Poisons arrow one shot them.Yay, buff everything.. I have to 2-shot overland mobs, let's get it to one!
Haashhtaag wrote: »How about stop the nerfs and buffing and start fixing broken mechanics.
Yes, and looks like spell strategist now, Olorime on the other hand is nice as in SPC with an mechanic better for many trials.Parrot1986 wrote: »I agree in class abilities for the most part, would much rather see improvements to rarely used morphs and underperforming skills to help bring them on par with other classes.
On the sets, I think we are too far down the line, every update it’s expected there’s some new set released to grind for and use to make us tank, heal, damage more effectively.
relequin is over performing in certain situations but when cloudrest was released the original sets were trashed and no one would dream farm them so ZoS did what it does best and took a sledgehammer to them to make them desirable, I would say it’s balanced to an extent in that you can’t use it in some situations as effectively as other sets.
Haashhtaag wrote: »How about stop the nerfs and buffing and start fixing broken mechanics.
The problem with only buffing is you end up with power creeps when you keep buffing everything to keep up, then you have to rebalance monsters etc.
Nerfs are not fun, but they're a better choice sometimes to keep a game balanced.
The problem with only buffing is you end up with power creeps when you keep buffing everything to keep up, then you have to rebalance monsters etc.
Nerfs are not fun, but they're a better choice sometimes to keep a game balanced.
Here is the problem. I prefer fun over balance in a game. You play to have fun.
No more fun No more players
You’ll lose more players removing fun that you will with imbalances.
The problem with only buffing is you end up with power creeps when you keep buffing everything to keep up, then you have to rebalance monsters etc.
Nerfs are not fun, but they're a better choice sometimes to keep a game balanced.
Here is the problem. I prefer fun over balance in a game. You play to have fun.
No more fun No more players
You’ll lose more players removing fun that you will with imbalances.
Fun is subjective, the thing that will keep people playing is if the game plays nicely.
At this point I believe it is
performance > balance
Problem with that logic is that things become ridiculous and band aid fixes are applied because of all the buffing and that screws everyone/thing over.
Imagine the ridiculous state of the game if something like the morrowind sustain nerfs never happened or the proc meta nerfs never happened.
example: i would understand the dmg nerf to magblade, but i dont get it why the destroyed nearly our (im a magblade) whole defensive, sustain and heals!
just reduce our dmg but not destroy our survivability, because it was way not OP!!!
just my opinion ...
Right, but just buffing doesn't guarantee that you will always be on top with the buffs, nor that it makes the gameplay more fun.The problem with only buffing is you end up with power creeps when you keep buffing everything to keep up, then you have to rebalance monsters etc.
Nerfs are not fun, but they're a better choice sometimes to keep a game balanced.
Here is the problem. I prefer fun over balance in a game. You play to have fun.
No more fun No more players
You’ll lose more players removing fun that you will with imbalances.
Right, but just buffing doesn't guarantee that you will always be on top with the buffs, nor that it makes the gameplay more fun.The problem with only buffing is you end up with power creeps when you keep buffing everything to keep up, then you have to rebalance monsters etc.
Nerfs are not fun, but they're a better choice sometimes to keep a game balanced.
Here is the problem. I prefer fun over balance in a game. You play to have fun.
No more fun No more players
You’ll lose more players removing fun that you will with imbalances.
The problem with only buffing is you end up with power creeps when you keep buffing everything to keep up, then you have to rebalance monsters etc.
Nerfs are not fun, but they're a better choice sometimes to keep a game balanced.