiit all resources regen to 120-150 each.
    zaria wrote: »
    Most non emergency heals give back more health than they cost magic and heals multiple players.
    Even vigor wins with two targets. Now add cp, cost reduction, crit and sets. And you just use heals then needed, more so in groups as healer do damage with spare capacity.

    I play mainly solo in no cp as stamsorc, and hp recovery is very important for stamsorc. It's just a shame they seem to be removing it from all races.

  • AlboMalefica
    AlboMalefica
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    Other
    Let’s see how it works on the pts first before making changing it
  • zaria
    zaria
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    Buff khajiit magicka/stamina to 150 but drop health regen all together. (lets be real - 100 health regen is useless - the previous 20% Hp regen is at least useful)
    Crixus8000 wrote: »
    zaria wrote: »
    Most non emergency heals give back more health than they cost magic and heals multiple players.
    Even vigor wins with two targets. Now add cp, cost reduction, crit and sets. And you just use heals then needed, more so in groups as healer do damage with spare capacity.

    I play mainly solo in no cp as stamsorc, and hp recovery is very important for stamsorc. It's just a shame they seem to be removing it from all races.
    Did not know
    Not much into PvP meta, just an zergling == normal dungeons.
    Would not critical surge be more effective again pvp meta :)
    Edited by zaria on January 19, 2019 7:46PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Crixus8000
    Crixus8000
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    Buff Khajiit all resources regen to 120-150 each.
    zaria wrote: »
    Did not know
    Not much into PvP meta, just an zergling == normal dungeons.
    Would not critical surge be more effective again pvp meta :)

    Crit surge is very useful yes but atm you need many heals in no cp and especially solo when your up against this meta of multiple proc sets and things like bleeds/oblivion damage. Stamsorc lacks survivability and to get the most out of crit surge you need to be basically facetanking the enemy, dealing damage to get more crits for healing and sometimes you just can't. Health rec gives us some breathing room, and allows us to back off and get some healing in to stay in the fight, or we would be way too squishy to do much.

  • zaria
    zaria
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    Buff khajiit magicka/stamina to 150 but drop health regen all together. (lets be real - 100 health regen is useless - the previous 20% Hp regen is at least useful)
    Azyle1 wrote: »
    Latios wrote: »
    So Khajiit should be strong in absolutely every kind of damage dealing and have sustain for it? That's not a good way to 'balance'.
    nsmurfer wrote: »
    Latios wrote: »
    So Khajiit should be strong in absolutely every kind of damage dealing and have sustain for it? That's not a good way to 'balance'.

    Dunmer has highest stamina raw damage pvE+Pvp, Altmer has highest magicka raw damage PVE+Pvp+200 regen equilavent, what are you talking about?

    Dunmer doesn't have the sustain. That's the point.

    This. That said, I'm not sure where Khajiit will fall. Depends how the crit will compare to Dunmers weapon/spell damage.
    We Khajiit should do an Molotov–Ribbentrop Pact with the Dunmer to demand buffs for both.
    This will generate far more buff request who will increase the chances for buffs.
    No none of us are so stupid we believe it will generate some sort of lasting peace. It just let us kill the others more efficiently.
    We are not humans :)


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • John_Falstaff
    John_Falstaff
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    Buff khajiit magicka/stamina to 150 but drop health regen all together. (lets be real - 100 health regen is useless - the previous 20% Hp regen is at least useful)
    Latios wrote: »
    So Khajiit should be strong in absolutely every kind of damage dealing and have sustain for it? That's not a good way to 'balance'.
    nsmurfer wrote: »
    Latios wrote: »
    So Khajiit should be strong in absolutely every kind of damage dealing and have sustain for it? That's not a good way to 'balance'.

    Dunmer has highest stamina raw damage pvE+Pvp, Altmer has highest magicka raw damage PVE+Pvp+200 regen equilavent, what are you talking about?

    Dunmer doesn't have the sustain. That's the point.

    You can't deal both kinds of damage simultaneously, you know. Hybrids don't really work. So being not good in either kind of damage you choose - and you have to choose - is not balance all right.
  • Aluneth
    Aluneth
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    nope
    susmitds wrote: »
    Elwendryll wrote: »
    Why don't you wait for the PTS to actually test the changes? On the paper, Khajiit stamina regen got BUFFED in pve, and we get max stats. But now, all the bonuses have been mirrored to magicka. I don't see anything to complain about. Can you play magicka bosmer?
    It didn't get buffed. In the best case scenario with blue food, you gain 10 stam regen. In other cases, like with 3k Stam regen PvP rollerblades, you lose 200+ stam regen.
    All other stamina races got a massive stamina regen buff, except Khajiit. PvPwise, it is a big nerf. Bosmer 20% speed is probaly the most broken non-stat passive in the game. MagTemp bosmer is looking great.

    Also, dont forget the 20% Health Regen passive we had. WIth just Troll king, it essentially allowed Stage 3 vampires to nullify Vampire health regen debuff. 100 Health regen is woefully low.

    What about Imperial? What about Nord? Dunmer? There are many races without stamina regen, at least you have some.

  • kojou
    kojou
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    nope
    8% critical is already huge. We will definitely see some cat mages next patch. I think it is pretty balanced the way it is.
    Playing since beta...
  • Lord_Eomer
    Lord_Eomer
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    Buff khajiit magicka/stamina to 150 but drop health regen all together. (lets be real - 100 health regen is useless - the previous 20% Hp regen is at least useful)
    There are 3 underperfoming races in comparison to khajiit - dunmer, bosmer, imperial. Before buffing those, buffing khajiit will only make gap wider.
    Given how dps scales, 8% crit is MUCH better in PVE then raw 258 damage. In PVP khajiit is under dog of course due to impen gear, and extra 50-75 regen won't save it.

    Bosmer and dunmer both are not underperforming!
  • MartiniDaniels
    MartiniDaniels
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    nope
    OP, go look latest alcast video on the racial passives. Though he ignored fact of overall nerfs of resource pools, he is concerned with dunmer and imperial, and khajit is completely ok, he expects it to be comtetive to altmer in magdps role though testing is required. He agreed that 75 recovery looks pitiful, but increasing it further (and you ask for both mag/stam recovery) will simply make cats imbalanced.
  • MartiniDaniels
    MartiniDaniels
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    nope
    There are 3 underperfoming races in comparison to khajiit - dunmer, bosmer, imperial. Before buffing those, buffing khajiit will only make gap wider.
    Given how dps scales, 8% crit is MUCH better in PVE then raw 258 damage. In PVP khajiit is under dog of course due to impen gear, and extra 50-75 regen won't save it.

    Bosmer and dunmer both are not underperforming!

    Bosmer is pve is same like redguard now, simply slightly worse. Gap is smaller then before, yes. Bosmer in pvp got nerfed in recovery and stealth though received that speed bonus.
    Dunmer as pvp stamblade will be good.. and 'okay' as pve stamdps. But dunmer as magdps is dead, it's obvious - altmer get exactly same bonuses, but simpler better + sustain passive.
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