Bring back healing ward heal plz. Blessing of protection actually misses me a lot and takes even more time to hit me and it's so terrible and clunky and just eww
What is your shield value with 3x arcane and shield value with something like 3x protective?
Include armor buffs too. I want to do a quick dirty calc using 4 situations (one 3x arcane, one 3x protective, one 3x fictitious crit resist, and one using one of each).
Not too sure what you're asking. Are you referring to effective shield value? Or just tooltip and character sheet values?
Just the values from a typical Sorc build.
Alter-Mage Mundus-Chudan-Shackle-Impregnable-0 into bastion-2 SD+1 Mag Regen Jewllery-Sharpened fb-defending back
3x Arcane-40k mag-9.3k Hardened Ward tooltip-20k resistance-frag tooltip-14.3k
3x protective-36.5k mag-8.3k Hardened Ward Tooltip-25.4k resistance-around 13k.5k
Resistances given are front bar, in purple gear. Heavy chest, medium helm. No weapon glyph proc.
Tooltip damage is important to consider as it increases the value of arcane.
In my experience, what the numbers won't show you is that around 20k resistance, impen begins to take on more value against crit based opponents, i.e. nightblades and templars. With 20k resistance, you can comfortably duel average crit builds. For outnumbered situations, you'd want to be closer to 25k. However, even at 25k, crits still tend to melt through shields, 20k is just insane in a duel without any mines/pet LoS cheese. With 20k resistances and 4.5k impen, shields feel just as strong as pre murkmire, even in a 1vx and performance in a duel is more consistent than 25k resistances.
Impen simply has a greater value for shields as it allows better prediction of when your shields will go down. Losing 3 arcane is still rough. IMO, every max mag bonus should be obtained as a mag sorc. It still provides the most returns.
Priority for mag sorc builds is still max mag, mitigation has moved to second, and sustain and damage are interchangeable based on playstyle/skill.
ZOS_GinaBruno wrote: »Suggest making Shuffle Minor Evasion, buffing Minor Evasion to 15%, buffing Major Evasion to 30%, and placing Major Evasion on a low uptime, higher cost source
What is your shield value with 3x arcane and shield value with something like 3x protective?
Include armor buffs too. I want to do a quick dirty calc using 4 situations (one 3x arcane, one 3x protective, one 3x fictitious crit resist, and one using one of each).
Not too sure what you're asking. Are you referring to effective shield value? Or just tooltip and character sheet values?
Just the values from a typical Sorc build.
Alter-Mage Mundus-Chudan-Shackle-Impregnable-0 into bastion-2 SD+1 Mag Regen Jewllery-Sharpened fb-defending back
3x Arcane-40k mag-9.3k Hardened Ward tooltip-20k resistance-frag tooltip-14.3k
3x protective-36.5k mag-8.3k Hardened Ward Tooltip-25.4k resistance-around 13k.5k
Resistances given are front bar, in purple gear. Heavy chest, medium helm. No weapon glyph proc.
Tooltip damage is important to consider as it increases the value of arcane.
In my experience, what the numbers won't show you is that around 20k resistance, impen begins to take on more value against crit based opponents, i.e. nightblades and templars. With 20k resistance, you can comfortably duel average crit builds. For outnumbered situations, you'd want to be closer to 25k. However, even at 25k, crits still tend to melt through shields, 20k is just insane in a duel without any mines/pet LoS cheese. With 20k resistances and 4.5k impen, shields feel just as strong as pre murkmire, even in a 1vx and performance in a duel is more consistent than 25k resistances.
Impen simply has a greater value for shields as it allows better prediction of when your shields will go down. Losing 3 arcane is still rough. IMO, every max mag bonus should be obtained as a mag sorc. It still provides the most returns.
Priority for mag sorc builds is still max mag, mitigation has moved to second, and sustain and damage are interchangeable based on playstyle/skill.
Oh you are already in impreg lol. Honestly, don't run protective at all. If you are a breton, run about 20-30 CP into light armor focus, 10% Hardy, 6-7% ele defender, 23% ironclad and balance the rest between crit resist, bastion. It will give you the same as 2 protective traits but let's you pick 3x arcane, and move some out of crit resists.
What is your shield value with 3x arcane and shield value with something like 3x protective?
Include armor buffs too. I want to do a quick dirty calc using 4 situations (one 3x arcane, one 3x protective, one 3x fictitious crit resist, and one using one of each).
Not too sure what you're asking. Are you referring to effective shield value? Or just tooltip and character sheet values?
Just the values from a typical Sorc build.
Alter-Mage Mundus-Chudan-Shackle-Impregnable-0 into bastion-2 SD+1 Mag Regen Jewllery-Sharpened fb-defending back
3x Arcane-40k mag-9.3k Hardened Ward tooltip-20k resistance-frag tooltip-14.3k
3x protective-36.5k mag-8.3k Hardened Ward Tooltip-25.4k resistance-around 13k.5k
Resistances given are front bar, in purple gear. Heavy chest, medium helm. No weapon glyph proc.
Tooltip damage is important to consider as it increases the value of arcane.
In my experience, what the numbers won't show you is that around 20k resistance, impen begins to take on more value against crit based opponents, i.e. nightblades and templars. With 20k resistance, you can comfortably duel average crit builds. For outnumbered situations, you'd want to be closer to 25k. However, even at 25k, crits still tend to melt through shields, 20k is just insane in a duel without any mines/pet LoS cheese. With 20k resistances and 4.5k impen, shields feel just as strong as pre murkmire, even in a 1vx and performance in a duel is more consistent than 25k resistances.
Impen simply has a greater value for shields as it allows better prediction of when your shields will go down. Losing 3 arcane is still rough. IMO, every max mag bonus should be obtained as a mag sorc. It still provides the most returns.
Priority for mag sorc builds is still max mag, mitigation has moved to second, and sustain and damage are interchangeable based on playstyle/skill.
What is your shield value with 3x arcane and shield value with something like 3x protective?
Include armor buffs too. I want to do a quick dirty calc using 4 situations (one 3x arcane, one 3x protective, one 3x fictitious crit resist, and one using one of each).
Not too sure what you're asking. Are you referring to effective shield value? Or just tooltip and character sheet values?
Just the values from a typical Sorc build.
Alter-Mage Mundus-Chudan-Shackle-Impregnable-0 into bastion-2 SD+1 Mag Regen Jewllery-Sharpened fb-defending back
3x Arcane-40k mag-9.3k Hardened Ward tooltip-20k resistance-frag tooltip-14.3k
3x protective-36.5k mag-8.3k Hardened Ward Tooltip-25.4k resistance-around 13k.5k
Resistances given are front bar, in purple gear. Heavy chest, medium helm. No weapon glyph proc.
Tooltip damage is important to consider as it increases the value of arcane.
In my experience, what the numbers won't show you is that around 20k resistance, impen begins to take on more value against crit based opponents, i.e. nightblades and templars. With 20k resistance, you can comfortably duel average crit builds. For outnumbered situations, you'd want to be closer to 25k. However, even at 25k, crits still tend to melt through shields, 20k is just insane in a duel without any mines/pet LoS cheese. With 20k resistances and 4.5k impen, shields feel just as strong as pre murkmire, even in a 1vx and performance in a duel is more consistent than 25k resistances.
Impen simply has a greater value for shields as it allows better prediction of when your shields will go down. Losing 3 arcane is still rough. IMO, every max mag bonus should be obtained as a mag sorc. It still provides the most returns.
Priority for mag sorc builds is still max mag, mitigation has moved to second, and sustain and damage are interchangeable based on playstyle/skill.
Oh you are already in impreg lol. Honestly, don't run protective at all. If you are a breton, run about 20-30 CP into light armor focus, 10% Hardy, 6-7% ele defender, 23% ironclad and balance the rest between crit resist, bastion. It will give you the same as 2 protective traits but let's you pick 3x arcane, and move some out of crit resists.
Well I have various setups. Impregnable is just the one I was in when I posted and I move gear across 14 characters.
I'm testing various setups, impregnable is just the most consistent one I've found in terms of open world for all situations; lag, potato 1vx, good player 1vx and 1v1s against good players (especially stamblades).
I also use the following depending on lag: (Note* resistances are without boundless since I try not to slot it)
- Chudan/Pirate+shackle+bright-throat-42k max (back bar for all values), 22k resistances
- Pirate/Chudan+Lich+Spinner-40k max, 22k resistances
- Engine Guardian/Pirate+Lich+Spinner-40k max, 18k resistances
- Engine Guardian+Spinner+Armor Master-37k max, 26k resistances
- And 1 more setup that I can't share (not my build but honestly it's easy to guess as it was solo meta for a while-not shackle) but mitigation wise it's the same as Lich+Spinner+EG)
I'm still interested in hearing from you. High Sustain still equates to strong mitigation for sorcs, so I'm looking to move away from any defensive sets at all. High sustain simply means I rely on streak more and my defensive windows are longer in a 1vx, which is irrelevant. In a 1v1, no mitigation makes crit builds difficult to deal with but the ability to spam Streak makes DK wing spammers much easier.
I try to keep my damage to at least 14k frag tooltip with Major Sorcery but pre light attack. I rely on crits for kills more but it still works but anything below 14k becomes a drag.
Would you give some feedback on Iron Clad? I've found direct damage to be easier to counter than DoTs (block/dodge etc.) so I've dropped Iron Clad down to 20% and invested more into Thick Skinned skin I find DoT builds (primarily bleeds) are the bigger threat right now. Does the 3% make a big difference?
I'm kind of contradicting myself here so I'll clarify that in general DoTs/Bleeds prove to be the most difficult on average but a high crit stamblade is my greatest enemy at the moment (besides Za'ans heavy attack wing spam DKS)
Joy_Division wrote: »
https://www.elderscrollsonline.com/en-us/news/post/26307In Cyrodiil, we want to encourage a wide variety of strategy and tactics, and this includes the way large groups move together. Over time, we've tried to encourage groups to spread out more and stack up less with various additions (e.g., the Vicious Death set) but we still weren't seeing the changes we wanted.
<snip>
This change encourages large groups to spread out more and take different approaches to large-scale combat. In addition to this, it gives smaller groups opportunities to take on larger ones with smart, tactical placement of their AoEs.
ZOS_GinaBruno wrote: »
[*] Stam classes still provide little individuality, especially since Sunderflame was nerfed[/list]
ZOS_GinaBruno wrote: »[*] Complaints that werewolf uptime is still too short
[*] Transformation is very expensive. Seems to be even worse in Cyrodiil, where you only have a small window of time to enjoy werewolf before you have to transform back to mount up, only to spend the next siege on a keep wall just building ultimate.
ZOS_GinaBruno wrote: »[*] Complaints that werewolf uptime is still too short
[*] Transformation is very expensive. Seems to be even worse in Cyrodiil, where you only have a small window of time to enjoy werewolf before you have to transform back to mount up, only to spend the next siege on a keep wall just building ultimate.
These two points are related.
The issue is not uptime as one can easily remain in wolf form through an entire dungeon (have done it without issue while giving the tank instructions for each pull since it was their first time in that instance. The problem is the cost to transform is still to high.
A lower cost, especially since they do not have an actual ultimate.
ZOS_GinaBruno wrote: »
[*] Stam classes still provide little individuality, especially since Sunderflame was nerfed[/list]
A big reason stamina builds are so similar from class to class is they have multiple weapon lines to work with and typically use the DoTs from two weapon lines. Magicka only has one weapon line to work with with reduces options.
Speed pots are still used by a lot of people? Idk who uses them but speed pots are trash now, you're not gonna kite zergs with 30% uptime on major expedition, there are waaaay better options for pots now. I agree with most of what was posted but 'speed pots are still used by a lot of people' makes it look like speed pots are in a good place when they really aren't, mobility for heavy stam is trash rn.
mr_wazzabi wrote: »Speed pots are still used by a lot of people? Idk who uses them but speed pots are trash now, you're not gonna kite zergs with 30% uptime on major expedition, there are waaaay better options for pots now. I agree with most of what was posted but 'speed pots are still used by a lot of people' makes it look like speed pots are in a good place when they really aren't, mobility for heavy stam is trash rn.
Mobility for heavy stam SHOULD be trash. They're too strong already. Want mobility as stam? Wear medium.
I agree, but I don't use HA so I don't know about that. But, mobility for medium armor sucks whenever there is lag ... and we all know how often THAT is! It's not just pvp. I even have lag when farming nodes .... and hardly anyone else is around! Maybe speed pots can self-adjust ... extended duration when there is server lag.
You can replace 'heavy' in my last sentence with anything stam that doesn't use bow back bar basically, and if you're not a stamblade, you're gonna gimp yourself by running bow back bar. I just said heavy stam because it applies to literally everything heavy stam, but it also applies to a lot more.
ZOS_GinaBruno wrote: »Hi everyone,
Update 21 Feedback
While we aren’t able to go into detail about what we discussed for Update 21 at this time, we mainly focused on feedback about the incoming changes to racial passives and new item sets. We are planning to give everyone a preview of the racial passives prior to PTS going live.
Lord_Dexter wrote: »ZOS_GinaBruno wrote: »Hi everyone,
Update 21 Feedback
While we aren’t able to go into detail about what we discussed for Update 21 at this time, we mainly focused on feedback about the incoming changes to racial passives and new item sets. We are planning to give everyone a preview of the racial passives prior to PTS going live.
@ZOS_GinaBruno when this will be? "We are planning to give everyone a preview of the racial passives prior to PTS going live."
Last year we had PTS on January 8, it seems PTS is going to be delayed or ZOS not giving racial passives preview earlier.
ZOS should release Year Updates Road-map rather than keeping it secret!
Lord_Dexter wrote: »ZOS_GinaBruno wrote: »Hi everyone,
Update 21 Feedback
While we aren’t able to go into detail about what we discussed for Update 21 at this time, we mainly focused on feedback about the incoming changes to racial passives and new item sets. We are planning to give everyone a preview of the racial passives prior to PTS going live.
@ZOS_GinaBruno when this will be? "We are planning to give everyone a preview of the racial passives prior to PTS going live."
Last year we had PTS on January 8, it seems PTS is going to be delayed or ZOS not giving racial passives preview earlier.
ZOS should release Year Updates Road-map rather than keeping it secret!
Expect info on first week of January ofcourse.
ESO_Nightingale wrote: »Still want to hear about Arctic Blast. we all hate it.
Speed pots are still used by a lot of people? Idk who uses them but speed pots are trash now, you're not gonna kite zergs with 30% uptime on major expedition, there are waaaay better options for pots now. I agree with most of what was posted but 'speed pots are still used by a lot of people' makes it look like speed pots are in a good place when they really aren't, mobility for heavy stam is trash rn.
Speed pots are still used by a lot of people? Idk who uses them but speed pots are trash now, you're not gonna kite zergs with 30% uptime on major expedition, there are waaaay better options for pots now. I agree with most of what was posted but 'speed pots are still used by a lot of people' makes it look like speed pots are in a good place when they really aren't, mobility for heavy stam is trash rn.
In my opinion mobility for someone wearing heavy should be trash.
Lord_Dexter wrote: »ZOS_GinaBruno wrote: »Hi everyone,
Update 21 Feedback
While we aren’t able to go into detail about what we discussed for Update 21 at this time, we mainly focused on feedback about the incoming changes to racial passives and new item sets. We are planning to give everyone a preview of the racial passives prior to PTS going live.
@ZOS_GinaBruno when this will be? "We are planning to give everyone a preview of the racial passives prior to PTS going live."
Last year we had PTS on January 8, it seems PTS is going to be delayed or ZOS not giving racial passives preview earlier.
ZOS should release Year Updates Road-map rather than keeping it secret!
Expect info on first week of January ofcourse.
BenevolentBowd wrote: »Lord_Dexter wrote: »ZOS_GinaBruno wrote: »Hi everyone,
Update 21 Feedback
While we aren’t able to go into detail about what we discussed for Update 21 at this time, we mainly focused on feedback about the incoming changes to racial passives and new item sets. We are planning to give everyone a preview of the racial passives prior to PTS going live.
@ZOS_GinaBruno when this will be? "We are planning to give everyone a preview of the racial passives prior to PTS going live."
Last year we had PTS on January 8, it seems PTS is going to be delayed or ZOS not giving racial passives preview earlier.
ZOS should release Year Updates Road-map rather than keeping it secret!
Expect info on first week of January ofcourse.
Per @ZOS_GinaBruno and @ZOS_JessicaFolsom on twitter when asked about news regarding the racial changes, "Yep! It’ll be in the next day or two."