Smh... Go watch the same player's magwarden parse on Murkmire and see how she not only slots Deep Fissure but also pretty much casts it on cool down. It's an essential magwarden DPS skill this patch due to the changes to the passive...usmguy1234 wrote: »lol no I'm objectively correct here regarding magwarden's place in the PvE meta and I'm just humoring you and your awful suggestions because I'm bored at work atm.usmguy1234 wrote: »Good job, you found a parse. Now go google what numbers other classes are getting under the same circumstance, especially melee (stam) DPS.usmguy1234 wrote: »lol when 'magwardens need to be nerfed' is the hill you want to die on...
Let me just say one more thing--nerfing the range on Deep Fissure would completely obliterate magwardens in PvE. It can't even compete with other ranged specs in terms of DPS--It won't stand a chance for melee spots in vet trials.
Well here's a casual 53k parse on a 6mil dummy without fissure.
https://youtu.be/z9fRHQjOvJQ
No I proved your argument is pure conjecture. This is a pvp discussion anyways.
The fact that you think you've "proven" anything with that one parse, which is lower than what other classes get under the same conditions, is just too funny..
Your original statement was that adjusting fissure would break magden in pve. I showed you a parse where a magden does 53k dps without fissure (more than adequate) and then you divert to saying that magden dps is lower than any other class. Maybe you should focus on doing a good job at work because your argument is severely lacking here.
I'm embarrassed for you at this point tbh.
For the record, I don't think nerfing the range on sub assault would be that unreasonable.CatchMeTrolling wrote: »It's literally the easiest skill in the game to avoid. It's countered by using your brain. Come on.
(unless this is a meme thread. in which case, yeah nerf magwardens)
Yes and no. While it’s very easy to avoid in a 1v1 it because more problematic in bigger fights which is more common. If you catch people off guard with this skill you can pretty much wipe multiple people.
It’s not as bad on a magwarden but on stam it’s easier to pull off.
I'm mostly triggered by the ill-thought-out suggestion that Deep Fissure, the only class DPS skill worth using on the magwarden, should be made melee alongside sub assault when magwardens are designed to be ranged.
FrancisCrawford wrote: »For the record, I don't think nerfing the range on sub assault would be that unreasonable.CatchMeTrolling wrote: »It's literally the easiest skill in the game to avoid. It's countered by using your brain. Come on.
(unless this is a meme thread. in which case, yeah nerf magwardens)
Yes and no. While it’s very easy to avoid in a 1v1 it because more problematic in bigger fights which is more common. If you catch people off guard with this skill you can pretty much wipe multiple people.
It’s not as bad on a magwarden but on stam it’s easier to pull off.
I'm mostly triggered by the ill-thought-out suggestion that Deep Fissure, the only class DPS skill worth using on the magwarden, should be made melee alongside sub assault when magwardens are designed to be ranged.
I agree with your general sentiment.
However, Warden is the least annoying stamina class to level precisely because of its stamina heal and stamina ranged attacks.
usmguy1234 wrote: »lol when 'magwardens need to be nerfed' is the hill you want to die on...
Let me just say one more thing--nerfing the range on Deep Fissure would completely obliterate magwardens in PvE. It can't even compete with other ranged specs in terms of DPS--It won't stand a chance for melee spots in vet trials.
Well here's a casual 53k parse on a 6mil dummy without fissure.
https://youtu.be/z9fRHQjOvJQ
.
Then address my PvP oriented post from the first page.usmguy1234 wrote: »
Then address my PvP oriented post from the first page.usmguy1234 wrote: »
If your suggestion were put in place, especially if the width of the Shalks targeting remained unchanged, no Mag Warden with a brain would run the ability anymore. So what would you suggest we replace it with, should we desire to actually land some kills from time to time? Are we supposed to just throw on Fetcher Infection, then use light attacks + a spammable to take people down?
As I said previously, I'm totally fine with the Shalks being nerfed in some capacity (though I still think your suggestion is absolutely the wrong way to do it), as long as there are other buffs/changes to compensate. Being forced to rely on the Shalks in order to have a chance at landing a kill works OK vs people that are either caught off guard, or aren't very good at the game, but as soon as you're up against someone that knows how to fight you, Magicka Warden becomes a lesson in frustration.
Deep Fissure is overperforming considering the rest of the wardens toolkit? Cliff racer takes 1.6s to hit its mark which is too slow to reliably land against dodge rollers and too fast to combo with Fissure, Fletcher infection is too slow to reliably apply, bear just got a 30% nerf, and winters revenge is a ground based aoe with no unique secondary effect... I could understand if you think permafrost is op but that is a 200 cost ult that can be countered by stunning the caster and running away for 8s with snare immunity... Why as a solo player do you want to nerf Magden (worst solo class) while keeping Stamden (top tier solo class) relatively unchanged by making Scorch and morphs melee? Their are like a dozen Magden mains left on PC NA because it has already been nerfed into near nothing over the last few patches and yet you want Deep Fissure to be gutted... Has Magden seriously not been nerfed enough with the cliff racer dodgeable nerf, the cliff racer projectile speed no longer synergizing with fissure nerf, the fletcher infection reflectable nerf, the deep fissure stun loss nerf, the 60% bird of prey expedition buff uptime nerf, and the bear 30% damage nerf? If Magden gets some serious buffs to its damage capabilities through animal companion ability reworks and some new magicka scaling ice damage options in the winters embrace tree then I could get behind a nerf to Deep Fissure... but in its current state, Magden actually needs buffs instead of nerfs to bring it in line with other classes
If we ignore trips just for the golden vendor, I can count the number of times I've been to Cyrodiil over the last ~1.5 years on one hand. Virtually all of those trips have happened with a group of 4-7 players (including myself) during the past 2 weeks, and with that group the Shalks don't actually get used that much (hard to aim an ability like that when you're being zerged by like 19 people).usmguy1234 wrote: »It seems like you are looking at this from a solo/small group mentality and I really pity you for that as I am a solo player as well. I can see where magdens would struggle in these situations but honestly most all mag specs do too. In group play wardens are some of the most formidable opponents you will face. I know that adjusting these skills will hurt solo players more than zerglings but I've had to change my mindset to believe that Zos never intended cyrodiil pvp for solo/small scale play; so, in that vein, I absolutely believe that assault and fissure are overperforming when taking in to account the rest of the wardens toolkit.
If we ignore trips just for the golden vendor, I can count the number of times I've been to Cyrodiil over the last ~1.5 years on one hand. Virtually all of those trips have happened with a group of 4-7 players (including myself) during the past 2 weeks, and with that group the Shalks don't actually get used that much (hard to aim an ability like that when you're being zerged by like 19 people).usmguy1234 wrote: »It seems like you are looking at this from a solo/small group mentality and I really pity you for that as I am a solo player as well. I can see where magdens would struggle in these situations but honestly most all mag specs do too. In group play wardens are some of the most formidable opponents you will face. I know that adjusting these skills will hurt solo players more than zerglings but I've had to change my mindset to believe that Zos never intended cyrodiil pvp for solo/small scale play; so, in that vein, I absolutely believe that assault and fissure are overperforming when taking in to account the rest of the wardens toolkit.
My main concern is Battlegrounds, where I do essentially all of my PvP. If Mag Warden's already not-so-good killing power was nerfed further, I'd either respec to dedicated healer or just quit playing again. There have been repeated nerfs to the Magicka Warden since Morrowind's release, even though all of the complaints about the class being overpowered really deal more with Stam builds instead.
For what it's worth, I think the main issue with Shalks potentially being overpowered at the moment comes from coordinated groups timing them to land with a Dawnbreaker Ult dump. That said, I think that Dawnbreaker Ult dumps in and of themselves are probably a bit too strong at the moment. I'd be fine with a redesign that would eliminate this stacking of AOE burst, but it also needs to help Mag Wardens out in some other way(s): reliable single target burst, single target pressure damage, having survivability and mobility that don't rely on a teammate positioning properly for me to Vine heal/pull to (ie, cross your fingers if solo queueing), and maybe some ability to actually chase down people that are trying to run away from me.
Let me get this straight. You are not using ability with high level aoe potential in group play? What?with a group of 4-7 players (including myself) during the past 2 weeks, and with that group the Shalks don't actually get used that much (hard to aim an ability like that when you're being zerged by like 19 people).
usmguy1234 wrote: »Deep Fissure is overperforming considering the rest of the wardens toolkit? Cliff racer takes 1.6s to hit its mark which is too slow to reliably land against dodge rollers and too fast to combo with Fissure, Fletcher infection is too slow to reliably apply, bear just got a 30% nerf, and winters revenge is a ground based aoe with no unique secondary effect... I could understand if you think permafrost is op but that is a 200 cost ult that can be countered by stunning the caster and running away for 8s with snare immunity... Why as a solo player do you want to nerf Magden (worst solo class) while keeping Stamden (top tier solo class) relatively unchanged by making Scorch and morphs melee? Their are like a dozen Magden mains left on PC NA because it has already been nerfed into near nothing over the last few patches and yet you want Deep Fissure to be gutted... Has Magden seriously not been nerfed enough with the cliff racer dodgeable nerf, the cliff racer projectile speed no longer synergizing with fissure nerf, the fletcher infection reflectable nerf, the deep fissure stun loss nerf, the 60% bird of prey expedition buff uptime nerf, and the bear 30% damage nerf? If Magden gets some serious buffs to its damage capabilities through animal companion ability reworks and some new magicka scaling ice damage options in the winters embrace tree then I could get behind a nerf to Deep Fissure... but in its current state, Magden actually needs buffs instead of nerfs to bring it in line with other classes
No I definitely believe stamdens are much stronger than their magicka counterparts. It's just the magicka mains flooded the thread and the conversation has been about them. Trust me I'd rather be talking about stamdens. I really only added fissure because I didn't want to seem biased only against stam.
Now i ask this with all seriousness, have you played a warden?
The shalk deal there damage in which ever direction your character is facing. In many cases you can immobilise and walk out of range. Deep Fissure should not be made melee, as it will make the recent change to Screaming Cliff Racer redundant. and if Subterranean Assault was made melee players can still gap close.
Maybe if the burst was reduced slightly and a 3 second dot was added to make up the missing damage, it may alleviate some of their PVP prowess.
usmguy1234 wrote: »For the record, I don't think nerfing the range on sub assault would be that unreasonable.CatchMeTrolling wrote: »It's literally the easiest skill in the game to avoid. It's countered by using your brain. Come on.
(unless this is a meme thread. in which case, yeah nerf magwardens)
Yes and no. While it’s very easy to avoid in a 1v1 it because more problematic in bigger fights which is more common. If you catch people off guard with this skill you can pretty much wipe multiple people.
It’s not as bad on a magwarden but on stam it’s easier to pull off.
I'm mostly triggered by the ill-thought-out suggestion that Deep Fissure, the only class DPS skill worth using on the magwarden, should be made melee alongside sub assault when magwardens are designed to be ranged.
That may be true in pve but in pvp most magwardens are playing in melee range unless they are spamming birds from a zerg. The storm ultimate only has a 10 meter range and also follows your character. For deep fissure to have melee range would not be game breaking.
Joosef_Kivikilpi wrote: »usmguy1234 wrote: »For the record, I don't think nerfing the range on sub assault would be that unreasonable.CatchMeTrolling wrote: »It's literally the easiest skill in the game to avoid. It's countered by using your brain. Come on.
(unless this is a meme thread. in which case, yeah nerf magwardens)
Yes and no. While it’s very easy to avoid in a 1v1 it because more problematic in bigger fights which is more common. If you catch people off guard with this skill you can pretty much wipe multiple people.
It’s not as bad on a magwarden but on stam it’s easier to pull off.
I'm mostly triggered by the ill-thought-out suggestion that Deep Fissure, the only class DPS skill worth using on the magwarden, should be made melee alongside sub assault when magwardens are designed to be ranged.
That may be true in pve but in pvp most magwardens are playing in melee range unless they are spamming birds from a zerg. The storm ultimate only has a 10 meter range and also follows your character. For deep fissure to have melee range would not be game breaking.
Permafrost has 10 meter radius????
... and they nerfed Destro Ultimate down to 8 meters, from 10 or 12 meters (I forget the exact radius it used to have... it was glorius though for PVE)... and it cost 250 ultimate... man, that makes me sad, since they mentioned they nerfed Destro Ultimate to be in tune with other aoe abilities of 8 meters... but Permafrost is 10 meters
usmguy1234 wrote: »Now i ask this with all seriousness, have you played a warden?
The shalk deal there damage in which ever direction your character is facing. In many cases you can immobilise and walk out of range. Deep Fissure should not be made melee, as it will make the recent change to Screaming Cliff Racer redundant. and if Subterranean Assault was made melee players can still gap close.
Maybe if the burst was reduced slightly and a 3 second dot was added to make up the missing damage, it may alleviate some of their PVP prowess.
Making some of the damage a dot was also another idea that I entertained before making this thread. To be honest I'm fine with the damage because if you get caught with a sub/dawn combo as a dps you're pretty much dead. My problem is that the range is very deceptive imo. I'll think I'm at a safe range and it will go off and take off a nice chunk of health. 7-10k damage on a max resist build with 4.5k crit resist is pretty strong. And i realize that this is a mixture of l2p and being on console and not having nice shiny addons to give me a heads up. Like i said this really only an issue in large group fights. I've learned to try to stun and if i can't mist form away and reset the fight trying to line up burst with a successful cc. Tbh I wish there was a way to diminish strong skills such as these in a group setting but keep them strong in solo/ small scale scenarios.
Joosef_Kivikilpi wrote: »usmguy1234 wrote: »For the record, I don't think nerfing the range on sub assault would be that unreasonable.CatchMeTrolling wrote: »It's literally the easiest skill in the game to avoid. It's countered by using your brain. Come on.
(unless this is a meme thread. in which case, yeah nerf magwardens)
Yes and no. While it’s very easy to avoid in a 1v1 it because more problematic in bigger fights which is more common. If you catch people off guard with this skill you can pretty much wipe multiple people.
It’s not as bad on a magwarden but on stam it’s easier to pull off.
I'm mostly triggered by the ill-thought-out suggestion that Deep Fissure, the only class DPS skill worth using on the magwarden, should be made melee alongside sub assault when magwardens are designed to be ranged.
That may be true in pve but in pvp most magwardens are playing in melee range unless they are spamming birds from a zerg. The storm ultimate only has a 10 meter range and also follows your character. For deep fissure to have melee range would not be game breaking.
Permafrost has 10 meter radius????
... and they nerfed Destro Ultimate down to 8 meters, from 10 or 12 meters (I forget the exact radius it used to have... it was glorius though for PVE)... and it cost 250 ultimate... man, that makes me sad, since they mentioned they nerfed Destro Ultimate to be in tune with other aoe abilities of 8 meters... but Permafrost is 10 meters