Honor of dead is cheap to cast.
BejaProphet wrote: »It is certainly ironic that templar tanks are one of the worst at healing themselves.
Lightspeedflashb14_ESO wrote: »Every class is missing something, see no class ward for a nb. Repentance is a flat amount of heals though, as you said is fine and can be used by a tank just fine.
Lightspeedflashb14_ESO wrote: »Every class is missing something, see no class ward for a nb. Repentance is a flat amount of heals though, as you said is fine and can be used by a tank just fine.
I'll take a heal over a ward any time. For blazing shield to be anywhere near as good as even the worst of the HP% heals, it would have to be twice as strong, because it doesn't benefit from block, minor/major vitality/mending, has only one CP star associated with it that is competing with other useful stars (unlike Blessed that is in the blue constellations), and doesn't benefit from healing received set bonuses either. Also, it can't be spammed if you got a big hit, it's only doing something if you're actually being hit.
Also, repentance is trash. And templars miss not just a proper self heal but also a CC.
WrathOfInnos wrote: »Lightspeedflashb14_ESO wrote: »Every class is missing something, see no class ward for a nb. Repentance is a flat amount of heals though, as you said is fine and can be used by a tank just fine.
I'll take a heal over a ward any time. For blazing shield to be anywhere near as good as even the worst of the HP% heals, it would have to be twice as strong, because it doesn't benefit from block, minor/major vitality/mending, has only one CP star associated with it that is competing with other useful stars (unlike Blessed that is in the blue constellations), and doesn't benefit from healing received set bonuses either. Also, it can't be spammed if you got a big hit, it's only doing something if you're actually being hit.
Also, repentance is trash. And templars miss not just a proper self heal but also a CC.
I think Templar tanks are intended to build more into Magicka and Spell Damage to make their healing strong.
For CC, just use Time Stop.
Templars do have the strongest shield in the game for a tank that is based on 30% of your max health at base at 30k hp its over 10k and with Vigor you can self heal if you build for stamina and some weapon damage but honor the dead works to if you build for good magicka recovery you can self sustain.
If you're serious about tanking then roll a DK. If not then keep playing the Templar and live with what you got.
Rimasaurus wrote: »If you're serious about tanking then roll a DK. If not then keep playing the Templar and live with what you got.
Why should I live with what I got if NB tanks got their %-healing skill too? That is why I made this post, in hope Templar would get a similar treatment in somewhere in the future. Funny enough I had this same problem with NB tank too year ago but it got fixed so maybe we might get the same update for Templar too.
Sorc> Clannfear, Restraining Prison
Warden> Polar Wind and vines, Gripping Shards
DK> Igneous and dragon Blood, Talons
NB> Dark Cloak, Ice Blockade
Templar> 5,5k Honor the dead tooltips on 20k Magicka that can hit other player instead of yourself, Ice Blockade
Lightspeedflashb14_ESO wrote: »Sorc> Clannfear, Restraining Prison
Warden> Polar Wind and vines, Gripping Shards
DK> Igneous and dragon Blood, Talons
NB> Dark Cloak, Ice Blockade
Templar> 5,5k Honor the dead tooltips on 20k Magicka that can hit other player instead of yourself, Ice Blockade
Ice wall is not used for the same reason the rest of the skills you have on that list. Time freeze or bows bombard would be the skills you would use in place on temps and nb tanks. Wall is use for procing back bar enchantments, you can't rely on it to cc mobs.
Also all you are forgetting about deep thoughts, which is a flat heal, heals and gives resources back, pop sun sheild and go into deep thoughts to bring your health up, the major protection from the pysjic skill line will apply to sun sheild and keep you up longer and you get resources back.
Lightspeedflashb14_ESO wrote: »Sorc> Clannfear, Restraining Prison
Warden> Polar Wind and vines, Gripping Shards
DK> Igneous and dragon Blood, Talons
NB> Dark Cloak, Ice Blockade
Templar> 5,5k Honor the dead tooltips on 20k Magicka that can hit other player instead of yourself, Ice Blockade
Ice wall is not used for the same reason the rest of the skills you have on that list. Time freeze or bows bombard would be the skills you would use in place on temps and nb tanks. Wall is use for procing back bar enchantments, you can't rely on it to cc mobs.
Also all you are forgetting about deep thoughts, which is a flat heal, heals and gives resources back, pop sun sheild and go into deep thoughts to bring your health up, the major protection from the pysjic skill line will apply to sun sheild and keep you up longer and you get resources back.
Good luck with that after a nocturnal favor in shadowrealmBut the bow backbar for bombard is fairly viable!
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Sorc> Clannfear, Restraining Prison
Warden> Polar Wind and vines, Gripping Shards
DK> Igneous and dragon Blood, Talons
NB> Dark Cloak, Ice Blockade
Templar> 5,5k Honor the dead tooltips on 20k Magicka that can hit other player instead of yourself, Ice Blockade
Ice wall is not used for the same reason the rest of the skills you have on that list. Time freeze or bows bombard would be the skills you would use in place on temps and nb tanks. Wall is use for procing back bar enchantments, you can't rely on it to cc mobs.
Also all you are forgetting about deep thoughts, which is a flat heal, heals and gives resources back, pop sun sheild and go into deep thoughts to bring your health up, the major protection from the pysjic skill line will apply to sun sheild and keep you up longer and you get resources back.
Good luck with that after a nocturnal favor in shadowrealmBut the bow backbar for bombard is fairly viable!
I have no idea what you mean by this. Could you please explain in detail?
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Sorc> Clannfear, Restraining Prison
Warden> Polar Wind and vines, Gripping Shards
DK> Igneous and dragon Blood, Talons
NB> Dark Cloak, Ice Blockade
Templar> 5,5k Honor the dead tooltips on 20k Magicka that can hit other player instead of yourself, Ice Blockade
Ice wall is not used for the same reason the rest of the skills you have on that list. Time freeze or bows bombard would be the skills you would use in place on temps and nb tanks. Wall is use for procing back bar enchantments, you can't rely on it to cc mobs.
Also all you are forgetting about deep thoughts, which is a flat heal, heals and gives resources back, pop sun sheild and go into deep thoughts to bring your health up, the major protection from the pysjic skill line will apply to sun sheild and keep you up longer and you get resources back.
Good luck with that after a nocturnal favor in shadowrealmBut the bow backbar for bombard is fairly viable!
I have no idea what you mean by this. Could you please explain in detail?
It's a mechanic in vcr, z'maja "heavy attack" if you will. In the shadow realm you dont have a healer to back you up, and you need means to keep yourself alive from dots and heavy pressure, say burst healing. I believe every class has a chance at achieving this with their class toolkit, except templars most likely
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Sorc> Clannfear, Restraining Prison
Warden> Polar Wind and vines, Gripping Shards
DK> Igneous and dragon Blood, Talons
NB> Dark Cloak, Ice Blockade
Templar> 5,5k Honor the dead tooltips on 20k Magicka that can hit other player instead of yourself, Ice Blockade
Ice wall is not used for the same reason the rest of the skills you have on that list. Time freeze or bows bombard would be the skills you would use in place on temps and nb tanks. Wall is use for procing back bar enchantments, you can't rely on it to cc mobs.
Also all you are forgetting about deep thoughts, which is a flat heal, heals and gives resources back, pop sun sheild and go into deep thoughts to bring your health up, the major protection from the pysjic skill line will apply to sun sheild and keep you up longer and you get resources back.
Good luck with that after a nocturnal favor in shadowrealmBut the bow backbar for bombard is fairly viable!
I have no idea what you mean by this. Could you please explain in detail?
It's a mechanic in vcr, z'maja "heavy attack" if you will. In the shadow realm you dont have a healer to back you up, and you need means to keep yourself alive from dots and heavy pressure, say burst healing. I believe every class has a chance at achieving this with their class toolkit, except templars most likely
Fair enough but what vet trial guild would let a non dk/warden in anyway? For the vast majority of the game, tankplars work just fine.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Sorc> Clannfear, Restraining Prison
Warden> Polar Wind and vines, Gripping Shards
DK> Igneous and dragon Blood, Talons
NB> Dark Cloak, Ice Blockade
Templar> 5,5k Honor the dead tooltips on 20k Magicka that can hit other player instead of yourself, Ice Blockade
Ice wall is not used for the same reason the rest of the skills you have on that list. Time freeze or bows bombard would be the skills you would use in place on temps and nb tanks. Wall is use for procing back bar enchantments, you can't rely on it to cc mobs.
Also all you are forgetting about deep thoughts, which is a flat heal, heals and gives resources back, pop sun sheild and go into deep thoughts to bring your health up, the major protection from the pysjic skill line will apply to sun sheild and keep you up longer and you get resources back.
Good luck with that after a nocturnal favor in shadowrealmBut the bow backbar for bombard is fairly viable!
I have no idea what you mean by this. Could you please explain in detail?
It's a mechanic in vcr, z'maja "heavy attack" if you will. In the shadow realm you dont have a healer to back you up, and you need means to keep yourself alive from dots and heavy pressure, say burst healing. I believe every class has a chance at achieving this with their class toolkit, except templars most likely
Fair enough but what vet trial guild would let a non dk/warden in anyway? For the vast majority of the game, tankplars work just fine.
That's exactly my point mate, this shouldnt be a thing. There's good reasons behind this refusal, to be honest. My guild trusted me enough lo let me do as I pleased. And I went tankplar a couple of times. But after trying, this is my clear conclusion. And every class should be able to be competitive in any role. Dont you think? Sadly, this is not the case right now.