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https://forums.elderscrollsonline.com/en/discussion/475853/
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Whats with the 5 piece bonuses ?

H3IIi0N
H3IIi0N
I’ve always wondered why they say for example, “dealing 1300 Physical Damage every 0.4 seconds for 1.2 seconds. This effect can occur once every 3 seconds.”

Why not just state a total ? Does 3900 every 3 sec...

Its like every piece has this. Does 986 damage every 3 seconds for 6 seconds. Just put the total amount.
Denubis Djinn Dunmer DK - XB1 NA EP
Derpy Derpwnz Khajit NB - XB1 NA AD
  • starkerealm
    starkerealm
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    H3IIi0N wrote: »
    I’ve always wondered why they say for example, “dealing 1300 Physical Damage every 0.4 seconds for 1.2 seconds. This effect can occur once every 3 seconds.”

    Why not just state a total ? Does 3900 every 3 sec...

    Its like every piece has this. Does 986 damage every 3 seconds for 6 seconds. Just put the total amount.

    Because that would be a different effect.

    "X damage every Y seconds for Z time," will (usually) be direct damage. It will scale with Master-At-Arms. This most often gets attached to abilities that apply a ground area effect. In this case, the proc will only do damage at those moments, for that amount. If something exits the field, they won't take the rest of the damage.

    Abilities and 5pc bonuses that say, "X damage over Y seconds" are damage over time effects. These scale with Thaumaturge, and usually refer to abilities that attach to a target and continue to deal damage during the duration.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    . "X damage every Y seconds for Z time," will (usually) be direct damage.

    That's damage over time and if it is getting buffed by MaA that is a bug
  • teladoy
    teladoy
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    H3IIi0N wrote: »
    I’ve always wondered why they say for example, “dealing 1300 Physical Damage every 0.4 seconds for 1.2 seconds. This effect can occur once every 3 seconds.”

    Why not just state a total ? Does 3900 every 3 sec...

    Its like every piece has this. Does 986 damage every 3 seconds for 6 seconds. Just put the total amount.

    And why not? That's a better and accurate description. Many things of this game you don't know how they really work because the description is very poor.
  • mxxo
    mxxo
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    H3IIi0N wrote: »
    I’ve always wondered why they say for example, “dealing 1300 Physical Damage every 0.4 seconds for 1.2 seconds. This effect can occur once every 3 seconds.”

    Why not just state a total ? Does 3900 every 3 sec...

    Its like every piece has this. Does 986 damage every 3 seconds for 6 seconds. Just put the total amount.

    I dont get why you want to have it less accurate, makes no sense. It makes a difference if damage hits already after 1 sec or later after 3 seconds. So its good to know.
  • eso_nya
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    All the descriptions for skills and sets would be better if written in the same style like "10k dmg over 10 secs in 5 ticks @ 2k dmg every 2 secs"
  • fred4
    fred4
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    H3IIi0N wrote: »
    I’ve always wondered why they say for example, “dealing 1300 Physical Damage every 0.4 seconds for 1.2 seconds. This effect can occur once every 3 seconds.”

    Why not just state a total ? Does 3900 every 3 sec...

    Its like every piece has this. Does 986 damage every 3 seconds for 6 seconds. Just put the total amount.

    No. We need to know how often something procs, as it can have knock on effects on Skoria proc rate and so on. We need to know whether something is a channel or not. We need something to gauge how effective it may be in PvP. The distance and the proc frequency factor into that. Is it burst or pressure? We need to figure out how likely it is to proc Crit Surge heals and other secondary effects. We need to know whether it may be buffed by Thaumaturge CP or Master At Arms. Need I go on?
    PC EU, Stamina DK (EP), Magicka NB (EP), Magicka Warden (EP), Magicka Templar (EP). Occasionally: Stamina Templar (EP), Stamina NB (AD), Stamina Sorcerer (DC)
  • SpacemanSpiff1
    SpacemanSpiff1
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    because it's a DOT, and it's telling us how much damage it does and how often.
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