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New content mined

  • Trinotops
    Trinotops
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    Hmm it probably is a skill line. The icon is just a daedric rune surrounded by scribbles. It doesn't seems to match the uniqueness and style of other class icons.
    sB1mKXU.jpg
  • Seraphayel
    Seraphayel
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    Ruinhorn wrote: »
    del

    KC59wLQ.png

    Where's all this stuff from?
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Radinyn
    Radinyn
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    Venture to the land of the Khajiit in The Elder Scrolls Online: Elsweyr, our newest chapter, an epic story in an all-new zone. Face dread creatures from the past—Dragons!—and discover the dark skills of a new character class, the Necromancer, as you join with new friends and old enemies to save Elsweyr from war and devastation.

    ESO reaches new heights of storytelling with a war against the Dragons that unfolds and builds over four quarterly releases to an unexpected climax.


    ^ It's in the files
  • Radinyn
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    Seraphayel wrote: »
    Ruinhorn wrote: »
    del

    KC59wLQ.png

    Where's all this stuff from?

    from the current live game version files
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    not buying it.
  • LordGavus
    LordGavus
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    Getting hyped for a necromancer skill line.
  • Faulgor
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    .. they are really daft enough to add a new class? Necromancer of all things?

    Well, there goes the hype.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Seraphayel
    Seraphayel
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    Radinyn wrote: »
    Seraphayel wrote: »
    Ruinhorn wrote: »
    del

    KC59wLQ.png

    Where's all this stuff from?

    from the current live game version files

    Obviously it is from the game files but I meant how datamined all of that and if there's a comprehensive datamining blog or forum post elsewhere.
    Radinyn wrote: »
    Venture to the land of the Khajiit in The Elder Scrolls Online: Elsweyr, our newest chapter, an epic story in an all-new zone. Face dread creatures from the past—Dragons!—and discover the dark skills of a new character class, the Necromancer, as you join with new friends and old enemies to save Elsweyr from war and devastation.

    ESO reaches new heights of storytelling with a war against the Dragons that unfolds and builds over four quarterly releases to an unexpected climax.


    ^ It's in the files

    @Radinyn This is in the game files too? How wasn't this datamined earlier then?
    Edited by Seraphayel on January 6, 2019 1:41PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Ruinhorn
    Ruinhorn
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    Seraphayel wrote: »
    Ruinhorn wrote: »
    del

    KC59wLQ.png

    Where's all this stuff from?

    UESP Discord
  • Seraphayel
    Seraphayel
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    Faulgor wrote: »
    .. they are really daft enough to add a new class? Necromancer of all things?

    Well, there goes the hype.

    Honestly this is the only other option next to Spellcrafting I'd be satisfied with. Necromancer class? Yes please.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Radinyn
    Radinyn
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    Seraphayel wrote: »
    Radinyn wrote: »
    Seraphayel wrote: »
    Ruinhorn wrote: »
    del

    KC59wLQ.png

    Where's all this stuff from?

    from the current live game version files

    Obviously it is from the game files but I meant how datamined all of that and if there's a comprehensive datamining blog or forum post elsewhere.
    Radinyn wrote: »
    Venture to the land of the Khajiit in The Elder Scrolls Online: Elsweyr, our newest chapter, an epic story in an all-new zone. Face dread creatures from the past—Dragons!—and discover the dark skills of a new character class, the Necromancer, as you join with new friends and old enemies to save Elsweyr from war and devastation.

    ESO reaches new heights of storytelling with a war against the Dragons that unfolds and builds over four quarterly releases to an unexpected climax.


    ^ It's in the files

    @Radinyn This is in the game files too? How wasn't this datamined earlier then?

    it came with this small maintance that was yesterday (?) i think
    check uesp discord
    Edited by Radinyn on January 6, 2019 1:44PM
  • Danikat
    Danikat
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    Seraphayel wrote: »
    Ruinhorn wrote: »
    del

    KC59wLQ.png

    Where's all this stuff from?

    That's mostly existing content.

    I'm not sure about the two on the left of the top row, but the one without a picture is a storage chest according to the file name, the two on the right are loading screen art which is already in the game. The two on the left in the middle are Wolf Hunter concept art/loading screens and the rest are images of houses from the original housing release.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • MaxJrFTW
    MaxJrFTW
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    Faulgor wrote: »
    If they add necromancy but not spell crafting I'm going to puke.

    Fairly sure the amount of people that want necromancers far out number those who want spell crafting.
    Edited by MaxJrFTW on January 6, 2019 1:48PM
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • ChunkyCat
    ChunkyCat
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    Cool 😎
  • myskyrim26
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    Necromancy + Elsweyr: there was a horrible disease in Elsweyr recently, a lot of corpses
  • Faulgor
    Faulgor
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    Seraphayel wrote: »
    Faulgor wrote: »
    .. they are really daft enough to add a new class? Necromancer of all things?

    Well, there goes the hype.

    Honestly this is the only other option next to Spellcrafting I'd be satisfied with. Necromancer class? Yes please.

    It's the very opposite of spellcrafting to me. I don't even like the classes we have now, they basically all play the same. Why would I want another one, especially one that is nearly indistinguishable from the Sorcerer we already have?
    And why would I want to abandon all my chars to level another one? Why can't we have more skills and skill lines for the characters we have been playing for years instead, to play them in new and interesting ways?
    Besides, I'm at character limit, I couldn't even create another one even if I wanted to.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Radinyn
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    myskyrim26 wrote: »
    Necromancy + Elsweyr: there was a horrible disease in Elsweyr recently, a lot of corpses

    this disease still is out there
    https://en.uesp.net/wiki/Lore:Knahaten_Flu
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    I should mention that people forget about 1 small thing called Sorcs...that have an entire skill line of daedric summoning (pets) so if they make a necromancer class witch will be far more potent in summoning then they will have to rework the daedric summoning on sorcs and I dont think zos can afford another riot...so my guess is that it will be another skill line just like psijic order...
  • Seraphayel
    Seraphayel
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    Faulgor wrote: »
    It's the very opposite of spellcrafting to me. I don't even like the classes we have now, they basically all play the same. Why would I want another one, especially one that is nearly indistinguishable from the Sorcerer we already have?
    And why would I want to abandon all my chars to level another one? Why can't we have more skills and skill lines for the characters we have been playing for years instead, to play them in new and interesting ways?
    Besides, I'm at character limit, I couldn't even create another one even if I wanted to.

    Honestly, I wouldn't kill all hopes for Spellcrafting yet (saying this since 2015 so...).

    I think if we'll ever get Spellcrafting it must be a base game update available for everyone and not just for Chapter or DLC buyers. That's why a Chapter exclusive class makes more sense than Spellcrafting.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Seraphayel
    Seraphayel
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    I should mention that people forget about 1 small thing called Sorcs...that have an entire skill line of daedric summoning (pets) so if they make a necromancer class witch will be far more potent in summoning then they will have to rework the daedric summoning on sorcs and I dont think zos can afford another riot...so my guess is that it will be another skill line just like psijic order...

    Why would they have to do that? Skyrim had Conjuration which was basically split into two different versions, one for Daedric creatures, the other for Undead. Sorcs could be the Daedric part, Necros the Undead part in ESO.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • myskyrim26
    myskyrim26
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    Dragons can teach magick arts. Enchanting, for example. So why can't they teach spellcrafting?
  • Ruinhorn
    Ruinhorn
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    Seraphayel wrote: »
    Faulgor wrote: »
    It's the very opposite of spellcrafting to me. I don't even like the classes we have now, they basically all play the same. Why would I want another one, especially one that is nearly indistinguishable from the Sorcerer we already have?
    And why would I want to abandon all my chars to level another one? Why can't we have more skills and skill lines for the characters we have been playing for years instead, to play them in new and interesting ways?
    Besides, I'm at character limit, I couldn't even create another one even if I wanted to.

    Honestly, I wouldn't kill all hopes for Spellcrafting yet (saying this since 2015 so...).

    I think if we'll ever get Spellcrafting it must be a base game update available for everyone and not just for Chapter or DLC buyers. That's why a Chapter exclusive class makes more sense than Spellcrafting.

    How do people even imagine spellcrafting? I mean yes, many want spellcrafting to be in the game, but what about balance? ZOS spends months to balance existing, pre-calculated, tested and whatever skills. In terms of ESO and ZOS it is impossible.
    I could imagine something like one more slot for both bars for created useful skill (something with utility, not about damage). But even here I see a lot of complaints about how OP SC is and future nerfs.
  • MaleAmazon
    MaleAmazon
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    Sorcs could be the Daedric part, Necros the Undead part in ESO.

    Well problem with that is that the necromancy icon is a daedric letter. Though I guess summon flesh atronach, zombie and undead skeleton would be enough to qualify a necromancer when it comes to the summoning part. Then throw in some blood magic for CC / heal / tanking and summoned blades for the weapon part and I guess you´re good to go.
    Edited by MaleAmazon on January 6, 2019 2:00PM
  • Oberstein
    Oberstein
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    myskyrim26 wrote: »
    Dragons can teach magick arts. Enchanting, for example. So why can't they teach spellcrafting?

    Why didn't they teach spellcraft first place? because it's suck and useless.
    History, like a human being, is thirsty when it wakes from its slumber…History wants to drink up an enormous amount of blood. And even if history has tired of drinking blood, that’s only in regards to the amount. But what about quality? The larger the sacrifice is, the more delighted the cruel gods will be.
  • Faulgor
    Faulgor
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    MaxJrFTW wrote: »
    Faulgor wrote: »
    If they add necromancy but not spell crafting I'm going to puke.
    Fairly sure the amount of people that want necromancers far out number those who want spell crafting.
    Well those people are wrong! :p
    We never wanted more than what they showed us in 2014. I never understood why people wanted something so close to Sorcerers to begin with, but I guess their whining paid off.
    Seraphayel wrote: »
    Faulgor wrote: »
    It's the very opposite of spellcrafting to me. I don't even like the classes we have now, they basically all play the same. Why would I want another one, especially one that is nearly indistinguishable from the Sorcerer we already have?
    And why would I want to abandon all my chars to level another one? Why can't we have more skills and skill lines for the characters we have been playing for years instead, to play them in new and interesting ways?
    Besides, I'm at character limit, I couldn't even create another one even if I wanted to.

    Honestly, I wouldn't kill all hopes for Spellcrafting yet (saying this since 2015 so...).

    I think if we'll ever get Spellcrafting it must be a base game update available for everyone and not just for Chapter or DLC buyers. That's why a Chapter exclusive class makes more sense than Spellcrafting.
    Nah, spellcrafting is finished. As you said, it's harder to monetize, and necromancy would have been a major part of the conjuration school.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Trinotops
    Trinotops
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    Radinyn wrote: »
    Venture to the land of the Khajiit in The Elder Scrolls Online: Elsweyr, our newest chapter, an epic story in an all-new zone. Face dread creatures from the past—Dragons!—and discover the dark skills of a new character class, the Necromancer, as you join with new friends and old enemies to save Elsweyr from war and devastation.

    So there's dragon fights, but assuming that the crown store icon is referencing them then I'd guess that they aren't necessarily dungeon/trial bosses or simple world bosses. Maybe they'll be more like large-scale event world bosses that some people have been asking for.
  • Seraphayel
    Seraphayel
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    How do people even imagine spellcrafting? I mean yes, many want spellcrafting to be in the game, but what about balance? ZOS spends months to balance existing, pre-calculated, tested and whatever skills. In terms of ESO and ZOS it is impossible.
    I could imagine something like one more slot for both bars for created useful skill (something with utility, not about damage). But even here I see a lot of complaints about how OP SC is and future nerfs.

    Spellcrafting would just be more skills developed by ZOS, nothing developed by the players. It's not like you as a player can create a spell that wasn't previously created by ZOS.

    It's just like you have the different magic schools and each of the schools has - let's say - 3 skills. And those 3 skills have five versions. So in the end it's like 15 / 18 new skills overall with 75 / 90 "morphs", all developed and created by ZOS.

    I think balancing those predetermined skills wouldn't be too hard (like the AoE version is dealing 20% of the ST version but on 5 targets, the Ultimate is dealing 200% more damage but costs 200 Ultimate instead of x Magicka etc.).
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Radinyn
    Radinyn
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    Trinotops wrote: »
    Radinyn wrote: »
    Venture to the land of the Khajiit in The Elder Scrolls Online: Elsweyr, our newest chapter, an epic story in an all-new zone. Face dread creatures from the past—Dragons!—and discover the dark skills of a new character class, the Necromancer, as you join with new friends and old enemies to save Elsweyr from war and devastation.

    So there's dragon fights, but assuming that the crown store icon is referencing them then I'd guess that they aren't necessarily dungeon/trial bosses or simple world bosses. Maybe they'll be more like large-scale event world bosses that some people have been asking for.

    "war against the Dragons that unfolds and builds over four quarterly releases"
    that's why probably
  • Dracane
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    I hope they do not add a necromancer class. A necromancer skillline however would be sufficient.
    Necromancy is merely a sub category of a single school of magic. It is nothing that requires or justifies an entire class with 3 skill lines. So a single skill line accessible for everyone makes much more sense.

    Edited by Dracane on January 6, 2019 2:15PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Callous2208
    Callous2208
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    If there are a bunch of dragons or dragons teaching the thu'um and spells, ESO finally jumped the shark and pissed all over Elder Scrolls established lore. It was already shakey. They do this, this isn't an elder scrolls game. Just a game in an alternate universe. Don't @ me about dragon breaks. :D
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