Joy_Division wrote: »I think you hit on most of it:
- Players don't want to die
- Poor server performance overly punishing on light/medium
- Wearing light/medium requires active and skillful gameplay to survive
I would add one thing though, "heavy" does not necessarily mean tank. Those heavy beserkers sets like Fury and 7th Legion are legit damage setups and combine some of the resilience of heavy with potentially a lot of damage, especially when using bleeds, which do not care what armor you (or your opponent) is using.
This is the biggest reason I switched from medium to heavy on a stam build over the summer. Heavy armor has a secret passive that grants 3000 ZOS'd Resistance.I am mostly playing at primetime, with all 3 sides locked. That means medium = fossilize->leap->lash and i am dead before the server realizes i've been hammering that CC break button the whole time.
I would like to stress that there are plenty of options for medium armor builds that can take some damage (I don't know light armor options as well).
I would like to stress that there are plenty of options for medium armor builds that can take some damage (I don't know light armor options as well).
@TBois I play in 5 light the grand majority of the time on my Templar, though that also means hitting cleansing ritual every 4th-5th spell and using lingering health pots while in combat to compensate for extra damage taken. You can't play the same way as in heavy, but the damage and sustain is so much better in light that using heavy (as a magplar) just feels wrong.
When solo, I'm usually in two of kagrenac/spinner/bright_throat, and valkyn as the monster set. In small group where I heal more, I'll swap the valkyn to earthgore, and in larger groups/raids I'll run kag with gossamer or transmutation for group buffs.
Lag is a factor, proc sets doing so much damage, and definately fear of dying. Why? There is zero death penalty. But people are afraid.
Heavy stamina has the trifecta: damage sets + proc sets, buffed healing, buffed survival. (Heavy magicka doesn't get the same.) You can stack more damage in medium or light, but you have to give up something for it. Building tanky is painfully easy to do. Plus I think a lot of newer players see higher resistance numbers and assume that equals better because it's a very clear metric whereas the value of things like penetration and crit is harder to quantify.
I'd add another reason: the game heavily favors numbers stacking at the moment. Surviving until a bunch of friendlies arrive to out number the enemy is an unfortunately very effective low-skill strategy.
That build looks like a ton of fun.
Mangeli200194 wrote: »OH trust me there are death penelties..... Like every person runns and wants to bag 9/10 for every time I die... So yeah I'm definetly gonna make it very hard for those *****when they are chasing me with 4-7 people....
JackDaniell wrote: »In the day and age of murkmire with heavy having been nerfed, and light and medium having recieved so many buffs, why do we still see a tank meta in PvP? Hope you guys enjoy my thoughts and the gameplay!
https://youtu.be/I5wqfkDeMLU
I agree with some points, and disagree with many others.
One thing in particular that I noticed you didn't touch on (nor does most of the community) is the severe disparity in heavy stamina versus heavy magicka. It is so much easier to build a viable damage setup in heavy armor as a stamina spec than a magicka spec.
There are very few reasons to run heavy armor in magicka unless you're trying to build as a pure tank (such as healer spec, bshield templar, etc.). On the other hand, you can run 1 of a long list of heavy stamina sets and have insane weapon damage.
Not sure why this isn't noted more in these type of discussions.
DisgracefulMind wrote: »I agree with some points, and disagree with many others.
One thing in particular that I noticed you didn't touch on (nor does most of the community) is the severe disparity in heavy stamina versus heavy magicka. It is so much easier to build a viable damage setup in heavy armor as a stamina spec than a magicka spec.
There are very few reasons to run heavy armor in magicka unless you're trying to build as a pure tank (such as healer spec, bshield templar, etc.). On the other hand, you can run 1 of a long list of heavy stamina sets and have insane weapon damage.
Not sure why this isn't noted more in these type of discussions.
wtb magicka 7th or fury >:D
On a real note, 100% this isn't touched on often, and really needs to be.
DisgracefulMind wrote: »I agree with some points, and disagree with many others.
One thing in particular that I noticed you didn't touch on (nor does most of the community) is the severe disparity in heavy stamina versus heavy magicka. It is so much easier to build a viable damage setup in heavy armor as a stamina spec than a magicka spec.
There are very few reasons to run heavy armor in magicka unless you're trying to build as a pure tank (such as healer spec, bshield templar, etc.). On the other hand, you can run 1 of a long list of heavy stamina sets and have insane weapon damage.
Not sure why this isn't noted more in these type of discussions.
wtb magicka 7th or fury >:D
On a real note, 100% this isn't touched on often, and really needs to be.
Because it’s not as great as you think it is. That’s why it’s not talked about much. Heavy armor is not what most people make it out to be. Not anymore. I much prefer playing in medium these days with the exception of Stamina DK which I believe synergizes very well with heavy. But most people just talk out of their ass when it comes to heavy armor. They get beat by someone they can’t kill and assume their opponent wore heavy or that it was the reason they couldn’t do enough damage. For all it’s mentioning Fury doesn’t stack that well. You need to take crit damage and most people have a very low crit chance. It’s hard to take enough damage fast enough in this day and age of eso to get fury up high enough to even surpass humdinger rage. 7th is a bit better, but you can easily argue that spell strategist is better than both. So stop complaining.