Princess_Ciri wrote: »One thing I like about ESO is that unlike other MMOs you don't have 50 skills to spam in combat. ESO's combat system works well, and forces you to think tactically about what skills to use.
Giving everyone an extra skill slot wouldn't help you either, because it would just give your enemies more skills to use against you, so you'd want more skill slots to fight against that.
We need a mounted skill bar with one skill on it ... Rapids ... So we can slot a better skill when not mounted
exeeter702 wrote: »The one thing i thought of before was an additional skill slot that was separate from the bars as in you have access to it regardless of what bar you are on. The caveat is that this unique slot would only allow you to allocate a skill from a new unique skill line which contains maybe 7 or 8 uniquely designed abilities for utility that cover various different play styles / builds. These skills would rach be learned from specifc activites / accomplishments as opposed to a general exp bar grind like undaunted. These skills would have specific cool downs for use and would serve as a parallel to and function similar to the quick item slot.
Just an idea.
Marshall1289 wrote: »
Cool idea. I liked the idea of an additional slot effective on both bars that just took whatever stats a skill provided by being slotted.
Imagine bound armor, inner light, camo hunter, support skill line abilities. Maybe even allow sorcs to use it as a pet slot that you can't activate.
Would probably cause a lot of problems for balance though... I just don't like spending 2/10 of my skills on passive stats.
StarOfElyon wrote: »I can't count the number of times I've had trouble in pvp because I was missing just one other skill to use against the particular opponent I was facing. Having two bars is great but it's still not enough to really make me feel prepared for any fight.
Can we please have one or two extra skill slots on each bar. This can be done using button combinations. On Xbox One, one skill can be activated by pressing X+A. The other can be activated by pressing Y+B.
That way I'd be less required to leave skills like a shield out only to regret it later. I feel like this also opens up more variety in fights. We're forced to used the same weapons less often and can be more versatile in combat. Just one extra slot on each bar would make a huge impact. I'd prefer two though.
Marshall1289 wrote: »
Cool idea. I liked the idea of an additional slot effective on both bars that just took whatever stats a skill provided by being slotted.
Imagine bound armor, inner light, camo hunter, support skill line abilities. Maybe even allow sorcs to use it as a pet slot that you can't activate.
Would probably cause a lot of problems for balance though... I just don't like spending 2/10 of my skills on passive stats.
Except you realize the other guy gets 1 extra slot too, effectively countering your counter.StarOfElyon wrote: »
I just described how it would help. It's not like I didn't specifically mention how it would be a helpful.
StarOfElyon wrote: »
No, I find myself sacrificing offense for defense and vise versa. One or two more slots would be great. I want my opponents to have more options against me. I'm not afraid of that as long as we're on equal footing. And speaking of my opponents, it's boring seeing them spam the same one or two attacks constantly. Give them another option. It's not a lot to ask. One or two more slots on each bar. Even just one would be great.
Xbox controllers dont have enough buttons