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Hate to be the downer but seriously...

MaxwellC
MaxwellC
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The new chapter which was data-mined shows we'll be getting a new class yet we just received one back in 2017 and as it stands the current classes that have been in the game since the start have not received any new skills added to their subclasses.
Soon I think in either April or May, it will be five years, half a decade,roughly 1800 days, etc since those classes have received any new skills. Some players do not get a high by creating new characters so they may start from fresh, or some may be a class purest i.e one who plays just that class which is something I do because it was the class that brought me to this game so it has some symbolic meaning for me.

I think it's also funny yet hypocritical that the same people who were against any new skills added to those core classes (plus warden to be fair) are now screaming praises that they'll get a new class because obviously there won't be any balance issues with that class at all :trollface:

All I've asked for was just two skills per subclass of your class so for me DK would get two for Ardent Flame, two for Draconic Power, & two for Earthen Heart. I'm aware that the game is still figuring out what they wanna do with classes as it goes back and forth with changes which seemingly looks to correct the nerfs they introduced themselves but a little love to our core classes would be nice rather than a new class which frankly I could careless about and will never touch. Still wrapping my mind about the lore around it but if the lore master from ZOS could appear on a live-stream I'd love to hear what he and only he had to say.

TL;DR - Look the new DLC is gonna be cool but the introduction of a new class while neglecting our original classes that have been out for almost five years is rather frustrating. All I'm asking is a little love and imagination directed towards the classes we came into this game with so that they're not forgotten as we shove out a brand new class without further developing the current ones.


Edit: Wanted to point out that making small changes to a class that either changes its buff, debuff, beginning/ending procs, or anything similar does not equate to it being new and original. Anyone propagating this notion is doing some false equivollancy jujitsu and are 100% disingenuous.
Edited by MaxwellC on January 9, 2019 9:24PM
不動の Steadfast - Unwavering
XBL Gamer Tag - Maxwell
XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwel
l
  • MaxwellC
    MaxwellC
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    I do wanna add that other games do release new classes and add new skills to their current ones... So maybe ZOS may take part in that direction but based off of the development trend I doubt that it will happen; as such that means we will continue to not have any new skills for at least one whole year if not two.

    The other game I speak of is PSO2 who is releasing a new class this year while added 3 new skills to all of their classes/updating their passives at the same time.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Crixus8000
    Crixus8000
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    I don't really like grinding for new classes. I used to enjoy my stamsorc, it was the first class that I actually liked. But after all this time it still has hardly any skills, many missing passives and recently lost basically everything that made it unique. I would love to get an update to this rather than play a new class but it's a shame they don't seem to be able to do both.
    Edited by Crixus8000 on January 8, 2019 11:32PM
  • Wildberryjack
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    What would you want added though? It seems that the current skills are more than enough, we can't even slot them all.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Reistr_the_Unbroken
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    New class in 2017? When? Cause I only remember a skill line.
  • LordGavus
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    The class skills may not have had any additions, but there have been the guild skill lines added.
  • MaxwellC
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    @Reistr_the_Unbroken
    Morrowind ESO expansion came out June 6th 2017 which is when warden was released.

    @LordGavus
    I do not use any guild skill lines because they do not mesh well with my DK class which the class in-general is still heavy attack focused. I unlocked the entire skill line thinking I'd fine something useful but atlas I didn't find not one thing useful, in-fact the Mages guild/Fighters guild is way more useful than that of the psijic line.

    @Wildberryjack
    There's plenty of things you could add especially for DKs which only have two stamina abilities and two stamina related ultimates out of 6. I've got my own imagination (which I've shared in previous threads back in multiple PTS chapters) and would rather not go back down that pointless rabbit hole.

    @Crixus8000
    We have the same thinking because as we both play our favorite class, it has not once since it's release receive anything added to its subclasses. There's plenty of things that could add new ways of play and it sucks they're not exploring it or actively hinting at it.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Draxys
    Draxys
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    At the very least, use some imaginative energy on currently pointless skills.

    *ahem* STONE FIST
    2013

    rip decibel
  • MLGProPlayer
    MLGProPlayer
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    I like what GW2 did. They added additional specializations to every class with their first expansion. It completely refreshed the game.
    Edited by MLGProPlayer on January 9, 2019 12:15AM
  • Left4Daud
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    I don’t know about new skills in each of the classes lines. Maybe additional morphs on the skills instead? What do you think about that?
  • Mattock_Romulus
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    Leveling mounts, finding skyshards and mage books kills any desire i might have had to create an alt...i just can't redo that stuff all over again.
  • Sylvermynx
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    I'd like to see much larger skill bars - 5 skills isn't anywhere close to what I'm used to using (from other MMOs). And on my sorcs I lose two slots because I have to double-bar the pets.... because my lag is so bad that the sorc nerfs made me have to change my play style on them. And my lag is so bad that I can't actually even bar swap.

    Warden is fine for me even with the changes. But when I played the other MMOs, my attack rotations were about 10 keybinds long (and some classes even longer, with some keys double-bound using Shift and Alt).
  • Zathras
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    MaxwellC wrote: »
    TL;DR - Look the new DLC is gonna be cool but the introduction of a new class while neglecting our original classes that have been out for almost five years is rather frustrating. All I'm asking is a little love and imagination directed towards the classes we came into this game with so that they're not forgotten as we shove out a brand new class without further developing the current ones.
    They are always tweaking classes, for good or bad. Look at the wonders they've bestowed on the Warden since it's release.

    The necro is going to bring in old players who left, and new ones. Overall, I'd say it's the most requested class to be added to the game, in this forum and in others. That is mostly why they are bringing it in: popularity, and increasing players --> increased revenues.


    For a moment, nothing happened. Then, after a second or so, nothing continued to happen. - Douglas Adams

    It is a rare mind indeed that can render the hitherto non-existent blindingly obvious. The cry 'I could have thought of that' is a very popular and misleading one, for the fact is that they didn't, and a very significant and revealing fact it is too. - Douglas Adams
  • MaxwellC
    MaxwellC
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    @Left4Daud
    That would be tricky because a morph usually represents the other variant type i.e Magicka or Stamina, so that would mean a new morph would have to represent a blend i.e a transitional skill that could change based on highest resource,etc.

    @Zathras
    I think you're missing the point because changing current skills does not equate to receiving new skills and to me it doesn't matter even if they completely replace that skills like they did with my Flames of Oblivion which was reduced to a mage-light.
    Edited by MaxwellC on January 9, 2019 12:20AM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Left4Daud
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    @MaxwellC

    True. I was thinking utility or conditional morphs could be a thing to shake up the gameplay.

    Take wings for example. We have a morph that removes snares and gives brief immunity and a morph that increases the damage of reflected projectiles.

    What if we were given a morph option that significantly reduces fall damage while active?

    Abilities that have two Magicka morphs like fossilize/shattering rocks could be given a stamina option like corrosive rocks that could cost stam and apply some debuffs.

    Balancing is for the devs to figure out, but I think there are a ton of options to add utility and variety to the existing skills with even one other morph.

    Edit: Mobile auto correct fixes.

    Edited by Left4Daud on January 9, 2019 12:30AM
  • yodased
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    Logic does not compute. There have been several "new" skills added to dk alone.

    When something is changed all told completely, like cinderstorm going through 4 distinct phases you are just being pedantic and petty by focusing its not a new skill.

    Dk and templar have had the most changes to skills, insomuch that Mag DK really is a distant cousin to its inception.

    Also you are claiming that your builds are better or more important than others since you claim new lines are "useless". You are not the only player.

    I really dont understand these requests.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • frostz417
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    Balance the other 5 before adding in an even more broken class to the game
  • yodased
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    frostz417 wrote: »
    Balance the other 5 before adding in an even more broken class to the game

    Balance is impossible by the very nature of the game. Balance requires restriction.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • MLGProPlayer
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    yodased wrote: »
    frostz417 wrote: »
    Balance the other 5 before adding in an even more broken class to the game

    Balance is impossible by the very nature of the game. Balance requires restriction.

    Perfect balance is impossible. Better balance than what we currently have is absolutely possible.
  • MaxwellC
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    @yodased
    No. As I stated before, a change to a skill does not equate a new skill that's like stating I got new tires for my bicycle therefore its a new bicycle so yes logic does not compute for you.

    Never have I stated I have a better build nor did I even state in this entire thread anything related to a build, I did say that I do not like the new Psijic line because I found none of that useful; It's funny you talk about someone being petty and the other misused word (pedantic, GL with vocab mate) when you're literally doing that right now. To you, one not finding anything useful with a skill line means that the person is somehow petty, seriously give me a break talk about comparing an apple to a helicopter.
    Edited by MaxwellC on January 9, 2019 12:49AM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • MaxwellC
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    @Left4Daud
    Ah I see where you're coming from, that's an interesting concept but I'd like something more refreshing for my class to use instead of something similar but different. Nonetheless those are some good ideas there :)
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • yodased
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    changing the skill wholesale does indeed change the skill to something else.

    If you have a bicycle an you literally change every single thing within that bicycle, but still call it a bicycle its not the same thing.

    They didn't change the tire, they changed it from 2 wheels to 4 and still called it the same thing.

    You don't have to say anything about what you feel, your statements show what it is. You don't find anything useful in the new lines, so they are useless. This is an opinion you state as fact and want them to change the DK to your standards because there is nothing "useful" within the skillsets you are given.

    This can mean only one thing, that objectively the skills are useless and if changed or altered to your whims, then the class would be better. Insomuch, your build ideas are better because you can't see a reason to use other skills.

    apples, helicopters, pandas, ponies, whatever you want to compare to, it is what it is.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Valykc
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    Draxys wrote: »
    At the very least, use some imaginative energy on currently pointless skills.

    *ahem* STONE FIST

    Hey, that skill isn’t terrible! I hit like 10k crits and I get minor resolve and minor ward.. it’s a bit more expensive then fossilize but I find it much less buggy and I have had some success with it in BGs but I still need to do more testing to see if it’s worth the slot
  • madarame_77
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    I don't think we need new skills added to the existing classes, because that will ruin their unique identity and overall balance. However, I would like to see a new skill line added to the game like psijic skill line (which is great) which every other class can use so it doesnt destroy balance potentially.
    Edited by madarame_77 on January 9, 2019 2:07AM
  • Vapirko
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    Open you're eyes friend, ZOS is never going to legitimately work on what they've already got because they honestly don't know how. Every time they make changes we all wonder if we're even playing the same game that the devs are working on. So they just focus on cramming as much new stuff into the game as they can.
  • Odnoc
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    No, but we have gotten how many skill lines?

    I hear WOW redesigns classes each expansion, from the ground up. I quit because of that, and ESO doesn't need to start doing it. New skill lines, sure, but not core changes.
  • LordGavus
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    MaxwellC wrote: »
    I do not use any guild skill lines because they do not mesh well with my DK class which the class in-general is still heavy attack focused. I unlocked the entire skill line thinking I'd fine something useful but atlas I didn't find not one thing useful, in-fact the Mages guild/Fighters guild is way more useful than that of the psijic line.

    Fair enough you don't use guild skills, I only use a handful across my 10 characters.

    However, several guild skill lines have been added for players to mix with their class skills. Imo this is the best way of adding new skills to the classes. Wether you use them or not doesn't matter.
    If the classes did get a 4th skill line would it still count even if you found all of those skills useless?

    That said, I would prefer additional class skill morphs over new skills. Say 3 morphs with at least one mag and stam based.
  • MaxwellC
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    @LordGavus
    I should really update that as I do use guild skill lines from the fighters guild and mages guild because I find them useful; that statement really only refers to the psijic line.

    The several guild skill lines added only I think 3 of them have actual combat use unless I'm missing one but if that's the case then the other 4 can be dismissed as they have no real gameplay impact in both PvE/PvP scenarios. I don't like this notion that adding guild skill lines is somehow the answer to a class lacking more skills as my reasoning stems from wanting more classes to have skills to further differentiate them not to blend them. Also new guild skills doesn't help if your class passives cannot take advantage of them so keeping them class bound is another plus IMO.

    The morph one would be interesting but as I laid out before I'm not for the old dog new trick but rather just want something new that could force me to want to choose something over another skill and as a Stam DK we generally offset most of our skills to the weapon line.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Faulgor
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    Yeah, that's part of what I pointed out in my thread: https://forums.elderscrollsonline.com/en/discussion/452078/will-we-ever-see-new-game-systems

    We haven't seen updates to the character system which we can use with our existing characters in a long time. It's really peculiar that we get another new class again instead. Wardens didn't add a new playstyle either, so we should Necromancer to be more of the same as well.
    People constantly complain about missing class identity, so how is a new class going to solve anything?
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • ArchMikem
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    I never believed the existing Classes would be given new skill trees. We already have plenty where a lot of abilities are just left forgotten cause there are betters ones to slot. Why would you want even more? More skills would just be abandoned for the new meta. Besides I worry about this game's ability to handle everything as is. Giving the servers even more abilities to keep track of?

    And we don't even know if Necromancy will be it's own Class. ZOS had confirmed that the Warden was basically a fluke, because the Class was planned for the original release of the game, but was cut because in it's original state did the same job as the Templar. When Morrowind came along they revisited the Class, made it more unique and then gave it to us. The Warden was not a new idea and neither is giving us new classes.

    At best I expect Necromancy to be a new Skill Tree under Guilds or World.
    Edited by ArchMikem on January 9, 2019 4:57AM
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • jwjackson5674
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    New class in 2017? When? Cause I only remember a skill line.

    We got warden with Morrowind in 2017.
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