oXI_Viper_IXo wrote: »It means nerfing anything that kills me and buffing all the skills I use.
.-mass noun- An even distribution of weight enabling someone or something to remain upright and steady
tinythinker wrote: »It's a pretty cool card that drastically boost dps if used...
uhh, sorry, wrong mmo
Dk tank
Templar healer
NB dps
Warden - all around (paid class)
Bruh
If all classes were the same then what is the point? What is the point of diversity if everyone is intrinsically the same?
Exactly, you don't have an answer for that.
All classes to perform similar dps between both stam and mag.
If every class does the same dps, isn't that WoW, @Hotdog_23?
In PvE, being able to have similar results with any class in any role, or having reasons to run different classes in trials. The latter is being currently implemented.
Currently, there is no complete balance, as NBs deal higher DPS than other classes and are the best users of sets like war machine. Also, DKs are clearly the only viable tanks for endgame trials. The hegemony of Templar healers has been a little affected because of warden healers and their exclusive buff.
In PvP, it means that a specific class or build is not able to do everything better than others, which means not having the best offensive/defensive tools at the same moment.
Balance in PvP is not very good atm because NBs, for example, have very strong defensive tools at a low cost in Cloak, while Templars have a tremendously big burst heal, for example. Also, sets like earthgore work strongly for no cost. We don’t see close to the same defensive capabilities in a stamina sorcerer and a stamina nightblade, the latter also having acess to a very strong burst/stun ultimate with low cost. This is in CP environment, at least. In No-CP, like battlegrounds, the game is a total unbalanced mess.