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What's makes a good dungeon experience for you?

Dr3sden
Dr3sden
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What makes it feel fun?
  • Protossyder
    Protossyder
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    When everybody knows what he is doing and it goes fast and smooth.

    And to @Hippie4927 Why can't fun be perfect play?
    What you lose in the fire, you will find amongst the ashes.

    Characters worth mentioning:

    Daedrós - Magicka DK - Dunmer - PvE & PvP - Flawless Conqueror - Emperor
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvE
    Zerg Overmind - Magblade - Altmer - PvE
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Redguard - PvP

    Arenas: vDSA (~46k) - vMA (~580k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm - vAS hm - vCR

    PC - EU
  • Turelus
    Turelus
    Community Ambassador
    Something I can run with friends and we have the freedom to talk whilst playing the mechanics.

    I like a challenge and don't want Fungal Grotto levels of brain dead, but I also don't want every dungeon to require the focus of a Veteran Hard Mode Trial. Something in-between those.

    Design wise I like interesting mechanics which are a little more than tank and spank, and I despise rage timers and one-shot mechanics and they're not interesting gameplay.
    @Turelus - EU PC Megaserver
    :: Unofficial Forums FAQ :: MissBizz ESO Guides :: AlcastHQ Guides :: Tamriel Foundry Forums :: UESP ESO Page :: ESO Sets :: Woeler Tank Guides ::
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Hippie4927
    Hippie4927
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    When everybody knows what he is doing and it goes fast and smooth.

    And to @Hippie4927 Why can't fun be perfect play?

    It can be if you have a 'perfect' group but, if you don't, it can still be fun with the right people.
    PC/NA/EP
  • BejaProphet
    BejaProphet
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    Fun is the default to me. I tank in group finder tons and I almost always have fun. Three things can ruin it.

    1. Team DPS is so low that when I pile up 8 bad guys, 30-40 seconds later I’m still trying to keep 8 bad guys piled up.

    2. Team members using speed buffs to rush ahead of me to pull groups first. I’m all for people speeding up a slow tank. But we can’t compete with speed buffs and sprinting, and still arrive to the fight with enough stam to do our job.

    3. Jerks. Be nice to everybody. Their competence at a game doesn’t determine their value as a human being.
  • The_Protagonist
    The_Protagonist
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    The time spent with friends in a dungeon that's hard and takes a few tries to finish. Ultimately the feeling of achieving something together is what gives me that warm rewarding feeling, the feeling of doing it together.
  • Jaimeh
    Jaimeh
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    It depends on whether it's a PUG or a premade group; if it's the former, then just everyone performing their role is enough to make it a good run, as there have been too many fake tanks/healers lately (that oftentimes become unpleasant when called on it). If it's the latter, then a smooth run, with extra chat banter is great in my books. And even if it's not smooth, everything is more fun with light-hearted conversation and mood. Also, although most runs these days are usually with 1 tank/3 DD configurations, having a healer in group who's throwing bubbles/shards makes me particularly happy :smile:
    @stargold

    PC/NA CP810

    AD Nefelyn - Altmer Sorcerer - DD ǀ The Flawless Conqueror ǀ Master Angler ǀ Hero of all the things (fine, some of the things)
    DC Bastiene - Breton Templar - Healer ǀ The Flawless Conqueror ǀ Brigadier
    AD Niobeh - Dunmer Nightblade - DD ǀ The Flawless Conqueror ǀ Black Market Mogul ǀ Master Thief ǀ Silencer (but we don’t talk about that)
    AD Ashayam - Khajiit Sorcerer - DD ǀ The Flawless Conqueror
    DC Sydhe Narjes - Redguard Nightblade - DD ǀ The Flawless Conqueror
    DC Eva Saint Claire - Breton Warden - Healer ǀ The Flawless Conqueror
    EP Rruns-With-Scissors ­- Argonian Dragoknight - Tank ǀ He’s a good boy, OK Bront?
    EP Moiranni Deyr - Dunmer Dragonknight - Healer ǀ The Flawless Conqueror
    DC Anur Imagua - Redguard Templar - DD ǀ The Flawless Conqueror
    AD Azoke Sen - Imperial Sorcerer - Tank ǀ The Flawless Conqueror
    DC Sàverin - Redguard Warden - DD ǀ The Flawless Conqueror
    DC Zuwane Okoye - Redguard Dragonknight - DD ǀ The Flawless Conqueror

    PC/EU CP490

    AD Ariadne Nearil - Altmer Sorcerer - DD ǀ The Flawless Conqueror
    EP Máyim - Dunmer Nightblade - DD ǀ The Flawless Conqueror

    vSO HM · vAA HM · vHRC HM · vMOL · vHOF · vAS+1 · vDSA · vBRP

    It's not zerging if we are all solo and just happen to go to the same place independently xD
  • eliisra
    eliisra
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    If the run is reasonably smooth and the people are friendly and easygoing, it's fun for me.

    Not sure what i dislike the most though, playing with trashtalkers flaming everyone or the run being so messy, poor dps not listening etc to such a degree that it takes hours.

    Combination of both d-bags in party and a messy run, is the worse though. You just can't salvage that, because the d-bag interrupting with insults and stressing everyone, prevents you from making a strategy and explaining properly. In most cases I just leave at that point.
  • humpalicous
    humpalicous
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    Fun is when I'm running with a few of my guildmates.

    We all have different characters for different roles and know how to play all of them properly. We help each other out providing buffs and making sure that we are an optimized group. We're not the best out there but we get the job done quickly and efficiently.
  • Protossyder
    Protossyder
    ✭✭✭
    (...)
    3. Jerks. Be nice to everybody. Their competence at a game doesn’t determine their value as a human being.

    Sometimes you wonder if they even are human beings, determined by their competence. But don't worry, I have to face such people mostly in other games.
    What you lose in the fire, you will find amongst the ashes.

    Characters worth mentioning:

    Daedrós - Magicka DK - Dunmer - PvE & PvP - Flawless Conqueror - Emperor
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvE
    Zerg Overmind - Magblade - Altmer - PvE
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Redguard - PvP

    Arenas: vDSA (~46k) - vMA (~580k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm - vAS hm - vCR

    PC - EU
  • karekiz
    karekiz
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    Depends on mood.

    I really like taking new people that don't do endgame stuff into vet DLC. Any CP level. Think my lowest was a level 90 something through fang lair recently. Got a level 170 his CoT hat.

    Otherwise I like being in my premade group and doing HM vet DLC. Doing Scalecaller HM/skin was an all time high for me, then doing it twice more after that to get others their scalecaller skin.
  • kylewwefan
    kylewwefan
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    There’s a measure of fun in progression.

    First learning a new dungeon on normal is great.

    Then vet, can be tedious.

    It can take several runs before feeling really confident on Vet.

    Once you feel like Vet is on lockdown, it gets stagnant. Then it’s time to start working for hardmodes, skins, motif farming and other achievements.

    PlayStation NA
    1000+ CP
    DC Khajit NB Stormproof
    DC Argonian Templar Stormproof
    DC Dark Elf Sorc Stormproof
    DC High Elf NB Stormproof
    DC Dark Elf DK Stormproof
    AD Redguard DK Stormproof
    DC Orc Warden Stormproof
    DC Breton Warden Stormproof
    DC Redguard Sorc Stormproof
    DC Redguard Templar Stormproof

    PlayStation EU
    258 CP
    DC Orc Warden Stormproof
  • yodased
    yodased
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    91wIq6AsqdL._SX425_.jpg
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • bongtokin420insd16
    bongtokin420insd16
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    3. Jerks. Be nice to everybody. Their competence at a game doesn’t determine their value as a human being.

    This. I like this as a motto.
    Purple Gang, New Scrolls Order. DC Brotherhood
    Drago Halflife, Undead kittyblade.
    Bongtokin420insd PS4 NA
  • SupremeRissole
    SupremeRissole
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    Good tank
    High DPS
    Everyone knowing mechanics.
    = Fast run
    = :)

    Edit:
    As far as the dungeon goes, challenging/punishing mechanics where everyone has a job to do.
    e.g HM CoS, HM scalecaller, HM fang lair
    Edited by SupremeRissole on December 25, 2018 2:16PM
  • SvariBK
    SvariBK
    Me tanking
    3 dds
    150k grp dps doing all hardmodes without a healer and no death. Smooth af nice banter in discord while doing the dungeons without looking 😂👌
  • StrangeForce001
    A nice smooth run with friends is always a fun time. However, there are moments where I’ll PUG a DLC dungeon and end up helping a new group get through it. Most of the time they are cooperative and attentive as I explain mechanics and recommend skills or gear to make things easier. Sure, we get some wipes.. They stumble.. I’ll do my best to pick them up and help them move forward. When we come to end, the crumpled corpse of the last boss lies on the ground, I quietly smile as I hear the combined cheers of victory and the joy in their voice when they pick up their first monster helm. I find that to be fun too.
  • Wildberryjack
    Wildberryjack
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    If the person who queued as a tank is actually a tank. I'm really tired of getting into a pug and the "tank" is a DPS and everything chases me all over the place, especially the boss. I'm at the point that I won't pug anymore. Guild runs or no run. Enough is enough.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Protossyder
    Protossyder
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    If the person who queued as a tank is actually a tank. I'm really tired of getting into a pug and the "tank" is a DPS and everything chases me all over the place, especially the boss. I'm at the point that I won't pug anymore. Guild runs or no run. Enough is enough.

    Normal or vet?
    What you lose in the fire, you will find amongst the ashes.

    Characters worth mentioning:

    Daedrós - Magicka DK - Dunmer - PvE & PvP - Flawless Conqueror - Emperor
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvE
    Zerg Overmind - Magblade - Altmer - PvE
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Redguard - PvP

    Arenas: vDSA (~46k) - vMA (~580k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm - vAS hm - vCR

    PC - EU
  • Artim_X
    Artim_X
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    When the group moves like clockwork, interrupting dangerous enemies, automatically reacting to boss mechanics, and doing just the right amount of damage.
    giphy.gif
    (AD) Artim X |PC/NA| Casual staff wielding vampire sorcerer.

    My Easygoing Builds
    Electric-Stun
    https://media.giphy.com/media/hokMyu1PAKfJK/giphy.gif
    Proc free DPS build for when a tank isn't holding bosses in place and for times where one is not getting buffed by a healer.
    Gear: 5 Netch's Touch, 2 Slimecraw (1 med/1 heavy), Maelstrom's Lightning Staff, and Infallible Aether jewelry/lightning staff.
    Ability-Bar 1: Power Surge, Boundless Storm, Mages' Wrath, Dampen Magic, Liquid Lightning, and Thunderous Rage.
    Ability-Bar 2: Dark Deal, Streak, Shock Clench, Hardened Ward, Blockade of Storms, and Energy Overload.

    Electric-Burn
    https://media.giphy.com/media/3og0IzNaAxQb8tJq5W/giphy.gif
    DPS build for more organized groups.
    Gear: 5 Burning Spellweave, 2 Ilambris (1 med/1 heavy), Maelstrom's Inferno Staff, and Infallible Aether jewelry/lightning staff.
    Ability-Bar 1: Power Surge, Boundless Storm, Mages' Wrath, Dampen Magic, Liquid Lightning, and Thunderous Rage.
    Ability-Bar 2: Dark Deal, Streak, Flame Clench, Hardened Ward, Blockade of Fire, and Energy Overload.

    Electric-Cool
    https://media.giphy.com/media/GgbCiS1rMjGFy/giphy.gif
    Utility focused DPS build that is capable of tanking normal dungeons and vet non dlc dungeons, but it does not provide enough tank based buffs/debuffs to warrant it's use in trials/vet dlc dungeons and due to the limits of damage shields it would be too much of a liability due to the sheer number of potential one-shot mechanics that a pure tank would have an easier time dealing with.
    Gear: 5 Winterborn, 2 Iceheart (1 med/1 heavy), Maelstrom's Ice Staff, and Infallible Aether jewelry/lightning staff.
    Ability-Bar 1: Power Surge, Boundless Storm, Mages' Wrath (Elemental Drain in vet content if healer isn't using it), Dampen Magic, Liquid Lightning, and Thunderous Rage.
    Ability-Bar 2: Dark Deal, Streak, Frost Clench, Hardened Ward, Blockade of Frost, and Energy Overload.

    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    My healer build that I only use in normal dungeons, since the group finder will more often than not place me in a group that lacks DPS, has a fake tank, or both. I personally would never heal trials even on normal.
    Gear: 5 Spell Power Cure, 2 spell critical monster set pieces (Will use Earthgore when I feel like it would make a significant difference), Maelstrom's Lightning Staff, and Infallible Aether jewelry/restoration staff.
    Ability-Bar 1: Power Surge, Boundless Storm, Combat Prayer, Ward Ally, Healing Springs, and Replenishing Barrier.
    Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Hardened Ward, Blockade of Storms, and Aggressive Horn.

    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    Utility focused PvP healer that can take down very inexperienced players, but is primarily focused on working alongside others in an organized group, PUGs, or zergs. Due to significant changes being done to shields in Murkmire I've decided to focus more on having high resistances and double oblivion damage sources (very cancer). However, I do have a light armor setup primarily for Imperial City farming for when I want to do crit heals and have decent damage.
    Gear 1: 5 Torug's Pact (mostly heavy with medium bracers and light sash), 2 Grothdarr (heavy), and Knight Slayer jewelry/lightning staff/restoration staff.
    Gear 2: 5 Knight Slayer, 2 Grothdarr (1 med/1 heavy), and Infallible Aether jewelry/lightning Staff/restoration staff..
    Ability-Bar 1: Power Surge, Boundless Storm, Efficient Purge, Ward Ally, Healing Springs, and Light's Champion.
    Ability-Bar 2: Dark Deal (Deep Thoughts when I have to heal a lot), Elusive Mist, Accelerating Drain (When dealing with organized groups and zergs I slot it out for Time Freeze), Hardened Ward, Blockade of Storms, and Clouding Swarm (When dealing with organized groups and zergs I slot it out for Suppression Field).
  • karekiz
    karekiz
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    Depends on mood:

    If I am with experienced players difficult content that makes us wipe over and over, and when we finally get the kill the relief <SC/Fang Lair HM were like that>.

    If I am with a mixed of new + experienced player<s> getting a newer players through difficult content even if it just regular vet mode. I thought it was great when we got a CP 80 player through multiple vet DLC <Fang lair etc>. Not HM, but still much more fun to show more difficult side of the game rather than Classic in which it all melts.

    I do think aside from bugs VMHK HM is really nicely made. Mechanics aren't too random <though they do add a touch of random with the slot machine if it doesn't bug out and only spawn 3>, and can be negotiated without super high DPS. It is difficult still with each role Tank / non tank getting a feeling they are doing something, so I have come to like that one a lot.
    Edited by karekiz on January 9, 2019 1:15PM
  • snipnigth
    snipnigth
    Soul Shriven
    Been able to sell my unwanted loot to any player i want, but you cant do that here.

    I like a challenge, the bosses must be hard, maybe some puzzles that you have to work together to make it, Dramatic entrances from the bosses are very cool, the dungeons cant be too long or they will feel like a chore. One of my favorite dungeons is Falkreath hold, very fun bosses, but its not that hard of a dungeon so it can turn boring.

    But seriously i have stopped playing dungeons because i cant sell any of the sets i get, and when i want a set i must grind a dungeon i dont wanna grind to get it, its so sad having to disconstruct all those sets when no body wants them.
  • profundidob16_ESO
    profundidob16_ESO
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    fun for me personally in a dungeon requires:

    1. A challenge that requires my full focus and attention in order to immerse myself: VET DLC is the right level of challenge for me when executed with 4 players that are each well capable of their own core role. Anything less than VET DLC I can do while watching tv at the same time and isn't fun for me. It's just mindless braindead action

    2. Everyone knowing and doing their core role job so it becomes a smooth experience. Doesn't have to be and never will be perfect. It's still fun if people die in front of me and I have to stretch my capabilities and human in order to compensate for their mistakes or they for mine. I don't mind if this causes us to wipe 5 times before killing a boss because of human error but it is not fun to run a dungeon with clueless/incapable players in the group (fake tank, fake healer, zero dps) as it kills the experience completely as well as the final outcome.

    3. People making an active effort to understand the dungeon mechanics and execute proper tactics in order to overcome them. There's nothing more annoying and fun breaking than having 1 person in a super low-dps group that doesn't break Drodda's suffocation spell (causing her to heal back to full health forever) at the very end of veteran Direfrost Keep. You can only pray that eventually that person leaves, gets vote-kicked or ultimately just leave the group yourself accepting that you basically just completed the entire dungeon without getting the rewards.
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