Salvas_Aren wrote: »The maker of the mod you mention did not make all of them himself, afaik.
However, he made some good looking ones, and I can remember that they startet using his armors or very similar ones, at least since the release of Orsinium.
BoneShatterer wrote: »i have to ask... being a long time player of the TES franchise up to now.... and having plowed skyrim, NOT ESO, to the point where i can simply make a wizard 0-81-0 and still turn any player made monster into a my personnal toilet paper and having tryed each mod so far.......
i have to ask the guys making the motifs.... is the owner of the mod immersive armor and immersive weapon being paid for the copying of the stuff he created over the years that zenimax and bethesda are using ?
because really... i took a moment yesterday and noticed that scalecaller is copyed from immersive weapons and armor mods. weirldy enough i went throgh the motifs and noticed that there is alot of motifs copyed from the immerisve weapons and armor mods that youguys are claiming as your own creation.....
so yeah is the maker of this mod recieiving anything?
Bethesda can copy any modder's designs, ideas, or any content in the mod as they see fit, because Bethesda owns the mod.
Read the EULA for the creation kits for Oblivion, Skyrim, ESO. You will see that all copyright passes from the mod author to Bethesda as soon as the mod is distributed
Mods are derivative works of Bethesda copyrights. Even if the specific language in the EULA were not present, the author of the mod would have a very difficult time defending against a Bethesda copyright claim. The EULA carves Bethesda's ownership in stone.
edit: modified sentence #5 for clarity
Salvas_Aren wrote: »One thing you also should consider is the question whether a modder CAN transfer any copyrights to Bethesda.
I don't want to sound rude, but I believe this is a typical American thingy that ppl always consider ToSes, EULAs etc. valid just because they are there.
I rather tend to question such terms and clauses. It feels like you borrow a knife to carve a fancy spoon and the owner of the knife owns the spoon (or rather the design of it) once you're done. Therefore, it's no surprise that many legal systems would not allow such a transfer of copyright.
What I would see as a problem, or rather a reason, why Bethesda might indeed claim ownership of such a mod might be the heavy use of Bethesda-made content. Some of the armors look like they are just rearrangements of vanilla meshes.
I have to disagree on just one point. The passing of rights and the protecting of those rights as listed in the EULA is not a passing of ownership. If Bethesda wanted to claim ownership of any mod created by the EULA, the EULA would have indicated "ownership" rather than "rights". A "right" is the allowance of a certain action. "Ownership" is gaining complete control over a product.Bethesda can copy any modder's designs, ideas, or any content in the mod as they see fit, because Bethesda owns the mod.
Read the EULA for the creation kits for Oblivion, Skyrim, ESO. You will see that all copyright passes from the mod author to Bethesda as soon as the mod is distributed
Mods are derivative works of Bethesda copyrights. Even if the specific language in the EULA were not present, the author of the mod would have a very difficult time defending against a Bethesda copyright claim. The EULA carves Bethesda's ownership in stone.
edit: modified sentence #5 for clarity
Yolokin_Swagonborn wrote: »Welcome to corporations. Masters of being on the right side of the law, with a big enough legal team. Very weak when it comes to innovation once they get established.
Fortunately, The Elder Scrolls has a very ravenous fan base and Zeni/Beth/etc can just suck creativity and talent from their own fans free of charge. I wouldn't be surprised if lots of ideas eventually used come from fans but are never acknowledged or credited. That is why Bethesda wanted paid mods for skyrim. So they could sell the communities ideas right back to them. It's a funny time to be alive.
BoneShatterer wrote: »i have to ask the guys making the motifs.... is the owner of the mod immersive armor and immersive weapon being paid for the copying of the stuff he created over the years that zenimax and bethesda are using ?
IsharaMeradin wrote: »I have to disagree on just one point. The passing of rights and the protecting of those rights as listed in the EULA is not a passing of ownership. If Bethesda wanted to claim ownership of any mod created by the EULA, the EULA would have indicated "ownership" rather than "rights". A "right" is the allowance of a certain action. "Ownership" is gaining complete control over a product.Bethesda can copy any modder's designs, ideas, or any content in the mod as they see fit, because Bethesda owns the mod.
Read the EULA for the creation kits for Oblivion, Skyrim, ESO. You will see that all copyright passes from the mod author to Bethesda as soon as the mod is distributed
Mods are derivative works of Bethesda copyrights. Even if the specific language in the EULA were not present, the author of the mod would have a very difficult time defending against a Bethesda copyright claim. The EULA carves Bethesda's ownership in stone.
edit: modified sentence #5 for clarity
This does not mean that they cannot use mod ideas / assets, they can. What it does mean is that they cannot tell a mod author to remove their mod from a particular hosting site provided that hosting site fits within the criteria mentioned within the EULA. This is why Nexus Mods has the rules that they have, to ensure a safe place to host mod files not just for Bethesda games but for any game that can be modded.
2) The mod author surrenders any and all copyright upon distribution according to the EULA signed by the mod author.
They own the mod, they do not own the underlying 3d model of the armor that is owned by its creator.Bethesda can copy any modder's designs, ideas, or any content in the mod as they see fit, because Bethesda owns the mod.
Read the EULA for the creation kits for Oblivion, Skyrim, ESO. You will see that all copyright passes from the mod author to Bethesda as soon as the mod is distributed
Mods are derivative works of Bethesda copyrights. Even if the specific language in the EULA were not present, the author of the mod would have a very difficult time defending against a Bethesda copyright claim. The EULA carves Bethesda's ownership in stone.
edit: modified sentence #5 for clarity
driosketch wrote: »I'm not familiar with this mod. There are already such long detailed posts in this thread. But for my own curiosity's sake, does anyone have pic of an example?
I expect that's more work than OP cares to put forth for a clickbait thread.driosketch wrote: »I'm not familiar with this mod. There are already such long detailed posts in this thread. But for my own curiosity's sake, does anyone have pic of an example?
This exactly. I would like to see some comparison screenshots of a few examples.
This is a NON-Issue.
Bethesda owns every design inputted into the mods that are created for any Elder Scrolls game. The author of the mod AGREED to this when they certainly read the fine print for mod creation.
Move along.