Currently at work, will watch later. Never played a WW, but I'm thinking of making one for my stamSorc, since he's pretty weak in pvp now.
The main thing I don't understand yet : what affects the transformation duration? I see there is passives that affect it, but I also saw comments saying not to transform as soon as you have enough ultimate. Does total ulti and ulti gen affects transformation duration? A little bit like overload?
Well played
- How you sustain your magicka to heal? Heavy armor only? Or absorb mag enchant too?
- What’s the enchants btw?
- is it worth replacing clever alchemist with torugs for BGs?
- what’s your burst combo? Fear -> howl -> light attacks? How frequently you use howl in order to sustain?
- Is replacing pirate screlleton with troll king worth it?
Well played
- How you sustain your magicka to heal? Heavy armor only? Or absorb mag enchant too?
- What’s the enchants btw?
- is it worth replacing clever alchemist with torugs for BGs?
- what’s your burst combo? Fear -> howl -> light attacks? How frequently you use howl in order to sustain?
- Is replacing pirate screlleton with troll king worth it?
Typical_T_ReX wrote: »Well played
- How you sustain your magicka to heal? Heavy armor only? Or absorb mag enchant too?
- What’s the enchants btw?
- is it worth replacing clever alchemist with torugs for BGs?
- what’s your burst combo? Fear -> howl -> light attacks? How frequently you use howl in order to sustain?
- Is replacing pirate screlleton with troll king worth it?
Wearing heavy is key for the sustain and just the general play-style of Werewolf not spamming skills. Like Q mentioned being argonian is possibly the most broken thing you can do on most builds these days. Has nothing to do with Werewolf, nothing to do with stam sorc, and everything to do with the absurd potion passive. Definitely huge and running the infused potion cool-down is well... The way Zenimax wants me to play I guess.
I also have extensive time on an Orc Werewolf and can say even without argonian or the potion cooldown Werewolf is still very viable.
I'm using a stamina return glyph and weapon dmg.
You could run torugs just as well I'm sure. Not my preference personally and I don't know where it stands post-enchantment nerfs.
The combo is simple howl is buffed by fear so I try to howl after every fear. I think of it as an execute where I try to dot the player up with claws, light attack bleeds, light attack damage, then fear while all that is ticking, and howl as my closer. If you watch the video it is really situational and you try to just do whatever is best for the situation.
Replacing pirate skeleton is an option, but not one I would recommend. I've used about every common Werewolf set-up for monster-sets and pirate skeleton is by far my favorite. Troll king requires using specific potions to become useful since the heal cannot be spammed.
enchants and traits? how much life do you have?
which potions do you use?
the bigger heal morph or weapon damage morph on the howl?
which weapons and skills
everything ;-)
thx!
Typical_T_ReX wrote: »
Sorry didn't mean to get your hopes up, I am on PC haha.
Typical_T_ReX wrote: »
Sorry didn't mean to get your hopes up, I am on PC haha.
Very interesting. Usually PC combat is more fast paced due to the superior animation cancelling and some mouse macros, especially in bgs combined with proc sets. Those were potatoes then.
Typical_T_ReX wrote: »
Sorry didn't mean to get your hopes up, I am on PC haha.
Very interesting. Usually PC combat is more fast paced due to the superior animation cancelling and some mouse macros, especially in bgs combined with proc sets. Those were potatoes then.
I agree with Soris, nothing to see hear. Move a long.
Mangeli200194 wrote: »Ww is lots of fun in BGS expecially with 3 other wws
https://m.youtube.com/watch?v=7IOGzSoV_pI
How does WW handles in Cyro? Cp and no cp?
Torug's Pact on WW is very much broken. I hope everyone that uses it wears out their left mouse button really quickly, and the more expensive the mouse is to replace, the better.Just thought about something. What do you think about Torugs for WW? You could pair it with green blood or plague doctor to keep your high health and given that most of our damage comes for light attacks, Torugs could have a pretty high uptime, giving more consistent damage that clever alchemist.
Ever tried it?
Torug's Pact on WW is very much broken. I hope everyone that uses it wears out their left mouse button really quickly, and the more expensive the mouse is to replace, the better.Just thought about something. What do you think about Torugs for WW? You could pair it with green blood or plague doctor to keep your high health and given that most of our damage comes for light attacks, Torugs could have a pretty high uptime, giving more consistent damage that clever alchemist.
Ever tried it?
Just thought about something. What do you think about Torugs for WW? You could pair it with green blood or plague doctor to keep your high health and given that most of our damage comes for light attacks, Torugs could have a pretty high uptime, giving more consistent damage that clever alchemist.
Ever tried it?
Typical_T_ReX wrote: »Just thought about something. What do you think about Torugs for WW? You could pair it with green blood or plague doctor to keep your high health and given that most of our damage comes for light attacks, Torugs could have a pretty high uptime, giving more consistent damage that clever alchemist.
Ever tried it?
It works because of a broken mechanic that will more than likely be patched. Now the question is are you willing to invest in something knowing it's broken and knowing it is on the chopping block. If you want to play something as exploitative as possible torugs is probably the most effective way to do that in WW at this current time. For that reason I choose to highlight the strength of WW without relying on such tactics.
Mind you with infused potion cooldown the up time of clever alchemist is significantly higher.