ChrisToTheCanvas wrote: »It really is sad, for they have no shame.
If they offered every cosmetic they have created permanently in their digital store at fair prices, they would make more than enough money to keep the lights on and fund the development of new content.
They aren't content with making enough, they want to make more than enough. Greed ruins everything.
ChrisToTheCanvas wrote: »It really is sad, for they have no shame.
If they offered every cosmetic they have created permanently in their digital store at fair prices, they would make more than enough money to keep the lights on and fund the development of new content.
They aren't content with making enough, they want to make more than enough. Greed ruins everything.
Oakmontowls_ESO wrote: »ChrisToTheCanvas wrote: »It really is sad, for they have no shame.
If they offered every cosmetic they have created permanently in their digital store at fair prices, they would make more than enough money to keep the lights on and fund the development of new content.
They aren't content with making enough, they want to make more than enough. Greed ruins everything.
Not that I necessarily like loot boxes but you can't make a claim like that without objective data which we will never see.
From what I understand - and I have not properly researched this issue at length - the game industry as a whole began a shift towards microtransactions when computer phones became all the rage. Of course, having a small computer in the pocket of so many consumers represented an opportunity to be exploited. And exploited it was, with cheap or "free" applications that required (or offered) additional enhancements to game play for outrageous sums of money. Those same models made their way into the computer and console gaming markets, because it was successful. Of course it's successful - it's predatory. Why offer a customer a finished game for $30-60 when you can string them along and suck two, three, or ten times that sum out of them? Gamble boxes are among the worst incarnation of these changes in monetization, but even if they go away, monetization schemes in games will continue to be problematic now that microtransactions have become normalized in both the industry and to consumer's minds.
Zenimax is, for better or worse, following industry trends. I can't fault them, in of themselves. They're doing what they believe they need to do. There are moments where I asked myself "do I want to continue supporting this game in spite of Zenimax practicing what I consider to be blatantly unethical and rip-off marketing strategies?" That's been a yes so far, because I play the game a lot and it delivers the sorts of things I look for in a game. Still, I'm getting tired of the marketing crap. Seriously, the folks who work on this game do fantastic work. But for the love of the gods, tone down the sleazy marketing.
They will go on till mmos are dead. You cant do such things with single player games where you always have a lot of competitors. But mmos are basically a market where publishers can do what they want. And they dont care if you are happy, they only care for your cash.
Oakmontowls_ESO wrote: »ChrisToTheCanvas wrote: »It really is sad, for they have no shame.
If they offered every cosmetic they have created permanently in their digital store at fair prices, they would make more than enough money to keep the lights on and fund the development of new content.
They aren't content with making enough, they want to make more than enough. Greed ruins everything.
Not that I necessarily like loot boxes but you can't make a claim like that without objective data which we will never see.
It's in the hands of the players, if you don't want to buy stuff then don't.
Microtransactions began when people started buying things for real money illicitly off third parties, and then accelerated substantially when players started demanding F2P and B2P business models instead of the traditional subscription model. All of that started with cash shops and then the concept of loot boxes was added with developers trying them out and finding that enough players liked them to make them commercially attractive.
Oakmontowls_ESO wrote: »ChrisToTheCanvas wrote: »It really is sad, for they have no shame.
If they offered every cosmetic they have created permanently in their digital store at fair prices, they would make more than enough money to keep the lights on and fund the development of new content.
They aren't content with making enough, they want to make more than enough. Greed ruins everything.
Not that I necessarily like loot boxes but you can't make a claim like that without objective data which we will never see.
It's in the hands of the players, if you don't want to buy stuff then don't.
With all due respect, I don't think you guys understand the definition of "addiction."
Edit - I do mean the very real, clinical definition.
Why offer a customer a finished game for $30-60 when you can string them along and suck two, three, or ten times that sum out of them?
VaranisArano wrote: »I guess, "slowly" only in the sense of gradually turning up the heat in the pot as you boil the lobster...
Oakmontowls_ESO wrote: »ChrisToTheCanvas wrote: »It really is sad, for they have no shame.
If they offered every cosmetic they have created permanently in their digital store at fair prices, they would make more than enough money to keep the lights on and fund the development of new content.
They aren't content with making enough, they want to make more than enough. Greed ruins everything.
Not that I necessarily like loot boxes but you can't make a claim like that without objective data which we will never see.
It's in the hands of the players, if you don't want to buy stuff then don't.
With all due respect, I don't think you guys understand the definition of "addiction."
Edit - I do mean the very real, clinical definition.
VaranisArano wrote: »I guess, "slowly" only in the sense of gradually turning up the heat in the pot as you boil the lobster...
Unrelated tangent: that's a fantastic way to get food poisoning.
Now, back to your regularly scheduled forums.
PeterUnlustig wrote: »As the title says, its getting more and more clear, that zenimax wanna hop on the "abusing people with gambling issue" train. Like many other games on the market, whos names shall not be said here, they are abusing those 2-5% player base who actually buy the hard to get, expensive to get store items. And im not talking about those people who get 15 crates every season and see if they are lucky. No there are people that spend hundrets and hundrets of dollar/euro/dogecoin to get all the mounts outfits houses etc. Those people can`t stop that behaviour even when they are deeply in debt and living on welfare.
I came to this game, because it did not have those exploiting mechanics. And now its showing its ugly face. The only thing we can do is wait for other countrys to join belgium in declaring loot boxes illegal ( https://www.bbc.com/news/technology-43906306 ) or leave this game which will result in Zenimax trying to milk the rest of the player base even more.