UppGRAYxDD wrote: »Great Info and write up @Minno ! Lots of tips! Ill read and post any findings or insights here as well. I did have one interjection... in regards to solar barrage, I believe that this skill is overlooked and admittedly has grown on me. Im loving the extra AOE pressure while sweeping up opponents plus that empowerment on the weaved light attacks is pretty decent. As for any extra info specifically for this patch, I suggest investing in defensive mitigation to all magplars.. Either wear monster set(s), wear hvy armor, or run protective jewelry( My Fav so far in Light armor)...Shields are not the answer. "Build for sustain, decent health(25k+), and defense first, then work more dmg into the build or your playstyle" would be my advise to any new magplar. Cheers!
Edit: I speak purely in a PvP aspect.
UppGRAYxDD wrote: »Great Info and write up @Minno ! Lots of tips! Ill read and post any findings or insights here as well. I did have one interjection... in regards to solar barrage, I believe that this skill is overlooked and admittedly has grown on me. Im loving the extra AOE pressure while sweeping up opponents plus that empowerment on the weaved light attacks is pretty decent. As for any extra info specifically for this patch, I suggest investing in defensive mitigation to all magplars.. Either wear monster set(s), wear hvy armor, or run protective jewelry( My Fav so far in Light armor)...Shields are not the answer. "Build for sustain, decent health(25k+), and defense first, then work more dmg into the build or your playstyle" would be my advise to any new magplar. Cheers!
Edit: I speak purely in a PvP aspect.
There are better AOE spells. Only use it if you want to run empowers without degeneration, or want an AOE that sticks to your toon for melee builds.
Otherwise, degeneration on front bar is much better for getting empowers weaved in (especially with reflective light spam).
I will leave defense/offense up to each templar to decide. The templar community is currently mixed between stacking offense or running more defense, and we can't make that determination for new players (only pvp experience and build requirements will dictate these choices).
Brutusmax1mus wrote: »UppGRAYxDD wrote: »Great Info and write up @Minno ! Lots of tips! Ill read and post any findings or insights here as well. I did have one interjection... in regards to solar barrage, I believe that this skill is overlooked and admittedly has grown on me. Im loving the extra AOE pressure while sweeping up opponents plus that empowerment on the weaved light attacks is pretty decent. As for any extra info specifically for this patch, I suggest investing in defensive mitigation to all magplars.. Either wear monster set(s), wear hvy armor, or run protective jewelry( My Fav so far in Light armor)...Shields are not the answer. "Build for sustain, decent health(25k+), and defense first, then work more dmg into the build or your playstyle" would be my advise to any new magplar. Cheers!
Edit: I speak purely in a PvP aspect.
There are better AOE spells. Only use it if you want to run empowers without degeneration, or want an AOE that sticks to your toon for melee builds.
Otherwise, degeneration on front bar is much better for getting empowers weaved in (especially with reflective light spam).
I will leave defense/offense up to each templar to decide. The templar community is currently mixed between stacking offense or running more defense, and we can't make that determination for new players (only pvp experience and build requirements will dictate these choices).
You think weaving degeneration is a better way to get empower than solar barrage? Youre using a gcd to get 1 empower vs 4 using barrage. Empower only adds like 500 damage, so casting entropy over any other stronger skill is crazy talk if it isn't within that threshold.
I add about 2k of damage total from light attacks over the 8 seconds (4 ticks)of barrage, and i don't have to cast 3 extra degenerations to get it.
Am mistaken on the damage of entropy though? It's less than 1 tic of barrage right? Im at work so i'm unsure.
I actually really enjoy barrage.
Might be interesting to try out a Torugs build with barrage up while weaving elemental weapon and light attacks. Probably a question of timing how well that would work.
If you can sustain that low stamina it could be fine. Your mag Regen looks good.
One thing I noticed, you have minor force buff enabled on the editor but no ability to grant minor force (that is messing with your effective spell power number making it look higher than expected). You should also adjust the editor to account for the following typical target stats to geta better feel for how effective your spellpower really is:
-3300 crit resisrs
- 26000 spell resist
- 40% crit chance
- a 1.7 crit hit DMG modifier
- 10000 penetration
If you are using wizard reposte+cyro light, it might make more sense to drop protective and get all arcane or get Swift to better reposition speed for uninterrupted meditate casts. You can also pickup mixed traits (1 protective, 1 arcane 1 infused Regen enchant) then swap out the witch for tri food or ghoul eye food if you have the health stats!
Just my thoughts. You need ele drain though for the single target focus,
https://en.uesp.net/wiki/Special:EsoBuildData?id=100934
K edited it some to take into account what you said
I think i can get away with the stamina recovery cause i'll be using that Deep Thoughts ability.
I'll probably change the frost staff to flame staff though..
If you aren't using trans set, don't use entropy. You'll be letting your enemy get free implosion procs just for bar swapping. After that, 26k health might be too much, try swapping one or two of your tri-stat enchants over to max mag to push your offensive stats a little higher.
Shift BoL to backbar so you can block cast it with the ice staff. Maybe move unstable core to front bar since it's your only cc.
If you can sustain that low stamina it could be fine. Your mag Regen looks good.
One thing I noticed, you have minor force buff enabled on the editor but no ability to grant minor force (that is messing with your effective spell power number making it look higher than expected). You should also adjust the editor to account for the following typical target stats to geta better feel for how effective your spellpower really is:
-3300 crit resisrs
- 26000 spell resist
- 40% crit chance
- a 1.7 crit hit DMG modifier
- 10000 penetration
If you are using wizard reposte+cyro light, it might make more sense to drop protective and get all arcane or get Swift to better reposition speed for uninterrupted meditate casts. You can also pickup mixed traits (1 protective, 1 arcane 1 infused Regen enchant) then swap out the witch for tri food or ghoul eye food if you have the health stats!
Just my thoughts. You need ele drain though for the single target focus,
https://en.uesp.net/wiki/Special:EsoBuildData?id=100934
K edited it some to take into account what you said
I think i can get away with the stamina recovery cause i'll be using that Deep Thoughts ability.
I'll probably change the frost staff to flame staff though..
If you aren't using trans set, don't use entropy. You'll be letting your enemy get free implosion procs just for bar swapping. After that, 26k health might be too much, try swapping one or two of your tri-stat enchants over to max mag to push your offensive stats a little higher.
Shift BoL to backbar so you can block cast it with the ice staff. Maybe move unstable core to front bar since it's your only cc.
i hate not having BOL on my main bar as its a huge pain in the ass bar swapping during lag
Also how do you think Wizards and Cyrodiils light will work together? think it'd be decent?
Why do you have to hijack the biggest thread in the ESO forums? This one seems pointless.
Metemsycosis wrote: »Is entropy supposed to proc transmutation? It seems like a hot (?)
Brutusmax1mus wrote: »My tooltip on barrage is nearly twice that of core not including its empower @Minno
Brutusmax1mus wrote: »My tooltip on barrage is nearly twice that of core not including its empower @Minno
cool! Mine wasn't and I know a few templars that didn't like solar barrage dmg being reduced for the instant cast
Brutusmax1mus wrote: »Brutusmax1mus wrote: »My tooltip on barrage is nearly twice that of core not including its empower @Minno
cool! Mine wasn't and I know a few templars that didn't like solar barrage dmg being reduced for the instant cast
I definitely preferred the cast time. Los, cast, come out swinging. Templar tower monkeys dream. The damage reduction was brutal to the skill, but it's fantastic for aoe zerg farming.
Lay down wall of elements, cast barrage, throw a blazing spear into cresent sweep, then sweeps. The barrage, spear, cresent all hit together due to delay and flight time, and actually depending on the spread lold the opponents, spear spam might work better if youre in a group with heals as it hits everyone equally in a larger area. It's not the highest burst, but it's definitely up there for sustained dmg.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »My tooltip on barrage is nearly twice that of core not including its empower @Minno
cool! Mine wasn't and I know a few templars that didn't like solar barrage dmg being reduced for the instant cast
I definitely preferred the cast time. Los, cast, come out swinging. Templar tower monkeys dream. The damage reduction was brutal to the skill, but it's fantastic for aoe zerg farming.
Lay down wall of elements, cast barrage, throw a blazing spear into cresent sweep, then sweeps. The barrage, spear, cresent all hit together due to delay and flight time, and actually depending on the spread lold the opponents, spear spam might work better if youre in a group with heals as it hits everyone equally in a larger area. It's not the highest burst, but it's definitely up there for sustained dmg.
Right on! Thanks for that feedback!
Mind showing me the numbers since I'm curious? #changemymind
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »My tooltip on barrage is nearly twice that of core not including its empower @Minno
cool! Mine wasn't and I know a few templars that didn't like solar barrage dmg being reduced for the instant cast
I definitely preferred the cast time. Los, cast, come out swinging. Templar tower monkeys dream. The damage reduction was brutal to the skill, but it's fantastic for aoe zerg farming.
Lay down wall of elements, cast barrage, throw a blazing spear into cresent sweep, then sweeps. The barrage, spear, cresent all hit together due to delay and flight time, and actually depending on the spread lold the opponents, spear spam might work better if youre in a group with heals as it hits everyone equally in a larger area. It's not the highest burst, but it's definitely up there for sustained dmg.
Right on! Thanks for that feedback!
Mind showing me the numbers since I'm curious? #changemymind
Sure, u want tooltips or game play of going aoe based? The aoe style is completely group tower play. Either way i could show you on my wife in a duel.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »My tooltip on barrage is nearly twice that of core not including its empower @Minno
cool! Mine wasn't and I know a few templars that didn't like solar barrage dmg being reduced for the instant cast
I definitely preferred the cast time. Los, cast, come out swinging. Templar tower monkeys dream. The damage reduction was brutal to the skill, but it's fantastic for aoe zerg farming.
Lay down wall of elements, cast barrage, throw a blazing spear into cresent sweep, then sweeps. The barrage, spear, cresent all hit together due to delay and flight time, and actually depending on the spread lold the opponents, spear spam might work better if youre in a group with heals as it hits everyone equally in a larger area. It's not the highest burst, but it's definitely up there for sustained dmg.
Right on! Thanks for that feedback!
Mind showing me the numbers since I'm curious? #changemymind
Sure, u want tooltips or game play of going aoe based? The aoe style is completely group tower play. Either way i could show you on my wife in a duel.
NupidStoob wrote: »While reflective light sounds like it's great when fighting multiple targets (and it can be) it might as well be renamed to reflected light. I recently morphed back to vamp bane since I got tired of putting it on myself in BGs just because someone I didn't even target pressed wings. It's also worth pointing out that when you play melee magplar vamp bane is your hardest hitting ranged ability and you sometimes can finish targets off that run away just by spamming it (just keep in mind that it's quite the magicka drain).
Did I just miss it or did you not list mistform as one of the possible skills? Imo magplar is the most suited class to play as vampire.
cazlonb16_ESO wrote: »Imo you're somewhat overselling Dark Flare. Yes, it can hít for a lot - more like 15k on an unaware light armour wearer - IF it connects. Unfortunately that is a very big if. Range and los checks at cast start and cast end + enormous travel time thanks to the trajectory result in a very unreliable skill, especially in Cyrodiil with all its lag and sync issues.
The healing debuff is great of course, but again, only if DF actually hits.
In BGs it's less bad, but there are reasons why you pretty much never see the skill on your death recaps.Cast time + good chance of the skill whiffing even without the target taking active measures to avoid the easily seen huge slow ball of light moving towards them just don't mix well.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »My tooltip on barrage is nearly twice that of core not including its empower @Minno
cool! Mine wasn't and I know a few templars that didn't like solar barrage dmg being reduced for the instant cast
I definitely preferred the cast time. Los, cast, come out swinging. Templar tower monkeys dream. The damage reduction was brutal to the skill, but it's fantastic for aoe zerg farming.
Lay down wall of elements, cast barrage, throw a blazing spear into cresent sweep, then sweeps. The barrage, spear, cresent all hit together due to delay and flight time, and actually depending on the spread lold the opponents, spear spam might work better if youre in a group with heals as it hits everyone equally in a larger area. It's not the highest burst, but it's definitely up there for sustained dmg.
Right on! Thanks for that feedback!
Mind showing me the numbers since I'm curious? #changemymind
Sure, u want tooltips or game play of going aoe based? The aoe style is completely group tower play. Either way i could show you on my wife in a duel.Brutusmax1mus wrote: »Brutusmax1mus wrote: »Brutusmax1mus wrote: »My tooltip on barrage is nearly twice that of core not including its empower @Minno
cool! Mine wasn't and I know a few templars that didn't like solar barrage dmg being reduced for the instant cast
I definitely preferred the cast time. Los, cast, come out swinging. Templar tower monkeys dream. The damage reduction was brutal to the skill, but it's fantastic for aoe zerg farming.
Lay down wall of elements, cast barrage, throw a blazing spear into cresent sweep, then sweeps. The barrage, spear, cresent all hit together due to delay and flight time, and actually depending on the spread lold the opponents, spear spam might work better if youre in a group with heals as it hits everyone equally in a larger area. It's not the highest burst, but it's definitely up there for sustained dmg.
Right on! Thanks for that feedback!
Mind showing me the numbers since I'm curious? #changemymind
Sure, u want tooltips or game play of going aoe based? The aoe style is completely group tower play. Either way i could show you on my wife in a duel.
Everything!
cazlonb16_ESO wrote: »Imo you're somewhat overselling Dark Flare. Yes, it can hít for a lot - more like 15k on an unaware light armour wearer - IF it connects. Unfortunately that is a very big if. Range and los checks at cast start and cast end + enormous travel time thanks to the trajectory result in a very unreliable skill, especially in Cyrodiil with all its lag and sync issues.
The healing debuff is great of course, but again, only if DF actually hits.
In BGs it's less bad, but there are reasons why you pretty much never see the skill on your death recaps.Cast time + good chance of the skill whiffing even without the target taking active measures to avoid the easily seen huge slow ball of light moving towards them just don't mix well.
cazlonb16_ESO wrote: »Imo you're somewhat overselling Dark Flare. Yes, it can hít for a lot - more like 15k on an unaware light armour wearer - IF it connects. Unfortunately that is a very big if. Range and los checks at cast start and cast end + enormous travel time thanks to the trajectory result in a very unreliable skill, especially in Cyrodiil with all its lag and sync issues.
The healing debuff is great of course, but again, only if DF actually hits.
In BGs it's less bad, but there are reasons why you pretty much never see the skill on your death recaps.Cast time + good chance of the skill whiffing even without the target taking active measures to avoid the easily seen huge slow ball of light moving towards them just don't mix well.
Question: is Empowering Sweep affected by Major Brutality?
I remember someone saying that it does almost as much damage as Crescent Sweep as magplar but I'm finding that to be completely untrue, even in PvE.
NupidStoob wrote: »Question: is Empowering Sweep affected by Major Brutality?
I remember someone saying that it does almost as much damage as Crescent Sweep as magplar but I'm finding that to be completely untrue, even in PvE.
Ults scale of spell or weapon damage depending on what is higher so no empowering sweep does not benefit from major brutality on a magplar. It hits hard, but with the change from last patch swapping their effects around it doesn't hit as hard anymore. It still hits for a few K in no CP and can help with burst, but I always preferred dawnbreaker for the knockdown.
NupidStoob wrote: »Question: is Empowering Sweep affected by Major Brutality?
I remember someone saying that it does almost as much damage as Crescent Sweep as magplar but I'm finding that to be completely untrue, even in PvE.
Ults scale of spell or weapon damage depending on what is higher so no empowering sweep does not benefit from major brutality on a magplar. It hits hard, but with the change from last patch swapping their effects around it doesn't hit as hard anymore. It still hits for a few K in no CP and can help with burst, but I always preferred dawnbreaker for the knockdown.
Hmm, that explains so much. I just automatically assumed magic damage ult = spell damage bonus.
Are you telling me some 6k weapon damage stamblade can pull out a destro staff and use Eye of the Storm with a 6k bonus??