Correct me if I’m wrong but I believe blocking with a sword & shield provides more damage mitigation than anything else in game.
If I can pump 4.5k fully buffed spell damage w/16k spell penetration & it still takes 3 others to kill you in game; that’s just ridiculous.
If I can pump 4.5k fully buffed spell damage w/16k spell penetration & it still takes 3 others to kill you in game; that’s just ridiculous.
So what you are really saying is you want to force everyone to play exactly like you. Personally I like the diversity and the the fact that I can run into someone who just hard counters my build. It encourages cooperative, tactical play.
Merlin13KAGL wrote: »20% additional block mitigation isn't what's keeping you and three other people from taking someone down.
For those that think I’m wrong I’ll direct you here: (take a look at the graph)
https://forums.elderscrollsonline.com/en/discussion/383840/math-pvp-defensive-set-comparison-impreg-brass-pariah-riposte-more/p1
paulsimonps wrote: »At the very least this gave me a good laugh. I feel for poor op, btw you are aware of the fact that Ice staff has the same damage mitigation like sword and board, where is the outrage over that? I mean Ice staff Wardens can be a huge pain in PvP. Why not complain about their mitigation?
paulsimonps wrote: »At the very least this gave me a good laugh. I feel for poor op, btw you are aware of the fact that Ice staff has the same damage mitigation like sword and board, where is the outrage over that? I mean Ice staff Wardens can be a huge pain in PvP. Why not complain about their mitigation?
Because OP is using all direct damage attacks and is trying to solo tanking warden zergs lol.
paulsimonps wrote: »At the very least this gave me a good laugh. I feel for poor op, btw you are aware of the fact that Ice staff has the same damage mitigation like sword and board, where is the outrage over that? I mean Ice staff Wardens can be a huge pain in PvP. Why not complain about their mitigation?
Because OP is using all direct damage attacks and is trying to solo tanking warden zergs lol.
You’re pretty on point. I do prioritize direct damage attacks but I also use sap.
But looking at the state of magblade what else is there? Cripple is the only “useful” dot we have; IMO it’s not even worth using & splitting up CP points to make it useful.
Shouldn’t buffed 4.5k spell damage, 16k penetration, 45% crit & 92% increased crit damage (according to an addons I use) ~60 points into inc crit dmg cp + race against time psijic skill;
Shouldn’t this scale of direct damage (glass canon style build) be enough to overtake/overpower any opponent?
Shouldn’t buffed 4.5k spell damage, 16k penetration, 45% crit & 92% increased crit damage (according to an addons I use) ~60 points into inc crit dmg cp + race against time psijic skill;
Shouldn’t this scale of direct damage (glass canon style build) be enough to overtake/overpower any opponent?
Not surprised. This thread has 'Nightblade crybaby' written all over it. These people won't stop until every single defense mechanism besides cloaked is nerfed to uselesness lol.For context, the OP is a perma cloaking Xv1 Nightblade. Im sick and tired of bad players screaming for nerfs to compensate for their inability to play well.
CP points
For context, the OP is a perma cloaking Xv1 Nightblade. Im sick and tired of bad players screaming for nerfs to compensate for their inability to play well.Shouldn’t buffed 4.5k spell damage, 16k penetration, 45% crit & 92% increased crit damage (according to an addons I use) ~60 points into inc crit dmg cp + race against time psijic skill;
Shouldn’t this scale of direct damage (glass canon style build) be enough to overtake/overpower any opponent?
No. It shouldn't. And your mentality with this logic demonstrates exactly whats wrong with 99% of people who whine for nerfs. The critical component that your calculus leaves out is the most important one of all: player skill. All the stats in the world shouldnt allow you to "overtake/overpower" players that are better than you. The good magblades who play proper builds dont struggle to take out any opponent barring a DK using wings.
paulsimonps wrote: »At the very least this gave me a good laugh. I feel for poor op, btw you are aware of the fact that Ice staff has the same damage mitigation like sword and board, where is the outrage over that? I mean Ice staff Wardens can be a huge pain in PvP. Why not complain about their mitigation?
Because OP is using all direct damage attacks and is trying to solo tanking warden zergs lol.
You’re pretty on point. I do prioritize direct damage attacks but I also use sap.
But looking at the state of magblade what else is there? Cripple is the only “useful” dot we have; IMO it’s not even worth using & splitting up CP points to make it useful.
Shouldn’t buffed 4.5k spell damage, 16k penetration, 45% crit & 92% increased crit damage (according to an addons I use) ~60 points into inc crit dmg cp + race against time psijic skill;
Shouldn’t this scale of direct damage (glass canon style build) be enough to overtake/overpower any opponent?
stats don't replace knowledge of the counters. If you start throwing out a bunch of direct dmg, all it takes is a dodge roll and one block for your target's healing to overcome the damage.
I havent played nightblade that much, but aside from the 8% max mag, wouldnt wall of elements give you better benefit?
10% penetration, AOE unpurged, procs enchants/poisons on cooldown, ice variant snares while chilled enemeies are immobilzed.
Diversify your attacks. You need a cc, a range ability, a GCD ignoring DOT and an AOE along with a variety of defensive options as well (block, dodge, LOS, etc). And you need the sustain to extend fights in your favor to look for mistakes to exploit.
LOL. Someone who does not have any idea of PvE tanking needs.
I agree that it is wrong someone can build for strong survival and still do decent damage, but OPs idea is short sighted and ill thought.
LOL. Someone who does not have any idea of PvE tanking needs.
I agree that it is wrong someone can build for strong survival and still do decent damage, but OPs idea is short sighted and ill thought.
This is a pvp thread. I haven’t stated anything about pve, I know full well this type of change “COULD” affect pve; but that’s largely up to their implementation. I’m merely stating what I view as a problem from a pvp perspective.
paulsimonps wrote: »At the very least this gave me a good laugh. I feel for poor op, btw you are aware of the fact that Ice staff has the same damage mitigation like sword and board, where is the outrage over that? I mean Ice staff Wardens can be a huge pain in PvP. Why not complain about their mitigation?
Because OP is using all direct damage attacks and is trying to solo tanking warden zergs lol.
You’re pretty on point. I do prioritize direct damage attacks but I also use sap.
But looking at the state of magblade what else is there? Cripple is the only “useful” dot we have; IMO it’s not even worth using & splitting up CP points to make it useful.
Shouldn’t buffed 4.5k spell damage, 16k penetration, 45% crit & 92% increased crit damage (according to an addons I use) ~60 points into inc crit dmg cp + race against time psijic skill;
Shouldn’t this scale of direct damage (glass canon style build) be enough to overtake/overpower any opponent?
stats don't replace knowledge of the counters. If you start throwing out a bunch of direct dmg, all it takes is a dodge roll and one block for your target's healing to overcome the damage.
I havent played nightblade that much, but aside from the 8% max mag, wouldnt wall of elements give you better benefit?
10% penetration, AOE unpurged, procs enchants/poisons on cooldown, ice variant snares while chilled enemeies are immobilzed.
Diversify your attacks. You need a cc, a range ability, a GCD ignoring DOT and an AOE along with a variety of defensive options as well (block, dodge, LOS, etc). And you need the sustain to extend fights in your favor to look for mistakes to exploit.
CC = fear
Range = assassins will (merciless resolve)
GCD Ignoring Dot = I don’t understand why this would be necessary unless specifically building for a “dot playstyle”, such as a dk proc’ing skoria
Aoe = sap
For context, the OP is a perma cloaking Xv1 Nightblade. Im sick and tired of bad players screaming for nerfs to compensate for their inability to play well.Shouldn’t buffed 4.5k spell damage, 16k penetration, 45% crit & 92% increased crit damage (according to an addons I use) ~60 points into inc crit dmg cp + race against time psijic skill;
Shouldn’t this scale of direct damage (glass canon style build) be enough to overtake/overpower any opponent?
No. It shouldn't. And your mentality with this logic demonstrates exactly whats wrong with 99% of people who whine for nerfs. The critical component that your calculus leaves out is the most important one of all: player skill. All the stats in the world shouldnt allow you to "overtake/overpower" players that are better than you. The good magblades who play proper builds dont struggle to take out any opponent barring a DK using wings.