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What does balance mean to you?

Tasear
Tasear
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Balance is often talked about, but what does it mean to the individual? What things make your ideal world of game? What would have to change? How would changes effect others?
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    It means nerfing anything that kills me and buffing all the skills I use.
  • tinythinker
    tinythinker
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    It's a pretty cool card that drastically boost dps if used...

    uhh, sorry, wrong mmo
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  • Gythral
    Gythral
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    removal of those the fail at it & those that talk about it (as they fail differently)

    after all you simply cannot balance it, as balance is only ever seen as an 'I win', never we all fail differently!
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Oberstein
    Oberstein
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    Balance is balance.
    It means nerfing anything that kills me and buffing all the skills I use.

    But not this. Educate yourself
    History, like a human being, is thirsty when it wakes from its slumber…History wants to drink up an enormous amount of blood. And even if history has tired of drinking blood, that’s only in regards to the amount. But what about quality? The larger the sacrifice is, the more delighted the cruel gods will be.
  • Itzmichi
    Itzmichi
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    -mass noun- An even distribution of weight enabling someone or something to remain upright and steady
    .

    Example
    ‘she lost her balance and fell’
    Edited by Itzmichi on January 6, 2019 9:08AM
    Here, have a chill pill 💊!
  • Hotdog_23
    Hotdog_23
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    All classes to perform similar dps between both stam and mag.
  • Finviuswe
    Finviuswe
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    It means a lot to me man. The most.

    lol
  • Crixus8000
    Crixus8000
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    In my opinion from a pvp perspective it's for all classes to be equally viable. And the removal of things that can't be countered by skill and take no skill to use, like proc sets, bleeds and oblivion, and changes to some skills ect. I think the game would be so much better if it was fully based on skill, not getting jumped by 5 guys wearing caluurions and insta dying, or dying around a corner on full hp because you have multiple pols on you, or dying to a 20k + zaan because it goes through walls and your block ect.
  • ezio45
    ezio45
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    I dont think perfect balance is achievable. Its more of on a spectrum of "oh this seemed better back in (insert time you liked the game best)" For me that is pre morrowind.

    Some things however that i do not find fun about current game balance.

    - One armor type dominating the others in pvp
    - stams clear advantage over mag in regards to that one armor type aswell as over all sustain.
    - One class being a clear pick for dps in endgame pve
    - Certain classes being noncompetitive in both pvp and pve
    - A certain class having way too much strain on it that trying to make it competitive in terms of damage, sustain and survivability that it isnt possible, while other classes have this with ease.
    - low effort vs high reward of some cheese builds, particularly spin to win and snip
  • WeerW3ir
    WeerW3ir
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    2qhgcd.jpg
  • Shadow-Fighter
    Shadow-Fighter
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    Natch Potes is like a box of chocolates - you never know what you're gonna get
  • dazee
    dazee
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    It's a pretty cool card that drastically boost dps if used...

    uhh, sorry, wrong mmo

    But you only ever GET spire when you need Balance!
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Mayrael
    Mayrael
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    Balance = there is no best PvE or PvP class, gear setup or skills choice. There are just different builds and different ways to make it efficient.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • ccfeeling
    ccfeeling
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    Dk tank
    Templar healer
    NB dps

    Warden - all around (paid class)
  • dazee
    dazee
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    ccfeeling wrote: »
    Dk tank
    Templar healer
    NB dps

    Warden - all around (paid class)

    It's not balance until every class has many ways to build it for every role. We don't have a free build system so everyone can be the same per class.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Finviuswe
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    dazee wrote: »
    ccfeeling wrote: »
    Dk tank
    Templar healer
    NB dps

    Warden - all around (paid class)

    It's not balance until every class has many ways to build it for every role. We don't have a free build system so everyone can be the same per class.

    Bruh

    If all classes were the same then what is the point? What is the point of diversity if everyone is intrinsically the same?

    Exactly, you don't have an answer for that.
  • ezio45
    ezio45
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    ccfeeling wrote: »
    Dk tank
    Templar healer
    NB dps

    Warden - all around (paid class)

    I noticed sorc wasnt on there
  • dazee
    dazee
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    ezio45 wrote: »
    ccfeeling wrote: »
    Dk tank
    Templar healer
    NB dps

    Warden - all around (paid class)

    I noticed sorc wasnt on there

    he must be part of the nerf sorc conspiracy.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • dazee
    dazee
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    Lathrop3 wrote: »
    dazee wrote: »
    ccfeeling wrote: »
    Dk tank
    Templar healer
    NB dps

    Warden - all around (paid class)

    It's not balance until every class has many ways to build it for every role. We don't have a free build system so everyone can be the same per class.

    Bruh

    If all classes were the same then what is the point? What is the point of diversity if everyone is intrinsically the same?

    Exactly, you don't have an answer for that.

    But they wont be the same becuase everyone has access to 3 unique skill lines per class. One class being restricted to one role is stupid in this game. Tell me what's the point of ESO if it's the same as other mmos? FFXIV and WoW are both far less buggy and better "Standard" mmo experiences. the point of playing ESO is that it's different and you can play in more ways than those games.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Faulgor
    Faulgor
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    Balance is not a steady state, it's more akin to a strange attractor in chaos theory, the different variables of a complex system swirling around it in varying degrees of upheaval, but never being able to reach it.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Tandor
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    Balance to me means nothing more than a load of QQ posts on the forum every few months.

    As I play entirely solo or cooperatively in non-competitive PvE only, I'm not remotely concerned whether all my many characters are well balanced as compared with each other. Occasionally they may have some skills changed as a result of balancing demands by others, but I can't recall ever having been impacted by that or feeling the need to change a character's spec. Even when I used to group regularly such as in early EQ, for example, it never bothered me if one class was considered more or less powerful than another, we all just played the class we liked and that was that. We'd smile at a warrior because he didn't really have much going for him but be in awe of an enchanter because of his mana buffs.

    So, in short, balancing to me is something that concerns some other players but never bothers me or impacts on my gameplay. I certainly have no issue with a game evolving over time, and I'd be more concerned if skills and other balancing items never changed one iota from launch day.
  • MajBludd
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    Balance is the best it's been, imo. I think when people cry for balance, they are confusing it with skill level.
  • Merlight
    Merlight
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    Hotdog_23 wrote: »
    All classes to perform similar dps between both stam and mag.

    That's uniformity, not balance.
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  • MajBludd
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    If every class does the same dps, isn't that WoW, @Hotdog_23?
  • Surak73
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    As for this game, "balanced" is the invisible point between "useless" and "OP".
  • dazee
    dazee
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    MajBludd wrote: »
    If every class does the same dps, isn't that WoW, @Hotdog_23?

    All classes PLAYING the same way is WoW or FFXIV. and they both do that kind of class based gameplay better than ESO.

    ESO has a niche by giving you the ability to play your class in more than 1 way. in many ways even.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Latios
    Latios
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    In PvE, being able to have similar results with any class in any role, or having reasons to run different classes in trials. The latter is being currently implemented.

    Currently, there is no complete balance, as NBs deal higher DPS than other classes and are the best users of sets like war machine. Also, DKs are clearly the only viable tanks for endgame trials. The hegemony of Templar healers has been a little affected because of warden healers and their exclusive buff.

    In PvP, it means that a specific class or build is not able to do everything better than others, which means not having the best offensive/defensive tools at the same moment.

    Balance in PvP is not very good atm because NBs, for example, have very strong defensive tools at a low cost in Cloak, while Templars have a tremendously big burst heal, for example. Also, sets like earthgore work strongly for no cost. We don’t see close to the same defensive capabilities in a stamina sorcerer and a stamina nightblade, the latter also having acess to a very strong burst/stun ultimate with low cost. This is in CP environment, at least. In No-CP, like battlegrounds, the game is a total unbalanced mess.

    The Eon Pokémon.
  • Finviuswe
    Finviuswe
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    Latios wrote: »
    In PvE, being able to have similar results with any class in any role, or having reasons to run different classes in trials. The latter is being currently implemented.

    Currently, there is no complete balance, as NBs deal higher DPS than other classes and are the best users of sets like war machine. Also, DKs are clearly the only viable tanks for endgame trials. The hegemony of Templar healers has been a little affected because of warden healers and their exclusive buff.

    In PvP, it means that a specific class or build is not able to do everything better than others, which means not having the best offensive/defensive tools at the same moment.

    Balance in PvP is not very good atm because NBs, for example, have very strong defensive tools at a low cost in Cloak, while Templars have a tremendously big burst heal, for example. Also, sets like earthgore work strongly for no cost. We don’t see close to the same defensive capabilities in a stamina sorcerer and a stamina nightblade, the latter also having acess to a very strong burst/stun ultimate with low cost. This is in CP environment, at least. In No-CP, like battlegrounds, the game is a total unbalanced mess.

    Bruh

    No, good one. Nvm
  • Elwendryll
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    Balance, it's when any class and role can be appealing, and skill can make up for the difference of raw power.
    I think the game is fairly balanced, but all that matters for a lot of players is only the single target dps. And, well, there is more than that, but any advantage a class has is often neglected if it doesn't contribute to the group single target dps. Who cares about aoe dps? Self healing, survivability, control? When you can go all out, full damage, and have players dedicated to boost your dps, help your sustain, and keep you alive. I think and efficient way (but absolutly terrible idea :p) to improve the diversity of group compositions, would be to reduce the damage of abilities on bosses, when they're used often by several people at the same time. No longer 9 magblades in trials! The more of the same class you would have, the more likely they would have reduced damages!

    Tl;DR. Balance is fine, but people just praise the single target dps, there is more to balance than that, but people don't even take into account some of the strengths of some classes/races, because it does not directly contribute to it.
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