Expect ESO Chapters to introduce things like new game systems, new classes, and a ton of new content.
- Matt Firor, February 2017
AlienatedGoat wrote: »While I understand your frustration, I also think that new updates in the game have been coming at a good pace. We've managed to see a lot of progress made since Morrowind.
I think that while it's not going to be quick enough to satisfy everyone, ZOS does still have plans to implement new game systems. I wouldn't even count out spellcrafting just yet.
I want to make the case that ESO has been lacking in this category, character enhancing system updates, for quite some time, despite them being some of the most requested features.
Including, but not limited to:
- Spellcrafting
- New weapon skills (Unarmed, Spears, Crossbows, staffs of more magical schools, etc)
- Religious/Cult affiliation
- Secondary classes
- New tier of skill/class morphs
- Champion system overhaul
- Difficulty setting with reward systems
I'm 15/15 on leveled toons with lots of time put into each (8-9 trait all, fully finished at the stables, 300+ Skill Points, etc.) so I've got no interest in deleting toons for a new class. Especially not one as limited-sounding as a Necromancer. I really hope on the 15th they give some good reasons why it deserves to be a whole new class as any spell-subschool specialist would have been much more suited to a simple Skill Line.
I said this in another thread today, but I would love to see a comprehensive gardening system. plant, maintain, harvest resources maybe even animal husbandry. So i don't have to be a hunter/gatherer. It could play into the economy and it gives me something to do in my homestead. I would prefer an intricate and detailed system where different kinds of gardens/farms were capable. Rare seeds, rare animals, maybe cross pollinating/breeding to create things. Timers that required some kind of login schedule for watering, maybe household items that improved this like automatic waterers/feeders... things to work towards.
Someday.
I want to see more player interaction. If you want PvP you have to go to cyrodil. If you want dungeons, you queue. Where do you go to chill? Your player house.
the reason I am looking forward to WoW classic is it is going to bring back a sense of community and liveliness, we need to bring this back into ESO somehow.
SomeDogsAreCops wrote: »
I want to see more player interaction. If you want PvP you have to go to cyrodil. If you want dungeons, you queue. Where do you go to chill? Your player house.
the reason I am looking forward to WoW classic is it is going to bring back a sense of community and liveliness, we need to bring this back into ESO somehow.
Expect ESO Chapters to introduce things like new game systems, new classes, and a ton of new content.
- Matt Firor, February 2017
System updates are those that add entirely new systems to the way you can play your existing characters, not merely widening their capabilities, but adding a new layer.
Classes do not fit that description (Firor obviously also makes a distinction), because they cannot be used with existing characters, and merely widen the available class roster instead of deepening the character system itself.
Previous updates that could be considered new systems fall into four broad categories:
QoL: Transmutation and Jewelry Crafting make it easier to put the gear sets you want together, but they don't add new functionality.
Cosmetic: The Outfit system and Housing, while fun and welcome, don't add much to gameplay besides gold sinks and Crown Store items.
Gameplay modes: Battlegrounds are the only addition that comes to mind here. Another one could be horse racing, which has been brought up since beta as a possible update.
Character enhancing: The Champion system is probably the last one we got in this category, and it has been years since then. If you want to be generous you could include the Psijic skill line, but that was barely a drop.
With the introduction of Necromancers, this chapter once again doesn't give us meaningful character enhancing game systems, and I'm afraid after spellcrafting has apparently been scrapped for good, we will not see any for the rest of this game's lifetime. I, and I suspect many others, wouldn't be so unhappy with new classes if we didn't feel they came at the cost of system updates we could use to develop the characters we've played for years. Outside of constant balance updates and new outfits styles, they are virtually unchanged.
I want to make the case that ESO has been lacking in this category, character enhancing system updates, for quite some time, despite them being some of the most requested features.
Including, but not limited to:
- Spellcrafting
- New weapon skills (Unarmed, Spears, Crossbows, staffs of more magical schools, etc)
- Religious/Cult affiliation
- Secondary classes
- New tier of skill/class morphs
- Champion system overhaul
- Difficulty setting with reward systems
When chapters were first introduced, we were told that this format was better to add such new game systems than smaller DLC, but we are closing in on our 3rd chapter release, and no such system update is to be seen.
Is ZOS still interested in developing such systems? Are the players even still interested, or have they become content with more of the same?
I want to see more player interaction. If you want PvP you have to go to cyrodil. If you want dungeons, you queue. Where do you go to chill? Your player house.
the reason I am looking forward to WoW classic is it is going to bring back a sense of community and liveliness, we need to bring this back into ESO somehow.
Raising the item cp cap would be a neat system called Exodus, so you may be on to something.
Raising the item CP cap is sorta pointless when you're talking about a scaling system where the numbers are relative. All you're doing is asking ZOS to make everyone some busywork refarming gear, and making it that much more of a climb for newer players to participate in "end game" activities.
Now do you select an PvE or PvP guild.I want to see more player interaction. If you want PvP you have to go to cyrodil. If you want dungeons, you queue. Where do you go to chill? Your player house.
the reason I am looking forward to WoW classic is it is going to bring back a sense of community and liveliness, we need to bring this back into ESO somehow.
Reduce the number of guilds you can belong to to one, and open the trading system to everyone. Drop the restricted-interest class representatives and open class forums headed by a developer class lead who communicates with the players. Fix Cyrodiil performance.
Job done.