MLGProPlayer wrote: »They could start by nerfing the clear-cut BiS sets.
For example, Siroria and Spell Strategist have made all other magicka sets obsolete. In the past, DKs would wear unique gear that accentuates their fire damage (BSW/Silks/Elf Bane), wardens would wear unique gear that accentuates their use of a pet (Necro/Master Architect), and so on.
Now, everyone just sticks on Siroria + SS and calls it a day.
Having more sets that highlight the strengths of specific classes would go a long way to adding some build diversity to the game.
This game is once again the proof that a game should either choose to focus mainly pvp or pve but never both.
They cant make variety bcz 1 will stand out over the other in pvp and it would be nearly impossible to balance it for both.
Instead of classes and the mag/stam divide they should've just had us choose a role from the beginning and gave us just a couple skill choices from there.
Melee DD, mid range DD, range DD, tank, support tank, buffer tank, healer, support healer, buffer healer.
BeefyMrTips wrote: »This game is once again the proof that a game should either choose to focus mainly pvp or pve but never both.
They cant make variety bcz 1 will stand out over the other in pvp and it would be nearly impossible to balance it for both.
Instead of classes and the mag/stam divide they should've just had us choose a role from the beginning and gave us just a couple skill choices from there.
Melee DD, mid range DD, range DD, tank, support tank, buffer tank, healer, support healer, buffer healer.
And to be honest. That has always been the main problem to a lot of our issues. PVP needs vs PVE. Need to have a separation of church and state
MarleyRain wrote: »When my top raiding guilds will only let mag nb or Stam nb in, this is not ok. They will let one sorc in the run MAYBE. How can this be acceptable? All other classes are basically left out of this type of content DPS wise.
VaranisArano wrote: »MarleyRain wrote: »When my top raiding guilds will only let mag nb or Stam nb in, this is not ok. They will let one sorc in the run MAYBE. How can this be acceptable? All other classes are basically left out of this type of content DPS wise.
Question.
Is it that no other classes can possibly complete the content your trials guild runs?
Or is it that your trials guild only wants whatever flavor of the month is best in slot at the moment?
Because the first option can be addressed by buffing other classes until they can complete the content.
The second option can only be fixed by finding another trials guild, because FOTM meta chasers are always going to chase the meta and thus always exclude whoever isnt BIS at the moment.
The only way to reach balance is by drasticly reducing the number of variables/options. I don’t think that would lead to a more enjoyable game.
...being corned into only having a specific set...
Before CP, when we had soft caps in the game, we had so much diversity compared to what we have now. It was really nice. Combat was fun, fast, and not boring.
If you wanted an Orc Healer you could make one. Your food, armour and potions helped to make up for your racial passives. You could use a multitude of different armours to do the same job, like Leviathan, or Treasure Hunter on a Stamina toon and you would be on the same level as other players.
Hybrid builds were fun to play, and could participate in end game content and it really kept things interesting.
But then ZOS decided to change how things work. They introduced the CP system with very little forethought in regards to how we as customers actually played the game. I mean, what moron doesn't realize that players are going to grind out as many CP as they can to get an advantage over other players when you don't put a CAP on system that fiddles with stats?
With it, was the introduction of Meta builds and elitism rose significantly in this game. Players who could participate in end came content found themselves severely neutered and were being left out by those they used to play with. They had to conform to the Meta or continue to be left out.
Animation Cancelling, which was not something that had a major impact early in the game, suddenly rose to prominance because it significantly increased the DPS now that there were no caps to even everything out. Was it an exploit of the system or not.... ZOS decided it was a feature once they figured out they didn't know how to fix it. Now it's a requirement in end game content too.
ZOS caught on to the players farming CP and decided to put in a cap on the amount that could be used. Late to the game as usual. But the damage to the game had already been done. The DPS creep had already started and instead of caping the system, they decided to bump up the stats of the Trials monsters to appease and slow down the elite 1% who were running through stuff.
But that didn't last long and was an utter failure, the hurt the average player, rather than the elite players.
Then they nerfed Regeneration with Morrowind to try to slow these type of players down again. This only continued to hurt the game and average players even more. Slowed down the combat and shoehorned players into using specific builds and specific abilities and rotations if they were even going to attempt to do end game content.
Continually, ZOS keep making the wrong moves and trying to fix things that don't need fixing, because they are looking at combat all wrong. A lot of players are at a point where they are sick and tired of the changing Meta. Of the nonsense changes to combat that does nothing to actually solve the issues at hand and with the toxicity spreading in end games trials and pvp guilds.
Changes are being made, not for combat balance, but in an attempt to keep players farming. And we are tired of it. A lot of end game players who were outside of the 1% elite box have left the game because of these changes. In the attempt to lower the celing and bring up the floor, you cut the heads off of the average player by lowering their DPS too, and the floor has yet to be raised.
I've seen a lot of end game guilds implode because of this and the elitism in this game. Players are tired of being nerfed again and again and again.
ESO is hemoragging players, and it's ZOS' fault. Players prefer stability in their games. All these frequent combat changes bring constant upheaval and do nothing to bring the 1% in line with the average player. And it never will. And the last thing that 1% wants is to be put on equal footing of the average player. But that is exactly what has to happen. And it's not going to happen with the way Combat is being handled in this game right now.
The only way that is going to happen is to bring back Soft Caps.
Had they kept Soft Caps when they introduced the CP system, and capped that system right away when it was released. We wouldn't have the huge balance issues we now have.
Magicka/Stam cap at 35k, Health at 45k, Damage cap at 4.5k, Resistances capped at 33.4k, Regeneration capped at 20%, etc. (Just using numbers as examples).
Once you meet the cap, via Attributes, Armour or Food, then you can spend your CP points to boost another area, or to help you in the areas that need it. As it should have been done when it was released. If I have 35k stamina, and 3.5k damage, but only 12k regen, then I could work at getting my CP points up to help me compensate for where I am weak and boost my regeneration first, up to acceptable levels for my play style.
If I wanted to use different armour because I like the look or the stats, I'd be able to do so and compensate where I can with the CP system and still be a viable player in end game content.
There is a simple fix to their glaring Combat Balance problem and ZOS refuses to look at it. There are players out there that don't want to see soft caps come back into this game and I have to implore you to ask the question why not? It's because they don't want to be brought down on the same level of every other player! Yes, they are better more elite players. They don't want to lose that power. They don't want to give up being able to steamroll over other players, whether it is in PVP or PVE. There is no other reason.
This is my fear with a lot of the "Class Representatives". Are they actually representing ALL player levels of ESO, or are they representing the elite 1% of end game players, who want to lord over everyone else, and keep things at a difficulty level they can't be completed by the majority? After listening in on a few Discords, where the average players were talked down to by a majority of these class representatives, I don't feel the majority of players are being represented at all.
Bringing back soft caps will open up Armour Diversity, why else have the number of armour sets we do, if we can only use a fraction of them effectively in end game?
Soft Caps will allow for Combat Diversity. Players will be able to choose from different abilities that may not be Meta now, but are fun to play with. It will allow an Orc to play a Mage, a Nord can become an effective Healer, a Altmer a dual weilding assassin. It solves the issue of Racial Passives forcing players to use a particular race to be effective in end game.
ZOS obviously can't see the forest for all the trees. The simple solution to a vast majority of their balancing issues are right in front of them, and yet they refuse to acknowledge it, and instead take the more complicated course of hacking down the forest and nerfing abilities and resources to fix an issue that can never be balanced this way. Problem is, once they are done, there won't be a forest left. There won't be any diversity.
ZOS should be adding to the forest with new abilities and skill lines, and more dynamic combat, not clear cutting it!!
@ZOS_RichLambert @ZOS_RobGarrett @ZOS_GinaBruno
@Tasear perhaps you can take the time and try to understand what I'm getting at here. Sometimes my writing can be convoluted, but it is an option that I feel is not being represented as a solution by class reps.
MythicaLMeddLer wrote: »As a stam dps..I miss the times when night mothers gaze..sunderflame..and two fang were a thing for supporting your group in trials..it may not be the type of diversity your asking for..but it at least offered some build flexibility within the group..I enjoyed carrying different sets and asking the group what they needed me to run..now it's just strap on relequen ay and go....least it cleared a lot of inventory space I guess.....