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What's makes a good dungeon experience for you?

Dr3sden
Dr3sden
✭✭✭
What makes it feel fun?
  • Protossyder
    Protossyder
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    When everybody knows what he is doing and it goes fast and smooth.

    And to @Hippie4927 Why can't fun be perfect play?
    What you lose in the fire, you will find amongst the ashes.

    Characters worth mentioning:
    Daedrós - Magicka DK - Dunmer - PvE & PvP - Flawless Conqueror - Emperor
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvE
    Zerg Overmind - Magblade - Altmer - PvE
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Redguard - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Arenas: vDSA (~46k) - vMA (~580k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~202k) - vAS+2 - vCR+2 - vSS+1

    PC - EU
  • Turelus
    Turelus
    Community Ambassador
    Something I can run with friends and we have the freedom to talk whilst playing the mechanics.

    I like a challenge and don't want Fungal Grotto levels of brain dead, but I also don't want every dungeon to require the focus of a Veteran Hard Mode Trial. Something in-between those.

    Design wise I like interesting mechanics which are a little more than tank and spank, and I despise rage timers and one-shot mechanics and they're not interesting gameplay.
    @Turelus - EU PC Megaserver
    :: Unofficial Forums FAQ :: MissBizz ESO Guides :: AlcastHQ Guides :: Tamriel Foundry Forums :: UESP ESO Page :: ESO Sets :: Woeler Tank Guides :: ESO Community Discord ::
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Hippie4927
    Hippie4927
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    When everybody knows what he is doing and it goes fast and smooth.

    And to @Hippie4927 Why can't fun be perfect play?

    It can be if you have a 'perfect' group but, if you don't, it can still be fun with the right people.
    PC/NA/EP
  • BejaProphet
    BejaProphet
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    Fun is the default to me. I tank in group finder tons and I almost always have fun. Three things can ruin it.

    1. Team DPS is so low that when I pile up 8 bad guys, 30-40 seconds later I’m still trying to keep 8 bad guys piled up.

    2. Team members using speed buffs to rush ahead of me to pull groups first. I’m all for people speeding up a slow tank. But we can’t compete with speed buffs and sprinting, and still arrive to the fight with enough stam to do our job.

    3. Jerks. Be nice to everybody. Their competence at a game doesn’t determine their value as a human being.
  • The_Protagonist
    The_Protagonist
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    The time spent with friends in a dungeon that's hard and takes a few tries to finish. Ultimately the feeling of achieving something together is what gives me that warm rewarding feeling, the feeling of doing it together.
  • Jaimeh
    Jaimeh
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    It depends on whether it's a PUG or a premade group; if it's the former, then just everyone performing their role is enough to make it a good run, as there have been too many fake tanks/healers lately (that oftentimes become unpleasant when called on it). If it's the latter, then a smooth run, with extra chat banter is great in my books. And even if it's not smooth, everything is more fun with light-hearted conversation and mood. Also, although most runs these days are usually with 1 tank/3 DD configurations, having a healer in group who's throwing bubbles/shards makes me particularly happy :smile:
    @stargold

    PC/NA CP810

    AD Nefelyn - Altmer Sorcerer - DD ǀ The Flawless Conqueror ǀ Master Angler ǀ Hero of all the things (fine, some of the things)
    DC Bastiene - Breton Templar - Healer ǀ The Flawless Conqueror ǀ Prefect ǀ Blackrose Executioner
    AD Niobeh - Dunmer Nightblade - DD ǀ The Flawless Conqueror ǀ Black Market Mogul ǀ Blackrose Executioner ǀ Master Thief ǀ Silencer (but we don’t talk about that)
    AD Ashayam - Khajiit Sorcerer - DD ǀ The Flawless Conqueror
    DC Sydhe Narjes - Redguard Nightblade - DD ǀ The Flawless Conqueror ǀ Blackrose Executioner
    DC Eva Saint Claire - Breton Warden - Healer ǀ The Flawless Conqueror
    EP Rruns-With-Scissors ­- Argonian Dragoknight - Tank ǀ He’s a good boy, OK Bront?
    EP Moiranni Deyr - Dunmer Dragonknight - Healer ǀ The Flawless Conqueror
    DC Anur Imagua - Redguard Templar - DD ǀ The Flawless Conqueror
    AD Azoke Sen - Imperial Sorcerer - Tank ǀ The Flawless Conqueror
    DC Sàverin - Orc Warden - DD ǀ The Flawless Conqueror ǀ Blackrose Executioner
    DC Zuwane Okoye - Redguard Dragonknight - DD ǀ The Flawless Conqueror
    DC Telella - Orc Nightblade - DD ǀ The more the merrier ǀ The Flawless Conqueror ǀ Dro-m'athra Destroyer ǀ
    DC Mal the Ghost Whisperer - Orc Necromancer - DD ǀ The Flawless Conqueror



    PC/EU CP603

    AD Ariadne Nearil - Altmer Sorcerer - DD ǀ The Flawless Conqueror
    EP Máyim - Dunmer Nightblade - DD ǀ The Flawless Conqueror
    DC Surjan - Orc Nightblade - DD ǀ The Flawless Conqueror

    vSO HM · vAA HM · vHRC HM · vMOL HM · vHOF HM · vAS HM · vCR HM · vSS+2· vDSA · vBRP

    It's not zerging if we are all solo and just happen to go to the same place independently xD
  • eliisra
    eliisra
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    If the run is reasonably smooth and the people are friendly and easygoing, it's fun for me.

    Not sure what i dislike the most though, playing with trashtalkers flaming everyone or the run being so messy, poor dps not listening etc to such a degree that it takes hours.

    Combination of both d-bags in party and a messy run, is the worse though. You just can't salvage that, because the d-bag interrupting with insults and stressing everyone, prevents you from making a strategy and explaining properly. In most cases I just leave at that point.
  • humpalicous
    humpalicous
    ✭✭✭
    Fun is when I'm running with a few of my guildmates.

    We all have different characters for different roles and know how to play all of them properly. We help each other out providing buffs and making sure that we are an optimized group. We're not the best out there but we get the job done quickly and efficiently.
  • Protossyder
    Protossyder
    ✭✭✭✭
    (...)
    3. Jerks. Be nice to everybody. Their competence at a game doesn’t determine their value as a human being.

    Sometimes you wonder if they even are human beings, determined by their competence. But don't worry, I have to face such people mostly in other games.
    What you lose in the fire, you will find amongst the ashes.

    Characters worth mentioning:
    Daedrós - Magicka DK - Dunmer - PvE & PvP - Flawless Conqueror - Emperor
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvE
    Zerg Overmind - Magblade - Altmer - PvE
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Redguard - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Arenas: vDSA (~46k) - vMA (~580k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~202k) - vAS+2 - vCR+2 - vSS+1

    PC - EU
  • karekiz
    karekiz
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    Depends on mood.

    I really like taking new people that don't do endgame stuff into vet DLC. Any CP level. Think my lowest was a level 90 something through fang lair recently. Got a level 170 his CoT hat.

    Otherwise I like being in my premade group and doing HM vet DLC. Doing Scalecaller HM/skin was an all time high for me, then doing it twice more after that to get others their scalecaller skin.
  • kylewwefan
    kylewwefan
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    There’s a measure of fun in progression.

    First learning a new dungeon on normal is great.

    Then vet, can be tedious.

    It can take several runs before feeling really confident on Vet.

    Once you feel like Vet is on lockdown, it gets stagnant. Then it’s time to start working for hardmodes, skins, motif farming and other achievements.

    PlayStation NA
    1000+ CP
    DC Khajit NB Stormproof Flawless Conqueror
    DC Argonian Templar Stormproof Flawless Conqueror
    DC Dark Elf Sorc Stormproof Flawless Conquorer
    DC High Elf NB Stormproof
    DC Dark Elf DK Stormproof
    AD Redguard DK Stormproof Flawless Conqueror
    DC Orc Warden Stormproof Flawless Conqueror
    DC Breton Warden Stormproof Flawless Conqueror
    DC Redguard Sorc Stormproof
    DC Redguard Templar Stormproof Flawless Conqueror
    DC Nord Necromancer Stormproof
    DC Breton Necromancer Stormproof Flawless Conqueror

    PlayStation EU
    258 CP
    DC Orc Warden Stormproof
  • yodased
    yodased
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    91wIq6AsqdL._SX425_.jpg
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • bongtokin420insd16
    bongtokin420insd16
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    3. Jerks. Be nice to everybody. Their competence at a game doesn’t determine their value as a human being.

    This. I like this as a motto.
    Purple Gang, New Scrolls Order. DC Brotherhood
    Drago Halflife, Undead kittyblade.
    Bongtokin420insd PS4 NA
  • SupremeRissole
    SupremeRissole
    ✭✭✭✭
    Good tank
    High DPS
    Everyone knowing mechanics.
    = Fast run
    = :)

    Edit:
    As far as the dungeon goes, challenging/punishing mechanics where everyone has a job to do.
    e.g HM CoS, HM scalecaller, HM fang lair
    Edited by SupremeRissole on December 25, 2018 2:16PM
  • SvariBK
    SvariBK
    ✭✭
    Me tanking
    3 dds
    150k grp dps doing all hardmodes without a healer and no death. Smooth af nice banter in discord while doing the dungeons without looking 😂👌
    BK-22 PC EU Player
    Tank & DD
  • StrangeForce001
    A nice smooth run with friends is always a fun time. However, there are moments where I’ll PUG a DLC dungeon and end up helping a new group get through it. Most of the time they are cooperative and attentive as I explain mechanics and recommend skills or gear to make things easier. Sure, we get some wipes.. They stumble.. I’ll do my best to pick them up and help them move forward. When we come to end, the crumpled corpse of the last boss lies on the ground, I quietly smile as I hear the combined cheers of victory and the joy in their voice when they pick up their first monster helm. I find that to be fun too.
  • Wildberryjack
    Wildberryjack
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    If the person who queued as a tank is actually a tank. I'm really tired of getting into a pug and the "tank" is a DPS and everything chases me all over the place, especially the boss. I'm at the point that I won't pug anymore. Guild runs or no run. Enough is enough.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Protossyder
    Protossyder
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    If the person who queued as a tank is actually a tank. I'm really tired of getting into a pug and the "tank" is a DPS and everything chases me all over the place, especially the boss. I'm at the point that I won't pug anymore. Guild runs or no run. Enough is enough.

    Normal or vet?
    What you lose in the fire, you will find amongst the ashes.

    Characters worth mentioning:
    Daedrós - Magicka DK - Dunmer - PvE & PvP - Flawless Conqueror - Emperor
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvE
    Zerg Overmind - Magblade - Altmer - PvE
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Redguard - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Arenas: vDSA (~46k) - vMA (~580k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~202k) - vAS+2 - vCR+2 - vSS+1

    PC - EU
  • Artim_X
    Artim_X
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    When the group moves like clockwork, interrupting dangerous enemies, automatically reacting to boss mechanics, and doing just the right amount of damage.
    giphy.gif
    (AD) Artim X |PC/NA/EU| Primary Guild: Storm Guides Casual staff wielding vampire sorcerer.

    My Easygoing Builds
    Electric-Stun
    https://media.giphy.com/media/hokMyu1PAKfJK/giphy.gif
    Proc free DPS build for when a tank isn't holding bosses in place and for times where one is not getting buffed by a healer.
    Gear: 5 Netch's Touch (infused chest/legs and everything else divines. Max Mag Enchants), 2 Slimecraw (infused head and divines shoulder 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Shock Reach, Dampen Magic (Twilight Tormentor if one can trust both the healer and tank to keep you alive), Unstable Wall of Storms, and Thunderous Rage.

    Electric-Burn
    https://media.giphy.com/media/3og0IzNaAxQb8tJq5W/giphy.gif
    DPS build for more organized groups.
    Gear: 5 Burning Spellweave (infused chest/legs and everything else divines. Max mag enchants), 2 Ilambris (infused head and divines shoulder 1 med/1 heavy. Max Mag Enchants), Maelstrom's Inferno Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Flame Reach, Dampen Magic (Twilight Tormentor if one can trust both the healer and tank to keep you alive), Unstable Wall of Fire, and Fiery Rage.

    Electric-Cool
    https://media.giphy.com/media/GgbCiS1rMjGFy/giphy.gif
    Utility focused DPS build that is capable of tanking normal dungeons and vet non dlc dungeons, but it does not provide enough tank based buffs/debuffs to warrant it's use in trials/vet dlc dungeons and due to the limits of damage shields it would be too much of a liability due to the sheer number of potential one-shot mechanics that a pure tank would have an easier time dealing with.
    Gear: 5 Icy Conjuror (infused chest/legs and everything else divines. Max Mag Enchants), 2 Iceheart (infused head and divines shoulder 1 med/1 heavy. Max Mag Enchants), Maelstrom's Ice Staff (infused/ice enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath (Elemental Drain in vet content if healer isn't using it), Hardened Ward, Lightning Flood, and Power Overload (Replenishing Barrier when healer isn't keeping others alive).
    Ability-Bar 2: Dark Deal, Streak (Inner Rage when dealing with multiple bosses), Frost Reach (Restraining Prison when I want to lock enemies down), Dampen Magic, Unstable Wall of Frost, and Icy Rage (Aggressive Horn when DPS is decent).

    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    My healer build that I for the most part only use in normal dungeons, since the group finder will more often than not place me in a group that lacks DPS, has a fake tank, or both. I personally would never heal a pug trial even on normal.
    Gear: 5 Spell Power Cure (infused chest/legs and everything else divines. Max Mag Enchants), 2 spell critical monster set pieces when I don't feel like using spell crit pots, Grothdarr when I want to do more damage, Bogdan when I want more HoTs, or Earthgore when I feel like it would make a significant difference (infused head and divines shoulder 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (infused with weapon damage enchant).
    Ability-Bar 1: Critical Surge (Power Surge for more heals), Boundless Storm, Combat Prayer, Ward Ally, Energy Orb, and Replenishing Barrier.
    Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Hardened Ward, Unstable Wall of Storms, and Aggressive Horn.

    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    Tanky utility focused PvP healer that can take down very inexperienced players, but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    Gear: 5 Torug's Pact (heavy chest and 4 light body pieces. All impenetrable. Max Mag Enchants), 2 monster set pieces that adds resistance (1 light and 1 medium in impenetrable. Max Mag Enchants. ex: Pirate Skeleton, Mighty Chudan, and Lord Warden), and Knight Slayer jewelry (arcane with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant. Same enchant as lightning in order to maintain consistent pressure regardless of which staff you're heavy attacking with).
    Ability-Bar 1: Structured Entropy, Boundless Storm, Efficient Purge, Ward Ally, Radiating Regeneration, and Life Giver.
    Ability-Bar 2: Dark Deal, Elusive Mist, Accelerating Drain (Rune Cage), Hardened Ward, Volcanic Rune (Radiant Magelight when nb hunting alongside others), and Devouring Swarm.

    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    Damage shield tank designed to help my guildmates clear vet dungeons when a typical tank isn't available.
    Gear: 5 Brands of the Imperium (infused chest/legs and everything else divines. Max Mag Enchants), 2 Iceheart (infused head and divines shoulder 1 med/1 light. Max Mag Enchants). Combat Physician jewelry (arcane with spell damage enchant)/Ice Staff (infused/crusher). Blackrose Restoration Staff (doesn't have to be the perfect version. infused/hardening enchant).
    Ability-Bar 1: Critical Surge, Bound Aegis, Inner Rage, Boundless Storm, Ward Ally, and Replenishing Barrier.
    Ability-Bar 2: Deep Thoughts, Bound Aegis, Restraining Prison (Elemental Drain in vet content if healer isn't using it), Unstable Wall of Frost, Hardened Ward, and Temporal Guard.

    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or infused chest/legs and everything else divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or infused head and divines shoulder. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap. Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).

    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.

    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    PvP: The Atronach.
    PvE: I will almost always use the Atronach in this content as well (especially if I'm healing in PvE or playing it safe while solo). However, in a strong group other Mundus Stones can be effective (Thief is what I would use in a serious group as a healer. As DPS I would use Shadow or Lover depending on group), since a heavy attack rotation will ensure that you're always restoring magicka at a decent rate. When using electric-ward in vet content I will always use the Lady to reach 25k+ physical/spell resistances.

    Current Champion Points
    https://media.giphy.com/media/u22XLkonvcDba/giphy.gif
    Mag Sorc: More focused on damage, since changing CP isn't free. Mage: Elfborn (56), Spell Erosion (22), Elemental Expert (64), Staff Expert (35), Master-at-Arms (18), and Thaumaturge (75). Warrior: Ironclad (34), Resistant (8), Light Armor Focus (12), Hardy (32), Elemental Defender (32), Thick Skinned (31), Expert Defender (33), Bastion (56), and Quick Recovery (32). Thief: Warlord (31), Sprinter (6), Bashing Focus (6), Arcanist (75), Tenacity (75), Shade (25), Tumbling (26), and Shadow Ward (26).

    Rotations
    https://i.imgur.com/UuedhQX.mp4
    Mag Sorc: (In your gameplay settings turn on quick cast ground abilities) Buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, drop Rage if it's active (only drop it on significant bosses or in situations with lots of enemies where you know you'll have the ult filled up by the next boss), Reach, Unstable, quickly weapon swap, Liquid Lightning, two heavy attacks, activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, and repeat. If you have an excessive amount of ult and you're dealing with trash mobs activate overload before performing the rotation, but don't heavy attack for too long. If you have enough ult for Rage while you're fighting a serious boss and you're in the middle of the rotation just focus on activating the ultimate, afterwards either continue the rotation or start from scratch. During the execute phase (around 20% health) replace the second heavy attack with about 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold heavy attack while spamming Wrath). When using Twilight Tormentor only use the active ability before a fight and at times where you aren't actively engaging the boss.

    When frost staff tanking a single boss buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff, drop Rage if it's active, Reach/Restraining (at times can be replaced with an additional lightning staff heavy for sustain), Unstable, quickly weapon swap, Liquid Lightning, one heavy attack (two if Reach isn't used), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, one heavy attack, and repeat. If frost staff tanking multiple bosses buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff each enemy, drop Rage if it's active, Blockade, quickly weapon swap, Liquid Lightning, partial heavy attack all the bosses in order to proc IA (pink smoke), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, heavy attack all the bosses, and repeat. Can also slot in Inner Rage and forego heavy attacking with the ice staff. If using inner rage after getting aggro perform the DPS oriented rotation and retake aggro after 1 rotation. Most challenging bosses to keep aggroed will be the Pact in the Blessed Crucible and the knights in the White-Gold Tower, since you need to keep 3 enemies taunted, but they can also be locked down with Restraining. During the execute phase on a single target (around 20% health) replace the second heavy attack with a partial heavy attack in order to proc IA and around 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold block while spamming Wrath).

    When healing in PvE just keep all support skills and Unstable up. Heavy attack primarily with a restoration staff whenever you can. Be reactive with your heals (when someone is scratched use ward ally and top them off with some Prayers). When taking a lot of continuous damage make sure to have all buffs/debuffs up while keeping Energy Orb active in the group. At the boss use the horn ult, but only when the group has decent survivability and damage. If too many players lack survivability then use the barrier ult to make life easier (longer fight, but less risk of death). Can use barrier when dealing with trash mobs (low cost and gives back ult).

    In PvP you'll rarely be in a scenario where you can perform a PvE esque rotation with AOE unless you're performing a single target burst. For the most part just stun peeps whenever possible and heavy attack them a few times. Rinse and repeat till they die and use ults as needed, but make sure to keep your health and shields up whenever you take significant damage (might have to keep one's distance if a dk is using a skill like draw essence). When in a high pressure situation stay on the lightning staff bar and keep hardened ward up (also Volcanic Rune under you when dealing with melee enemies or players that don't care about moving out of AOE) while stunning and heavy attacking hostiles make sure to keep primary buffs up, heal up, purge, and shield stack as needed. When dealing with a large amount of enemy players alongside your faction keep your distance from friendlies (avoid bombs). Also keep Radiating Regeneration up on friendlies taking damage to build up ult and to keep them in the fight. If you get debuffs on you be careful not to overuse efficient purge, which is still quite costly. If not grouped up do not bother using purge on a debuffed friendly, since it will not affect them at all.

    In PvE and PvP make sure to utilize tab target to keep track of priority enemies. Use streak in PvE for mag based movement that also allows you to stun a group of enemies. Use elusive mist for mag based movement, snare removal, and damage mitigation in PvP (can also be used in stealth).

    In PvP when solo taking a resource ride your mount towards the tower, aggro the two guards at the front of the entrance, then head on inside the tower, buff up, purge, head up the stairs, kill everyone that follows especially the mage guard, kill everyone on the flag, and flip.

    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    Blue/Purple/Gold Food for PvE:
    (DPS) Mistral Banana-Bunny Hash/Melon-Baked Parmesan Pork/Solitude Salmon-Millet Soup. Increase Max Health by 5395 and Max Magicka by 4936 for 1 hour. For lowering vampirism use Double Bloody Mara, but then use blue food to min/max resources, since it only increases Max Magicka by 4620 and Max Health by 5051 for 2 hours If you're a vampire, the blood in this drink will also mildly sate you (can spam mist or drain to get back to stage 4 vampirism). This also helps when dealing with content that has a lot of fire damage (ex: Vet Bloodroot Forge). For true min/maxing use Artaeum Pickled Fish Bowl to increase Max Health by 5652 and Max Magicka by 5117.

    Purple/Gold Food for PvP and PvE:
    (PvP healer/PvE serious tank) Witchmother's Potent Brew (increases Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours. If I were wasteful with my gold I'd min-max with Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours).

    Trash Potions when feeling cheap:
    Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.

    Crafted Potions:
    Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch (stage 4 vampire), and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking).
  • karekiz
    karekiz
    ✭✭✭✭✭
    Depends on mood:

    If I am with experienced players difficult content that makes us wipe over and over, and when we finally get the kill the relief <SC/Fang Lair HM were like that>.

    If I am with a mixed of new + experienced player<s> getting a newer players through difficult content even if it just regular vet mode. I thought it was great when we got a CP 80 player through multiple vet DLC <Fang lair etc>. Not HM, but still much more fun to show more difficult side of the game rather than Classic in which it all melts.

    I do think aside from bugs VMHK HM is really nicely made. Mechanics aren't too random <though they do add a touch of random with the slot machine if it doesn't bug out and only spawn 3>, and can be negotiated without super high DPS. It is difficult still with each role Tank / non tank getting a feeling they are doing something, so I have come to like that one a lot.
    Edited by karekiz on January 9, 2019 1:15PM
  • snipnigth
    snipnigth
    Soul Shriven
    Been able to sell my unwanted loot to any player i want, but you cant do that here.

    I like a challenge, the bosses must be hard, maybe some puzzles that you have to work together to make it, Dramatic entrances from the bosses are very cool, the dungeons cant be too long or they will feel like a chore. One of my favorite dungeons is Falkreath hold, very fun bosses, but its not that hard of a dungeon so it can turn boring.

    But seriously i have stopped playing dungeons because i cant sell any of the sets i get, and when i want a set i must grind a dungeon i dont wanna grind to get it, its so sad having to disconstruct all those sets when no body wants them.
  • profundidob16_ESO
    profundidob16_ESO
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    fun for me personally in a dungeon requires:

    1. A challenge that requires my full focus and attention in order to immerse myself: VET DLC is the right level of challenge for me when executed with 4 players that are each well capable of their own core role. Anything less than VET DLC I can do while watching tv at the same time and isn't fun for me. It's just mindless braindead action

    2. Everyone knowing and doing their core role job so it becomes a smooth experience. Doesn't have to be and never will be perfect. It's still fun if people die in front of me and I have to stretch my capabilities and human in order to compensate for their mistakes or they for mine. I don't mind if this causes us to wipe 5 times before killing a boss because of human error but it is not fun to run a dungeon with clueless/incapable players in the group (fake tank, fake healer, zero dps) as it kills the experience completely as well as the final outcome.

    3. People making an active effort to understand the dungeon mechanics and execute proper tactics in order to overcome them. There's nothing more annoying and fun breaking than having 1 person in a super low-dps group that doesn't break Drodda's suffocation spell (causing her to heal back to full health forever) at the very end of veteran Direfrost Keep. You can only pray that eventually that person leaves, gets vote-kicked or ultimately just leave the group yourself accepting that you basically just completed the entire dungeon without getting the rewards.
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