Reistr_the_Unbroken wrote: »*ahem*
GIVE ME SUMMONABLE DAEDRIC/XIVKYN COMPANIONS OR GIVE ME DEATH!
What if it's something a little more simple like
Blood: Healing
Flesh: Tank
Bone: DPS
when it comes to the skill lines?
I agree this type of NPC have no PC equivalent yet.Savos_Saren wrote: »I foresee the necromancer having a few of the strange abilities that you see NPCs cast:
1. There's a single target fear ability (I believe it's a shadowy red skull that they cast at you)
2. There's the translucent green hand that comes out of the ground to hard CC you.
3. There's the shadowy black ground effect that snares/DOTs you while skeleton arms claw at you.
4. There's the group of skeletons that pop out of the hand and rush at you.
Ajaxandriel wrote: »Reistr_the_Unbroken wrote: »*ahem*
GIVE ME SUMMONABLE DAEDRIC/XIVKYN COMPANIONS OR GIVE ME DEATH!
There wouldn't be enought theme difference with Sorcerer if so... Or there'd be a Sorc skill rework and current Sorcs will complain (above all if they don't buy the Chapter to play Necro)What if it's something a little more simple like
Blood: Healing
Flesh: Tank
Bone: DPS
when it comes to the skill lines?
"Blood" is already used a theme in the Nightblade tuto and in effects, that's why I doubt it would happen for Necros
Bone can tank (Bone already tanks thanks to the Undauntable shield)
Flesh can DPS if rotten, and heal if grafted.
Anyway that would be a shame to forget the Spirit magics or petsI agree this type of NPC have no PC equivalent yet.Savos_Saren wrote: »I foresee the necromancer having a few of the strange abilities that you see NPCs cast:
1. There's a single target fear ability (I believe it's a shadowy red skull that they cast at you)
2. There's the translucent green hand that comes out of the ground to hard CC you.
3. There's the shadowy black ground effect that snares/DOTs you while skeleton arms claw at you.
4. There's the group of skeletons that pop out of the hand and rush at you.
The NPC shamans were somehow given to Warden (Diving spirit) but their totems are still missing to us. Maybe the Spirit Line of Necro should have a Totem skill
Ajaxandriel wrote: »Some days to speculate yet since we know the basis ... until they announce it, or further datamine comes.
Let's tell how you would like the future class to be themed!
As I see it:
- Bone Puppeteer : the core theme from the Worm Cult and Mannimarco!
Corpses, zombies and skeletons as minions. I hope they'll be temporary (only summonable during fight), that will avoid immersion breaks in cities.
Bone spinning spells (like the current Undauntables line shield), that could deal damage and of course tank.
- Plague Doctor : "sidekick theme" from Peryite and the Sloads.
Diseases, poisons, miasma, purulance! Contaminated flesh. Boiling witch pots.
You can become some kind of ill medic or mad scientist. That would work as Stam morphs too.
(It could somehow relate to stam morphs of the DK.)
Skills for DPS and disgusting healing.
- Soul Weaver : spiritism (the original real life fantasy for necromancy), defiling powers from Oblivion!
A "lighter", softer skill line, that would enjoy the manics also.
Talk to the dead. Deal with them. Bargain souls. Gotta catch'em all!!
Using blue-green magic spells, creatia... Soul gems (a bit like the world/vestige "Soul Line" but further).
Skills for healers and DPS.
_
Some people expect blood magic line. I think it is already taken by Nightblade Siphon and by the Vampire... isn't it?
Savos_Saren wrote: »I foresee the necromancer having a few of the strange abilities that you see NPCs cast:
1. There's a single target fear ability (I believe it's a shadowy red skull that they cast at you)
2. There's the translucent green hand that comes out of the ground to hard CC you.
3. There's the shadowy black ground effect that snares/DOTs you while skeleton arms claw at you.
4. There's the group of skeletons that pop out of the hand and rush at you.
Fight a few World Bosses in Reapers March and you'll see the abilities. Reapers Henge and Ushmal's Rest are two of the World Bosses with those abilities.