THE_BIG_BOSS wrote: »It would be much more fun to Buff everything instead of nerfing.
Stamblade and stamden overperforming? Bring all classes on Par instead of nerfing stamblade.
Magblade bis for DPS? Make every class bis
WE need the Times Back where you Had only a few static and Solid Set Options Like julianos/hundings/night mothers and Not this proc madness.
Why is relequen doing 7k DPS? Thats crazy. Just an example.
THE_BIG_BOSS wrote: »Magblade bis for DPS? Make every class bis
What's the alternative? If you don't nerf overperforming mechanics down to a reasonable level, then you need to buff reasonable mechanics up to an overperforming level to achieve balance. The latter leads to power bloat problems, where everything becomes extremely overpowered.
So how do you solve the fact that everyone is now overperforming without nerfs? Why, you buff all the mobs, bosses, combat mechanics, environmental effects, etc!
So where does that leave us? Let's see... Everything was buffed to be the same level of overperforming, all enemies were buffed by a roughly equal amount to compensate for this, and... We're exactly where we started, except we have larger numbers and that initially overperforming mechanic is no longer overperforming.
This end result is exactly the same as if the initially overperforming mechanic was nerfed, but instead of requiring one step to accomplish, it required exponentially more steps and there are meaninglessly larger numbers everywhere.
From a development efficiency standpoint, the correct course of action would be: nerf what is overperforming and buff what is underperforming.
You can argue what is and is not over/underperforming and thus what should/should not be nerfed, but nerfs are a positive act of balance and should not blindly be thrown out the window.