ZOS_TristanK wrote: »Hi, folks. When we began development for ESO, we licensed the HeroEngine so that we could hit the ground running. We used it as a tool for things like area prototypes and design concepts so that we could begin honing the art style. HeroEngine was our whiteboard: a great tool to put our ideas in the game and seeing them while the production engine was in development.
I think the causes are split between some server/coding issues, some networking/ISP issues, and some client-side issues. There are certainly some client-side things that can be done to improve things, like disabling certain addons when in Cyrodiil (or not using addons at all of course), sticking with tried and tested drivers that work, not using any form of wireless connection whether for modem/router, mouse or keyboard, and keeping a clean system with no-one else sharing the internet signal. Much also depends on which part of the world you're playing from.
So if you're suffering lag while playing on a notebook with 43 addons installed on wireless equipment in Australasia while your folks are streaming a movie in the next room and your kid brother is in his room downloading p0rn then it's a bit unfair to blame ZOS for their crap servers ! That said, I don't doubt that they are working constantly on further optimisation but that sort of thing tends to be a long-term exercise with the need to ensure that small incremental changes are made and fully tested so that improving one thing doesn't break something else. Always frequent your ISP's technical forum so you can see if other people are having similar issues and whether there are any changes that the ISP can make that will improve the connection. ZOS do need to fix some things at their end, but there are all manner of workarounds that players can implement that just may improve things in the meantime.
This, you have client lag, here graphic and cpu. You have network delays and you have server issues.I think the causes are split between some server/coding issues, some networking/ISP issues, and some client-side issues. There are certainly some client-side things that can be done to improve things, like disabling certain addons when in Cyrodiil (or not using addons at all of course), sticking with tried and tested drivers that work, not using any form of wireless connection whether for modem/router, mouse or keyboard, and keeping a clean system with no-one else sharing the internet signal. Much also depends on which part of the world you're playing from.
So if you're suffering lag while playing on a notebook with 43 addons installed on wireless equipment in Australasia while your folks are streaming a movie in the next room and your kid brother is in his room downloading p0rn then it's a bit unfair to blame ZOS for their crap servers ! That said, I don't doubt that they are working constantly on further optimisation but that sort of thing tends to be a long-term exercise with the need to ensure that small incremental changes are made and fully tested so that improving one thing doesn't break something else. Always frequent your ISP's technical forum so you can see if other people are having similar issues and whether there are any changes that the ISP can make that will improve the connection. ZOS do need to fix some things at their end, but there are all manner of workarounds that players can implement that just may improve things in the meantime.
According to ZOS, ESO does not use HeroEngine:ZOS_TristanK wrote: »Hi, folks. When we began development for ESO, we licensed the HeroEngine so that we could hit the ground running. We used it as a tool for things like area prototypes and design concepts so that we could begin honing the art style. HeroEngine was our whiteboard: a great tool to put our ideas in the game and seeing them while the production engine was in development.
https://forums.elderscrollsonline.com/en/discussion/comment/895414/#Comment_895414
victory.immortalb16_ESO wrote: »Same problems in other MMo's - too many effects and too many sparkles as well as too many conditions, boons, etc and when there a lot of people all fighting in one area skills stop functioning or take 5 seconds to cast.
It's not a problem limited to ESO.
Well, for the record, Matt Firor has also stated ESO uses a ZOS engine:
https://www.gameinformer.com/b/features/archive/2012/05/25/why-the-elder-scrolls-online-isn-39-t-using-heroengine.aspx
I seem to recall someone at ZOS explaining they were required to use the HeroEngine logo on their splash screen because they are contractually obligated to.
If ZOS wanted to hide the fact they use HeroEngine and if using the HeroEngine logo on the splash screen is optional (according to the HeroEngine rep), then why would ZOS have included it?
MLGProPlayer wrote: »According to ZOS, ESO does not use HeroEngine:ZOS_TristanK wrote: »Hi, folks. When we began development for ESO, we licensed the HeroEngine so that we could hit the ground running. We used it as a tool for things like area prototypes and design concepts so that we could begin honing the art style. HeroEngine was our whiteboard: a great tool to put our ideas in the game and seeing them while the production engine was in development.
https://forums.elderscrollsonline.com/en/discussion/comment/895414/#Comment_895414
A Hero Engine dev recently confirmed rhat this isn't true and that ESO does indeed use the Hero Engine.
Well, for the record, Matt Firor has also stated ESO uses a ZOS engine:
https://www.gameinformer.com/b/features/archive/2012/05/25/why-the-elder-scrolls-online-isn-39-t-using-heroengine.aspx
I seem to recall someone at ZOS explaining they were required to use the HeroEngine logo on their splash screen because they are contractually obligated to.
If ZOS wanted to hide the fact they use HeroEngine and if using the HeroEngine logo on the splash screen is optional (according to the HeroEngine rep), then why would ZOS have included it?
get yours facts straight, because they straight up lied about that.
This is the real T:MLGProPlayer wrote: »According to ZOS, ESO does not use HeroEngine:ZOS_TristanK wrote: »Hi, folks. When we began development for ESO, we licensed the HeroEngine so that we could hit the ground running. We used it as a tool for things like area prototypes and design concepts so that we could begin honing the art style. HeroEngine was our whiteboard: a great tool to put our ideas in the game and seeing them while the production engine was in development.
https://forums.elderscrollsonline.com/en/discussion/comment/895414/#Comment_895414
A Hero Engine dev recently confirmed rhat this isn't true and that ESO does indeed use the Hero Engine.
^ this is recent
JasonSilverSpring wrote: »So, if we have contradictory statements then the newest is automatically true?
The ZOS statements come from higher level people. Why would ZOS lie about this?
It should be noted this is not fact, but a theory that some players believe. ZOS has denied it.ESO on the other hand has gone backwards, performance was way better earlier in the game, until they changed the netcode and whatever else with the patch for dealing with bots and performance went through the floor overnight and has never recovered.
it seems that this steam tread is true i just found this on Hero Engine website
http://www.heroengine.com/he-games
that means that ESO uses it, also there is the Hero Engine logo in the start video
So from what i understand ZOS lied on purpose so they can sell the game because if players come to know that the Hero Engine is being used this may cause the game not being sold as expected ?
JasonSilverSpring wrote: »it seems that this steam tread is true i just found this on Hero Engine website
http://www.heroengine.com/he-games
that means that ESO uses it, also there is the Hero Engine logo in the start video
So from what i understand ZOS lied on purpose so they can sell the game because if players come to know that the Hero Engine is being used this may cause the game not being sold as expected ?
They used Hero for prototyping. They probably have to include it for that reason.
Note that the page states games created with their engine. ZOS did use them early on to help create the game. Nothing on that page states they use Hero today.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Just wandering why performance is so bad.
Happy new year btw
It might use an heavy modified version, that is hard to prove without looking into the libraries and how the game executes.ESO uses a heavily modified version of the Hero Engine. Sure it is modified but the core issues are still present and is one of the main reasons this game has so many performance issues.
Unsure how much time ZOS invests into fixing issues or trying to improve things. If its heavily modified I guess they can call it their own now but then I do not understand why they would be happy with the current performance of their own engine.
It might use an heavy modified version, that is hard to prove without looking into the libraries and how the game executes.ESO uses a heavily modified version of the Hero Engine. Sure it is modified but the core issues are still present and is one of the main reasons this game has so many performance issues.
Unsure how much time ZOS invests into fixing issues or trying to improve things. If its heavily modified I guess they can call it their own now but then I do not understand why they would be happy with the current performance of their own engine.
However an huge part of performance problems is that so much calculations run on the server, you could have much larger fights in cyrodil on launch.
However insane amount of cheating and boting had them move most to servers overloading them.
Complex combat that requires a lot of resources along with a lot of people in a tight spot. The reason is that the skill mechanics are too complex for that many people. Games that have a lot of people have much simpler skills. I don't mean the effects. But what the skill does on the server.
I think the causes are split between some server/coding issues, some networking/ISP issues, and some client-side issues. There are certainly some client-side things that can be done to improve things, like disabling certain addons when in Cyrodiil (or not using addons at all of course), sticking with tried and tested drivers that work, not using any form of wireless connection whether for modem/router, mouse or keyboard, and keeping a clean system with no-one else sharing the internet signal. Much also depends on which part of the world you're playing from.
So if you're suffering lag while playing on a notebook with 43 addons installed on wireless equipment in Australasia while your folks are streaming a movie in the next room and your kid brother is in his room downloading p0rn then it's a bit unfair to blame ZOS for their crap servers ! That said, I don't doubt that they are working constantly on further optimisation but that sort of thing tends to be a long-term exercise with the need to ensure that small incremental changes are made and fully tested so that improving one thing doesn't break something else. Always frequent your ISP's technical forum so you can see if other people are having similar issues and whether there are any changes that the ISP can make that will improve the connection. ZOS do need to fix some things at their end, but there are all manner of workarounds that players can implement that just may improve things in the meantime.
Except other game work well... but sure let’s avoid the elephant inthe room and blame users. Much easier but much less efficient at problem solving
I think we all tried the game with zero addon low resolution with nobody using the connexion, yet performance is an alltime low compared to other games