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What if spell crafting used consumables?

Tasear
Tasear
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Another tangent for the ever popular spell crafting dream. What if spell crafting or used consumable resources so you would have to find and buy resources to use skills you liked? This could add to quest rewards and bring back life to odd content? What do you guys think?
Edited by Tasear on January 15, 2019 2:27PM
  • Elwendryll
    Elwendryll
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    If I can use items instead of ressources, why not. It could be cool. The same way we could use powerful spells in skyrim without actually knowing anything about magic, thanks to scrolls. Personally I don't want to speculate on anything like 10 hours before the chapter reveal.
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  • MajBludd
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    It'll be like poison crafting. Slot on your weapon like an enchant, if they ever do it.

    I can't see any other way to do it that won't make it an issue.
  • ssorgatem
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    MajBludd wrote: »
    It'll be like poison crafting. Slot on your weapon like an enchant, if they ever do it.

    I can't see any other way to do it that won't make it an issue.

    Or, alternatively, it could be quickslotted.

    So, just like poisons are a replacement for enchants, spells would be a replacement for potions...
  • Zathras
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    Tasear wrote: »
    Another tangent for the ever popular spell crafting dream. What is spell crafting or used consumable resources so you would have to find and buy resources to use skills you liked? This could add to quest rewards and bring back life to odd content? What do you guys think?

    They brought in new resources for Jewelycrafting, and I was very ok with that. It put everyone on an even playing field at the beginning, it stretches content a bit, adds to the crafting trade economy, and some people genuinely enjoy gathering.

    So, I'd be fine with consumables in SC.
    Edited by Zathras on January 15, 2019 12:57PM
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  • SaintSubwayy
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    It has previously been shown, that ZOS doesnt really care about bringing back Old Content, or even Fix certain Bugs in Older Content.

    New players -> new money...thats sadly their motto :/

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  • albesca
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    ssorgatem wrote: »
    MajBludd wrote: »
    It'll be like poison crafting. Slot on your weapon like an enchant, if they ever do it.

    I can't see any other way to do it that won't make it an issue.

    Or, alternatively, it could be quickslotted.

    So, just like poisons are a replacement for enchants, spells would be a replacement for potions...

    You mean that spellcrafting would combine newly introduced mats to create consumable runes (or whatever) that act like potions, presumably with similar longish cooldown?
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  • Turelus
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    That would actually make a far more interesting system. Although I wonder if the "ammo" would be so common it's pointless or so rare no one uses it.
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  • Dracan_Fontom
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    Ehhhhh. I don't about this but I don't argue for or against since I don't know all the details to such a design.
  • Tasear
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    Turelus wrote: »
    That would actually make a far more interesting system. Although I wonder if the "ammo" would be so common it's pointless or so rare no one uses it.

    Could do something like with the dalies, and maybe to avoid the issue with of stangant system then give rngess results for crafting same spell. Make it selleable to risk helps reward. Also tada... now everyone doesnt' have the same skill. It will be harder to enforce the meta and allow more freedom for players.
  • Seraphayel
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    Honestly a system that uses the potion slot for spell activation (like the scrolls in Skyrim) wouldn't work in this game. I could see them add one new bar slot (could even work for consoles) that's restricted for crafted spells.
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  • Narvuntien
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    I am expecting it to be like skyrims scrolls and take up a quickslot slot and have a cooldown like potions, hopefully there is also an associated enchantment to reduce the cooldown because then things get really interesting.
  • Tasear
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    Seraphayel wrote: »
    Honestly a system that uses the potion slot for spell activation (like the scrolls in Skyrim) wouldn't work in this game. I could see them add one new bar slot (could even work for consoles) that's restricted for crafted spells.

    that could be intresting
  • Sandman929
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    I don't think that'll happen, there's really no reason for it. The kinds of spells hinted at in the original announcement aren't anything breaking, they're just useful for bringing classes something they lack, or creating cheaper, shorter duration alternatives to what was already available along with different visual effects.
    Though, I would mind seeing a pass at expanding alchemy.
  • ssorgatem
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    albesca wrote: »
    ssorgatem wrote: »
    MajBludd wrote: »
    It'll be like poison crafting. Slot on your weapon like an enchant, if they ever do it.

    I can't see any other way to do it that won't make it an issue.

    Or, alternatively, it could be quickslotted.

    So, just like poisons are a replacement for enchants, spells would be a replacement for potions...

    You mean that spellcrafting would combine newly introduced mats to create consumable runes (or whatever) that act like potions, presumably with similar longish cooldown?

    Yes, more or less.

    Maybe with shorter cooldowns, so that they can actually be worked into rotations, but still some cooldown would be needed to prevent people from spamming constantly by just having stacks of it.

    It could also knock Argonian from its racial throne alone.
  • Ajaxandriel
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    As far I am only interested in spellcrafting if it enables players to re-draft cosmetically their class spells (with no gameplay major impact)

    if the spellcraft consume a certain amount of Style Materials, in order to allow us to "re-theme" our spells this would make sense!

    The (ashlander dunmer themed) Cliff Racer and Netch spells of the Wardens could be turned into something else like:
    - Golden hawk (adamantite & palladium)
    - Green falcon (bone & molybdenum)
    - Owl (corundum & nickel)
    - Raven (argentum, copper & tenebrous cord)
    - Little gryphon (adamantite & culanda lacquer)

    Some mats could set the shape of the spell, and others would decide its color.
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  • Tasear
    Tasear
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    It has previously been shown, that ZOS doesnt really care about bringing back Old Content, or even Fix certain Bugs in Older Content.

    New players -> new money...thats sadly their motto :/

    What old content has issues?
  • Ertosi
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    Making Spellcrafting require consumables would be redundant as spells already requires resources to cast (Magicka typically).


    Edit: To elaborate, I'm defining consumables specifically as a potion/poison style system of bringing Spellcrafting to the game... Doing it that way would make no sense as it would give spells a double cost.

    Spellcrafting should bring its own crafting materials, like the tiers of stone shown back in the old preview vid on it.
    Edited by Ertosi on January 15, 2019 3:15PM
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    No new crafting or game systems for 2019? "Season of the Dragon" would be better named "The Year of no New Major Features"
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  • Ertosi
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    edit: Double post.
    Edited by Ertosi on January 15, 2019 3:15PM
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    No new crafting or game systems for 2019? "Season of the Dragon" would be better named "The Year of no New Major Features"
    https://i.imgur.com/TPscgS9.jpg to see major features of the last few years compared.
    https://i.imgur.com/X8qY0gP.jpg to see a detailed comparison of this year's Q1 to the last two Q1s.
    https://i.imgur.com/4z71cK8.jpg to see a detailed comparison of each years' first two quarters combined.
    https://i.imgur.com/jrHe5h8.jpg to see a projected comparison of the full years and what 2019's Q4 will need to catch up.
    Unsubbed January 15th, 2019 due to the lack of any new substantial features shown to be coming in 2019.
  • WrathOfInnos
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    I’m not a big fan on constantly consuming resources in combat. Potions, food, armor repairs, and recharging enchants are bad enough IMO, and I could never get onboard for weapon poisons. It’s just more pre-combat resource grinding, where I’d rather be doing the content.

    If it was a new resource for a one-time up front cost then I’d be fine with it. I don’t even mind the amount of resources required to gold out jewelry. I would hate if jewelry crafting required recharging with chromium every week or it would turn back to purple.
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