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WHEN ZOS WILL NERF STAMBLADE ?

  • JobooAGS
    JobooAGS
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    Double post
    Edited by JobooAGS on December 8, 2018 4:37PM
  • JobooAGS
    JobooAGS
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    ezio45 wrote: »
    Honestly stamblade, snipe, and heavy armor are all over due for a nerf.

    stamblade has the hardest hitting ult of any class, if you get slightly more ulti it stuns but got thats so hard for a nb. They can attack from stealth with ambush out of range from magelight. They have a cheap (cost wise) execute that starts execute at a higher health percentage. Assassins will hits harder than frag, is a tied to 2 buffs and only requires 2 more attacks that frag and those are light attacks which are cost free while frag which procs from a 2700 cost spammable. incap is fast and poorly telegraphed meanwhile meteor hits just as hard, but cost more and is slow with literally a giant ring around your feet saying block. even the stun incap cost less than meteor.

    Snipe and lethal, i dont thing I need to say much about this, hits for 15k from stealth, out of mage light detect range. can stun with the right poison and snipe provides a debuff that makes you hit harder against the player, lethal has a dot that is stronger under 50% health and your definitely under 50% from the snipe unless you have 30k health

    Heavy armor is literally the only viable option in pvp, which is great for stam who has effective heavy armor dps sets and who can sustain in heavy but magic doesnt have that. Mag heavy armor dps sets are trash and mag has terrible sustain. Also the pvp tanks are out of control. You can attack them, waste you whole bar of resources and there just siting holding block the whole time, health bar not moving and when your out of resources they just dot or reverse slice you to death.

    Magelight and ambush have the same buff that buffs your next light attack, not direct damage attack. The poisoned status does nothing extra at any hp. You are talking about poison injection. Nb execute is a flat 300% damage at 25% hp. The only executes that start at lower hp are sorc executes (mages fury and implosion)
  • wolf486
    wolf486
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    Nerf nerfguns
    PC/NA
    Moved onto BDO and GW2 Skyrim, ATS/ETS2, ACNH and the overall goodness of single player games

    RIP to the following:
    (DC) Tharbûrz gro-Glumgrog - Orsimer -Stamden (lvl 50)
    (AD) Vukz - Bosmer - Stamblade (lvl 50)
  • ezio45
    ezio45
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    ezio45 wrote: »
    Honestly stamblade, snipe, and heavy armor are all over due for a nerf.

    stamblade has the hardest hitting ult of any class, if you get slightly more ulti it stuns but got thats so hard for a nb. They can attack from stealth with ambush out of range from magelight. They have a cheap (cost wise) execute that starts execute at a higher health percentage. Assassins will hits harder than frag, is a tied to 2 buffs and only requires 2 more attacks that frag and those are light attacks which are cost free while frag which procs from a 2700 cost spammable. incap is fast and poorly telegraphed meanwhile meteor hits just as hard, but cost more and is slow with literally a giant ring around your feet saying block. even the stun incap cost less than meteor.

    Snipe and lethal, i dont thing I need to say much about this, hits for 15k from stealth, out of mage light detect range. can stun with the right poison and snipe provides a debuff that makes you hit harder against the player, lethal has a dot that is stronger under 50% health and your definitely under 50% from the snipe unless you have 30k health

    Heavy armor is literally the only viable option in pvp, which is great for stam who has effective heavy armor dps sets and who can sustain in heavy but magic doesnt have that. Mag heavy armor dps sets are trash and mag has terrible sustain. Also the pvp tanks are out of control. You can attack them, waste you whole bar of resources and there just siting holding block the whole time, health bar not moving and when your out of resources they just dot or reverse slice you to death.

    You think stamblades don’t get hit by snipe? Health and stamina gone, running around for a few seconds before I die. I hate it, nerf (or fix it), but ANY CLASS can use it.

    Heavy armour is not the only viable option in pvp. Mag sustain trash? Try the new magicka version of bone pirates (buyable so no need to farm) instead of 2 damage sets lol

    ok I never said stamblade didnt get hit by snipe. However if you want to discuss that, medium armor does have a few thousand resist on light. And yes any STAM class can use snipe, mag however cant.

    and ya mag sustain is trash, excluding magnb, My stam builds and everyone whom ive asked about there stam builds dont run a sustain set. That along is an imbalance not that mag has been made into stam with less survivaility. However stam still does better with sustain in heavy armor.

    also outside of low survivability high dps builds, heavy armor is the only viable option anymore.
  • ezio45
    ezio45
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    JobooAGS wrote: »
    ezio45 wrote: »
    Honestly stamblade, snipe, and heavy armor are all over due for a nerf.

    stamblade has the hardest hitting ult of any class, if you get slightly more ulti it stuns but got thats so hard for a nb. They can attack from stealth with ambush out of range from magelight. They have a cheap (cost wise) execute that starts execute at a higher health percentage. Assassins will hits harder than frag, is a tied to 2 buffs and only requires 2 more attacks that frag and those are light attacks which are cost free while frag which procs from a 2700 cost spammable. incap is fast and poorly telegraphed meanwhile meteor hits just as hard, but cost more and is slow with literally a giant ring around your feet saying block. even the stun incap cost less than meteor.

    Snipe and lethal, i dont thing I need to say much about this, hits for 15k from stealth, out of mage light detect range. can stun with the right poison and snipe provides a debuff that makes you hit harder against the player, lethal has a dot that is stronger under 50% health and your definitely under 50% from the snipe unless you have 30k health

    Heavy armor is literally the only viable option in pvp, which is great for stam who has effective heavy armor dps sets and who can sustain in heavy but magic doesnt have that. Mag heavy armor dps sets are trash and mag has terrible sustain. Also the pvp tanks are out of control. You can attack them, waste you whole bar of resources and there just siting holding block the whole time, health bar not moving and when your out of resources they just dot or reverse slice you to death.

    Magelight and ambush have the same buff that buffs your next light attack, not direct damage attack. The poisoned status does nothing extra at any hp. You are talking about poison injection. Nb execute is a flat 300% damage at 25% hp. The only executes that start at lower hp are sorc executes (mages fury and implosion)

    I didnt say anything about ambush and mage light buffs? I said you can use ambush without being in range of mage light. so essentially they can hide until they attack you with no counter (the counter, magelights, having an ineffective detect range)
  • Kel
    Kel
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    Use the mage light morph, use potions, or slot Evil hunter.
    Watch blades try to run from you while you kill them from behind.

    Really that easy.

    Never understand why players have such a hard time with blades. You'd think with your arbitrary, unfounded 80% number that would warrant taking steps against such overwhelming numbers, but no...let's ask for nerfs instead of taking easy steps to counter....
    Okey-dokey

    Edited by Kel on December 8, 2018 5:04PM
  • TequilaFire
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    ezio45 wrote: »
    ezio45 wrote: »
    Honestly stamblade, snipe, and heavy armor are all over due for a nerf.

    stamblade has the hardest hitting ult of any class, if you get slightly more ulti it stuns but got thats so hard for a nb. They can attack from stealth with ambush out of range from magelight. They have a cheap (cost wise) execute that starts execute at a higher health percentage. Assassins will hits harder than frag, is a tied to 2 buffs and only requires 2 more attacks that frag and those are light attacks which are cost free while frag which procs from a 2700 cost spammable. incap is fast and poorly telegraphed meanwhile meteor hits just as hard, but cost more and is slow with literally a giant ring around your feet saying block. even the stun incap cost less than meteor.

    Snipe and lethal, i dont thing I need to say much about this, hits for 15k from stealth, out of mage light detect range. can stun with the right poison and snipe provides a debuff that makes you hit harder against the player, lethal has a dot that is stronger under 50% health and your definitely under 50% from the snipe unless you have 30k health

    Heavy armor is literally the only viable option in pvp, which is great for stam who has effective heavy armor dps sets and who can sustain in heavy but magic doesnt have that. Mag heavy armor dps sets are trash and mag has terrible sustain. Also the pvp tanks are out of control. You can attack them, waste you whole bar of resources and there just siting holding block the whole time, health bar not moving and when your out of resources they just dot or reverse slice you to death.

    You think stamblades don’t get hit by snipe? Health and stamina gone, running around for a few seconds before I die. I hate it, nerf (or fix it), but ANY CLASS can use it.

    Heavy armour is not the only viable option in pvp. Mag sustain trash? Try the new magicka version of bone pirates (buyable so no need to farm) instead of 2 damage sets lol

    ok I never said stamblade didnt get hit by snipe. However if you want to discuss that, medium armor does have a few thousand resist on light. And yes any STAM class can use snipe, mag however cant.

    and ya mag sustain is trash, excluding magnb, My stam builds and everyone whom ive asked about there stam builds dont run a sustain set. That along is an imbalance not that mag has been made into stam with less survivaility. However stam still does better with sustain in heavy armor.

    also outside of low survivability high dps builds, heavy armor is the only viable option anymore.

    Absoulute balony, a good stam build incorporates a sustain and a damage set.
  • Kel
    Kel
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    ezio45 wrote: »
    ezio45 wrote: »
    Honestly stamblade, snipe, and heavy armor are all over due for a nerf.

    stamblade has the hardest hitting ult of any class, if you get slightly more ulti it stuns but got thats so hard for a nb. They can attack from stealth with ambush out of range from magelight. They have a cheap (cost wise) execute that starts execute at a higher health percentage. Assassins will hits harder than frag, is a tied to 2 buffs and only requires 2 more attacks that frag and those are light attacks which are cost free while frag which procs from a 2700 cost spammable. incap is fast and poorly telegraphed meanwhile meteor hits just as hard, but cost more and is slow with literally a giant ring around your feet saying block. even the stun incap cost less than meteor.

    Snipe and lethal, i dont thing I need to say much about this, hits for 15k from stealth, out of mage light detect range. can stun with the right poison and snipe provides a debuff that makes you hit harder against the player, lethal has a dot that is stronger under 50% health and your definitely under 50% from the snipe unless you have 30k health

    Heavy armor is literally the only viable option in pvp, which is great for stam who has effective heavy armor dps sets and who can sustain in heavy but magic doesnt have that. Mag heavy armor dps sets are trash and mag has terrible sustain. Also the pvp tanks are out of control. You can attack them, waste you whole bar of resources and there just siting holding block the whole time, health bar not moving and when your out of resources they just dot or reverse slice you to death.

    You think stamblades don’t get hit by snipe? Health and stamina gone, running around for a few seconds before I die. I hate it, nerf (or fix it), but ANY CLASS can use it.

    Heavy armour is not the only viable option in pvp. Mag sustain trash? Try the new magicka version of bone pirates (buyable so no need to farm) instead of 2 damage sets lol



    and ya mag sustain is trash, excluding magnb, My stam builds and everyone whom ive asked about there stam builds dont run a sustain set. .

    That's because a lot of stam classes incorporate heavy attacks into thier rotation, keeping better sustain, where mag classes just think it should only use abilities and light attacks.
    Mag classes treat heavy attacks like it'll give them cancer. Always see heavy attacks in death recap when I get killed by stam. With magicka, never a heavy attack to be seen...only light attacks.
    Put in a heavy attack or two and see how your sustain is then. It isn't about Mag vs. Stam...it's about what your doing to get your resources back.
    Edited by Kel on December 8, 2018 5:11PM
  • Gilvoth
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    Dojohoda wrote: »
    Stamblade is not "the problem".

    Let's go with, "When will ZOS fix exploitable bugs and the issues that cause lag."

    well said.
    theres the answer to this thread right there. ^
  • Irylia
    Irylia
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    Thing about stamblades is they are not great in big groups, as such they need that escapability as their only real defence. They have what, 17k resists for a few seconds after cloak or surprise attack? I assume you have heard of detect pots?

    If people are not moaning about stamwarden zergs, bleed builds and unkillable tanks they moan about stamblades smh

    The buff lasts 10 seconds and reapplies whenever they use a a skill from that tree.
    Like what. Between surprise attack and cloak it will always be up in combat meanwhile other classes have to slot and pay for their resolve/ward.

    The class is stacked beyond reason and it’s so obvious
    Every passive is beneficial
    8% mag for slotting a siphoning ability while a sorc would have to slit aegis, a single purpose skill, for that modifier

    Surprise attack is
    instant cast
    2k Stam
    major fracture
    Hard hitting
    Triggers major resolve/ward

    Will provides
    minor beserk
    Minor endurance
    Cheap cost and can be stacked during your siphon/surprise light attack weaves.
    Hardest hitting non ultimate in the game

    Cloak
    -No scaling cost like streak
    -Force misses all range skills in air when you cast it
    -With a 14k mag pool and base mag regen I can cast cloak 7 times on a stamblade back to back with the full 4 seconds without leaving stealth. That’s 28 seconds where I’m completely untargetable and can reappear anywhere.
    -Triggers major resolve/ward
    -dark cloak option for duel blades or heavy armor. Minor protection and another heal

    Just read their passives and skills. The class is bonkers

    https://youtu.be/b85S2uDebcw


    https://youtu.be/g7DHQ10x9PM


  • Kel
    Kel
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    Irylia wrote: »
    Thing about stamblades is they are not great in big groups, as such they need that escapability as their only real defence. They have what, 17k resists for a few seconds after cloak or surprise attack? I assume you have heard of detect pots?

    If people are not moaning about stamwarden zergs, bleed builds and unkillable tanks they moan about stamblades smh

    The buff lasts 10 seconds and reapplies whenever they use a a skill from that tree.
    Like what. Between surprise attack and cloak it will always be up in combat meanwhile other classes have to slot and pay for their resolve/ward.

    The class is stacked beyond reason and it’s so obvious
    Every passive is beneficial
    8% mag for slotting a siphoning ability while a sorc would have to slit aegis, a single purpose skill, for that modifier

    Surprise attack is
    instant cast
    2k Stam
    major fracture
    Hard hitting
    Triggers major resolve/ward

    Will provides
    minor beserk
    Minor endurance
    Cheap cost and can be stacked during your siphon/surprise light attack weaves.
    Hardest hitting non ultimate in the game

    Cloak
    -No scaling cost like streak
    -Force misses all range skills in air when you cast it
    -With a 14k mag pool and base mag regen I can cast cloak 7 times on a stamblade back to back with the full 4 seconds without leaving stealth. That’s 28 seconds where I’m completely untargetable and can reappear anywhere.
    -Triggers major resolve/ward
    -dark cloak option for duel blades or heavy armor. Minor protection and another heal

    Just read their passives and skills. The class is bonkers

    https://youtu.be/b85S2uDebcw


    https://youtu.be/g7DHQ10x9PM


    Blades are also super squishy. Meaning everything you listed could be countered with one potion.
    Yep, blades hit hard...from stealth. Take that away from them and you can stand toe to toe with the best blade and take them down, unless they build without cloak. But if they do that, there goes half of your argument.

    I main sorc and never have a problem with blades. I also prepare to face blades, so there's that. If you don't take steps to counter something, why are you so shocked you get wrecked by them?

    Solution isn't nerfs..the solution is to counter them. What's so baffling about posts like this is how easy it is. You don't want to take anything off your bar? Fine. One simple potion works wonders..
  • OneKhajiitCrimeWave
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    Stamblades get a lot of hate mainly for 2 reasons:

    1. Their floor is so low. A new player can easily make a viable NB, even if it is a snipe stacker.
    2. Their ceiling is so high. A good player can get high purchase and rewards from it.

    This leads to people complaining about the class. I guarantee if those good NB's went on to stam DK, then stam DK's would be proclaimed totally OP.

    Stamblade overall is the model by which other classes should be built around. Low floor and high ceilings.

    Does incap need a slight hit? Maybe. But what if other ulti's were as useful or as cheap? Would people be screaming for nerfs then?
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • SHADOW2KK
    SHADOW2KK
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    Gods help me not get myself a forum ban....

    Whatever you say will not give you a ban nice joke btw l2p forum

    Oh you would be surprised, I actually got a 3 day ban for saying the Thalmor were racist and apparently I was flaming, so I am sure that we live in a parallel universe and an actual Thalmor was annoyed by what I truthfully said, either that, or the mods are incompetent.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • zaria
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    I previously stated that nerf requests should cost 100 CP, I changed my mind, make it 200 CP for blanked nerf request.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Snit
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    jabrone77 wrote: »

    Never understand why players have such a hard time with blades.

    Because they don't want to slot Magelight/ Evil Hunter or carry Detect Pots. They want to use the same loadout they use for everything else, and they're upset that they have no tools against stealth.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • MaxwellC
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    Lol threads like these are always hilarious, it's the pinnacle of L2P issues with a nice sprinkle of salt from getting wrecked in PvP.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Girl_Number8
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    Varana wrote: »
    "I got killed by X, nerf X!", latest edition.

    Now with 50% more spelling errors because RAGE!!!

    This made me smile!!~ :)
    Edited by Girl_Number8 on December 8, 2018 8:01PM
  • Meesha1170
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    Umm flat out no. My main is a Stamblade. I would say I’m a competent player. I best some people and others best me. Those that have bested me in combat have been of all class types. Stamblades already had a huge sustain nerf after the One Tamriel update. Nerfing Stamblades is completely unnecessary.
    Edited by Meesha1170 on December 8, 2018 8:23PM
  • OFFL1MIT
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    Try playing stamblade or even magblade, you need skills, good aiming, good cordination and to think what will happen next if u do specific move. You obviosly never played it and dont understand how difficult is to play with it. most stamblades running with 5k damage and 80% crit, so you need impregnable armour and impenetrable armour trait+ CP crit resist, so u will be completly resistant to crit strikes. Now problem is that 5k damage. Guess what? they all have low resource 1.7-1.9k stamina regen + they get regen from leeching strikes. SO you need to overheal their damage, but when you're healing you need to do some sort of dot damage, because most stamblades I 've seen they do damage but dont heal because they want to finish you off fast as possible, because they cant sustain their damage + healing. They heal once they hit >50% health, so at that time you need CC them, Root works the best because they start panicking and dodge rolling wasting stamina, after that you need to have COMBO, to hit them while their out of their rotation. When sieging or running to resource of anything, always keep your buffs up, if you're below 17k resist u will get beefed, except for shields shields. SO get a little bit tanky instead of -'' I wyyylll Kyl yuo with ma OP light attacks, cuz i got insane damage number, but i cant sustain ma heelz''
  • Aebaradath
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    Maybe they should buff everything else instead. All these nerfs are getting ridiculous.

    Don't know how to "balance" stuff? Let's nerf it all. ZOS' way of "fixing" things.
  • Unfadingsilence
    Unfadingsilence
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    I'm sorry everyone I'm a little late on this post I just got done 1vXing the OP and his buddys. But this is 100% L2P issue nothing more and nothing less so move on nothing to see
  • ezio45
    ezio45
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    jabrone77 wrote: »
    ezio45 wrote: »
    ezio45 wrote: »
    Honestly stamblade, snipe, and heavy armor are all over due for a nerf.

    stamblade has the hardest hitting ult of any class, if you get slightly more ulti it stuns but got thats so hard for a nb. They can attack from stealth with ambush out of range from magelight. They have a cheap (cost wise) execute that starts execute at a higher health percentage. Assassins will hits harder than frag, is a tied to 2 buffs and only requires 2 more attacks that frag and those are light attacks which are cost free while frag which procs from a 2700 cost spammable. incap is fast and poorly telegraphed meanwhile meteor hits just as hard, but cost more and is slow with literally a giant ring around your feet saying block. even the stun incap cost less than meteor.

    Snipe and lethal, i dont thing I need to say much about this, hits for 15k from stealth, out of mage light detect range. can stun with the right poison and snipe provides a debuff that makes you hit harder against the player, lethal has a dot that is stronger under 50% health and your definitely under 50% from the snipe unless you have 30k health

    Heavy armor is literally the only viable option in pvp, which is great for stam who has effective heavy armor dps sets and who can sustain in heavy but magic doesnt have that. Mag heavy armor dps sets are trash and mag has terrible sustain. Also the pvp tanks are out of control. You can attack them, waste you whole bar of resources and there just siting holding block the whole time, health bar not moving and when your out of resources they just dot or reverse slice you to death.

    You think stamblades don’t get hit by snipe? Health and stamina gone, running around for a few seconds before I die. I hate it, nerf (or fix it), but ANY CLASS can use it.

    Heavy armour is not the only viable option in pvp. Mag sustain trash? Try the new magicka version of bone pirates (buyable so no need to farm) instead of 2 damage sets lol



    and ya mag sustain is trash, excluding magnb, My stam builds and everyone whom ive asked about there stam builds dont run a sustain set. .

    That's because a lot of stam classes incorporate heavy attacks into thier rotation, keeping better sustain, where mag classes just think it should only use abilities and light attacks.
    Mag classes treat heavy attacks like it'll give them cancer. Always see heavy attacks in death recap when I get killed by stam. With magicka, never a heavy attack to be seen...only light attacks.
    Put in a heavy attack or two and see how your sustain is then. It isn't about Mag vs. Stam...it's about what your doing to get your resources back.

    you ever tried heavy attacking with a fire staff? on a player? landing heavy attacks with melee weaps is easy, there not getting out of the way with a heavy attack from a melee weap unless they rolldodge. Fire staffs you can just walk or run to avoid them. melee weaps dont have travel time
  • TequilaFire
    TequilaFire
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    ezio45 wrote: »
    jabrone77 wrote: »
    ezio45 wrote: »
    ezio45 wrote: »
    Honestly stamblade, snipe, and heavy armor are all over due for a nerf.

    stamblade has the hardest hitting ult of any class, if you get slightly more ulti it stuns but got thats so hard for a nb. They can attack from stealth with ambush out of range from magelight. They have a cheap (cost wise) execute that starts execute at a higher health percentage. Assassins will hits harder than frag, is a tied to 2 buffs and only requires 2 more attacks that frag and those are light attacks which are cost free while frag which procs from a 2700 cost spammable. incap is fast and poorly telegraphed meanwhile meteor hits just as hard, but cost more and is slow with literally a giant ring around your feet saying block. even the stun incap cost less than meteor.

    Snipe and lethal, i dont thing I need to say much about this, hits for 15k from stealth, out of mage light detect range. can stun with the right poison and snipe provides a debuff that makes you hit harder against the player, lethal has a dot that is stronger under 50% health and your definitely under 50% from the snipe unless you have 30k health

    Heavy armor is literally the only viable option in pvp, which is great for stam who has effective heavy armor dps sets and who can sustain in heavy but magic doesnt have that. Mag heavy armor dps sets are trash and mag has terrible sustain. Also the pvp tanks are out of control. You can attack them, waste you whole bar of resources and there just siting holding block the whole time, health bar not moving and when your out of resources they just dot or reverse slice you to death.

    You think stamblades don’t get hit by snipe? Health and stamina gone, running around for a few seconds before I die. I hate it, nerf (or fix it), but ANY CLASS can use it.

    Heavy armour is not the only viable option in pvp. Mag sustain trash? Try the new magicka version of bone pirates (buyable so no need to farm) instead of 2 damage sets lol



    and ya mag sustain is trash, excluding magnb, My stam builds and everyone whom ive asked about there stam builds dont run a sustain set. .

    That's because a lot of stam classes incorporate heavy attacks into thier rotation, keeping better sustain, where mag classes just think it should only use abilities and light attacks.
    Mag classes treat heavy attacks like it'll give them cancer. Always see heavy attacks in death recap when I get killed by stam. With magicka, never a heavy attack to be seen...only light attacks.
    Put in a heavy attack or two and see how your sustain is then. It isn't about Mag vs. Stam...it's about what your doing to get your resources back.

    you ever tried heavy attacking with a fire staff? on a player? landing heavy attacks with melee weaps is easy, there not getting out of the way with a heavy attack from a melee weap unless they rolldodge. Fire staffs you can just walk or run to avoid them. melee weaps dont have travel time

    That's because you have to be in the others face to melee heavy attack, not be at the back of the group.
    Try a restro or lightning staff instead.
  • ezio45
    ezio45
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    OFFL1MIT wrote: »
    Try playing stamblade or even magblade, you need skills, good aiming, good cordination and to think what will happen next if u do specific move. You obviosly never played it and dont understand how difficult is to play with it. most stamblades running with 5k damage and 80% crit, so you need impregnable armour and impenetrable armour trait+ CP crit resist, so u will be completly resistant to crit strikes. Now problem is that 5k damage. Guess what? they all have low resource 1.7-1.9k stamina regen + they get regen from leeching strikes. SO you need to overheal their damage, but when you're healing you need to do some sort of dot damage, because most stamblades I 've seen they do damage but dont heal because they want to finish you off fast as possible, because they cant sustain their damage + healing. They heal once they hit >50% health, so at that time you need CC them, Root works the best because they start panicking and dodge rolling wasting stamina, after that you need to have COMBO, to hit them while their out of their rotation. When sieging or running to resource of anything, always keep your buffs up, if you're below 17k resist u will get beefed, except for shields shields. SO get a little bit tanky instead of -'' I wyyylll Kyl yuo with ma OP light attacks, cuz i got insane damage number, but i cant sustain ma heelz''

    I dont now why every stamblade feels that the class is so challenging. Its not, the only skill involved in stamblade is learning the radius for detection.

    Also 1.7-1.9k regen isnt low, thats average for sorc WITH a sustain set. 5k damage, average magsorc damage is between 2.5-3.5k. they literally have the same sustain as sorc wearing a sustain set while the stamblade is in full damage gear and have roughly twice as much damage.

    and anyone not wearing have will have less than 17k resist. so what your saying is wear one specific armor type or be free ap for stamblade. that seems completely balanced

    and i dont want to hear about not being able to sustain heals until stamblade heals are linked to: sacrificing your back bar weap slot to a resto for 1 not guaranteed heal or a summon that can die in pvp and takes 1.2 seconds to resummon

  • Salvas_Aren
    Salvas_Aren
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    wrobel1.jpg
  • moosegod
    moosegod
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    I got killed by the class made for killing, please nerf :(

    Cloak can be countered if you want to, it's the matter of a potion. As for not dying to their combos, that's a matter of practice in order to be prepared.
  • Gilvoth
    Gilvoth
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    just remove extra damage from stealth
  • Ihatenightblades
    Ihatenightblades
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    Incap is by far the most OP ult in game.. either take away damage increase cost or take away heal debuff... my God what other skill has all 4 wonders of pvp?

    Damage/heal debuff/stun/cheap

    This is the equivalent of dragon knights leap doing twice the damage but also adding a 40% heal debuff.. imagine that..
  • bardx86
    bardx86
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    The class is so broken and takes zero skill to play.
  • Sanctum74
    Sanctum74
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    Just like every other class in the game, they are only op in the hands of a skilled player. +95% of the nightblades out there are terrible and can't secure kills without out a group unless they are fighting potatoes.

    Keep your buffs/hot's/shields up and they are nothing more than an annoyance to swat away.


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