You can't play dwarf. There's only one dwarf left. The others disappeared at red mountain and no one has seen them since then, not even in Skyrim.
https://www.imperial-library.info/content/kagrenacs-tools
You can't play dwarf. There's only one dwarf left. The others disappeared at red mountain and no one has seen them since then, not even in Skyrim.
https://www.imperial-library.info/content/kagrenacs-tools
Sad... But what about time travel?
Hm... I don't know if Elder Scrolls dwarves are what you think dwarves are. Dwemer were an elven race, not short bearded warriors. I believe it's been implied in every Elder Scrolls game that Dwemer went totally extinct - or at least can't be found on Nirn - long before any game timeline. I for one would prefer to leave that mystery undisturbed.More Races.
Yes, because 10 isn't enough! Although most of them are re-skins of themselves (lol). Maybe we could play as a Dremora, Undead and Dwarf one day?
Now I know Dwarf are more or less extinct or something, but since we are delving ourselves in time-shifting stuff with the psijic order and such, what about a campaign of sort time travel to bring Dwarfs back in to the fray?
I don't know how lore-friendly this could be - as far as I know, there have been several Dwemer scholars but no guild focused on Dwemer relics and technology. The concept seems interesting, though.Skill lines
What about Dwemer Scholar or something, a skill line that focus on Dwemer devices and trinkets. Summon their gadgets and robots and such. A skill line to drop a bit of Steam Punk filling in to the game.
More weapons would be nice, as we still have basically the same weapons as nearly 5 years ago. More importantly, I think it's time to have new classes. ESO has maybe the fewest classes of any similar MMO. Unfortunately, I don't think the combat team is up to task - balancing is already what it is with 5 classes, I really don't see them introducing a couple more without breaking a lot of stuff.More weapon skill lines.
Cross-bow (this could be in archery, but with slight difference from the bow itself, like Two-handed weapon with Swords and maces alike)
Wands (maybe a Necrotic Wand that cause diseases MAGIC damage).
Flays (Please bring flays)
Spears (With monk like abilities)
Bard perhaps? With flute drums and harp (like Cross-bow), that would be fun.
You already have flame staff attacks if you like those effects. I don't know if a specific "fireball" spell is really needed. One thing I do love is the fire staff ultimate - burn ALL the thingsAnd last, but not least, when we are going to get Fire Balls spells in to the game? Its odd playing an Elder Scroll games with out fire balls. Just add it on the Mage Guild skill line. A simple, pure, natural Fire Ball spell.
Thank you
...would be a -very- good thing!More variety please
Been there, posted that: https://forums.elderscrollsonline.com/en/discussion/422285/new-player-race-possibilities/p1What I think it would make great addition to the game...
...
More Races.
No. Yes. No.Maybe we could play as a Dremora, Undead and Dwarf one day?
Not possible.Now I know Dwarf are more or less extinct or something, but since we are delving ourselves in time-shifting stuff with the psijic order and such, what about a campaign of sort time travel to bring Dwarfs back in to the fray?
Been there, posted that, in class-specializazion form: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-ii/p1Skill lines
Ehhhh... while dwemer artificers DO exist, they are a bit on the rare side. Outside ClockWorkCity, at least. So having player characters running around with too much of that... would be a tad immersion-iffy and lorebreaking; there is a reason all the steampunbk elements are limited to dwemer ruins and CWC instead of all over Tamriel (If they ever make a TES game set in the sixth era on the other hand... I could see something like an victorian-tech version of tamriel, with much of the dwemer steamtech rediscovered and split among the various races... breton clockwork mages fighting side by side with khajiit grenadiers and dunmer steamgunslingers... but that is a different game, which may perhaps someday come, or not, as the licenseholders decde.)What about Dwemer Scholar or something, a skill line that focus on Dwemer devices and trinkets. Summon their gadgets and robots and such. A skill line to drop a bit of Steam Punk filling in to the game.
Been there, posted that, too: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-iiMore weapon skill lines.
Well... yeah. I mean, we have flame staves taking that slot, kinda, but... why do you think one of my class morph ideas is a pyromancer complete with fireball spells?And last, but not least, when we are going to get Fire Balls spells in to the game? Its odd playing an Elder Scroll games with out fire balls.
Agreed.(btw in an ideal MMO I wouldn't have classes at all - it would be up to players to manage finite resources to level skill lines available to all, UO-style)
So do I: https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-iiI like the idea of bards!
So you come to an MMO based on a universe with complex and unique lore and want it turned into your bog-standard copy-paste fantasy MMO? Nah, go play something else if you need dwarves, 20+ bloated classes and anime girls wielding giant scythes.
You already have flame staff attacks if you like those effects. I don't know if a specific "fireball" spell is really needed. One thing I do love is the fire staff ultimate - burn ALL the things
I don't know about you fellas, but when I think about MMORPGs, the first things that pops up on my mind is the liberty to do the things we can't in real life.
To do so, and put more enphase on the "Massive Multiplayer Online ROLE Playing Game", we need variety. What MMORPG has that any other game lack, is the freedom of choice that gives the player to craft their own path, their own role in it. Something that many lacks in real life as well. With all this Society and politic restrictions, we can only dream to find a place where we can spread our wings and fly without fear, without concern, without guilty.
Thus, I make this post. ESO is a good game. Has a large amount of variety. But once you experiment all of it, it becomes dull. The Elder Scroll Franchise has a lot of potential, lore and playable things that a single game can't contain all of it. But, we should try it anyway.
What I think it would make great addition to the game, besides NECROMANCERS that we are craving since the release, is the following:
NOTE: I don't have any idea if any of this subjects were talked over, or if is "loreable" impossible, but here it is.
More Races.
Yes, because 10 isn't enough! Although most of them are re-skins of themselves (lol). Maybe we could play as a Dremora, Undead and Dwarf one day?
Now I know Dwarf are more or less extinct or something, but since we are delving ourselves in time-shifting stuff with the psijic order and such, what about a campaign of sort time travel to bring Dwarfs back in to the fray?
Skill lines
What about Dwemer Scholar or something, a skill line that focus on Dwemer devices and trinkets. Summon their gadgets and robots and such. A skill line to drop a bit of Steam Punk filling in to the game.
More weapon skill lines.
Cross-bow (this could be in archery, but with slight difference from the bow itself, like Two-handed weapon with Swords and maces alike)
Wands (maybe a Necrotic Wand that cause diseases MAGIC damage).
Flays (Please bring flays)
Spears (With monk like abilities)
Bard perhaps? With flute drums and harp (like Cross-bow), that would be fun.
And last, but not least, when we are going to get Fire Balls spells in to the game? Its odd playing an Elder Scroll games with out fire balls. Just add it on the Mage Guild skill line. A simple, pure, natural Fire Ball spell.
Thank you
Also: Templar has a fireball spell called Sun Fire. So if you are looking to play as something with a fireball spell may wanna try Templar out.
Also: Templar has a fireball spell called Sun Fire. So if you are looking to play as something with a fireball spell may wanna try Templar out.
Thanks for the tip fam, but that yellow ball of sun light isn't any similar to a fire ball
In another note, about the balance problem. I get what you guys are saying, but lets be honest.
Balance problem is every online game problem. Each and every single online game, be it co-op or pvp (mostly on pvp) has their own "balance problem". This isn't something any Dev team can "fix". But its completely debatable on what a thing is over powered or not.
Saying y'all don't want new content until they "fix" this "problem", is like saying something like "Nah fam, lets no evolve to the age of powder just yet, because that tribe has a bigger sword than mine, nerf that first, then we talk". We need to progress further, we need to evolve.
Hell, real life is not balanced either xD
Anyway, I genuine think that by adding more variety to the game, it actually would decrease the chances of seeing a specific build being used by a large group of people "because is just that op".
i just wanted to point out that race doesnt exist - it's an imaginary concept.
so you could have yourself a Redgaurd that identifies as a Dwarf - now we can check the first item off the list.
It looks like a fire ball to me. It's literally a ball of fire that you throw at the enemy. It even sets them on fire when you hit them with it.
It looks like a fire ball to me. It's literally a ball of fire that you throw at the enemy. It even sets them on fire when you hit them with it.
Now, now, pardon me, but I have to disagree on this one. In every rpg I played, the fire ball spell is a massive huge ball of fire, RED fire, that you just hurl at people. That's it. Even on skyrim was like this.
I don't want to believe that Eso's version will be that. Please Akatosh, everything but that! xD