CatchMeTrolling wrote: »How come damage in general is never an option because damage has been pretty damn high but people point the finger at healing. When really it’s damage and free damage that has people building tanky and speccing into heals.
CatchMeTrolling wrote: »How come damage in general is never an option because damage has been pretty damn high but people point the finger at healing. When really it’s damage and free damage that has people building tanky and speccing into heals.
Neither are the problem. They cancel each other out.
What people are noting, v especially in this thread, are players in groups or situations where they have one more player providing that extra person to be that extra op heal or op ult dump.
Speed was the counter, a natural ability to even the odds. Mobilty it's what will counter some of this. And if not then you died, nothing wrong with that or couldn't kill, nothing wrong either.
Yea, nothing has ever been overpowered in MMO-PvP, all victories (especially yours!) are earned through pure skill, since that's all it takes. What utter tripe.Hochstapler wrote: »Another useless thread lol.
The only OP thing in a PVP video game is experienced PVPer who uses his head from time to time.
Whichever ability this type of player uses to kill a potato is what a potato will find most OP.
That's how it goes.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »How come damage in general is never an option because damage has been pretty damn high but people point the finger at healing. When really it’s damage and free damage that has people building tanky and speccing into heals.
Neither are the problem. They cancel each other out.
What people are noting, v especially in this thread, are players in groups or situations where they have one more player providing that extra person to be that extra op heal or op ult dump.
Speed was the counter, a natural ability to even the odds. Mobilty it's what will counter some of this. And if not then you died, nothing wrong with that or couldn't kill, nothing wrong either.
They don’t cancel each other out , damage is higher in cp pvp and definitely in no cp. If you don’t build to survive you’ll get nuked in secs and it doesn’t matter how strong your heals are. Heals don’t equate to mitigation such as crit resistance, resistance, blocking etc. and I think people are lumping that with heals. Have you ever came across a squishy healer ? They die pretty quick. There has always been a bias towards healing and defense in this game. People rarely address the damage creep because 5k-6k weapon damage builds are fine , which btw buffs your heals too.
Yea, nothing has ever been overpowered in MMO-PvP, all victories (especially yours!) are earned through pure skill, since that's all it takes. What utter tripe.Hochstapler wrote: »Another useless thread lol.
The only OP thing in a PVP video game is experienced PVPer who uses his head from time to time.
Whichever ability this type of player uses to kill a potato is what a potato will find most OP.
That's how it goes.
In reality, there are plenty of things that could stand to be adjusted to some extent, but I went with Bleeds since they're the most widespread issue right now. A Werewolf with Torug's Pact is more ridiculous than Stam-Player-#59642's Master Dual Wield setup, but it's also not as common.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »How come damage in general is never an option because damage has been pretty damn high but people point the finger at healing. When really it’s damage and free damage that has people building tanky and speccing into heals.
Neither are the problem. They cancel each other out.
What people are noting, v especially in this thread, are players in groups or situations where they have one more player providing that extra person to be that extra op heal or op ult dump.
Speed was the counter, a natural ability to even the odds. Mobilty it's what will counter some of this. And if not then you died, nothing wrong with that or couldn't kill, nothing wrong either.
They don’t cancel each other out , damage is higher in cp pvp and definitely in no cp. If you don’t build to survive you’ll get nuked in secs and it doesn’t matter how strong your heals are. Heals don’t equate to mitigation such as crit resistance, resistance, blocking etc. and I think people are lumping that with heals. Have you ever came across a squishy healer ? They die pretty quick. There has always been a bias towards healing and defense in this game. People rarely address the damage creep because 5k-6k weapon damage builds are fine , which btw buffs your heals too.
Well I can make a tanky damage dealer that goes toe to toe, blow to blow with those WD stack builds.
Maybe other players don't share my feedback but bleeds are countered by hots, high burst but block heals, ranged by dodge builds, etc.
Everything has a counter.
Hochstapler wrote: »Yea, nothing has ever been overpowered in MMO-PvP, all victories (especially yours!) are earned through pure skill, since that's all it takes. What utter tripe.Hochstapler wrote: »Another useless thread lol.
The only OP thing in a PVP video game is experienced PVPer who uses his head from time to time.
Whichever ability this type of player uses to kill a potato is what a potato will find most OP.
That's how it goes.
In reality, there are plenty of things that could stand to be adjusted to some extent, but I went with Bleeds since they're the most widespread issue right now. A Werewolf with Torug's Pact is more ridiculous than Stam-Player-#59642's Master Dual Wield setup, but it's also not as common.
Overpower is a myth and it's purpose is for baddies to feel better about themselves because god forbid you got beaten because of your own mistakes amirite?
There is no OP, there is only broken mechanics or skills that gets fixed, some sooner some later but *** gets fixed in the end.
That's why this thread and every whining call for nerfs thread is useless from a game design point of view.
I guess potatos need to vent somewhere so go at it, but I wish they did it at home instead of tarding up game forums.
Like, break a mouse or keybord or something, we'll all be better for it.
What you are saying is exactly the opposite of the points of this thread. Overpowered in this context means something that less skilled players can use to defeat more skilled players without ‘outplaying’ them. And this game is full of those. Just stop. You are making a fool of yourself.
Unbreakable eclipse. I just can't reliably break free out of it on a controller, so RIP unless im on a class with a purify.
Hochstapler wrote: »What you are saying is exactly the opposite of the points of this thread. Overpowered in this context means something that less skilled players can use to defeat more skilled players without ‘outplaying’ them. And this game is full of those. Just stop. You are making a fool of yourself.
Situational awerness is a player skill.
Doing research on classes that kill you and cooking up a counter play and build is a player skill.
Snipers only kill potatos.
But that's ok, not all can be good at gaming.
That's why when a potato starts sheding tears on this forum it often gets help.
Advice is given at what needs to be done for the potato to improve, all counters are mentioned, builds are proposed.
Potato ignores and rejects advices then continues to shed tears annoying everyone that tried to help and the only thing you can do after that is to call the potato a potato.
We can't have a meaningfull conversation about PVP skills and builds on this forum because the good threads or even the legit complaints get buried under a pile of potato made silly threads.
Hochstapler wrote: »What you are saying is exactly the opposite of the points of this thread. Overpowered in this context means something that less skilled players can use to defeat more skilled players without ‘outplaying’ them. And this game is full of those. Just stop. You are making a fool of yourself.
Situational awerness is a player skill.
Doing research on classes that kill you and cooking up a counter play and build is a player skill.
Snipers only kill potatos.
But that's ok, not all can be good at gaming.
That's why when a potato starts sheding tears on this forum it often gets help.
Advice is given at what needs to be done for the potato to improve, all counters are mentioned, builds are proposed.
Potato ignores and rejects advices then continues to shed tears annoying everyone that tried to help and the only thing you can do after that is to call the potato a potato.
We can't have a meaningfull conversation about PVP skills and builds on this forum because the good threads or even the legit complaints get buried under a pile of potato made silly threads.
Who are you in game?
Who are you in game?
Hochstapler wrote: »
If you think the game is perfectly balanced then congrats, you're the only one. not even the devs think the game is perfectly balanced. Things get changed every patch for a reason.
Hochstapler wrote: »If you think the game is perfectly balanced then congrats, you're the only one. not even the devs think the game is perfectly balanced. Things get changed every patch for a reason.
I don't think the game is perfectly balanced, no MMO ever is.
The difference is I don't come running on forums to complain when something doesn't go my way, I figure it out and solve it, because it's usually my mistake.
Open any forum section and first page you'll see multiple clueless threads made by players calling OP any skill or class that killed them recently.
It's one of the most whiny game forums I've seen in a while.
That behavior often contributes to dumbing down a game, it has happened in many MMOs before.
And your silly threads encourage the behavior.
I mean, ZoS already treats us like we all have autism with all the participation trophys in PVP.
How much more does the game need to be dumbed down for all of you to be happy with it?
Hochstapler wrote: »ZoS need to start listening to actual gamers that waste their time on test servers testing their game and reporting buggs and clearly broken mechanics.
Judging by their posts it seems like they maybe learned their lesson finally, after the enchantments fiasco.
And that's the only feedback that should be considered.
All the excesive complaining on forums about OP this OP that should be ignored by ZoS and it shouldn't be encouraged by vet players, like you are claiming to be.
Forum admins should redirect any "OP this OP that" thread to 'players helping players' section, where mechanics.classes and builds can be explained to the complainers to help them improve.
Sounds reasonable?