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Master Axe bleed in no CP a problem

  • Juhasow
    Juhasow
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    Juhasow wrote: »
    hate to tell you not everyone runs master dw, and those that do sacrifice either a 5pc or a monster set so it's pretty balanced imo. I havent run master dw in about 4 patches and every patch I try it.

    l2p

    Hate to tell You but back bars exist. You can run master dual wield + 5pc set + 5 pc set + 2pc monster set. You can slot master dual wield on back bar and have one 5pc bonus from other set on front bar or vice versa in any weapon combinations since two handed weapons were changed to count as 2 items. So no sacrifices just pure benefits since master dual wield dmg increase is comparable to whole 5 pc set.

    L2Theorycraft

    I know how builds work champ, Ive ran that exact setup before. I run similar build setup on different toons. But personally I prefer DW front over 2H front and there are a lot of people that are in a similar boat. I know that the master bleed is strong, but what Im saying is its not as common as the OP is suggesting.

    In that case You know You've lied when You said that wearing master dual wield requires sacrifices.
  • SupremeRissole
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    Juhasow wrote: »
    Juhasow wrote: »
    hate to tell you not everyone runs master dw, and those that do sacrifice either a 5pc or a monster set so it's pretty balanced imo. I havent run master dw in about 4 patches and every patch I try it.

    l2p

    Hate to tell You but back bars exist. You can run master dual wield + 5pc set + 5 pc set + 2pc monster set. You can slot master dual wield on back bar and have one 5pc bonus from other set on front bar or vice versa in any weapon combinations since two handed weapons were changed to count as 2 items. So no sacrifices just pure benefits since master dual wield dmg increase is comparable to whole 5 pc set.

    L2Theorycraft

    I know how builds work champ, Ive ran that exact setup before. I run similar build setup on different toons. But personally I prefer DW front over 2H front and there are a lot of people that are in a similar boat. I know that the master bleed is strong, but what Im saying is its not as common as the OP is suggesting.

    In that case You know You've lied when You said that wearing master dual wield requires sacrifices.

    I means sacrificing running DW front bar OR running 2 5pcs and a monster set on the front bar.
  • idk
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    hesobad wrote: »
    When 90% of stam builds run master axes due to the insanely high bleed damage in no CP we have a problem.

    I am not arguing one way or another on the overall topic but I hope you are aware Zos can see past false numbers we present in the forums. They can see the actual frequency of use of specific weapons and it is probably far from 90%. Granted, I realize the number was probably presented more for a dramatic start to the OP.
  • Juhasow
    Juhasow
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    Juhasow wrote: »
    Juhasow wrote: »
    hate to tell you not everyone runs master dw, and those that do sacrifice either a 5pc or a monster set so it's pretty balanced imo. I havent run master dw in about 4 patches and every patch I try it.

    l2p

    Hate to tell You but back bars exist. You can run master dual wield + 5pc set + 5 pc set + 2pc monster set. You can slot master dual wield on back bar and have one 5pc bonus from other set on front bar or vice versa in any weapon combinations since two handed weapons were changed to count as 2 items. So no sacrifices just pure benefits since master dual wield dmg increase is comparable to whole 5 pc set.

    L2Theorycraft

    I know how builds work champ, Ive ran that exact setup before. I run similar build setup on different toons. But personally I prefer DW front over 2H front and there are a lot of people that are in a similar boat. I know that the master bleed is strong, but what Im saying is its not as common as the OP is suggesting.

    In that case You know You've lied when You said that wearing master dual wield requires sacrifices.

    I means sacrificing running DW front bar OR running 2 5pcs and a monster set on the front bar.

    Which is not a sacrifice. Changing from 5/5/2 to 5/5/2/2 is an improvement not sacrifice.

    Edited by Juhasow on January 2, 2019 1:06AM
  • NyassaV
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    Bleeds have always been on the side of over-preforming
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • barshemm
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    While I don't have master axes, I run a bleed build on my Stam sorc with double dot poisons on a vma axe and torug front bar. Would easily slot master axes on that build so saying you're giving up anything for that is kind of bs.

    I also run ww taking advantage of the torug on that build.

    The advantage of that build is I can consistently pressure letting me dictate the fight and win more 1v1 situations with it.

    That said though, my DC stamina warden with fury/ww hide/tk over all is way better at killing. Tankier than my dot load Stam sorc proccing crit surge and insane burst. The only reason I have more success with the Stam sorc is I play it more and the play style is more forgiving. It's easier to over extend on a high burst build and easier for the enemy to burst heal back up.

    I think the pressure aspect is what makes the master dw so much easier to play. The high burst from a warden relies on hitting that sub assault. More skill required.

    At the end of the day though, I'd rather fight someone with master weapons than a good warden, dk running corrosive armor or a good night blade.
  • Durham
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    Certain kinds of builds are on the rise on high MMR bg's I observed while mainly pugging.

    1.Apply and forget builds (one of OP's complaint include this )
    2.Sloads/ viper / shieldbreaker
    3.Torug's abuse starring werewolves and some wardens
    4. Draining shot builds. Who can get in 2 snipes before the unbreakable cc(10x worse than broken rune cage). But this is a L2P issue as it is an intended nightblade buff.
    5. Overuse of oblivion enchants

    Magika classes continue to be irrelevant apart from the odd extraordinary player. Their sole purpose last patch was to fuel my magika bar. Too bad they dont stick around anymore.

    In a weird way the game is more balanced than ever before. Everyone is using the same sets right ?

    This is not a huge issue on CP campaigns but on No its a big issue ... So ZOS created 2 PVPs now it cant balance both ... GO figure!

    PVP DEADWAIT
    PVP The Unguildables
  • TheYKcid
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    Running Master's DW absolutely requires sacrifices—it's disingenuous to claim otherwise.

    Sure, you can run the 2pc Master's backbar, leaving a full 5/5/2 frontbar. But that means getting shoehorned into 2H on the frontbar, at the opportunity cost of a lot of raw stats due to lacking the DW passives & offhand trait. You also lose access to spin2win on your mainbar which is pretty significant too.

    EDIT: wanted to add that a frontbar-only set means you lose stats (and thus healing power) on your backbar, unless it's something that carries-over like Veiled/Ravager, which is by no means reliable especially when you're forced onto the defensive.

    Some people work around this by using a carry-over set (eg. Clever Alch) as a 2H backbar, with Master's DW as front. But this comes with the drawback of bad uptime and the loss of the 4pc bonus while on the mainbar.

    Based on my recaps, DW with pure 5/5/2 is noticeably more common than Master's DW right now, and no less if not more effective.

    Personally, for solo openworld, I find that 2H/bow (Master's bow backbar) is far more versatile than any DW setup at the moment, and I haven't touched my Master's axes in ages.
    Edited by TheYKcid on January 6, 2019 12:05PM
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Crixus8000
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    Juhasow wrote: »

    Which is not a sacrifice. Changing from 5/5/2 to 5/5/2/2 is an improvement not sacrifice.

    This^

    Master dw are overpowered. Anytime I plan a build it would always be much, much better by adding them. And they give so much options too since they offer insane damage you can choose to go for more sustain/survivability. You sacrifice nothing for them on a good build and gain so much.
  • Duukar
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    hesobad wrote: »
    Mureel wrote: »
    This is now officially a Nerf Sorc thread.

    No, all classes are using Master Axes not just sorcs. Sorcs are far less powerful than last patch and still lack a good spamable. Crushing weapon kind of your only option with dizzying swing being so unreliable. Master axe bleeds does fill the gap, MA makes them seem OP because it out performs anything else you could use. MA bleeds with high execute damage from Steel Tornado and implosion procs is what makes good stam sorcs these days. If it wasn't for Master Axes, sorcs would need a buff.


    1v1 a NB with master axes should kill any stam sorc everytime due to how easily and how often they can get major defile on their opponent. Sorcs are not the issue, Master Axe bleed damage is the issue

    Way to miss the joke.
  • Frooke
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    The problem is not the Master Axe itself, Rending Slashes is a strong ability, It can be a critical damage and ignores 100% mitigation, combined with axe bleed makes it powerful. Master Axe bleed is just a bit worth than a complete 7th legion for example, and it is too painful and boring to earn. The vDSA for the right drop takes a lot of time and patience, just a small % of players should be using that.

    Another nerf in this set would make it useless, just my opinion, there is another important things to concern about, like asylum bow doing HK with the right combo in BGs

    Dots are the last resource for some staminas, don't mess with that plz, play with a 1.2k HP recovery and you won't have problem with bleeds :wink:
  • MaxJrFTW
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    TheYKcid wrote: »
    Running Master's DW absolutely requires sacrifices—it's disingenuous to claim otherwise

    Yeah im sure the people doing over 2k dmg per tick with a dot consider it a huge sacrifice.

    There are plenty of solid back bar sets. No sacrifice is made when you run master dw. You melt people by just applying a single dot.
    Edited by MaxJrFTW on January 10, 2019 5:19AM
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • TheYKcid
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    They only add 675 damage per tick (1350 halved by Battlespirit), +/- a little due to %-based damage boosts and mitigation sources. So the guys hitting you with 2k+ rendings would've done 1.5k+ even without Stinging Slashes (if we're talking non-crit values), and all other things being equal. In a realistic setting, it would be notably more than 1.5k, since they'd be applying it on a frontbar DW with proper 5/5/2 and better base stats than an offbar setup.

    Also note that Rending ticks at a rate of every 2 seconds, unlike some other DoTs, so the extra 675 per tick only translates into a DPS boost of 338 (plus maybe 15% including for crits).

    For perspective, here's a calculator for how much DPS the Viper set outputs (yes, I know a 2pc set isn't comparable to a 5pc one; the idea is to provide a gauge for what 338 DPS "feels" like in practice).
    https://docs.google.com/spreadsheets/d/1TfyCmjIFksysDkNlEV_mx3WxbkYI07HOO6b85Y_qs4Q/edit#gid=1200862223

    Viper, under a range of realistic parameters in a CP environment, deals around the ballpark of 500+ DPS, much more than Master's DW. Yet no one regards it as a particularly gamebreaking set.

    I'm also not sold on the fact that there are any solid backbar sets for stam DPS aside from Clever Alch.
    Edited by TheYKcid on January 10, 2019 12:55PM
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • mursie
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    TheYKcid wrote: »
    They only add 675 damage per tick (1350 halved by Battlespirit), +/- a little due to %-based damage boosts and mitigation sources. So the guys hitting you with 2k+ rendings would've done 1.5k+ even without Stinging Slashes (if we're talking non-crit values), and all other things being equal. In a realistic setting, it would be notably more than 1.5k, since they'd be applying it on a frontbar DW with proper 5/5/2 and better base stats than an offbar setup.

    Also note that Rending ticks at a rate of every 2 seconds, unlike some other DoTs, so the extra 675 per tick only translates into a DPS boost of 338 (plus maybe 15% including for crits).

    For perspective, here's a calculator for how much DPS the Viper set outputs (yes, I know a 2pc set isn't comparable to a 5pc one; the idea is to provide a gauge for what 338 DPS "feels" like in practice).
    https://docs.google.com/spreadsheets/d/1TfyCmjIFksysDkNlEV_mx3WxbkYI07HOO6b85Y_qs4Q/edit#gid=1200862223

    Viper, under a range of realistic parameters in a CP environment, deals around the ballpark of 500+ DPS, much more than Master's DW. Yet no one regards it as a particularly gamebreaking set.

    I'm also not sold on the fact that there are any solid backbar sets for stam DPS aside from Clever Alch.

    I agree with your assessment of back bar sets for stam. the only ones I've somewhat trusted thus far are prisoners and vipers. I wasn't even that on-board with clever.

    I've been married to masters dw forever and your analysis makes me wonder if I should potentially just abandon them. I've always struggled with the issue that if I main bar damage on the master bar i'm foregoing good dmg stats unless I back bar prisoner/viper (sometimes cyrodiil's ward).

    reluctantly I've been trying to dswing and main bar dmg on a 2h bar and let the master bar just be buffs and rend. You can't deny the efficiency of spin and ideally you would just main bar dmg on dw for all of that great efficiency.
    twitch.tv/mursieftw
    twitter: @mursieftw
  • Kalik_Gold
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    This is why my 2H axe got nerfed... had to search.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • jaime1982
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    Are master axes- maces actually that rare?
  • hesobad
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    del9 wrote: »
    The OP makes a post about everything that kills him and I do not condone it.

    I agree that bleeds are very powerful in no-cp. But not overpowered. They provide counterplay to certain tanky healy builds- especially magwardens, who are the current meta in BGs. So nothing should be touched here.

    L2P Issue

    Del9 what will you abuse now that double axe bleeds will not be overperforming in the next update as they are now? You'll be forced to L2P xDDD talking about bleeds not OP, ZOS doesn't agree with you and FINALLY decided to nerf this ridiculous un-mitigatable scaling damage
    Edited by hesobad on January 22, 2019 10:22PM
    Ad Victoriam!
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