starkerealm wrote: »You only need to get to level 1, changing it to level 3 would be an far better idea.starlizard70ub17_ESO wrote: »That’ll really encourage PvP participation.
They foolishly think it would stop faction hopping, but in reality it would just encourage people to join whatever faction they could grind the most AP with. It would drop the PvP population by 30-40% since people would go to Cryodiil only for the 2-3 days it'd take to get their end of campaign rewards and then be gone.
Honestly? That’s the idea behind it? It takes one decent session to get to level 3. Then you can faction hop your ass off to grind AP.
Or you know, faction lock for a campaign. But apparently no one can handle that.
Because that worked so well the first time. To be fair, that might have been a little before your time.
Here's what happened. Dominion took a campaign, Pact took a campaign, and Covenant took a campaign. If you were smart, you'd lock your characters in the dominant campaigns. If you weren't smart, you'd come onto the boards crying about how the other two alliances were working together, in spite of the fact that one of them held no territory and consisted entirely of gankers.
It wasn't immediate, but people simply started gravitating towards the servers that favored their faction the most.
I've seen it posted in 4 discords now that the transmute crystals for the end of campaign rewards is changing to one reward per account (changing from per character) for a campaign. Can anyone confirm this or is it a rumor?
starkerealm wrote: »You only need to get to level 1, changing it to level 3 would be an far better idea.starlizard70ub17_ESO wrote: »That’ll really encourage PvP participation.
They foolishly think it would stop faction hopping, but in reality it would just encourage people to join whatever faction they could grind the most AP with. It would drop the PvP population by 30-40% since people would go to Cryodiil only for the 2-3 days it'd take to get their end of campaign rewards and then be gone.
Honestly? That’s the idea behind it? It takes one decent session to get to level 3. Then you can faction hop your ass off to grind AP.
Or you know, faction lock for a campaign. But apparently no one can handle that.
Because that worked so well the first time. To be fair, that might have been a little before your time.
Here's what happened. Dominion took a campaign, Pact took a campaign, and Covenant took a campaign. If you were smart, you'd lock your characters in the dominant campaigns. If you weren't smart, you'd come onto the boards crying about how the other two alliances were working together, in spite of the fact that one of them held no territory and consisted entirely of gankers.
It wasn't immediate, but people simply started gravitating towards the servers that favored their faction the most.
If you incentivise representing a single particular alliance for a campaign, there is absolutely no reason faction-locking can't be successful.
Just because the first time it was done, it was excuted poorly, doesn't mean that a new fresh approach couldn't work.
starkerealm wrote: »You only need to get to level 1, changing it to level 3 would be an far better idea.starlizard70ub17_ESO wrote: »That’ll really encourage PvP participation.
They foolishly think it would stop faction hopping, but in reality it would just encourage people to join whatever faction they could grind the most AP with. It would drop the PvP population by 30-40% since people would go to Cryodiil only for the 2-3 days it'd take to get their end of campaign rewards and then be gone.
Honestly? That’s the idea behind it? It takes one decent session to get to level 3. Then you can faction hop your ass off to grind AP.
Or you know, faction lock for a campaign. But apparently no one can handle that.
Because that worked so well the first time. To be fair, that might have been a little before your time.
Here's what happened. Dominion took a campaign, Pact took a campaign, and Covenant took a campaign. If you were smart, you'd lock your characters in the dominant campaigns. If you weren't smart, you'd come onto the boards crying about how the other two alliances were working together, in spite of the fact that one of them held no territory and consisted entirely of gankers.
It wasn't immediate, but people simply started gravitating towards the servers that favored their faction the most.
Except those campaigns would quickly become full and you either couldn't play in Cyro or had to choose a different one. Meanwhile, campaign hopping destroys any attempt at making mass PvP truly competitive (that requires rules and fair play). It and other changes (e.g. Cadwell's Silver and Gold, One Tamriel) have all but destroyed any kind of feeling of allegiance players might have for a faction, which also doesn't help improve the large-scale PvP scene. It would have had its drawbacks, but I think if a character had been forced to play its own faction exclusively it would have been better. WoW never compromised on this - at most you can entirely switch factions for a hefty sum of money (and need to change class as well, if I'm not mistaken).
Yes, however it would make more sense to increase the requirement from level 1 up to 2 or 3.If it is true, it has nothing to do with faction hopping. ZOS did a scan to see how many 50 geodes people had saved up, and decided it was too many. So they decided to nerf the drop rate.
Probably easier to do than to limit to account to as its just score at end of campaign.
Says this is an stupid rumor put out.
I remember hearing rumors about ZoS going to "Punish" the players for FG1 TP during the event. I laughed and said I guess they are gonna ban 80% of the game population then.
disintegr8 wrote: »Anything like this would only speed up the death of PVP by giving PVE focused players less reason to go there. The die hard PVP'ers would still be there but you always need new players coming in to replace those who leave the game.
You are probably right, however increasing the requirements for the 50 stone geodes would be an way better solution than account binding them.Yes, however it would make more sense to increase the requirement from level 1 up to 2 or 3.If it is true, it has nothing to do with faction hopping. ZOS did a scan to see how many 50 geodes people had saved up, and decided it was too many. So they decided to nerf the drop rate.
Probably easier to do than to limit to account to as its just score at end of campaign.
Says this is an stupid rumor put out.
I feel that that would just do one of two things;
1) Cause people to hop factions for longer and have a larger impact on the campaign
2) stop a lot of people spending time in cyrodil
You only need to get to level 1, changing it to level 3 would be an far better idea.starlizard70ub17_ESO wrote: »That’ll really encourage PvP participation.
They foolishly think it would stop faction hopping, but in reality it would just encourage people to join whatever faction they could grind the most AP with. It would drop the PvP population by 30-40% since people would go to Cryodiil only for the 2-3 days it'd take to get their end of campaign rewards and then be gone.
Honestly? That’s the idea behind it? It takes one decent session to get to level 3. Then you can faction hop your ass off to grind AP.
Or you know, faction lock for a campaign. But apparently no one can handle that.
I would seriously lose faith if they remove crystals per toon in a bid to prevent fraction hopping. Seriously?