Honestly stamblade, snipe, and heavy armor are all over due for a nerf.
stamblade has the hardest hitting ult of any class, if you get slightly more ulti it stuns but got thats so hard for a nb. They can attack from stealth with ambush out of range from magelight. They have a cheap (cost wise) execute that starts execute at a higher health percentage. Assassins will hits harder than frag, is a tied to 2 buffs and only requires 2 more attacks that frag and those are light attacks which are cost free while frag which procs from a 2700 cost spammable. incap is fast and poorly telegraphed meanwhile meteor hits just as hard, but cost more and is slow with literally a giant ring around your feet saying block. even the stun incap cost less than meteor.
Snipe and lethal, i dont thing I need to say much about this, hits for 15k from stealth, out of mage light detect range. can stun with the right poison and snipe provides a debuff that makes you hit harder against the player, lethal has a dot that is stronger under 50% health and your definitely under 50% from the snipe unless you have 30k health
Heavy armor is literally the only viable option in pvp, which is great for stam who has effective heavy armor dps sets and who can sustain in heavy but magic doesnt have that. Mag heavy armor dps sets are trash and mag has terrible sustain. Also the pvp tanks are out of control. You can attack them, waste you whole bar of resources and there just siting holding block the whole time, health bar not moving and when your out of resources they just dot or reverse slice you to death.
TheUrbanWizard wrote: »Honestly stamblade, snipe, and heavy armor are all over due for a nerf.
stamblade has the hardest hitting ult of any class, if you get slightly more ulti it stuns but got thats so hard for a nb. They can attack from stealth with ambush out of range from magelight. They have a cheap (cost wise) execute that starts execute at a higher health percentage. Assassins will hits harder than frag, is a tied to 2 buffs and only requires 2 more attacks that frag and those are light attacks which are cost free while frag which procs from a 2700 cost spammable. incap is fast and poorly telegraphed meanwhile meteor hits just as hard, but cost more and is slow with literally a giant ring around your feet saying block. even the stun incap cost less than meteor.
Snipe and lethal, i dont thing I need to say much about this, hits for 15k from stealth, out of mage light detect range. can stun with the right poison and snipe provides a debuff that makes you hit harder against the player, lethal has a dot that is stronger under 50% health and your definitely under 50% from the snipe unless you have 30k health
Heavy armor is literally the only viable option in pvp, which is great for stam who has effective heavy armor dps sets and who can sustain in heavy but magic doesnt have that. Mag heavy armor dps sets are trash and mag has terrible sustain. Also the pvp tanks are out of control. You can attack them, waste you whole bar of resources and there just siting holding block the whole time, health bar not moving and when your out of resources they just dot or reverse slice you to death.
You think stamblades don’t get hit by snipe? Health and stamina gone, running around for a few seconds before I die. I hate it, nerf (or fix it), but ANY CLASS can use it.
Heavy armour is not the only viable option in pvp. Mag sustain trash? Try the new magicka version of bone pirates (buyable so no need to farm) instead of 2 damage sets lol
Honestly stamblade, snipe, and heavy armor are all over due for a nerf.
stamblade has the hardest hitting ult of any class, if you get slightly more ulti it stuns but got thats so hard for a nb. They can attack from stealth with ambush out of range from magelight. They have a cheap (cost wise) execute that starts execute at a higher health percentage. Assassins will hits harder than frag, is a tied to 2 buffs and only requires 2 more attacks that frag and those are light attacks which are cost free while frag which procs from a 2700 cost spammable. incap is fast and poorly telegraphed meanwhile meteor hits just as hard, but cost more and is slow with literally a giant ring around your feet saying block. even the stun incap cost less than meteor.
Snipe and lethal, i dont thing I need to say much about this, hits for 15k from stealth, out of mage light detect range. can stun with the right poison and snipe provides a debuff that makes you hit harder against the player, lethal has a dot that is stronger under 50% health and your definitely under 50% from the snipe unless you have 30k health
Heavy armor is literally the only viable option in pvp, which is great for stam who has effective heavy armor dps sets and who can sustain in heavy but magic doesnt have that. Mag heavy armor dps sets are trash and mag has terrible sustain. Also the pvp tanks are out of control. You can attack them, waste you whole bar of resources and there just siting holding block the whole time, health bar not moving and when your out of resources they just dot or reverse slice you to death.
Magelight and ambush have the same buff that buffs your next light attack, not direct damage attack. The poisoned status does nothing extra at any hp. You are talking about poison injection. Nb execute is a flat 300% damage at 25% hp. The only executes that start at lower hp are sorc executes (mages fury and implosion)
TheUrbanWizard wrote: »Honestly stamblade, snipe, and heavy armor are all over due for a nerf.
stamblade has the hardest hitting ult of any class, if you get slightly more ulti it stuns but got thats so hard for a nb. They can attack from stealth with ambush out of range from magelight. They have a cheap (cost wise) execute that starts execute at a higher health percentage. Assassins will hits harder than frag, is a tied to 2 buffs and only requires 2 more attacks that frag and those are light attacks which are cost free while frag which procs from a 2700 cost spammable. incap is fast and poorly telegraphed meanwhile meteor hits just as hard, but cost more and is slow with literally a giant ring around your feet saying block. even the stun incap cost less than meteor.
Snipe and lethal, i dont thing I need to say much about this, hits for 15k from stealth, out of mage light detect range. can stun with the right poison and snipe provides a debuff that makes you hit harder against the player, lethal has a dot that is stronger under 50% health and your definitely under 50% from the snipe unless you have 30k health
Heavy armor is literally the only viable option in pvp, which is great for stam who has effective heavy armor dps sets and who can sustain in heavy but magic doesnt have that. Mag heavy armor dps sets are trash and mag has terrible sustain. Also the pvp tanks are out of control. You can attack them, waste you whole bar of resources and there just siting holding block the whole time, health bar not moving and when your out of resources they just dot or reverse slice you to death.
You think stamblades don’t get hit by snipe? Health and stamina gone, running around for a few seconds before I die. I hate it, nerf (or fix it), but ANY CLASS can use it.
Heavy armour is not the only viable option in pvp. Mag sustain trash? Try the new magicka version of bone pirates (buyable so no need to farm) instead of 2 damage sets lol
ok I never said stamblade didnt get hit by snipe. However if you want to discuss that, medium armor does have a few thousand resist on light. And yes any STAM class can use snipe, mag however cant.
and ya mag sustain is trash, excluding magnb, My stam builds and everyone whom ive asked about there stam builds dont run a sustain set. That along is an imbalance not that mag has been made into stam with less survivaility. However stam still does better with sustain in heavy armor.
also outside of low survivability high dps builds, heavy armor is the only viable option anymore.
TheUrbanWizard wrote: »Honestly stamblade, snipe, and heavy armor are all over due for a nerf.
stamblade has the hardest hitting ult of any class, if you get slightly more ulti it stuns but got thats so hard for a nb. They can attack from stealth with ambush out of range from magelight. They have a cheap (cost wise) execute that starts execute at a higher health percentage. Assassins will hits harder than frag, is a tied to 2 buffs and only requires 2 more attacks that frag and those are light attacks which are cost free while frag which procs from a 2700 cost spammable. incap is fast and poorly telegraphed meanwhile meteor hits just as hard, but cost more and is slow with literally a giant ring around your feet saying block. even the stun incap cost less than meteor.
Snipe and lethal, i dont thing I need to say much about this, hits for 15k from stealth, out of mage light detect range. can stun with the right poison and snipe provides a debuff that makes you hit harder against the player, lethal has a dot that is stronger under 50% health and your definitely under 50% from the snipe unless you have 30k health
Heavy armor is literally the only viable option in pvp, which is great for stam who has effective heavy armor dps sets and who can sustain in heavy but magic doesnt have that. Mag heavy armor dps sets are trash and mag has terrible sustain. Also the pvp tanks are out of control. You can attack them, waste you whole bar of resources and there just siting holding block the whole time, health bar not moving and when your out of resources they just dot or reverse slice you to death.
You think stamblades don’t get hit by snipe? Health and stamina gone, running around for a few seconds before I die. I hate it, nerf (or fix it), but ANY CLASS can use it.
Heavy armour is not the only viable option in pvp. Mag sustain trash? Try the new magicka version of bone pirates (buyable so no need to farm) instead of 2 damage sets lol
and ya mag sustain is trash, excluding magnb, My stam builds and everyone whom ive asked about there stam builds dont run a sustain set. .
TheUrbanWizard wrote: »Thing about stamblades is they are not great in big groups, as such they need that escapability as their only real defence. They have what, 17k resists for a few seconds after cloak or surprise attack? I assume you have heard of detect pots?
If people are not moaning about stamwarden zergs, bleed builds and unkillable tanks they moan about stamblades smh
https://youtu.be/b85S2uDebcw
https://youtu.be/g7DHQ10x9PMTheUrbanWizard wrote: »Thing about stamblades is they are not great in big groups, as such they need that escapability as their only real defence. They have what, 17k resists for a few seconds after cloak or surprise attack? I assume you have heard of detect pots?
If people are not moaning about stamwarden zergs, bleed builds and unkillable tanks they moan about stamblades smh
The buff lasts 10 seconds and reapplies whenever they use a a skill from that tree.
Like what. Between surprise attack and cloak it will always be up in combat meanwhile other classes have to slot and pay for their resolve/ward.
The class is stacked beyond reason and it’s so obvious
Every passive is beneficial
8% mag for slotting a siphoning ability while a sorc would have to slit aegis, a single purpose skill, for that modifier
Surprise attack is
instant cast
2k Stam
major fracture
Hard hitting
Triggers major resolve/ward
Will provides
minor beserk
Minor endurance
Cheap cost and can be stacked during your siphon/surprise light attack weaves.
Hardest hitting non ultimate in the game
Cloak
-No scaling cost like streak
-Force misses all range skills in air when you cast it
-With a 14k mag pool and base mag regen I can cast cloak 7 times on a stamblade back to back with the full 4 seconds without leaving stealth. That’s 28 seconds where I’m completely untargetable and can reappear anywhere.
-Triggers major resolve/ward
-dark cloak option for duel blades or heavy armor. Minor protection and another heal
Just read their passives and skills. The class is bonkershttps://youtu.be/b85S2uDebcw
https://youtu.be/g7DHQ10x9PM
WaltherCarraway wrote: »BomblePants wrote: »Gods help me not get myself a forum ban....
Whatever you say will not give you a ban nice joke btw l2p forum
Never understand why players have such a hard time with blades.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
TheUrbanWizard wrote: »Honestly stamblade, snipe, and heavy armor are all over due for a nerf.
stamblade has the hardest hitting ult of any class, if you get slightly more ulti it stuns but got thats so hard for a nb. They can attack from stealth with ambush out of range from magelight. They have a cheap (cost wise) execute that starts execute at a higher health percentage. Assassins will hits harder than frag, is a tied to 2 buffs and only requires 2 more attacks that frag and those are light attacks which are cost free while frag which procs from a 2700 cost spammable. incap is fast and poorly telegraphed meanwhile meteor hits just as hard, but cost more and is slow with literally a giant ring around your feet saying block. even the stun incap cost less than meteor.
Snipe and lethal, i dont thing I need to say much about this, hits for 15k from stealth, out of mage light detect range. can stun with the right poison and snipe provides a debuff that makes you hit harder against the player, lethal has a dot that is stronger under 50% health and your definitely under 50% from the snipe unless you have 30k health
Heavy armor is literally the only viable option in pvp, which is great for stam who has effective heavy armor dps sets and who can sustain in heavy but magic doesnt have that. Mag heavy armor dps sets are trash and mag has terrible sustain. Also the pvp tanks are out of control. You can attack them, waste you whole bar of resources and there just siting holding block the whole time, health bar not moving and when your out of resources they just dot or reverse slice you to death.
You think stamblades don’t get hit by snipe? Health and stamina gone, running around for a few seconds before I die. I hate it, nerf (or fix it), but ANY CLASS can use it.
Heavy armour is not the only viable option in pvp. Mag sustain trash? Try the new magicka version of bone pirates (buyable so no need to farm) instead of 2 damage sets lol
and ya mag sustain is trash, excluding magnb, My stam builds and everyone whom ive asked about there stam builds dont run a sustain set. .
That's because a lot of stam classes incorporate heavy attacks into thier rotation, keeping better sustain, where mag classes just think it should only use abilities and light attacks.
Mag classes treat heavy attacks like it'll give them cancer. Always see heavy attacks in death recap when I get killed by stam. With magicka, never a heavy attack to be seen...only light attacks.
Put in a heavy attack or two and see how your sustain is then. It isn't about Mag vs. Stam...it's about what your doing to get your resources back.
TheUrbanWizard wrote: »Honestly stamblade, snipe, and heavy armor are all over due for a nerf.
stamblade has the hardest hitting ult of any class, if you get slightly more ulti it stuns but got thats so hard for a nb. They can attack from stealth with ambush out of range from magelight. They have a cheap (cost wise) execute that starts execute at a higher health percentage. Assassins will hits harder than frag, is a tied to 2 buffs and only requires 2 more attacks that frag and those are light attacks which are cost free while frag which procs from a 2700 cost spammable. incap is fast and poorly telegraphed meanwhile meteor hits just as hard, but cost more and is slow with literally a giant ring around your feet saying block. even the stun incap cost less than meteor.
Snipe and lethal, i dont thing I need to say much about this, hits for 15k from stealth, out of mage light detect range. can stun with the right poison and snipe provides a debuff that makes you hit harder against the player, lethal has a dot that is stronger under 50% health and your definitely under 50% from the snipe unless you have 30k health
Heavy armor is literally the only viable option in pvp, which is great for stam who has effective heavy armor dps sets and who can sustain in heavy but magic doesnt have that. Mag heavy armor dps sets are trash and mag has terrible sustain. Also the pvp tanks are out of control. You can attack them, waste you whole bar of resources and there just siting holding block the whole time, health bar not moving and when your out of resources they just dot or reverse slice you to death.
You think stamblades don’t get hit by snipe? Health and stamina gone, running around for a few seconds before I die. I hate it, nerf (or fix it), but ANY CLASS can use it.
Heavy armour is not the only viable option in pvp. Mag sustain trash? Try the new magicka version of bone pirates (buyable so no need to farm) instead of 2 damage sets lol
and ya mag sustain is trash, excluding magnb, My stam builds and everyone whom ive asked about there stam builds dont run a sustain set. .
That's because a lot of stam classes incorporate heavy attacks into thier rotation, keeping better sustain, where mag classes just think it should only use abilities and light attacks.
Mag classes treat heavy attacks like it'll give them cancer. Always see heavy attacks in death recap when I get killed by stam. With magicka, never a heavy attack to be seen...only light attacks.
Put in a heavy attack or two and see how your sustain is then. It isn't about Mag vs. Stam...it's about what your doing to get your resources back.
you ever tried heavy attacking with a fire staff? on a player? landing heavy attacks with melee weaps is easy, there not getting out of the way with a heavy attack from a melee weap unless they rolldodge. Fire staffs you can just walk or run to avoid them. melee weaps dont have travel time
Try playing stamblade or even magblade, you need skills, good aiming, good cordination and to think what will happen next if u do specific move. You obviosly never played it and dont understand how difficult is to play with it. most stamblades running with 5k damage and 80% crit, so you need impregnable armour and impenetrable armour trait+ CP crit resist, so u will be completly resistant to crit strikes. Now problem is that 5k damage. Guess what? they all have low resource 1.7-1.9k stamina regen + they get regen from leeching strikes. SO you need to overheal their damage, but when you're healing you need to do some sort of dot damage, because most stamblades I 've seen they do damage but dont heal because they want to finish you off fast as possible, because they cant sustain their damage + healing. They heal once they hit >50% health, so at that time you need CC them, Root works the best because they start panicking and dodge rolling wasting stamina, after that you need to have COMBO, to hit them while their out of their rotation. When sieging or running to resource of anything, always keep your buffs up, if you're below 17k resist u will get beefed, except for shields shields. SO get a little bit tanky instead of -'' I wyyylll Kyl yuo with ma OP light attacks, cuz i got insane damage number, but i cant sustain ma heelz''