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More variety please

srnekro
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I don't know about you fellas, but when I think about MMORPGs, the first things that pops up on my mind is the liberty to do the things we can't in real life.

To do so, and put more enphase on the "Massive Multiplayer Online ROLE Playing Game", we need variety. What MMORPG has that any other game lack, is the freedom of choice that gives the player to craft their own path, their own role in it. Something that many lacks in real life as well. With all this Society and politic restrictions, we can only dream to find a place where we can spread our wings and fly without fear, without concern, without guilty.

Thus, I make this post. ESO is a good game. Has a large amount of variety. But once you experiment all of it, it becomes dull. The Elder Scroll Franchise has a lot of potential, lore and playable things that a single game can't contain all of it. But, we should try it anyway.

What I think it would make great addition to the game, besides NECROMANCERS that we are craving since the release, is the following:

NOTE: I don't have any idea if any of this subjects were talked over, or if is "loreable" impossible, but here it is.

More Races.
Yes, because 10 isn't enough! Although most of them are re-skins of themselves (lol). Maybe we could play as a Dremora, Undead and Dwarf one day?
Now I know Dwarf are more or less extinct or something, but since we are delving ourselves in time-shifting stuff with the psijic order and such, what about a campaign of sort time travel to bring Dwarfs back in to the fray?

Skill lines
What about Dwemer Scholar or something, a skill line that focus on Dwemer devices and trinkets. Summon their gadgets and robots and such. A skill line to drop a bit of Steam Punk filling in to the game.

More weapon skill lines.
Cross-bow (this could be in archery, but with slight difference from the bow itself, like Two-handed weapon with Swords and maces alike)
Wands (maybe a Necrotic Wand that cause diseases MAGIC damage).
Flays (Please bring flays)
Spears (With monk like abilities)
Bard perhaps? With flute drums and harp (like Cross-bow), that would be fun.

And last, but not least, when we are going to get Fire Balls spells in to the game? Its odd playing an Elder Scroll games with out fire balls. Just add it on the Mage Guild skill line. A simple, pure, natural Fire Ball spell.

Thank you
  • srnekro
    srnekro
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    NOTE that I may not have written "Flay" correct. But here is a picture of what I mean.

    imageGen.ashx_.png?resize=1000%2C664
  • Tabbycat
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    You can't play dwarf. There's only one dwarf left. The others disappeared at red mountain and no one has seen them since then, not even in Skyrim.

    https://www.imperial-library.info/content/kagrenacs-tools
    Founder and Co-GM of The Psijic Order Guild (NA)
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  • srnekro
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    Tabbycat wrote: »
    You can't play dwarf. There's only one dwarf left. The others disappeared at red mountain and no one has seen them since then, not even in Skyrim.

    https://www.imperial-library.info/content/kagrenacs-tools

    Sad... But what about time travel? :D
  • Tabbycat
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    srnekro wrote: »
    Tabbycat wrote: »
    You can't play dwarf. There's only one dwarf left. The others disappeared at red mountain and no one has seen them since then, not even in Skyrim.

    https://www.imperial-library.info/content/kagrenacs-tools

    Sad... But what about time travel? :D

    That, my friend, would destroy what is quite possibly the greatest mystery in TES lore.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • ApostateHobo
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    srnekro wrote: »
    NOTE that I may not have written "Flay" correct. But here is a picture of what I mean.

    imageGen.ashx_.png?resize=1000%2C664

    I thought those were called flails?
  • daemonios
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    srnekro wrote: »
    More Races.
    Yes, because 10 isn't enough! Although most of them are re-skins of themselves (lol). Maybe we could play as a Dremora, Undead and Dwarf one day?
    Now I know Dwarf are more or less extinct or something, but since we are delving ourselves in time-shifting stuff with the psijic order and such, what about a campaign of sort time travel to bring Dwarfs back in to the fray?
    Hm... I don't know if Elder Scrolls dwarves are what you think dwarves are. Dwemer were an elven race, not short bearded warriors. I believe it's been implied in every Elder Scrolls game that Dwemer went totally extinct - or at least can't be found on Nirn - long before any game timeline. I for one would prefer to leave that mystery undisturbed.

    As for Dremora or Undead, maybe if they introduced a 4th faction in AvAvAvMonsters? That might work.
    srnekro wrote: »
    Skill lines
    What about Dwemer Scholar or something, a skill line that focus on Dwemer devices and trinkets. Summon their gadgets and robots and such. A skill line to drop a bit of Steam Punk filling in to the game.
    I don't know how lore-friendly this could be - as far as I know, there have been several Dwemer scholars but no guild focused on Dwemer relics and technology. The concept seems interesting, though.
    srnekro wrote: »
    More weapon skill lines.
    Cross-bow (this could be in archery, but with slight difference from the bow itself, like Two-handed weapon with Swords and maces alike)
    Wands (maybe a Necrotic Wand that cause diseases MAGIC damage).
    Flays (Please bring flays)
    Spears (With monk like abilities)
    Bard perhaps? With flute drums and harp (like Cross-bow), that would be fun.
    More weapons would be nice, as we still have basically the same weapons as nearly 5 years ago. More importantly, I think it's time to have new classes. ESO has maybe the fewest classes of any similar MMO. Unfortunately, I don't think the combat team is up to task - balancing is already what it is with 5 classes, I really don't see them introducing a couple more without breaking a lot of stuff.

    (btw in an ideal MMO I wouldn't have classes at all - it would be up to players to manage finite resources to level skill lines available to all, UO-style)
    srnekro wrote: »
    And last, but not least, when we are going to get Fire Balls spells in to the game? Its odd playing an Elder Scroll games with out fire balls. Just add it on the Mage Guild skill line. A simple, pure, natural Fire Ball spell.

    Thank you
    You already have flame staff attacks if you like those effects. I don't know if a specific "fireball" spell is really needed. One thing I do love is the fire staff ultimate - burn ALL the things :naughty:
  • RobDaCool
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    I like the idea of bards! Heck, the very first MMO I played had non-combat classes.
    PS4 NA -RobdacoolV2
  • dazee
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    Bard could be a combat class too. Singing songs in battle to raise morale and buff people.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Royaji
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    So you come to an MMO based on a universe with complex and unique lore and want it turned into your bog-standard copy-paste fantasy MMO? Nah, go play something else if you need dwarves, 20+ bloated classes and anime girls wielding giant scythes.
  • TheShadowScout
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    srnekro wrote: »
    More variety please
    ...would be a -very- good thing!
    Varietee is what really makes such games -interesting-, having more options to express yourself through your characters, both in appearance and effect!
    srnekro wrote: »
    What I think it would make great addition to the game...
    ...
    More Races.
    Been there, posted that: https://forums.elderscrollsonline.com/en/discussion/422285/new-player-race-possibilities/p1 ;)
    srnekro wrote: »
    Maybe we could play as a Dremora, Undead and Dwarf one day?
    No. Yes. No.
    No to dremora because those are frigging -demons- in the TES universe and would not fit with any of the questlines, yes to undead as vampire characters are doable already, no to dwarf since the dwemer are long gone and were not all that dwarfish anyhow...
    srnekro wrote: »
    Now I know Dwarf are more or less extinct or something, but since we are delving ourselves in time-shifting stuff with the psijic order and such, what about a campaign of sort time travel to bring Dwarfs back in to the fray?
    Not possible.
    Because we -KNOW- from the lore and conversation with the last dwemer in TES-III:Morrowind that there had never been any other dwemer sighting in all the time since red mountain. And he spent centuries looking until he got sick.
    srnekro wrote: »
    Skill lines
    Been there, posted that, in class-specializazion form: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-ii/p1 ;)
    ...and also in guild fun form: https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-ii ;)
    srnekro wrote: »
    What about Dwemer Scholar or something, a skill line that focus on Dwemer devices and trinkets. Summon their gadgets and robots and such. A skill line to drop a bit of Steam Punk filling in to the game.
    Ehhhh... while dwemer artificers DO exist, they are a bit on the rare side. Outside ClockWorkCity, at least. So having player characters running around with too much of that... would be a tad immersion-iffy and lorebreaking; there is a reason all the steampunbk elements are limited to dwemer ruins and CWC instead of all over Tamriel (If they ever make a TES game set in the sixth era on the other hand... I could see something like an victorian-tech version of tamriel, with much of the dwemer steamtech rediscovered and split among the various races... breton clockwork mages fighting side by side with khajiit grenadiers and dunmer steamgunslingers... but that is a different game, which may perhaps someday come, or not, as the licenseholders decde.)

    Instead the Powers That Be choose to bring this to ESO as... devices and trinkets!
    Namely, equipment and monster sets that have "dwemer-steamtech" effects... and might someday add more of that.

    Still, there could be something for "archeologist" characters that deal with forgotten trinkets and devises... just not have it all-dwemer, but give one dwemer skill, one ayleid skill, etc. See the "scholar guild" idea of mine.
    srnekro wrote: »
    More weapon skill lines.
    Been there, posted that, too: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii ;)
    srnekro wrote: »
    And last, but not least, when we are going to get Fire Balls spells in to the game? Its odd playing an Elder Scroll games with out fire balls.
    Well... yeah. I mean, we have flame staves taking that slot, kinda, but... why do you think one of my class morph ideas is a pyromancer complete with fireball spells? ;)
    daemonios wrote: »
    (btw in an ideal MMO I wouldn't have classes at all - it would be up to players to manage finite resources to level skill lines available to all, UO-style)
    Agreed.
    Even though that sort of approach would in the end kill diversity as everyone would go with a handful of "super-effective" combinations, that sort of issue could be avoided by other mechanics then classes... like, skill line lockouts. As in, "Take ice magic, lock fire magic, take fire magic, lock ice magic", and then put skills that might be too good in combination into opposed skill lines instead of different classes... while still letting people choose freely which one to pick for their character...
    Alas... paths not taken. maybe some other game sometime.
    RobDaCool wrote: »
    I like the idea of bards!
    So do I: https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-ii ;)
  • srnekro
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    Royaji wrote: »
    So you come to an MMO based on a universe with complex and unique lore and want it turned into your bog-standard copy-paste fantasy MMO? Nah, go play something else if you need dwarves, 20+ bloated classes and anime girls wielding giant scythes.

    Didn't' said that. Didn't said anything about anime. I am just saying we could use more things that are already in the game, or at least lore, that could become playable to us, the players.
  • srnekro
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    daemonios wrote: »
    You already have flame staff attacks if you like those effects. I don't know if a specific "fireball" spell is really needed. One thing I do love is the fire staff ultimate - burn ALL the things :naughty:

    It's not the same thing when you just want to hurl giant balls of fire to your enemies face :D:D
  • Wildberryjack
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    I really would love a new race that is not a plain old human variant. Let's face it, Nords, Redguard, Imperials, Breton, are nothing but regular humans. Blah. The elves aren't much better, basically all the same. Can we have something non-human and non-elf? Preferably Dremora? Why can't a clan of Dremora break away, use their magics to free themselves from being bound to oblivion?
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • AlboMalefica
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    I agree with the sentiment, more variety is needed.

    For races, I’m not sure what could be added that wouldn’t break lore. I guess you could get away Nagas or the Moarmer. I personally would love pre Gollum falmer but that wouldn’t be lore friendly either.

    I’ve always wanted more skill lines, I personally would love to see classs specialisations for each class, which would add a new skill line. For example, a sorc could chose between pyromancy, cyromancy or necromancy with each adding a unique flare to the class. Each class would have a choice between 3 specialisations. I feel this would bring a lot of variety to the classes we have now.

    New classes, so as much as I would like a new class, it would have to bring something different to the table. As probably an unpopular opinion, I feel necromancy wouldn’t, it would be too similar to sorcs but with more pets basically. If we were to have a new class, i believe an artificer would suffice, using mechanical devices & traps for Stam morphs & alchemical for mag morphs.

    More weapons skill lines, simply put yes and we needed them a while ago.

    Lastly what I would like to see is an Undaunted ultimate, it’s the only combat skilline without one now so I would to see this rectified.

    Lots of thoughts from an avid fan ❤️
  • qbit
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    I'm going to be that guy: They can't balance and fix what they have, so no new content please.
  • Jeremy
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    srnekro wrote: »
    I don't know about you fellas, but when I think about MMORPGs, the first things that pops up on my mind is the liberty to do the things we can't in real life.

    To do so, and put more enphase on the "Massive Multiplayer Online ROLE Playing Game", we need variety. What MMORPG has that any other game lack, is the freedom of choice that gives the player to craft their own path, their own role in it. Something that many lacks in real life as well. With all this Society and politic restrictions, we can only dream to find a place where we can spread our wings and fly without fear, without concern, without guilty.

    Thus, I make this post. ESO is a good game. Has a large amount of variety. But once you experiment all of it, it becomes dull. The Elder Scroll Franchise has a lot of potential, lore and playable things that a single game can't contain all of it. But, we should try it anyway.

    What I think it would make great addition to the game, besides NECROMANCERS that we are craving since the release, is the following:

    NOTE: I don't have any idea if any of this subjects were talked over, or if is "loreable" impossible, but here it is.

    More Races.
    Yes, because 10 isn't enough! Although most of them are re-skins of themselves (lol). Maybe we could play as a Dremora, Undead and Dwarf one day?
    Now I know Dwarf are more or less extinct or something, but since we are delving ourselves in time-shifting stuff with the psijic order and such, what about a campaign of sort time travel to bring Dwarfs back in to the fray?

    Skill lines
    What about Dwemer Scholar or something, a skill line that focus on Dwemer devices and trinkets. Summon their gadgets and robots and such. A skill line to drop a bit of Steam Punk filling in to the game.

    More weapon skill lines.
    Cross-bow (this could be in archery, but with slight difference from the bow itself, like Two-handed weapon with Swords and maces alike)
    Wands (maybe a Necrotic Wand that cause diseases MAGIC damage).
    Flays (Please bring flays)
    Spears (With monk like abilities)
    Bard perhaps? With flute drums and harp (like Cross-bow), that would be fun.

    And last, but not least, when we are going to get Fire Balls spells in to the game? Its odd playing an Elder Scroll games with out fire balls. Just add it on the Mage Guild skill line. A simple, pure, natural Fire Ball spell.

    Thank you

    More skill lines would be nice, providing they were actually worth using.

    Unfortunately the more variety a game has - the more difficult it is to "balance" and that seems to be the current priority of the development team. One of several reasons I don't like it when PvP and PvE is combined. The game play suffers significantly as a result. Not to mention this game lacks a dedicated support role which even further limits its options in this regard.

    I wouldn't oppose the addition of new races either. But again - the "balance" issue comes into play here as well. So an increasing variety of races that offer unique advantages is unlikely to happen.

    Also: Templar has a fireball spell called Sun Fire. So if you are looking to play as something with a fireball spell may wanna try Templar out.
    Edited by Jeremy on December 26, 2018 3:11PM
  • srnekro
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    Jeremy wrote: »
    Also: Templar has a fireball spell called Sun Fire. So if you are looking to play as something with a fireball spell may wanna try Templar out.

    Thanks for the tip fam, but that yellow ball of sun light isn't any similar to a fire ball :D:D

    In another note, about the balance problem. I get what you guys are saying, but lets be honest.

    Balance problem is every online game problem. Each and every single online game, be it co-op or pvp (mostly on pvp) has their own "balance problem". This isn't something any Dev team can "fix". But its completely debatable on what a thing is over powered or not.

    Saying y'all don't want new content until they "fix" this "problem", is like saying something like "Nah fam, lets no evolve to the age of powder just yet, because that tribe has a bigger sword than mine, nerf that first, then we talk". We need to progress further, we need to evolve.

    Hell, real life is not balanced either xD

    Anyway, I genuine think that by adding more variety to the game, it actually would decrease the chances of seeing a specific build being used by a large group of people "because is just that op".
  • Jeremy
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    srnekro wrote: »
    Jeremy wrote: »
    Also: Templar has a fireball spell called Sun Fire. So if you are looking to play as something with a fireball spell may wanna try Templar out.

    Thanks for the tip fam, but that yellow ball of sun light isn't any similar to a fire ball :D:D

    In another note, about the balance problem. I get what you guys are saying, but lets be honest.

    Balance problem is every online game problem. Each and every single online game, be it co-op or pvp (mostly on pvp) has their own "balance problem". This isn't something any Dev team can "fix". But its completely debatable on what a thing is over powered or not.

    Saying y'all don't want new content until they "fix" this "problem", is like saying something like "Nah fam, lets no evolve to the age of powder just yet, because that tribe has a bigger sword than mine, nerf that first, then we talk". We need to progress further, we need to evolve.

    Hell, real life is not balanced either xD

    Anyway, I genuine think that by adding more variety to the game, it actually would decrease the chances of seeing a specific build being used by a large group of people "because is just that op".

    It looks like a fire ball to me. It's literally a ball of fire that you throw at the enemy. It even sets them on fire when you hit them with it. :)

    And it's not what "I'm saying" just to be clear here. It's what they are saying.

    I believe the importance of "balance" is grossly exaggerated. So you're preaching to the choir there. But that doesn't stop the developers from nerfing everything in sight in the name of "balance". So I was just trying to give you some realistic expectations. I'd love to see the kind of variety you are asking for. But sadly I just don't think it's going to happen. This current development team gives every indication their primary goal is to streamline the game play in order to achieve balance.
    Edited by Jeremy on December 26, 2018 3:55PM
  • socivL
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    i just wanted to point out that race doesnt exist - it's an imaginary concept.
    so you could have yourself a Redgaurd that identifies as a Dwarf - now we can check the first item off the list.
    Edited by socivL on December 26, 2018 4:07PM
    2 templars - 1 cup
  • Jeremy
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    socivL wrote: »
    i just wanted to point out that race doesnt exist - it's an imaginary concept.
    so you could have yourself a Redgaurd that identifies as a Dwarf - now we can check the first item off the list.

    Among humans, you are correct. It's a social invention science has already disproved.

    But we are talking a fantasy world here with elves, orcs, giant talking lizards and cat people. ^^
    Edited by Jeremy on December 26, 2018 4:09PM
  • Chaos2088
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    New classes yes, when will we get them, don’t know. Got to think of the long game and got to keep peoples interest over the years, so they will be spaced out. Could have necromancers, bards, berserkers, monks, battlemages. If look at previous elder scroll games they have a few.

    New races, at some point yes. There are a few more on Tamriel and they could add sub races to khajit and argonians (I think one of the reasons why we haven’t had any new lands in kitty land is maybe zos still hasn’t decided what it wants to do with the variants/types yet) we have a number of cats and senches that have names, plus with murkmire we have a new type of argonian. So we will see. Also when we go to new continents, think some new races will be added then.

    New weapons, think they might be coming soon. Like people have said we haven’t had any new since the launch of the game, think this will be coming next year.

    Terms of lore, expect new things. As the writers have said on ESO live a few times, written lore in game is from characters view point/known history to that race. Maybe youkuda did not sink? Maybe the left handed eleven kicked the humans off and the shame of the redguard said it sunk. Maybe the ice elves went north to Atmora to get away from the nords. Who knows the lore is endless :)
    Edited by Chaos2088 on December 27, 2018 12:05AM
    @Chaos2088 PC EU Server | AD-PvP
  • srnekro
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    Jeremy wrote: »
    It looks like a fire ball to me. It's literally a ball of fire that you throw at the enemy. It even sets them on fire when you hit them with it. :)

    Now, now, pardon me, but I have to disagree on this one. In every rpg I played, the fire ball spell is a massive huge ball of fire, RED fire, that you just hurl at people. That's it. Even on skyrim was like this.

    I don't want to believe that Eso's version will be that. Please Akatosh, everything but that! xD
  • srnekro
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    srnekro wrote: »
    Jeremy wrote: »
    It looks like a fire ball to me. It's literally a ball of fire that you throw at the enemy. It even sets them on fire when you hit them with it. :)

    Now, now, pardon me, but I have to disagree on this one. In every rpg I played, the fire ball spell is a massive huge ball of fire, RED fire, that you just hurl at people. That's it. Even on skyrim was like this.

    I don't want to believe that Eso's version will be that. Please Akatosh, everything but that! xD

    Uh, I can even picture it now. The morphs. One could left a dot after it hits the target, other can be AoE damage instead of DoT.
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