NO STAMINA CLASS MORPHS. It's already an abomination that magical abilities cost stamina, and stamina morphs take away from magicka options. Stamina "classes" should never have been anything more than class passives, buff skills, and weapon abilities. We do need more weapons added to the game though, absolutely.
Skimmed through your commentary on Templars and I have to personally disagree. I don’t think Magplar needs any buffs, it’s in a very balanced state right now. Putting root and snare immunity on purge would definitely overload the skill. Also, in general, I feel Magplar is both stronger and more complete than Stamplar atm. That is the spec that needs a little bit of love. Stamplar has the worst healing of any stam class and has seen a net 38% nerf to heals since homesteads+10% crit healing loss. The class was initially balanced around having access to mending, but lost that without any compensation. It needs to have class passives adjused to be more applicable to the stamina playstyle as right now almost half the passives are irrelevant. But it doesn’t need big buffs as the class is solid, just some minor tuning.
Brutusmax1mus wrote: »Disagree completely on proc sets. They take skill from the game and proc sets are 1 reason this game cannot be an esport and hence gets no support from dev's regarding performance.He would be the first class rep that overwhelming enjoys proc sets.
You do know proc sets are widely used in pve and in pvp as well right. There so many interesting proc set which varies from
- Debuffs proc set like alkosh to Wizard's Riposte or something like Infallible Mage/Durok's Bane
- Weapon/spell damage proc sets like veiled heritance, Burning Spellweave, Sacthing Mage etc etc
- Defensive proc sets like bloodspawn, pirate skeleton, Brands of Imperium, Meridia’s Blessed Armor
- Resource proc sets like trappings, Bloodthorn, Desert rose, Engine Guardian, Barkskin, Essence Thief
- Pet summoning proc sets like Maw of infenal, Shadowrend, Morkuldin
- Healing proc sets like Earthgore, Chokethorn, Nightflame, Troll king
- Snare proc sets like winterborn, Spawn of Mephala, tremorscale
- And of course your typical Damaging proc sets Viper, Caluurion, Skoria, sheer venom etc etc
Imagine take all these away from the game. The state of pve and pvp would've been so dull.
And 1 more thing to mention is proc sets aren't all just about damage proc sets that's the biggest misunderstood thing in the video. Besides that, I did mention ZOS should be cautious about creating damaging type of procs sets and always include different conditions + cooldowns to make they aren't overpowered.
PS: In overall, ppl in cyrodill now are not rewarded for smart playing, they are rewarded for grouping up and hitting objects.
Bring us more action to cyrodill.
NO STAMINA CLASS MORPHS. It's already an abomination that magical abilities cost stamina, and stamina morphs take away from magicka options. Stamina "classes" should never have been anything more than class passives, buff skills, and weapon abilities. We do need more weapons added to the game though, absolutely.
That is a spot on assessment, but it goes back further. At release with soft caps on stats, and ALL class skills costing magicka, the game forced you into a hybrid mode. You invested in every resource because diminishing returns from soft caps forced you to. Magicka classes had stam for defense, and stamina weapon users had magicka for utility.If I recall correctly, even staves scaled off weapon dmg/weapon crit.
Once soft caps were removed and you could stack endless resources and regen, the model started to fall apart. That one change begat the streak nerfs, roll dodge nerfs, endless block nerfs, endless shield nerfs. Proc sets, bleeds, elemental status effects and other sources of passive damage made sense in a softcap game, and became totally OP once caps were removed.
Skimmed through your commentary on Templars and I have to personally disagree. I don’t think Magplar needs any buffs, it’s in a very balanced state right now. Putting root and snare immunity on purge would definitely overload the skill. Also, in general, I feel Magplar is both stronger and more complete than Stamplar atm. That is the spec that needs a little bit of love. Stamplar has the worst healing of any stam class and has seen a net 38% nerf to heals since homesteads+10% crit healing loss. The class was initially balanced around having access to mending, but lost that without any compensation. It needs to have class passives adjused to be more applicable to the stamina playstyle as right now almost half the passives are irrelevant. But it doesn’t need big buffs as the class is solid, just some minor tuning.
Stamplar has the worst healing of any stam class and has seen a net 38% nerf to heals since homesteads+10% crit healing loss. The class was initially balanced around having access to mending, but lost that without any compensation.
Stamplar has the worst healing of any stam class and has seen a net 38% nerf to heals since homesteads+10% crit healing loss. The class was initially balanced around having access to mending, but lost that without any compensation.
Templars still have Minor mending and stamplars have access to cleanse to remove all kinds of healing/damage/DoT debuffs. Classes like stam sorc, stam dk have to take it all to the face and outheal them. of course the Minor protection stamplar received from the new patch helps a lot too.
Besides that, Stamplars have really solid offensive passives like Piercing Spear and Burning Light. In addition to Power of the light minor fracture debuff stamplar hits really really hard. So to be fair u can't have everything or else you would be stronger than a stam warden
Kidgangster101 wrote: »Am I the only one to think they buffed light attacks slightly too much? I see so many death recaps that I see light at acme doing more damage then people's heavy attacks.
I'm not saying it is wrong to have light attacks mean something, but if it completely kills the heavy attack damage wise then what's the point of a heavy attack other then getting resources back?
Not trying to start an argument I'm just trying to see if I'm the only one with this opinion.
Templars still have Minor mending and stamplars have access to cleanse to remove all kinds of healing/damage/DoT debuffs. Classes like stam sorc, stam dk have to take it all to the face and outheal them. of course the Minor protection stamplar received from the new patch helps a lot too.
Besides that, Stamplars have really solid offensive passives like Piercing Spear and Burning Light. In addition to Power of the light minor fracture debuff stamplar hits really really hard. So to be fair u can't have everything or else you would be stronger than a stam warden
Kidgangster101 wrote: »Am I the only one to think they buffed light attacks slightly too much? I see so many death recaps that I see light at acme doing more damage then people's heavy attacks.
I'm not saying it is wrong to have light attacks mean something, but if it completely kills the heavy attack damage wise then what's the point of a heavy attack other then getting resources back?
Not trying to start an argument I'm just trying to see if I'm the only one with this opinion.
Kidgangster101 wrote: »Am I the only one to think they buffed light attacks slightly too much? I see so many death recaps that I see light at acme doing more damage then people's heavy attacks.
I'm not saying it is wrong to have light attacks mean something, but if it completely kills the heavy attack damage wise then what's the point of a heavy attack other then getting resources back?
Not trying to start an argument I'm just trying to see if I'm the only one with this opinion.
Either ppl are running light attack buffing sets or perhaps u should invest points into the cp tree to reduce damage from light attacks. That's what I would do for sure
I understand trying to be comprehensive, but don’t touch healthy offering. NBs are good pvp healers almost entirely because of that ability, it’s the rest of the tool kit that’s garbage.
You should limit feedback to things you’ve tried/tested.
Ragnarock41 wrote: »I really agree with you on a lot of points(some little disappointments but overall we seem to be in a similar mindset), but its the devs who should watch this video and take notes, not me.
Personally I think you would make a fine class rep as you play many different things which makes you a lot less biased than some class reps that don't give a damn outside of their few favourite specs.
He would be the first class rep that overwhelming enjoys proc sets.
To be fair the reason why I said the skill isnt good is because u are forced to be a healer with resto staff skills to make that skill useful. Mainly due to the fact that NB doesnt have good self heal skills in their own class skill line. another thing is NB doesnt have any source of major or minor mending so being a healer isn't effective compare to templars or warden. Thus I suggest a rework on the skill.
Skimmed through your commentary on Templars and I have to personally disagree. I don’t think Magplar needs any buffs, it’s in a very balanced state right now. Putting root and snare immunity on purge would definitely overload the skill. Also, in general, I feel Magplar is both stronger and more complete than Stamplar atm.
The dot on malevolent was probably designed with the healing from funnel health and refreshing path to counteract it, and in this regard it’s a design failure. However, the issue is funnel health and refreshing path.