Inevitable Detonation

Iskiab
Iskiab
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I believe this still is bugged, or at least it’s functionality makes it terrible. I was playing around with it in cyrodiil the other day and here’s what I noticed:
- cast time seems longer than 1.5 seconds
- if someone exceeds the range or the skill any time during the cast, the spell doesn’t fire
- If someone line of sights at any time during the cast, the ability doesn’t fire
- Hard to test this, but if you lose your target during the cast it doesn’t fire

If it does fire you see a beam afterwards linking you to your target, forcing you to animation cancel to fire another ability essentially extending the cast time. In the same amount of time you could cast 3 pulsars.

So here are some suggestions to improve the ability to make it usable:
- reduce cast time to 1 second, or make it instant and tone down the damage
- get rid of the animation

Right now ESO I feel is weighted in favour of melee classes, and especially brawler groups who cluster together for healing/defence. I feel like the poor functionality of this ability is one of the largest reasons why. There is no counter except time stop.

I’ve played enough pvp games to see what happens without some advantage for melee; huge no man lands between each side that mean death to whom ever enters, and I don’t think that’s good for the game. I don’t think this will impact melee too much and will mainly counter stacking brawler groups.
Looking for any guildies I used to play with:
Havoc Warhammer - Alair
LoC EQ2 - Mayi and Iskiab
PRX and Tabula Rasa - Rift - Iskiab
Or anyone else I used to play games with in guilds I’ve forgotten
  • Beardimus
    Beardimus
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    It was a great skill. They needed it bad and now its not great, and the cast time kills it for any less zeeg use.

    It needs a review for sure
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
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    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
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    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
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  • ATomiX96
    ATomiX96
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    So according to you its supposed to connect when the target runs around line of sight or out of range, if it would be consistent to other casts / channels it should break so there is nothing wrong with it.

    Your suggestions also make no sense, why would you ever run proxy detonation if the other morph (inevitable deto) also has no cast time, instantly detonates when purged or removed but also has no risk bound to it that you have to get close to the enemy?
    We dont need more XvSmallscale / AoE spam tools which inflict more lag.
    And with the builds most lfg zerglings have that skill is gonna hit for like 5k when 10 people stack on a spot so its not gonna do *** other than inflict lag.
    And smaller groups (under 6 people) actually need their skill slots and cant get away with wasting one for a very situational and mediocre ability.
    Edited by ATomiX96 on January 4, 2019 11:30PM
  • Iskiab
    Iskiab
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    I'm not comparing it with proximity detonation for how well it functions, I'm giving suggestions for how it would work better for the situation it was obviously designed for. Right now it just doesn't work, as you've said it yourself it's a very situational and mediocre ability even if it did work as intended, which I'm saying it's not - when i tested the ability in combat I'd say it fired about 2 out of 8 attempts.

    There needs to be counter play to the tightly stacked groups. Right now from what I see people are stacking together and charging other groups, first to dawnbreaker wins. /yawn. Lets make room for some ranged and build variety.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • ToRelax
    ToRelax
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    I don't want to say you're wrong without trying the skill recently, but if your problem really lies with targets breaking LOS or moving out of range, that's just working as it should?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Brutusmax1mus
    Brutusmax1mus
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    Let's make it have no range or line of sight restraints, let's make it blow up in 3 seconds too. Oh it should cast for free when using any other skill.
  • DivineFirstYOLO
    DivineFirstYOLO
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    Classic zerg vs smallscale. Just bring more people next time and 'outplay' them. ez. fair.
    Zerg Squad

    Godslayer x 4


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  • mav1234
    mav1234
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    ATomiX96 wrote: »
    Your suggestions also make no sense, why would you ever run proxy detonation if the other morph (inevitable deto) also has no cast time, instantly detonates when purged or removed but also has no risk bound to it that you have to get close to the enemy?

    The fact you are casting it on an enemy means they can get away from allies. Part of proxy's strength is the ability to control *where* it goes off. Making this skill instant wouldn't nulify proxy entirely (ofc limiting Inevitable to one target ... )

    And anyway, bar space crunches are not a good reason to leave a skill nearly useless.
  • bardx86
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    It would be nice if this skill was more useful, it was awesome at one time. Reduce the cast time is a good start. Maybe even increase the damage a bit. I would love to use this in BG's vers ball groups.
  • Jakx
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    Just make it so the skill does little to no damage on whoever it is cast upon but do massive damage to anyone within 5m. Ball zerg pro tears
    Joined September 2013
  • Neoauspex
    Neoauspex
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    Jakx wrote: »
    Just make it so the skill does little to no damage on whoever it is cast upon but do massive damage to anyone within 5m. Ball zerg pro tears

    This
  • Jakx
    Jakx
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    I can't keep solving all ZOS issues without getting paid at some point.
    Joined September 2013
  • josh.lackey_ESO
    josh.lackey_ESO
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    It needs to just be made instant cast.
  • bardx86
    bardx86
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    It needs to just be made instant cast.

    yup
  • Nutshotz
    Nutshotz
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    Ah that's my wish for 2019. No cast time skills.
  • Berenhir
    Berenhir
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    Inevitable Detonation should be an inversed combination of power of the light and proxy detonation.

    It should be unpurgeable and store the amount of healing the target gets, transforming it into a capped amount of burst damage to the target and surrounding players, scaling with the numbers of players.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Mayrael
    Mayrael
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    ToRelax wrote: »
    I don't want to say you're wrong without trying the skill recently, but if your problem really lies with targets breaking LOS or moving out of range, that's just working as it should?

    I think you misunderstood the OP. When your target is out of range just for a split of a second but when the casting ends he's again in the range skill won't fire anyway, same with LoS. When someone brakes the LoS just for a fraction of a second skill won't fire anyway even if you see your target.
    Say no to Toxic Casuals!
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    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Thraben
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    1) Making it unpurgable would make it useless. It´s actually preferable that the enemy purge bot triggers the explosion of multiple Detoes at once. You cannot coordinate multiple players using it nearly as well as you can with proxy, or SubAssault, since using it makes players vulnerable to gankers, and enemy proxy attacks. Therefore, better let the enemy purge bot coordinate the burst.

    2) There is a great need for a stamina version of the skill: Group fights between proxy users and Inevitable users tend to be VERY boring for stamina classes. Thus, TRAPPING WEBS should stick on the target(s), and trigger an explosion after being purged.

    3) It is true that ID´s cast time is a huge problem under laggy conditions. While reducing the cast time would be ok, making it instant would be OP since the skill outperforms even an Ultimate (meteor) damage-wise.

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    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
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