This, just ride to you get away from packs of players and its plenty of wasps.ApostateHobo wrote: »I've had no trouble finding wasps, and any wasp on the island counts so not sure what the big deal is.
ApostateHobo wrote: »I've had no trouble finding wasps, and any wasp on the island counts so not sure what the big deal is.
MLGProPlayer wrote: »I saw a bunch of folks bunched around a patch of grass, but thought it would be faster to find my own wasp. I searched the entire quest circle area 3 times and came up short. I ended up going back to the spot with 300 other players. They seriously need to increase the number of spawn points for these during the event, or at least mark all the points there are.
ApostateHobo wrote: »I've had no trouble finding wasps, and any wasp on the island counts so not sure what the big deal is.
myskyrim26 wrote: »I just don't go to blue circles. Any part of island works for getting wolves and wasps, so no need to struggle for them.
myskyrim26 wrote: »I just don't go to blue circles. Any part of island works for getting wolves and wasps, so no need to struggle for them.
All of these comments are asking players to assume that the quest marker areas can be ignored. That's certainly not true for most quests with a given range, while would players (especially new players to ESO) assume they don't matter in this case? And why are people defending this quest as fine, with the defense that the rules given by the quest don't actually apply?
lordrichter wrote: »myskyrim26 wrote: »I just don't go to blue circles. Any part of island works for getting wolves and wasps, so no need to struggle for them.
All of these comments are asking players to assume that the quest marker areas can be ignored. That's certainly not true for most quests with a given range, while would players (especially new players to ESO) assume they don't matter in this case? And why are people defending this quest as fine, with the defense that the rules given by the quest don't actually apply?
I am defending the quest for a simple set of reasons.
1. The drops are available from all of the properly named mobs on the island.
2. The drops always drop from those mobs, until the quest goals are satisfied
3. The circles guide players that are unfamiliar with the mob placement to an area where they are known to be.
The mobs are scattered all over the island, but not uniformly, so putting the whole island in a big circle is misleading and defeats the purpose of the circle. On the other hand, filling the island with several overlapping circles might be confusing to people who would want ZOS to just pick a place.
Experienced players know to venture outside of the circles. New players know to go to the circles. That works.
lordrichter wrote: »myskyrim26 wrote: »I just don't go to blue circles. Any part of island works for getting wolves and wasps, so no need to struggle for them.
All of these comments are asking players to assume that the quest marker areas can be ignored. That's certainly not true for most quests with a given range, while would players (especially new players to ESO) assume they don't matter in this case? And why are people defending this quest as fine, with the defense that the rules given by the quest don't actually apply?
I am defending the quest for a simple set of reasons.
1. The drops are available from all of the properly named mobs on the island.
2. The drops always drop from those mobs, until the quest goals are satisfied
3. The circles guide players that are unfamiliar with the mob placement to an area where they are known to be.
The mobs are scattered all over the island, but not uniformly, so putting the whole island in a big circle is misleading and defeats the purpose of the circle. On the other hand, filling the island with several overlapping circles might be confusing to people who would want ZOS to just pick a place.
Experienced players know to venture outside of the circles. New players know to go to the circles. That works.
You are obviously entitled to an opinion, but as others have stated, in most other cases the circles don't *guide* players to a general area, they *MANDATE* that players fulfil their quest goals inside them. However you look at it, at the very least it's inconsistent behaviour, and clearly it's generating confusion.
I think you need more UI mods, i can still see patches of game graphics showing ...WhitePawPrints wrote: »This is how most players found a single wasp.
I don't think you can judge an event like this on the first 24 hours, things tend to settle down after that - although I did the Betnik event on two characters last night and had no problems finding wasps and wolves.
I don't think you can judge an event like this on the first 24 hours, things tend to settle down after that - although I did the Betnik event on two characters last night and had no problems finding wasps and wolves.
The strange thing is you knew this going in, its always been able to be triggered by any wasp and yet you still go to the circles?
I have done this event now 19 times, every single time there is someone in zone telling people that any wasp will do.
The same thing with the mammoths for murkmire prepper, any mammoth would do.
What they should or shouldn't "Fix" I have no idea I'm not in control nor do I have the delusion that my opinion matters to them.
Do the event, realize that those circles on all these kill/collect quests are general markers and take the 20 seconds it takes to find a mob outside those markers and see if it works.
In a perfect world this wouldn't be an issue as the quest would be altered to explain this, but this is ZOS we are talking about here. Do you want to scream into a canyon or complete the event?
lordrichter wrote: »myskyrim26 wrote: »I just don't go to blue circles. Any part of island works for getting wolves and wasps, so no need to struggle for them.
All of these comments are asking players to assume that the quest marker areas can be ignored. That's certainly not true for most quests with a given range, while would players (especially new players to ESO) assume they don't matter in this case? And why are people defending this quest as fine, with the defense that the rules given by the quest don't actually apply?
I am defending the quest for a simple set of reasons.
1. The drops are available from all of the properly named mobs on the island.
2. The drops always drop from those mobs, until the quest goals are satisfied
3. The circles guide players that are unfamiliar with the mob placement to an area where they are known to be.
The mobs are scattered all over the island, but not uniformly, so putting the whole island in a big circle is misleading and defeats the purpose of the circle. On the other hand, filling the island with several overlapping circles might be confusing to people who would want ZOS to just pick a place.
Experienced players know to venture outside of the circles. New players know to go to the circles. That works.
You are obviously entitled to an opinion, but as others have stated, in most other cases the circles don't *guide* players to a general area, they *MANDATE* that players fulfil their quest goals inside them. However you look at it, at the very least it's inconsistent behaviour, and clearly it's generating confusion.