Based on the last two years of play I doubt that QA even exists but if you can get someone on to explain how game breaking bugs are allowed of QA that'd be great.
spartaxoxo wrote: »Dear forum users,
Please vote for QA so we can better understand why zos chooses to let each patch break the game even further.
Sincerely,
-Anyone who appreciates PvP combat.
Quality Assessment doesn't even do that. This choice is just going to be a bunch of angry people getting a lecture about Quality Assessment actually does...
The only recent pvp QA thing was the snipe bug, which they quickly patched.
spartaxoxo wrote: »Dear forum users,
Please vote for QA so we can better understand why zos chooses to let each patch break the game even further.
Sincerely,
-Anyone who appreciates PvP combat.
Quality Assessment doesn't even do that. This choice is just going to be a bunch of angry people getting a lecture about Quality Assessment actually does...
The only recent pvp QA thing was the snipe bug, which they quickly patched.
"Quality assurance (QA) is a way of preventing mistakes and defects in manufactured products and avoiding problems when delivering solutions or services to customers; which ISO 9000 defines as "part of quality management focused on providing confidence that quality requirements will be fulfilled".
Sounds to me like this perfectly sums up what I'm interested in hearing about. Every PTS cycle, they neglect to take community feedback and fix bugs & balancing issues before they get to live. Things like the sprint bug (1 year + in the game), knockback bug (6 months+ in the game), dawnbreaker (1 year+ in the game, made even worse with murkmire), the dswing/darkflare/snipe bugs (new with murkmire, not patched for console release), enchant balance issue (new with murkmire, not patched for console release), and many more are just some examples of a failure to provide quality assurance to their customers.
As someone said above, if there was simply a "Combat team" option, it would have crushed this poll. I think they neglected to add this on purpose.
spartaxoxo wrote: »spartaxoxo wrote: »Dear forum users,
Please vote for QA so we can better understand why zos chooses to let each patch break the game even further.
Sincerely,
-Anyone who appreciates PvP combat.
Quality Assessment doesn't even do that. This choice is just going to be a bunch of angry people getting a lecture about Quality Assessment actually does...
The only recent pvp QA thing was the snipe bug, which they quickly patched.
"Quality assurance (QA) is a way of preventing mistakes and defects in manufactured products and avoiding problems when delivering solutions or services to customers; which ISO 9000 defines as "part of quality management focused on providing confidence that quality requirements will be fulfilled".
Sounds to me like this perfectly sums up what I'm interested in hearing about. Every PTS cycle, they neglect to take community feedback and fix bugs & balancing issues before they get to live. Things like the sprint bug (1 year + in the game), knockback bug (6 months+ in the game), dawnbreaker (1 year+ in the game, made even worse with murkmire), the dswing/darkflare/snipe bugs (new with murkmire, not patched for console release), enchant balance issue (new with murkmire, not patched for console release), and many more are just some examples of a failure to provide quality assurance to their customers.
As someone said above, if there was simply a "Combat team" option, it would have crushed this poll. I think they neglected to add this on purpose.
Balancing issues have nothing to do with Quality Assessment. That is a completely different team. Bugs also can be simple or complicated to solve, so bugs may be released even when QA is working on them.
spartaxoxo wrote: »spartaxoxo wrote: »Dear forum users,
Please vote for QA so we can better understand why zos chooses to let each patch break the game even further.
Sincerely,
-Anyone who appreciates PvP combat.
Quality Assessment doesn't even do that. This choice is just going to be a bunch of angry people getting a lecture about Quality Assessment actually does...
The only recent pvp QA thing was the snipe bug, which they quickly patched.
"Quality assurance (QA) is a way of preventing mistakes and defects in manufactured products and avoiding problems when delivering solutions or services to customers; which ISO 9000 defines as "part of quality management focused on providing confidence that quality requirements will be fulfilled".
Sounds to me like this perfectly sums up what I'm interested in hearing about. Every PTS cycle, they neglect to take community feedback and fix bugs & balancing issues before they get to live. Things like the sprint bug (1 year + in the game), knockback bug (6 months+ in the game), dawnbreaker (1 year+ in the game, made even worse with murkmire), the dswing/darkflare/snipe bugs (new with murkmire, not patched for console release), enchant balance issue (new with murkmire, not patched for console release), and many more are just some examples of a failure to provide quality assurance to their customers.
As someone said above, if there was simply a "Combat team" option, it would have crushed this poll. I think they neglected to add this on purpose.
Balancing issues have nothing to do with Quality Assessment. That is a completely different team. Bugs also can be simple or complicated to solve, so bugs may be released even when QA is working on them.
Okay, so let's focus exclusively on bugs.
I'd like to know why every time I've been hit by a meteor, flame reach, javelin, or stonefist while moving in the past 6 months, my character has been locked out of abilities while I slide across the ground, back to where the CC hit me up to 5 seconds after breaking free.
I'd like to know why 50% of my dawnbreakers have flat out disappeared when I've tried to use them, and why 25% of them simply miss targets standing directly in front of me.
I'd like to know why I randomly get stuck in a sprinting state, unable to use any abilities whatsoever, while my stamina depletes to 0.
I'd like to know why, as of today, if my reticle moves off my target while channeling a dswing, the ability just cancels.
I'd like to know why, as of today, I cannot shade teleport vertically.
All of these are bugs that were reported by the community both during and outside of the PTS cycles, that ZoS just flat out failed to fix or acknowledge in a timely manner.
spartaxoxo wrote: »spartaxoxo wrote: »Dear forum users,
Please vote for QA so we can better understand why zos chooses to let each patch break the game even further.
Sincerely,
-Anyone who appreciates PvP combat.
Quality Assessment doesn't even do that. This choice is just going to be a bunch of angry people getting a lecture about Quality Assessment actually does...
The only recent pvp QA thing was the snipe bug, which they quickly patched.
"Quality assurance (QA) is a way of preventing mistakes and defects in manufactured products and avoiding problems when delivering solutions or services to customers; which ISO 9000 defines as "part of quality management focused on providing confidence that quality requirements will be fulfilled".
Sounds to me like this perfectly sums up what I'm interested in hearing about. Every PTS cycle, they neglect to take community feedback and fix bugs & balancing issues before they get to live. Things like the sprint bug (1 year + in the game), knockback bug (6 months+ in the game), dawnbreaker (1 year+ in the game, made even worse with murkmire), the dswing/darkflare/snipe bugs (new with murkmire, not patched for console release), enchant balance issue (new with murkmire, not patched for console release), and many more are just some examples of a failure to provide quality assurance to their customers.
As someone said above, if there was simply a "Combat team" option, it would have crushed this poll. I think they neglected to add this on purpose.
Balancing issues have nothing to do with Quality Assessment. That is a completely different team. Bugs also can be simple or complicated to solve, so bugs may be released even when QA is working on them.
Okay, so let's focus exclusively on bugs.
I'd like to know why every time I've been hit by a meteor, flame reach, javelin, or stonefist while moving in the past 6 months, my character has been locked out of abilities while I slide across the ground, back to where the CC hit me up to 5 seconds after breaking free.
I'd like to know why 50% of my dawnbreakers have flat out disappeared when I've tried to use them, and why 25% of them simply miss targets standing directly in front of me.
I'd like to know why I randomly get stuck in a sprinting state, unable to use any abilities whatsoever, while my stamina depletes to 0.
I'd like to know why, as of today, if my reticle moves off my target while channeling a dswing, the ability just cancels.
I'd like to know why, as of today, I cannot shade teleport vertically.
All of these are bugs that were reported by the community both during and outside of the PTS cycles, that ZoS just flat out failed to fix or acknowledge in a timely manner.