Macros?
Macros don't bypass global cool downs especially on a skill that has 1.1 cast time. People can Macro animation cancels but there is still a global cool down and travel time on an arrow flying through the air. The guy wasn't even close to me. One of 4 things. the combat log is incorrect. the skill is bugged either through an exploit or bad programming. The server lagged (but it didn't on my end). Or the guy used a lag switch. I doubt he used a lag switch. I doubt the combat log is wrong. Server didn't delay on my end. That leaves an exploitable bug either intentional or non intentional. Zos needs to fix.
iirc that combat log is what registers client side, not server side. Lag can alter the timing of the client side events we receive.
Yet its got a 1.1 sec cast time and as you can see my ping is not bad enough to warrant that kind of delay. I might agree with you if my ping was registering above 300+ I've been playing this game since launch and never had a skill land twice in the same second except for snipe. This skill is so buggy and BS. ZoS really needs to take a look at this mechanic.
I've gone up against good players who were able to chain attacks (e.g., beetles, HA, WB, DBoS), but never hit two of the same skill at the same time let alone one with a 1.1 sec cast time in the same second. I've got all kind of screen shots and videos from strange things but never anything in the same second.
If lag is the case, why is Focused Aim the only skill that is affected by lag allowing two hits in the same second?
You cast incap after snipe (technically with a LA inbetween but let's keep it simple). The GCD is counted between "button presses" not between skills firing. So when you cast snipe two things happen: a 1,1 second cast time starts and 0,9 second GCD starts. Since GCD is shorter than cast time you can use your next skill immediately after cast time is finished. It does not go: 1,1 second cast time + 0,9 second GCD = 2 seconds before your next skill. This is true for any skill with a cast time longer than 0,9 seconds. It is not some form of bypassing GCD.Some people are saying you can cast incap during the cast time of snipe and they will land at the same time. This would mean snipe has no global cooldown--that effectively the 1.1 second cast was the global cooldown. If this is true is there any other ability like this that can have the global cooldown bypassed?You cancel LA animation with skills, not the other way around. LA is at the bottom of animation priorities. It is also not subject to the GCD that affects skills.Another possibility is you can cancel the animation with a light attack-- which is on a separate cooldown-- this would result in both light attack and snipe hitting about the same time.Technically the same happens with snipe. Cast time is not relevant here. The flight time is. It acts like the 3 second delay on sub assault and allows you to land an instant cast skill before the snipe lands.With an ability like subterranean assault, two abilities can hit at the same time, because it is instant cast but has a 3 second delay. So you cast it, then run up to someone and hit them with eg reverse slice, and both hit at once.
Mangeli200194 wrote: »It's broken beyond belief...https://m.youtube.com/watch?v=aK6UNc7Obpc
Mangeli200194 wrote: »That's the whole point dude, you literally don't need the right build, no rotation just slot 1 skill and literally kill any 1 with less the 25k hp.
@Xeniph
Mangeli200194 wrote: »That's the whole point dude, you literally don't need the right build, no rotation just slot 1 skill and literally kill any 1 with less the 25k hp.
@Xeniph
Mangeli200194 wrote: »That's the whole point dude, you literally don't need the right build, no rotation just slot 1 skill and literally kill any 1 with less the 25k hp.
@Xeniph
If anyone dies to snipe spam, they need to reevaluate their build/play style, period.
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Hochstapler wrote: »Rock-Paper-Scissors
That's the nature of MMORPG PVP since Everquest.
Every ability in game has a counter, it's up to you to use the counter class/build for what most bothers you.
I see people moaning about balance but anyone with a long time MMO PVP experience will rank ESO around top of the list, PVP balance-wise.
I had issues on my Brawler Nightblade with snipers.
I learned fast that heavy armor isn't going to work well for NB.
I switched to perma wings DK just to watch noob bow gankers kill themselves with their own gank build.
It's very satisfying.
What I'm saying is, getting married to a specific class or build in PVP is a rookie mistake and it's the source of all the whining and moaning you see on every forum of every MMO that has PVP.
Good players keep saying things like 'learn and adapt' but judging by the ammount of forum tears, not many take the advice and that's on them.
Ok. You obviously didn't read my OP. Double Snipes hitting at the same time. Not Rock Paper Scissors, not holy trinity, not l2p. Skill is either bugging out or people purposely exploiting it. See comment above.
Hochstapler wrote: »
Ok. You obviously didn't read my OP. Double Snipes hitting at the same time. Not Rock Paper Scissors, not holy trinity, not l2p. Skill is either bugging out or people purposely exploiting it. See comment above.
They aren't hitting you at same time on my screen bro, I cast a double snipe followed by poison arrow (if I'm in range for PA) and both snipes have the casting time and animation as well as flight time.
It's a desync issue of some kind that you experience the fight as insta kill, it happens in melee brawls as well it's not an exclusive to snipes.
It doesnt matter because if the first snipe that hits you is from stealth (it usually is) it will stun you and you wont survive anyway.
The trick is to avoid the combo all together by:
Keeping a reflect while in combat if your class have it, if not listen and dodge roll when you hear the whistle of an incoming snipe or periodically dodge roll while in combat if you suspect that there are snipers around (there always are lol) and try to stay hidden as much as possible when out of combat.
At sieges stay out of range of wall snipers but be ready for a snipe hit anyway from a NB that went behind enemy lines.
Nobody is happy about game performance and desync issues but it is what it is.