If I understand this right the game is checking to see where my friends and guild mates are so that we end up in the same instance/shard on the megaserver. The system described by Matt Firor was from the time of Veteran Ranks when the number of other players at your level was considerably smaller than today; since One Tamriel though we’ve been able to group with anyone.“The game is smart about where to put you, it puts you in game spaces with your friends with your guild mates, it's a way to be connected with everyone and the game figures out where to put you.”
I watched Sherman’s Gaming recent video and it was interesting looking back at what the devs had in mind for the game back in 2012. Most of the people commenting here are focusing on the PVP changes but what caught my attention is when Matt Firor talks about the megaserver technology he says:If I understand this right the game is checking to see where my friends and guild mates are so that we end up in the same instance/shard on the megaserver. The system described by Matt Firor was from the time of Veteran Ranks when the number of other players at your level was considerably smaller than today; since One Tamriel though we’ve been able to group with anyone.“The game is smart about where to put you, it puts you in game spaces with your friends with your guild mates, it's a way to be connected with everyone and the game figures out where to put you.”
I have a couple dozen players on my friends list and I’m in 5 guilds, that’s well over 2000 other players. I hope they are only checking for players who are logged in and not everybody as is the case with the guild roster issue. If this system is still in place it’s no wonder loading screens are so long when switching zones.
Yes, is also has to do other stuff like loading the status on zone and make sure various mounts, gear and costumes players are using show up.lordrichter wrote: »I watched Sherman’s Gaming recent video and it was interesting looking back at what the devs had in mind for the game back in 2012. Most of the people commenting here are focusing on the PVP changes but what caught my attention is when Matt Firor talks about the megaserver technology he says:If I understand this right the game is checking to see where my friends and guild mates are so that we end up in the same instance/shard on the megaserver. The system described by Matt Firor was from the time of Veteran Ranks when the number of other players at your level was considerably smaller than today; since One Tamriel though we’ve been able to group with anyone.“The game is smart about where to put you, it puts you in game spaces with your friends with your guild mates, it's a way to be connected with everyone and the game figures out where to put you.”
I have a couple dozen players on my friends list and I’m in 5 guilds, that’s well over 2000 other players. I hope they are only checking for players who are logged in and not everybody as is the case with the guild roster issue. If this system is still in place it’s no wonder loading screens are so long when switching zones.
The game does place you with guild members and people you know. I am sure that this can contribute to long load screens when moving into a new PVE zone. It has to go through all of the instances of that zone to find out the best one to put you in. As server population increases, the number of instances increase, and the amount of time to do that search also increases.
Cyrodil don't use megaserver as it is. Here you queue for named instances like Vivec who is an physical server and stay there until porting out. And yes it might been an idea to use stronger servers than the standard zone ones because large fights who require lots of calculators.It’s a great idea as you say but who knows what other issues are caused by it? Is PvP a lag fest because of something to do with this system? We’ve had many instances where people appear to be invisible and shouldn’t be, or flash in and out of “existence.” It does raise some questions.
lordrichter wrote: »The game does place you with guild members and people you know. I am sure that this can contribute to long load screens when moving into a new PVE zone. It has to go through all of the instances of that zone to find out the best one to put you in. As server population increases, the number of instances increase, and the amount of time to do that search also increases.
lordrichter wrote: »The game does place you with guild members and people you know. I am sure that this can contribute to long load screens when moving into a new PVE zone. It has to go through all of the instances of that zone to find out the best one to put you in. As server population increases, the number of instances increase, and the amount of time to do that search also increases.
That'd be the wrong way to do it. As the number of instances grows, the probability of finding friends/guildies in any of them decreases. Search the player's social circle, not the world.
Alinhbo_Tyaka wrote: »It doesn't explain the long loading times for me as I have nobody in my friends list and belong to no guilds. I suspect the long loading times have more to do with what data is passed around as you cross shards. This is the type of code that historically was considered performance path but the folks with skills to do this type of work well are becoming fewer as folks use better hardware as a crutch.