I think the causes are split between some server/coding issues, some networking/ISP issues, and some client-side issues. There are certainly some client-side things that can be done to improve things, like disabling certain addons when in Cyrodiil (or not using addons at all of course), sticking with tried and tested drivers that work, not using any form of wireless connection whether for modem/router, mouse or keyboard, and keeping a clean system with no-one else sharing the internet signal. Loading times can be reduced by limiting the number of quests you're holding. Much also depends on which part of the world you're playing from, and which ISP you're connecting through.
So if you're suffering lag while playing on a notebook with 43 addons installed on wireless equipment in Australasia while your folks are streaming a movie in the next room and your kid brother is in his room downloading p0rn then it's a bit unfair to blame ZOS for their crap servers ! That said, I don't doubt that they are working constantly on further optimisation but that sort of thing tends to be a long-term exercise with the need to ensure that small incremental changes are made and fully tested so that improving one thing doesn't break something else. Always frequent your ISP's technical forum so you can see if other people are having similar issues and whether there are any changes that the ISP can make that will improve the connection. ZOS do need to fix some things at their end, but there are all manner of workarounds that players can implement that just may improve things in the meantime.
Androconium wrote: »I think the causes are split between some server/coding issues, some networking/ISP issues, and some client-side issues. There are certainly some client-side things that can be done to improve things, like disabling certain addons when in Cyrodiil (or not using addons at all of course), sticking with tried and tested drivers that work, not using any form of wireless connection whether for modem/router, mouse or keyboard, and keeping a clean system with no-one else sharing the internet signal. Loading times can be reduced by limiting the number of quests you're holding. Much also depends on which part of the world you're playing from, and which ISP you're connecting through.
So if you're suffering lag while playing on a notebook with 43 addons installed on wireless equipment in Australasia while your folks are streaming a movie in the next room and your kid brother is in his room downloading p0rn then it's a bit unfair to blame ZOS for their crap servers ! That said, I don't doubt that they are working constantly on further optimisation but that sort of thing tends to be a long-term exercise with the need to ensure that small incremental changes are made and fully tested so that improving one thing doesn't break something else. Always frequent your ISP's technical forum so you can see if other people are having similar issues and whether there are any changes that the ISP can make that will improve the connection. ZOS do need to fix some things at their end, but there are all manner of workarounds that players can implement that just may improve things in the meantime.
I had one person (me) on an ftth connection. Cable to the router. MM off and about eight low impact add-ons.
You response is insulting and shows that zos does not take the Australasian market seriously. This includes Indonesian, Vietnamese, Japanese and Korean potential players.
[edited for baiting/bashing comments]
Androconium wrote: »I think the causes are split between some server/coding issues, some networking/ISP issues, and some client-side issues. There are certainly some client-side things that can be done to improve things, like disabling certain addons when in Cyrodiil (or not using addons at all of course), sticking with tried and tested drivers that work, not using any form of wireless connection whether for modem/router, mouse or keyboard, and keeping a clean system with no-one else sharing the internet signal. Loading times can be reduced by limiting the number of quests you're holding. Much also depends on which part of the world you're playing from, and which ISP you're connecting through.
So if you're suffering lag while playing on a notebook with 43 addons installed on wireless equipment in Australasia while your folks are streaming a movie in the next room and your kid brother is in his room downloading p0rn then it's a bit unfair to blame ZOS for their crap servers ! That said, I don't doubt that they are working constantly on further optimisation but that sort of thing tends to be a long-term exercise with the need to ensure that small incremental changes are made and fully tested so that improving one thing doesn't break something else. Always frequent your ISP's technical forum so you can see if other people are having similar issues and whether there are any changes that the ISP can make that will improve the connection. ZOS do need to fix some things at their end, but there are all manner of workarounds that players can implement that just may improve things in the meantime.
I had one person (me) on an ftth connection. Cable to the router. MM off and about eight low impact add-ons.
You response is insulting and shows that zos does not take the Australasian market seriously. This includes Indonesian, Vietnamese, Japanese and Korean potential players.
[edited for baiting/bashing comments]
It gets even worse when you consider that a VPN designed to optimise traffic routing can shave off up to 100-200ms worth of latency. A year ago, my ping was alright at 300-ish. A couple months back, that 300-ish became 400-500, which made the game borderline unplayable. I try out Mudfish, just sink $3 into it for about 18 gigs worth of data, and suddenly my ping is back to the 300 mark.
Something changed with traffic routing that caused latency to skyrocket, and considering the various threads about Akamai including traces to narrow down the bottleneck, it isn't on our end.
katanagirl1 wrote: »I know this site is very PC-centric, so I just wanted to give my input as a PS4 player who knows a little bit about software and not much about hardware. We do not have much choice in hardware, but I do play on PS4 Pro, the best we have.
Ever since Summerset launched, I have had problems with fast travel into areas where there is a stuttering frame rate that starts at about 2 fps and slowly increases for about 10 seconds until it finally happens to hit maybe 30 fps. It’s not always, and it’s not just areas in Summerset either. I am guessing that it is due to the Psijic time rewind ability, even though I do not use any of those abilities. Since that ability has to keep track of the player and all other enemies in the area (and probably other players) to do the rewind, it seems to be buffering up when entering new areas. Also, I have noticed it happen just when traveling out from Riften to the stables every single day. I am guessing that the zones are now divided into smaller sub zones that also require buffering.
The problem, from my perspective, started with Summerset. I didn’t get the dlc until later, but the launch was when I experienced these issues. PS4 needs a full optimization before Elsweyr or I expect it will get much worse.
katanagirl1 wrote: »I know this site is very PC-centric, so I just wanted to give my input as a PS4 player who knows a little bit about software and not much about hardware. We do not have much choice in hardware, but I do play on PS4 Pro, the best we have.
Ever since Summerset launched, I have had problems with fast travel into areas where there is a stuttering frame rate that starts at about 2 fps and slowly increases for about 10 seconds until it finally happens to hit maybe 30 fps. It’s not always, and it’s not just areas in Summerset either. I am guessing that it is due to the Psijic time rewind ability, even though I do not use any of those abilities. Since that ability has to keep track of the player and all other enemies in the area (and probably other players) to do the rewind, it seems to be buffering up when entering new areas. Also, I have noticed it happen just when traveling out from Riften to the stables every single day. I am guessing that the zones are now divided into smaller sub zones that also require buffering.
The problem, from my perspective, started with Summerset. I didn’t get the dlc until later, but the launch was when I experienced these issues. PS4 needs a full optimization before Elsweyr or I expect it will get much worse.
This issue is posted in the PS4 bug reports section, it may be worth bumping it to get it noticed even more.
The ZOS reps will tell you to delete your ESO save game data. This does nothing but delete a lot of your settings, which you’ll need to set back otherwise the game is really annoying.
Of course, the micro-freezing is still there even after deleting the save game and it makes the game genuinely unplayable until it either resolves itself, or you’re able to /reloadui or teleport to another wayshrine - which is immensely difficult at an effective frame rate of 1FPS.
Try submitting an in-game bug report each time it happens.
Peekachu99 wrote: ». I legitimately think the Murkmire performance patch or Wrathstone fixed the memory leak, at least on console.
Oh wow. Everyone, please take what you read in this thread with like a zillion grains off salt. It's 99.999% baseless conjecture that's not really relevant in any way.
For people actually interested in game development, this isn't the place to learn about it.
katanagirl1 wrote: »katanagirl1 wrote: »I know this site is very PC-centric, so I just wanted to give my input as a PS4 player who knows a little bit about software and not much about hardware. We do not have much choice in hardware, but I do play on PS4 Pro, the best we have.
Ever since Summerset launched, I have had problems with fast travel into areas where there is a stuttering frame rate that starts at about 2 fps and slowly increases for about 10 seconds until it finally happens to hit maybe 30 fps. It’s not always, and it’s not just areas in Summerset either. I am guessing that it is due to the Psijic time rewind ability, even though I do not use any of those abilities. Since that ability has to keep track of the player and all other enemies in the area (and probably other players) to do the rewind, it seems to be buffering up when entering new areas. Also, I have noticed it happen just when traveling out from Riften to the stables every single day. I am guessing that the zones are now divided into smaller sub zones that also require buffering.
The problem, from my perspective, started with Summerset. I didn’t get the dlc until later, but the launch was when I experienced these issues. PS4 needs a full optimization before Elsweyr or I expect it will get much worse.
This issue is posted in the PS4 bug reports section, it may be worth bumping it to get it noticed even more.
The ZOS reps will tell you to delete your ESO save game data. This does nothing but delete a lot of your settings, which you’ll need to set back otherwise the game is really annoying.
Of course, the micro-freezing is still there even after deleting the save game and it makes the game genuinely unplayable until it either resolves itself, or you’re able to /reloadui or teleport to another wayshrine - which is immensely difficult at an effective frame rate of 1FPS.
Try submitting an in-game bug report each time it happens.
Well, I am not sure there is an option on PS4 to do an in-game bug report. I am not aware of any and will have to look into it. Thanks for the advice.
This happpens so frequently I could do 10 of them per day. Also, this seems to be a universal problem, pretty much everyone on my friends list complains about it, so it’s not just an isolated case.
Then why are you responding to what I wrote about game development with something that's not at all relevant to what I wrote?Androconium wrote: »I'm not interested in game development. I'm interested in game play.
Which has absolutely nothing to do with what I wrote.The salient point of this argument is:
If a company sells its product into every market around the globe, it should be able to deliver the same product in the same way. Otherwise, stop taking people's money and delivering a variable level of service, that is dependent on physical location.
Rightbackatcha.Androconium wrote: »Thank you for your belated, but ultimately irrelevant input.
Knootewoot wrote: »It's not the HERO engine, nor a modified version of it.
ESO (supposedly) uses it's own in-house engine, and the Hero Engine was used only to prototype the game.