Use all well-fitted instead of all divines. You will get twice the number of dodges available to you at the cost of 80 spell damage, which is pretty darn low. It will keep Shield up for longer.
kylewwefan wrote: »So...the whole point for many players using pet build was to have this huge magic pool and cast these enormous shields to survive anything and do alright damage with heavy attacks that also restore your resources.
The Devs decided to do away with that this patch.
So, why bother with the pet anymore? Also, putting CP into bastion. Don’t need it anymore. You hit the wall very quick.
I saw a player build using plague Doctor, Clever alchemist/Skoria. 30k health, 3500 SD. Decent sized shield. Looked good stat wise. No idea what it plays like.
Iceheart is very good. You could also run boundless storm if you don’t already to buff your resistances. But primarily I’d recommend focusing on killing the enemies rather than surviving them. Learn which are the most dangerous mobs, learn where they spawn, and learn which combo of abilities is best for killing them quickly.
So...the whole point for many players using pet build was to have this huge magic pool and cast these enormous shields to survive anything and do alright damage with heavy attacks that also restore your resources.
The Devs decided to do away with that this patch.
So, why bother with the pet anymore? Also, putting CP into bastion. Don’t need it anymore. You hit the wall very quick.
I saw a player build using plague Doctor, Clever alchemist/Skoria. 30k health, 3500 SD. Decent sized shield. Looked good stat wise. No idea what it plays like.
EpicRekkoning wrote: »Iceheart is very good. You could also run boundless storm if you don’t already to buff your resistances. But primarily I’d recommend focusing on killing the enemies rather than surviving them. Learn which are the most dangerous mobs, learn where they spawn, and learn which combo of abilities is best for killing them quickly.
I'll pop boundless back on and see how that feels. I have this place memorized and have completed it more times than I can count. I'm not a leaderboards player, but I usually finish with 5-10 deaths, no sigils.
Light divines fortified Brass, and necro should work wonders. Brass basically makes you a tank.
Mister_DMC wrote: »Light divines fortified Brass, and necro should work wonders. Brass basically makes you a tank.
EpicRekkoning wrote: »Light divines fortified Brass, and necro should work wonders. Brass basically makes you a tank.
Have you tried this? I've though about it too but I haven't pulled the trigger yet.
Mister_DMC wrote: »Light divines fortified Brass, and necro should work wonders. Brass basically makes you a tank.
I like this idea. Maybe drop lover for Apprentice to get some spell damage?
Ice round got my pet multiple times this morningthis morning i made it to round 4 with no deaths for me or my pets
EpicRekkoning wrote: »I was running my pet sorc in VMA for the first time since Murkmire, and I'm really feeling the nerf. I run 20k health in there for extra survivability and with harden's cap at 50% health, that only provides a shield of 10k. What I'm seeing is most non boss enemies hit for 4-7k in there, mini bosses 8-13k, and bosses have a combination of the two plus a larger damage ability. Thinking about this for light armor users, 1-2 hits and you shield is gone, 3-4 without reactivating the shield and your dead.
EpicRekkoning wrote: »I was running my pet sorc in VMA for the first time since Murkmire, and I'm really feeling the nerf. I run 20k health in there for extra survivability and with harden's cap at 50% health, that only provides a shield of 10k. What I'm seeing is most non boss enemies hit for 4-7k in there, mini bosses 8-13k, and bosses have a combination of the two plus a larger damage ability. Thinking about this for light armor users, 1-2 hits and you shield is gone, 3-4 without reactivating the shield and your dead.
Anyone have any good suggestions/ideas to work around the nerf? I've heard iceheart is working well to make up for the loss. I don't want this thread to turn into a rant session, but rather a place to work out some kinks with the new changes.
I am using a petsorc and trying to beat vMA. I feel how petsorcs are so vulnerable now specially against the crematorial guards in stage 9 and it is very disappointing.
Here is a video of my petsorc doing the rink of frozen blood and see how I struggle:https://www.youtube.com/watch?v=KEt91C3hZZk
PoseidonEvil wrote: »i have heard someone else say that nerfmire made their pet build weaker due to them dying in VMA now, this morning i made it to round 4 with no deaths for me or my pets. i will update and let you know when either of us die but i dont see the nerf? other than shields taking huge amount of dmg and me having to recast but thats about it.