The fight is pretty simple. Kill the boss, not the spiders. Tank should hold spiders off to the side and leave the boss to everyone else. It does work best with DK/Warden tanks though.
Be glad they nerfed it. She used to take even less damage if the adds were killed.
Anyhow, it is that way with any fight with mechanics. When the mechanics are not followed it becomes more challenging.
The fight is pretty simple. Kill the boss, not the spiders. Tank should hold spiders off to the side and leave the boss to everyone else. It does work best with DK/Warden tanks though.
Be glad they nerfed it. She used to take even less damage if the adds were killed.
Anyhow, it is that way with any fight with mechanics. When the mechanics are not followed it becomes more challenging.
I think you misunderstood my post.
My criticism has nothing to do with the spider adds or the supposed "challenge" of the fight. I thought I had made that clear. But maybe I didn't.
It has to do with the fact this boss actively leaves the combat zone to reset the fight and its health. No boss should ever purposely leave the combat zone during the normal course of a fight. Yet that's exactly what this one does. It's annoying as all get out - especially when your DPS sucks and shred the spiders and you have to spend the next forever struggling to keep the boss from resetting itself.
If they want to make it take a long a long time when the adds die, fine. I think it's dumb considering how easily they die and don't respond to taunts - but fine, i can deal with that. But having the boss actively seek to reset the fight by continuously running backward out of the fight zone is a different matter. I draw the line at that kind of stupidness.
John_Falstaff wrote: »Yes, she's bugged like that. But generally, that bug should never be seen if mechanics is done right on this boss.
Also, contrary to what said above - I don't think that those spiders are actually tauntable. If they're following tank, it's just a coincidence; from observation, they're just targeting random party member and then switching targets from time to time, so whoever they're targeting should kite them away from the boss.
r3turn2s3nd3r wrote: »@John_Falstaff is correct. The spiders follow a random person. There is also a dark 'debuff' marker on the person with aggro like in MoL with the cats.