I can't but notice that on Sotha Sil EU on the Pact side, a lot of people seem to be listening to a few select guilds and their officers on how to attack and defend in Cyrodiil. I would applaud your eagerness to cooperate for the benefit of our alliance if the tactics promoted weren't so bad.
Multiple times now, I have had group leaders instruct their team to defend a keep that isn't under attack
. Staying there as some sort of Player Garrison. Given how much those players are needed elsewhere, like fighting for a keep we're trying to capture or participating a fight we're trying to win, it's painful to have them sitting around doing nothing in Kings. That's just one example of a strategy that sounds good but is horrible and similar to bunkerbuilds in RTS-games. Sure, you'll hold out on your home terrain but your opponent controls the map.
I also notice that a lot of what these guilds do is breaking bridges and gates to 'defend'
against a potential attack. But this is done even when there is no attack, meaning that sure, they can't reach us but we're stuck too. Sometimes, several groups of Pact players are even locked off from the rest of the alliance, so they can't get reinforcements. It destroys all hopes of capturing anything if we wall ourselves in.
A third one - there's more - that sticks out is taking a huge amount of players, often over thirty to swarm something like a resource or an empty keep. I get it, you want AP but please, ten players is more than enough to capture a resource and taking massive hosts of players to defend Kings's Lumber mill is drawing those players away from fights where we need them!
So for the love of Sithis, don't listen to these overly defensive plans. When you see the fight is 30 vs 10, leave. Find another fight, one where you're needed
. When you're told to stay put and do nothing, do something
! Attack a resource or go towards an enemy keep and fight them there. When you're a massive group and you notice that you're wasting all that manpower on meaningless things that five people can do. Leave that group
. Your leaders are incompetent and failing to put their groups to proper use.
The best way to defend against an oncoming attack is to attack them right back. The best way to defend Chalman is to capture Bleakers. The best way to defend Kings is to make their nearest spawnpoint be three keeps away. When these big guilds and their many spin-off guilds hoard all the players to accomplish next to nothing, it's noticeable. Sometimes, other alliances simply push us over and take whatever they want because 50% of pact is chasing one guy in tower or have gone to defend a lumbermill from smallscale players.
And please... please use siege equipment when you're attacking something. A ballista. A ram. The head of the group leader. Anything, not arrows.
Ever so grateful
Deet-Mar, Professional Zergling