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50gb update.... wtf

  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    UPrime wrote: »
    The fact that the update is 50GB from what the game gives you is good. You get all new assets. Not just reused assets from other worlds. That's what everyone wants. The problem is that they don't have an option to only download assets for zones you visit. Which I think is a must on consoles when your game gets that big.

    Again, would be totally fine with this reasoning if the PC version wasn't laughably tiny update size by comparison.

    Not everyone has fast download speeds so ZOS needs to find a way to make the updates smaller on consoles. If xb1 was the same size as the PS4 update this time around, there would be far less of an issue.

    But there has been no reason provided as to why xb1 update is double/nearly double the PS4 update.
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • PawadoTheFearless
    I'm curious as to why there are different sizes in this download. Alot of people are saying 25 and others say 31.360. Mine is 31.360 and I'm on EST PS4. It's downloaded now. Actually went pretty quickly.
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    I'm curious as to why there are different sizes in this download. Alot of people are saying 25 and others say 31.360. Mine is 31.360 and I'm on EST PS4. It's downloaded now. Actually went pretty quickly.

    Having 2 different on PS4 is weird as hell. Usually xb1 and PS4 have a bit of difference, like 3gb either way. Bizarre day
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • SakuraRush
    SakuraRush
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    I'm curious as to why there are different sizes in this download. Alot of people are saying 25 and others say 31.360. Mine is 31.360 and I'm on EST PS4. It's downloaded now. Actually went pretty quickly.

    Having 2 different on PS4 is weird as hell. Usually xb1 and PS4 have a bit of difference, like 3gb either way. Bizarre day

    Possibly different base game file sizes due to more languages in the EU version?

    My issue isn't time to download. My issue is essentially needing 50gb free on a small external drive for an update that isn't actually 50gb. Being forced to redownload the game as a whole (roughly) for an update a fraction of the size absurd.
  • Lorel
    Lorel
    MoTeets wrote: »
    Lorel wrote: »
    31.360GB 7 hour download on PS4 WTF!!

    The new DLC isn't that big why such a huge download!??

    7 hours !!! Might need to look at your internet. My 24gb finished in 30 minutes

    I live in Australia our internet suxs here..

    I am getting a download speed of 5.5Mps on PSN..



  • KingofAnnwn
    KingofAnnwn
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    I started the update at around 2:30pm UTC on Xbox. It's currently at 53.1% of a 50Gb download. I was hoping to get a bit of gaming done before the school run. Ah well, looks like it will have to wait until I finish training tonight :neutral:
    Edited by KingofAnnwn on November 6, 2018 4:13PM
    Xbox One (Very Rare)
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    PS5
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  • CyberSkooma
    CyberSkooma
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    I know this isn't much of a solution, but...

    If you're a console ESO player, I would highly recommend sucking it up and buying an external hard drive for your system. Not sure how else you'd be able to do it and not burn all of your drive space.
    I play this game a little bit I guess
  • EQBallzz
    EQBallzz
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    This is what you get for playing on console! PC Master Race etc..etc...
  • Pops_ND_Irish
    Pops_ND_Irish
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    Lorel wrote: »
    MoTeets wrote: »
    Lorel wrote: »
    31.360GB 7 hour download on PS4 WTF!!

    The new DLC isn't that big why such a huge download!??

    7 hours !!! Might need to look at your internet. My 24gb finished in 30 minutes

    I live in Australia our internet suxs here..

    I am getting a download speed of 5.5Mps on PSN..



    Ahh I see. Sorry
  • SakuraRush
    SakuraRush
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    I know this isn't much of a solution, but...

    If you're a console ESO player, I would highly recommend sucking it up and buying an external hard drive for your system. Not sure how else you'd be able to do it and not burn all of your drive space.

    I have an external SSD. On it at the moment are RDR2 and ESO. It's only 256GB. Having to download 50gb for an update that is only a fraction of that is the problem. It should not be on the players shoulders simply because ZoS decided to go this route with updates.
  • lagrue
    lagrue
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    Giraffon wrote: »
    Sounds to me like you set off a repair. A lot of times in the PC environment it will tell you to repair when you really don't need to. Most of the time you just close the program and start it again. However, if you are in the middle of a repair, you better let it finish. No going back once it starts.

    If the game corrupts when updating then you just have to reinstall.

    This isn't true for PS4. When downloading a patch the PS4 automatically makes a copy of the base game... this process often takes longer than the download itself as well. Patches download over 5 minute, then spend 2 hours to wait for copying. This is a failsafe for botched installs.
    PSN ID (NA only): Zuzu_With_a_Z
    *GRAND MASTER CRAFTER*

    "You must defeat me every time. I need defeat you only once"
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    SakuraRush wrote: »
    I know this isn't much of a solution, but...

    If you're a console ESO player, I would highly recommend sucking it up and buying an external hard drive for your system. Not sure how else you'd be able to do it and not burn all of your drive space.

    I have an external SSD. On it at the moment are RDR2 and ESO. It's only 256GB. Having to download 50gb for an update that is only a fraction of that is the problem. It should not be on the players shoulders simply because ZoS decided to go this route with updates.

    This! So much this.
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • Stephanie_ABT
    Stephanie_ABT
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    PS4 Eu here, mine has just finished downloading and was 31.36 Gigs.

    Delphine Veteran Rank 16 AD Sorcerer.
    GM Guild Timeless Circle
    Ex PS4 EU Now PC EU
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    PS4 Eu here, mine has just finished downloading and was 31.36 Gigs.

    Just passed the 40% marker myself coming up on 3 hours soon. Been speaking to people who haven't even got past 10% yet or haven't started downloading yet due to work, classes etc.

    Got to love looking at a 7 hour plus download for a patch that took no time at all on PC.
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • weedgenius
    weedgenius
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    How come mine is only 25.5 GB?
    PS4 NA
    Better Homes & Gardens
  • Aarlur
    Aarlur
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    The size of updates always been a problem with eso. There are complains like this at every update. It sux, but you should get use to it by now. They didnt solved it for more than 4 years now, so I dont think it will ever change.
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    Aarlur wrote: »
    The size of updates always been a problem with eso. There are complains like this at every update. It sux, but you should get use to it by now. They didnt solved it for more than 4 years now, so I dont think it will ever change.

    No. If we simply let it continue then how much longer before we have a 70gb update? Or 100gb?

    Basically what needs to happen is literally EVERY avenue of Social engagement ZOS has, be it here, twitter, fb, ESO Live streams is this gets hammered at them until they find a solution or address it.

    Like i said, if the xb update was of similar size to the PS4 we'd have had no issue. But can you honestly say that basically a double sized patch was needed? Is xb twice as broken as PS4 lol?

    ZOS have obviously found a way to reduce the PS4 update size on this occasion.... what we're asking is for them to do the same for both console communities in future.

    If this isn't directly a ZOS issue then ZOS need to stop being vague, tell us directly who is responsible and i will GLADLY go spam them until this is resolved.

    Why should the paying player community have to swallow this EVERY 3 months because either ZOS or Microsoft are not fixing the problem? Some are on data plans, or slow download speeds and an update this size basically screws them.

    As no other game i know of (even other MMO's) has this issue i'll point the blame with ZOS until evidence says otherwise).

    This is specifically why i tried to get clarification on this from @ZOS_GinaBruno who may be able to use her role to mediate between the community of players updates this size screw over, and the team who are either doing the screwing or being bystanders.
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • Respect4Elders
    Respect4Elders
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    They needed a lot of space to store all those nerfs!
  • shadowwraith666
    shadowwraith666
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    out of curiosity those of you that have the 31gb update do you play the digital or physical version of the game?
    • Vicktor Bloodtail - L42 Argonian Magblade, Werewolf - EP
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    PS4 EU
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  • weedgenius
    weedgenius
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    out of curiosity those of you that have the 31gb update do you play the digital or physical version of the game?

    I have the digital version and I play on a normal PS4 (not a pro) and mine was 25.5 GB.

    PS4 NA
    Better Homes & Gardens
  • shadowwraith666
    shadowwraith666
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    weedgenius wrote: »
    out of curiosity those of you that have the 31gb update do you play the digital or physical version of the game?

    I have the digital version and I play on a normal PS4 (not a pro) and mine was 25.5 GB.

    mine is also 25.5GB and i'm also playing the digital version on base ps4.
    • Vicktor Bloodtail - L42 Argonian Magblade, Werewolf - EP
    • Xarxes - L31 Dunmer Sorc, Vampire - EP
    • Lichtspear - L21 Argonian Temp - EP
    • Rajka Fireclaw - L21 Khajit DK - AD

    PS4 EU
    Spill some blood for me dear brother
    Vicente Valtiere, Dark Brotherhood, Oblivion
  • Twohothardware
    Twohothardware
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    31.360 GB on PS4

    31.360 GB for me as well on PS4 PRO.
  • craftycarper73
    craftycarper73
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    31.360 GB on PS4

    Takes 10 minutes to download and install, had a quick look at the dauntless beta on my pc while i waited,
    Edited by craftycarper73 on November 6, 2018 6:06PM
    Born, Bred & Made in Manchester UK, RIP 22 Angels. 22/05/2017

    PC-EU

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    ‘Cos Greater Manchester gives us such strength from the fact

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    Always remember. Never forget. Forever Manchester.
  • Donny_Vito
    Donny_Vito
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    I'm going to assume Game Development is similar to how we do things in Web/Software Development...

    All the functionality for the game is spread out through different class libraries, and these libraries get compiled to .DLLs. When a change is made to even one line of code, or if one of its dependencies changes, the DLL needs to be re-compiled. So one change to the Combat DLL and the whole file needs to be downloaded again. That is typically why each update is so big, because we have to re-download every DLL that gets changed.

    It's unfortunate, but that's just the way it works.
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    Donny_Vito wrote: »
    I'm going to assume Game Development is similar to how we do things in Web/Software Development...

    All the functionality for the game is spread out through different class libraries, and these libraries get compiled to .DLLs. When a change is made to even one line of code, or if one of its dependencies changes, the DLL needs to be re-compiled. So one change to the Combat DLL and the whole file needs to be downloaded again. That is typically why each update is so big, because we have to re-download every DLL that gets changed.

    It's unfortunate, but that's just the way it works.

    Not to argue but for further insight, wouldn't that also affect the download size for PC and not just consoles?
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • Mr_Walker
    Mr_Walker
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    >24 hr dl time for me.

    Starting to get ridiculous.
  • regime211
    regime211
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    Dear ZeniMax Online Studios,

    SERIOUSLY WTF???

    Kind regards,

    The XB1 (and probably the PS4) Community.

    If my game ain't finished downloading by the time I get off this 8 hours and 30 minute shift, I'm about to be heated, only games I have on my ps4 right now is ESO and COD
    Edited by regime211 on November 6, 2018 7:21PM
  • supaskrub
    supaskrub
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    ZOS have obviously found a way to reduce the PS4 update size on this occasion.... what we're asking is for them to do the same for both console communities in future.

    It’s impossible to get file size parity between the consoles unless Sony release a native 4K console. The huge disparity is because PS4 is not actually 4K although Sony like you to think it is, so it does not need the huge assets that Xbox (which is a native 4K) has.

    In short PS4 uses checkerboarding of smaller resolution assets to simulate 4K, Xbox requires max size 4K assets.
    Edited by supaskrub on November 6, 2018 8:12PM
  • ArchMikem
    ArchMikem
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    You're not adding 50gigs, it's overwriting a lot of files.

    Guys it's a big game, just deal with it.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
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  • Donny_Vito
    Donny_Vito
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    Donny_Vito wrote: »
    I'm going to assume Game Development is similar to how we do things in Web/Software Development...

    All the functionality for the game is spread out through different class libraries, and these libraries get compiled to .DLLs. When a change is made to even one line of code, or if one of its dependencies changes, the DLL needs to be re-compiled. So one change to the Combat DLL and the whole file needs to be downloaded again. That is typically why each update is so big, because we have to re-download every DLL that gets changed.

    It's unfortunate, but that's just the way it works.

    Not to argue but for further insight, wouldn't that also affect the download size for PC and not just consoles?

    I don't think so necessarily. The gaming systems (PC, Xbox, and PS4) basically run different operating systems and potentially are compiled in different means for each. A lot of this is speculation, and without having some sort of insight from the development team we really don't know whats happening on the back-end.
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