Each overland zone has 3 towns with flags that need to be captured before you can lay siege to the main city of each zone. I.e. Rawl kha, Mornhould, Wayrest.
Once you control the major city the overland zone turns your alliances color and gives more scoring.
Each overland zone has 3 towns with flags that need to be captured before you can lay siege to the main city of each zone. I.e. Rawl kha, Mornhould, Wayrest.
Once you control the major city the overland zone turns your alliances color and gives more scoring.
LOL, what do you mean with "to siege Rawl kha" ? You can just walk into the town. It has no walls or mountains or slaughterfish puddles.
I d rather ask whats wrong with Cyrodiil. For example why are the NPC of the resources so weak ? They need a HUGE buff. That would bring people into forming real armys for a keep and we would concentrate more on turning outposts. And.. and.. and..
Each overland zone has 3 towns with flags that need to be captured before you can lay siege to the main city of each zone. I.e. Rawl kha, Mornhould, Wayrest.
Once you control the major city the overland zone turns your alliances color and gives more scoring.
LOL, what do you mean with "to siege Rawl kha" ? You can just walk into the town. It has no walls or mountains or slaughterfish puddles.
I d rather ask whats wrong with Cyrodiil. For example why are the NPC of the resources so weak ? They need a HUGE buff. That would bring people into forming real armys for a keep and we would concentrate more on turning outposts. And.. and.. and..
Back when I played GTA San Andreas, my favorite part of the game was capturing and defending hoods. It would be nice to have an alternate Tamriel available where every zone is a PvP zone, with increased risk rewards.
The implementation would be a little difficult though, as the map is so large that it would be mostly dead.
One way to possibily solve this is, say, a 30 days campaign is divided into 30 zones, where each zone is only opened once during the campaign. Or the 15 base game zones, opened each for 2 days. Day 1 and 2, for example, is the battle for Glenumbra with the score being accumulated hourly similar to how Cyro works.
imredneckson wrote: »Back when I played GTA San Andreas, my favorite part of the game was capturing and defending hoods. It would be nice to have an alternate Tamriel available where every zone is a PvP zone, with increased risk rewards.
The implementation would be a little difficult though, as the map is so large that it would be mostly dead.
One way to possibily solve this is, say, a 30 days campaign is divided into 30 zones, where each zone is only opened once during the campaign. Or the 15 base game zones, opened each for 2 days. Day 1 and 2, for example, is the battle for Glenumbra with the score being accumulated hourly similar to how Cyro works.
They could try making it like WoW. Have a server only for PvE and have a mixed server for those who want to PvP and PvE. ZOS could even make the NPCs harder to kill to add an extra level onto the PvP server.
imredneckson wrote: »Back when I played GTA San Andreas, my favorite part of the game was capturing and defending hoods. It would be nice to have an alternate Tamriel available where every zone is a PvP zone, with increased risk rewards.
The implementation would be a little difficult though, as the map is so large that it would be mostly dead.
One way to possibily solve this is, say, a 30 days campaign is divided into 30 zones, where each zone is only opened once during the campaign. Or the 15 base game zones, opened each for 2 days. Day 1 and 2, for example, is the battle for Glenumbra with the score being accumulated hourly similar to how Cyro works.
They could try making it like WoW. Have a server only for PvE and have a mixed server for those who want to PvP and PvE. ZOS could even make the NPCs harder to kill to add an extra level onto the PvP server.
Something.
Would like to see more cheydinhal type towns all around cyro to add to the diversity in environment. Right now it’s just a bare road between keeps on emp ring.
Even if they went through cyro with a fine comb to figure out where the stress is coming from and causing lag.
And since they didn’t even know about the friend/guild roster causing lag i wouldn’t need be surprised if there were many other random oddities increasing lag
This idea comes up a lot. I don’t think it’ll ever happen @Irylia
For the record I’d support any idea that enhances PVP on the strict condition that it doesn’t have any kind of negative effect on any of the PVE side of the game, including the removal of PVE content or if it affects any future PVE content.
I just think that it might be too ambitious considering your basically asking for almost completely new game.
If pvp was competitive and thriving they would have more potential players.
If pvp was competitive and thriving they would have more potential players.
PvP would be thriving if the lag and performance issues would be fixed.
If they make all overland maps pvp maps, the mass exodous of pve players will lead to the game shutting down because while there are a bunch of pvp players, there are not enough to keep the game running.
If the Cyrodiil leaderboard lists (PCNA) are accurate, there are about 3000-5000 PVP players per alliance depending on the week
Of course this assumes no faction and campaign switching and it assumes people are not running multiple characters each campaign. We already know that no where near that number is playing at any one time.
So if all the assumptions above are true (PS they are not, see below) 10000-15000 players is not enough to populate a pvp map the size of all of tamriel or keep the game running.
Many people run multiple characters, sometimes in multiple factions to get the monthly transmutation geodes. I personally run at least 6 every month.
Some people play in different groups in different factions.
So the actual number of PvPers is below 10000/12000
If pvp was competitive and thriving they would have more potential players.
PvP would be thriving if the lag and performance issues would be fixed.
If they make all overland maps pvp maps, the mass exodous of pve players will lead to the game shutting down because while there are a bunch of pvp players, there are not enough to keep the game running.
If the Cyrodiil leaderboard lists (PCNA) are accurate, there are about 3000-5000 PVP players per alliance depending on the week
Of course this assumes no faction and campaign switching and it assumes people are not running multiple characters each campaign. We already know that no where near that number is playing at any one time.
So if all the assumptions above are true (PS they are not, see below) 10000-15000 players is not enough to populate a pvp map the size of all of tamriel or keep the game running.
Many people run multiple characters, sometimes in multiple factions to get the monthly transmutation geodes. I personally run at least 6 every month.
Some people play in different groups in different factions.
So the actual number of PvPers is below 10000/12000
You didn’t read.
I said a sep instance of the pve zones.
Pvp wouldn’t conflict with pve players in any way. You q into a pvp instance of the overland zones much like you q for cyro
This idea comes up a lot. I don’t think it’ll ever happen @Irylia
For the record I’d support any idea that enhances PVP on the strict condition that it doesn’t have any kind of negative effect on any of the PVE side of the game, including the removal of PVE content or if it affects any future PVE content.
I just think that it might be too ambitious considering your basically asking for almost completely new game.
Probably but with the constant ideas and consistent suggestions to pvp additions hopefully the devs notice and spice it up for us.
If pvp was competitive and thriving they would have more potential players.
Popular games that excel all revolve around a pvp experience with some format for rank.
Sc2, league, Dota, wow, csgo
While it wouldn’t be your goal to become an esport by providing an outlet for competitiveness and a working/enjoyable method for pvp you’d draw from the other mmo playerbases. Eso already has the benefit of skyrim’s Popularity as a gateway and once in you realize how great the graphics are and enjoyable the combat system can be. Something not many other mmos can provide
If pvp was competitive and thriving they would have more potential players.
PvP would be thriving if the lag and performance issues would be fixed.
If they make all overland maps pvp maps, the mass exodous of pve players will lead to the game shutting down because while there are a bunch of pvp players, there are not enough to keep the game running.
If the Cyrodiil leaderboard lists (PCNA) are accurate, there are about 3000-5000 PVP players per alliance depending on the week
Of course this assumes no faction and campaign switching and it assumes people are not running multiple characters each campaign. We already know that no where near that number is playing at any one time.
So if all the assumptions above are true (PS they are not, see below) 10000-15000 players is not enough to populate a pvp map the size of all of tamriel or keep the game running.
Many people run multiple characters, sometimes in multiple factions to get the monthly transmutation geodes. I personally run at least 6 every month.
Some people play in different groups in different factions.
So the actual number of PvPers is below 10000/12000
You didn’t read.
I said a sep instance of the pve zones.
Pvp wouldn’t conflict with pve players in any way. You q into a pvp instance of the overland zones much like you q for cyro
I forgot to comment on that part, sorry.
Sperate servers have been asked for before many times.
They are not going to run up a whole second set of servers and split the playerbase.