TheUrbanWizard wrote: »Honestly stamblade, snipe, and heavy armor are all over due for a nerf.
stamblade has the hardest hitting ult of any class, if you get slightly more ulti it stuns but got thats so hard for a nb. They can attack from stealth with ambush out of range from magelight. They have a cheap (cost wise) execute that starts execute at a higher health percentage. Assassins will hits harder than frag, is a tied to 2 buffs and only requires 2 more attacks that frag and those are light attacks which are cost free while frag which procs from a 2700 cost spammable. incap is fast and poorly telegraphed meanwhile meteor hits just as hard, but cost more and is slow with literally a giant ring around your feet saying block. even the stun incap cost less than meteor.
Snipe and lethal, i dont thing I need to say much about this, hits for 15k from stealth, out of mage light detect range. can stun with the right poison and snipe provides a debuff that makes you hit harder against the player, lethal has a dot that is stronger under 50% health and your definitely under 50% from the snipe unless you have 30k health
Heavy armor is literally the only viable option in pvp, which is great for stam who has effective heavy armor dps sets and who can sustain in heavy but magic doesnt have that. Mag heavy armor dps sets are trash and mag has terrible sustain. Also the pvp tanks are out of control. You can attack them, waste you whole bar of resources and there just siting holding block the whole time, health bar not moving and when your out of resources they just dot or reverse slice you to death.
You think stamblades don’t get hit by snipe? Health and stamina gone, running around for a few seconds before I die. I hate it, nerf (or fix it), but ANY CLASS can use it.
Heavy armour is not the only viable option in pvp. Mag sustain trash? Try the new magicka version of bone pirates (buyable so no need to farm) instead of 2 damage sets lol
and ya mag sustain is trash, excluding magnb, My stam builds and everyone whom ive asked about there stam builds dont run a sustain set. .
That's because a lot of stam classes incorporate heavy attacks into thier rotation, keeping better sustain, where mag classes just think it should only use abilities and light attacks.
Mag classes treat heavy attacks like it'll give them cancer. Always see heavy attacks in death recap when I get killed by stam. With magicka, never a heavy attack to be seen...only light attacks.
Put in a heavy attack or two and see how your sustain is then. It isn't about Mag vs. Stam...it's about what your doing to get your resources back.
you ever tried heavy attacking with a fire staff? on a player? landing heavy attacks with melee weaps is easy, there not getting out of the way with a heavy attack from a melee weap unless they rolldodge. Fire staffs you can just walk or run to avoid them. melee weaps dont have travel time
Chilly-McFreeze wrote: »Rain_Greyraven wrote: »Oh look the microscopic PVP community is crying about nerfs again....
Yawn.
A little OT, but ask yourself why the pvp community is so small in the first place.
Try playing stamblade or even magblade, you need skills, good aiming, good cordination and to think what will happen next if u do specific move. You obviosly never played it and dont understand how difficult is to play with it. most stamblades running with 5k damage and 80% crit, so you need impregnable armour and impenetrable armour trait+ CP crit resist, so u will be completly resistant to crit strikes. Now problem is that 5k damage. Guess what? they all have low resource 1.7-1.9k stamina regen + they get regen from leeching strikes. SO you need to overheal their damage, but when you're healing you need to do some sort of dot damage, because most stamblades I 've seen they do damage but dont heal because they want to finish you off fast as possible, because they cant sustain their damage + healing. They heal once they hit >50% health, so at that time you need CC them, Root works the best because they start panicking and dodge rolling wasting stamina, after that you need to have COMBO, to hit them while their out of their rotation. When sieging or running to resource of anything, always keep your buffs up, if you're below 17k resist u will get beefed, except for shields shields. SO get a little bit tanky instead of -'' I wyyylll Kyl yuo with ma OP light attacks, cuz i got insane damage number, but i cant sustain ma heelz''
I dont now why every stamblade feels that the class is so challenging. Its not, the only skill involved in stamblade is learning the radius for detection.
Also 1.7-1.9k regen isnt low, thats average for sorc WITH a sustain set. 5k damage, average magsorc damage is between 2.5-3.5k. they literally have the same sustain as sorc wearing a sustain set while the stamblade is in full damage gear and have roughly twice as much damage.
and anyone not wearing have will have less than 17k resist. so what your saying is wear one specific armor type or be free ap for stamblade. that seems completely balanced
and i dont want to hear about not being able to sustain heals until stamblade heals are linked to: sacrificing your back bar weap slot to a resto for 1 not guaranteed heal or a summon that can die in pvp and takes 1.2 seconds to resummon
80% of players are stamblade in cyrodiil, they all play scrub build ( sniper/ganker/permaroll)
incap is just so strong for only 70 ult.
damage so strong.
and escape so good.
actually impossible to finish an action in cyrodiil
exemple : i'm in 1v4 ( i precise 4 cancer because ppl can just run full cancer and *** setup because zenimax carry them) + 4 sniper in sneak
RIP cyrodiil / zos you destroy this game we don't care about your crown store ***
TheUrbanWizard wrote: »Thing about stamblades is they are not great in big groups, as such they need that escapability as their only real defence. They have what, 17k resists for a few seconds after cloak or surprise attack? I assume you have heard of detect pots?
If people are not moaning about stamwarden zergs, bleed builds and unkillable tanks they moan about stamblades smh
The buff lasts 10 seconds and reapplies whenever they use a a skill from that tree.
Like what. Between surprise attack and cloak it will always be up in combat meanwhile other classes have to slot and pay for their resolve/ward.
The class is stacked beyond reason and it’s so obvious
Every passive is beneficial
8% mag for slotting a siphoning ability while a sorc would have to slit aegis, a single purpose skill, for that modifier
Surprise attack is
instant cast
2k Stam
major fracture
Hard hitting
Triggers major resolve/ward
Will provides
minor beserk
Minor endurance
Cheap cost and can be stacked during your siphon/surprise light attack weaves.
Hardest hitting non ultimate in the game
Cloak
-No scaling cost like streak
-Force misses all range skills in air when you cast it
-With a 14k mag pool and base mag regen I can cast cloak 7 times on a stamblade back to back with the full 4 seconds without leaving stealth. That’s 28 seconds where I’m completely untargetable and can reappear anywhere.
-Triggers major resolve/ward
-dark cloak option for duel blades or heavy armor. Minor protection and another heal
Just read their passives and skills. The class is bonkershttps://youtu.be/b85S2uDebcw
https://youtu.be/g7DHQ10x9PM
80% of players are stamblade in cyrodiil, they all play scrub build ( sniper/ganker/permaroll)
TheUrbanWizard wrote: »Honestly stamblade, snipe, and heavy armor are all over due for a nerf.
stamblade has the hardest hitting ult of any class, if you get slightly more ulti it stuns but got thats so hard for a nb. They can attack from stealth with ambush out of range from magelight. They have a cheap (cost wise) execute that starts execute at a higher health percentage. Assassins will hits harder than frag, is a tied to 2 buffs and only requires 2 more attacks that frag and those are light attacks which are cost free while frag which procs from a 2700 cost spammable. incap is fast and poorly telegraphed meanwhile meteor hits just as hard, but cost more and is slow with literally a giant ring around your feet saying block. even the stun incap cost less than meteor.
Snipe and lethal, i dont thing I need to say much about this, hits for 15k from stealth, out of mage light detect range. can stun with the right poison and snipe provides a debuff that makes you hit harder against the player, lethal has a dot that is stronger under 50% health and your definitely under 50% from the snipe unless you have 30k health
Heavy armor is literally the only viable option in pvp, which is great for stam who has effective heavy armor dps sets and who can sustain in heavy but magic doesnt have that. Mag heavy armor dps sets are trash and mag has terrible sustain. Also the pvp tanks are out of control. You can attack them, waste you whole bar of resources and there just siting holding block the whole time, health bar not moving and when your out of resources they just dot or reverse slice you to death.
You think stamblades don’t get hit by snipe? Health and stamina gone, running around for a few seconds before I die. I hate it, nerf (or fix it), but ANY CLASS can use it.
Heavy armour is not the only viable option in pvp. Mag sustain trash? Try the new magicka version of bone pirates (buyable so no need to farm) instead of 2 damage sets lol
and ya mag sustain is trash, excluding magnb, My stam builds and everyone whom ive asked about there stam builds dont run a sustain set. .
That's because a lot of stam classes incorporate heavy attacks into thier rotation, keeping better sustain, where mag classes just think it should only use abilities and light attacks.
Mag classes treat heavy attacks like it'll give them cancer. Always see heavy attacks in death recap when I get killed by stam. With magicka, never a heavy attack to be seen...only light attacks.
Put in a heavy attack or two and see how your sustain is then. It isn't about Mag vs. Stam...it's about what your doing to get your resources back.
you ever tried heavy attacking with a fire staff? on a player? landing heavy attacks with melee weaps is easy, there not getting out of the way with a heavy attack from a melee weap unless they rolldodge. Fire staffs you can just walk or run to avoid them. melee weaps dont have travel time
I take it you run resto back bar like every other meta set up, yes?
Why then would you heavy attack with your flame staff when you'd get extra resource return for heavies with the Resto staff?
Do you think I don't play magicka classes? I have a stam/magicka version of every class....
No offense, but for someone who sounds like you only play magicka, how do you not know about extra returns for heavy with resto?
There's no excuse to not heavy for resource return except "I just don't want to", and that's a lame af excuse....
Nothing you've said has negated my first post...
Ragnaroek93 wrote: »Try playing stamblade or even magblade, you need skills, good aiming, good cordination and to think what will happen next if u do specific move. You obviosly never played it and dont understand how difficult is to play with it. most stamblades running with 5k damage and 80% crit, so you need impregnable armour and impenetrable armour trait+ CP crit resist, so u will be completly resistant to crit strikes. Now problem is that 5k damage. Guess what? they all have low resource 1.7-1.9k stamina regen + they get regen from leeching strikes. SO you need to overheal their damage, but when you're healing you need to do some sort of dot damage, because most stamblades I 've seen they do damage but dont heal because they want to finish you off fast as possible, because they cant sustain their damage + healing. They heal once they hit >50% health, so at that time you need CC them, Root works the best because they start panicking and dodge rolling wasting stamina, after that you need to have COMBO, to hit them while their out of their rotation. When sieging or running to resource of anything, always keep your buffs up, if you're below 17k resist u will get beefed, except for shields shields. SO get a little bit tanky instead of -'' I wyyylll Kyl yuo with ma OP light attacks, cuz i got insane damage number, but i cant sustain ma heelz''
I dont now why every stamblade feels that the class is so challenging. Its not, the only skill involved in stamblade is learning the radius for detection.
Also 1.7-1.9k regen isnt low, thats average for sorc WITH a sustain set. 5k damage, average magsorc damage is between 2.5-3.5k. they literally have the same sustain as sorc wearing a sustain set while the stamblade is in full damage gear and have roughly twice as much damage.
and anyone not wearing have will have less than 17k resist. so what your saying is wear one specific armor type or be free ap for stamblade. that seems completely balanced
and i dont want to hear about not being able to sustain heals until stamblade heals are linked to: sacrificing your back bar weap slot to a resto for 1 not guaranteed heal or a summon that can die in pvp and takes 1.2 seconds to resummon
There's no way that you can sustain 1.7k regen on a stamnb (not even close LOL) unless you are running a full gank build or some specific duel niche build. Not surprised that magsorcs do continue to complain like they did since 3 years, I just wonder how long it will take them to realise that nobody takes them seriously anymore (ZOS included).
TheUrbanWizard wrote: »Thing about stamblades is they are not great in big groups, as such they need that escapability as their only real defence. They have what, 17k resists for a few seconds after cloak or surprise attack? I assume you have heard of detect pots?
If people are not moaning about stamwarden zergs, bleed builds and unkillable tanks they moan about stamblades smh
The buff lasts 10 seconds and reapplies whenever they use a a skill from that tree.
Like what. Between surprise attack and cloak it will always be up in combat meanwhile other classes have to slot and pay for their resolve/ward.
The class is stacked beyond reason and it’s so obvious
Every passive is beneficial
8% mag for slotting a siphoning ability while a sorc would have to slit aegis, a single purpose skill, for that modifier
Surprise attack is
instant cast
2k Stam
major fracture
Hard hitting
Triggers major resolve/ward
Will provides
minor beserk
Minor endurance
Cheap cost and can be stacked during your siphon/surprise light attack weaves.
Hardest hitting non ultimate in the game
Cloak
-No scaling cost like streak
-Force misses all range skills in air when you cast it
-With a 14k mag pool and base mag regen I can cast cloak 7 times on a stamblade back to back with the full 4 seconds without leaving stealth. That’s 28 seconds where I’m completely untargetable and can reappear anywhere.
-Triggers major resolve/ward
-dark cloak option for duel blades or heavy armor. Minor protection and another heal
Just read their passives and skills. The class is bonkers
MehrunesFlagon wrote: »