Taunt them. It helps keep them in a tight ball around you for the DPS to melt, plus the sword & board taunt gives them physical and magical resistance debuffs (faster melt). Do prioritize, i.e. taunt big, hard-hitting ones first so they don't turn on your class cannon team mates.
Taunt them. It helps keep them in a tight ball around you for the DPS to melt, plus the sword & board taunt gives them physical and magical resistance debuffs (faster melt). Do prioritize, i.e. taunt big, hard-hitting ones first so they don't turn on your class cannon team mates.
So pretty much poke as many as I can? I can do that! Thanks.
Let your group know what you are doing though so they don't attack early and get the aggro instead.
Thanks for the advice guys. Lots to think about. I am enjoying thinking tactically rather than more "hack and slash" like with my DPS.
Let your group know what you are doing though so they don't attack early and get the aggro instead.
I've only run a few with pugs, and half the time you can't stop them lol.
Taunt them. It helps keep them in a tight ball around you for the DPS to melt, plus the sword & board taunt gives them physical and magical resistance debuffs (faster melt). Do prioritize, i.e. taunt big, hard-hitting ones first so they don't turn on your class cannon team mates.
So pretty much poke as many as I can? I can do that! Thanks.