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What has to be fixed with pets by incoming nercomancer pets?

Tasear
Tasear
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What issues do people have with pets.

For me the biggest thing is that they are seriously blocking with interactions in content or ESO landscape has issues. It bothers me a lot in trials.

Also lets realove myth or fiction on pets stealing buffs

What about you guys.
  • MLGProPlayer
    MLGProPlayer
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    AI pathing issues make for inconsistent DPS. Making pets invincible in dungeons/trials was a step in the right direction towards making them more viable. Ultimately though, they need to deal more damage to compensate for the pathing issues. This would of course entail a buff to magden and petsorc as well, who are currently the 2 weakest classes in the game.
    Edited by MLGProPlayer on January 7, 2019 6:31AM
  • Tasear
    Tasear
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    AI pathing issues make for inconsistent DPS. Making pets invincible in dungeons/trials was a step in the right direction towards making them more viable. Ultimately though, they need to deal more damage to compensate for the pathing issues. This would of course entail a buff to magden and petsorc as well, who are currently the 2 weakest classes in the game.

    I am more of impulsive player so please explain pathing issues.
  • frostz417
    frostz417
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    PvP combat with pets. Annoying when 2 pet sorcs drop their own persona zoo and just hide behind it and spam heavy attack
  • Loralai_907
    Loralai_907
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    They get in the way of interacting with NPC's and things like turning in writs or using crafting stations. I dont use pets myself usually, so how they behave for a player using them I have no idea
    PC-NA - formerly, mommadani907Guild: Weeping Angels - Co-GMTwitter: @ Loralai_907 several Alt accounts....CP 1700+
    Active characters:Fauna Rosewood ( Bosmer Stam DK - Master Crafter/AD)///Loralai Darknova (Drunken Zombie Bosmer Stam Sorc - PvP/AD)Lilith Darknova ( Dunmer Mag DK - Master Crafter - PvP/AD)///and roughly 1billion alts
  • Dracan_Fontom
    Dracan_Fontom
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    Being able to slot the pet skill on one bar instead of both?
  • Donnasnowheart_ESO
    Donnasnowheart_ESO
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    First and foremost for me they look outdated would really love a remodel. They need to be on 1 bar already its long over due especially with the overload 3rd bar removal.Tormentor morph needs to be the clear better choice for dealing damage or give it to stamina. There are no stamina alternatives.......my list could go on.
  • Elusiin
    Elusiin
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    Give melee pets a gap closer that procs on a fully charged heavy with a cooldown. For ranged pets, if they're too far away, at the end of your heavy attack have them teleport to your side.

    Honestly having the pets move around and be more reactive like this would be MUCH better and fix pathing and dps issues.
  • ccfeeling
    ccfeeling
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    1 - Respawn bug , no longer respawn in certain situation , eg WW in VMA

    2 - Pets stand and do nothing bugs , eg WW in VMA

    2 - Pet power scaling , can dev revamp the pet power scale mag / stam whichever higher ? This is very important to a pet build .
  • Erraln
    Erraln
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    1: Easily-visible summon health bars are extremely overdue. Make them clear, make them easy to see, and let addons use that data.

    2: "Command Pet" needs a complete overhaul, honestly. Why can't I tell my summons to stand or guard at a certain location? Why can't I tell them to attack separate things? Why can't I disable my heavy-attacks from redirecting their target, if I want to?

    3: Players could realy use some sort of 'hard-reset' utility for summon positions. Sometimes things get stuck behind walls, sometimes they get lost and the AI pathing can't solve a way to the player. That's fine, this game has thousands of arbitrary environments. Expecting perfection is unrealistic. Giving players some sort of function which teleports summons back to them, without despawning or killing the summon, would be nice. This might be difficult implement without introducing PvP cheese, though, so I'm not holding my breath.

    4: Double-barred, toggle-based activation is a huge build utility loss, whether for bears, daedra, or future features. Please expand the Netch's timer-based ideal to other skills. I don't think anyone would have a problem re-summoning say, the Twilight Matriarch once per minute if it only took one slot on one bar to get those sixty seconds of effectiveness.

    Bonus: Make Daedric Prey Great Again a party buff like Engulfing Flames! If we're going to have three separate summoning classes available coming up, giving the vanilla option the ability to empower the DLC options would be great for group utility.
  • Rake
    Rake
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    Will necromancer pets be immortal in dungeons as well? Or just undead?
  • Aurielle
    Aurielle
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    Targeting in PVP. Players should NOT be able to hide behind pets in BGs and abuse the targeting system to their benefit.
  • Thanatos_inside
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    heavy necromancer staying in block and aoe behind pets...Just why zos?
  • kathandira
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    Tasear wrote: »
    What issues do people have with pets.

    For me the biggest thing is that they are seriously blocking with interactions in content or ESO landscape has issues. It bothers me a lot in trials.

    Also lets realove myth or fiction on pets stealing buffs

    What about you guys.

    For me, on Console, Pets should not engage an enemy until damage is dealt.

    I often see people sitting still, waiting for the group to pull, and suddenly a Pet charges in an starts combat. This needs to be looked at and prevented some way.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Princess_Ciri
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    If Necromancers have pets they will be garbage.

    https://forums.elderscrollsonline.com/en/discussion/451995/necromancer-class-skill-lines My imagining of pet-less (for the most part) necromancers is going to be way better and avoids the problems sorcerers and wardens have with derpy pets.
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • jaws343
    jaws343
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    Erraln wrote: »

    2: "Command Pet" needs a complete overhaul, honestly. Why can't I tell my summons to stand or guard at a certain location? Why can't I tell them to attack separate things? Why can't I disable my heavy-attacks from redirecting their target, if I want to?

    I would love it if my pet auto attacked whatever target I hit with curse. Make Curse a pet targeting ability. It would solve a lot of problems.
  • NordSwordnBoard
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    Make all pets see-through outlines to any non pvp players. Make it a toggle for immersionists.
    Fear is the Mindkiller
  • gepe87
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    Necromancer without pets or just 2, like warden.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • RebornV3x
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    Pets need a AI revamp and a enemy priority toggle ie attack lowest health enemies first, highest health and so on.

    Also pets need to be on one bar instead of having to be slotted on both bars.
    Edited by RebornV3x on January 7, 2019 8:07PM
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • MashmalloMan
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    They should be instant cast, duration pets that last at least 30 seconds. Even in other elder scrolls games your conjuration magic could only conjur atronachs and other familiars for like 30-300 seconds.

    The only permanent pet that should exist is the bear for warden because I think it's an interesting balance decision and it really fits a proper theme for the warden. Conjuration should not have permanent pets thematically. This would fix SO MANY issues in towns too.

    Why would people go to the trouble of spawning pets every 30 seconds just for looks. I mean some might, but it will severely reduce server lag and make those builds more dynamic in combat. This would fix the bar space issue and their damage can be balanced accordingly.

    Necromancer doesn't need "pets" They need attacks like warden that raise the dead execpt for a small duration of time. They should have 1 ulti like I said in your other thread in the healer skill line that does 2 things:

    1 morph is an instant rez for 1(maybe up to 3) group members, 3 second animation raising from the grave (invulnerable), 10 second buff for minor vitality and minor protection.

    The other morph is for DPS where you raise 4 skeletons from the grave that fight along side you for 20 seconds or something like that. Something that feels rediculous like Diablo, but attach that aspect to ultimate so it doesn't have a crazy high uptime. Make it feel like a strong moment where you swarm an enemy with your summons.
    Edited by MashmalloMan on January 7, 2019 8:40PM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Finedaible
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    I want to see interesting stamina morph options available for all three class skill lines or at least magicka skills which have some utility for stamina builds.

    With Warden it feels weird that the whole Winter Embrace skill line, barring the Icy Aura passive, brings nothing to stamina builds, and just sits there awkwardly unused. Warden doesn't even feel like a 'pet' build in my opinion, so if Necromancer is getting pets, I'd like to feel like I have minions at my control, and not some flashy, long-winded animations which briefly count as a 'pet'. With the current way pet commands are limited though, I would be indifferent if Necro did not get any pets at all. Having the attack command be tied to heavy attacks has been annoying, especially when Devs keep pushing the sustain meta towards Heavy attacks so much.

    Thematically, I would like Necro to feel like he's capturing and commanding the life force of the fallen. I want a stamina-morphed Zombie which explodes on death/command, dealing disease dmg in an AoE. I want to restore resources from the fallen, or sacrifice his minions to restore health. The Necromancer should be all about manipulating life forces.
  • karekiz
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    Easy pets despawning to scripted encounters.

    Could just imagine in certain dungeons/trials where you finally create a horde of zombies to watch them all just poof because the fight said "I am poorly coded for you."
  • Snow_White
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    I’d like it if all pets had an uptime. Rework the mechanic so that summoning is actually cool and produces a tangible result.

    As it is it feels like a passive DPS buff that I can otherwise ignore unless it dies or gets in my way.
  • fierackas
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    Make the bear useful again
  • SaintSubwayy
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    Simple, REMOVE hitboxes for Pets in a 10m Radius arround all NPC's (or in Cities completly)

    Also Remove Hitboxes from Pets in Trials, they cant take DMG anyways, so they dont need the Hitbox to begin with ;)

    OFC keep them for PVP and Duels ( but if duels are made near NPC's or in towns, then thats the sorcs fault)
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Oathunbound
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    2 things come to mind.

    1 pve perspective is that make them truly worth the double bar by making their damage more consistent or making them better to control. Like just let them teleport to their target instantly in pve so they can deal their damage right away rather then the ai borking up and they run the most goofy path to their target but disable the tele in PvP to prevent targeting cheese, speaking of which.....

    2 pvp perspective the fact that pets are effective in pvp is primarily through exploiting the targeting system. I get the idea of hiding behind minions to attack people but it's just super cheesy right now with zoo sorcs (sithis forbid there are more than 1 in a BG match) using a flawed system to their advantage rather than the pets themselves be the danger. I hear its far worse on consoles as well but it ain't all that fun on pc either but I can imagine it being far worse for console players.
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