The fact that the update is 50GB from what the game gives you is good. You get all new assets. Not just reused assets from other worlds. That's what everyone wants. The problem is that they don't have an option to only download assets for zones you visit. Which I think is a must on consoles when your game gets that big.
PawadoTheFearless wrote: »I'm curious as to why there are different sizes in this download. Alot of people are saying 25 and others say 31.360. Mine is 31.360 and I'm on EST PS4. It's downloaded now. Actually went pretty quickly.
OneKhajiitCrimeWave wrote: »PawadoTheFearless wrote: »I'm curious as to why there are different sizes in this download. Alot of people are saying 25 and others say 31.360. Mine is 31.360 and I'm on EST PS4. It's downloaded now. Actually went pretty quickly.
Having 2 different on PS4 is weird as hell. Usually xb1 and PS4 have a bit of difference, like 3gb either way. Bizarre day
CyberSkooma wrote: »I know this isn't much of a solution, but...
If you're a console ESO player, I would highly recommend sucking it up and buying an external hard drive for your system. Not sure how else you'd be able to do it and not burn all of your drive space.
OneKhajiitCrimeWave wrote: »Sounds to me like you set off a repair. A lot of times in the PC environment it will tell you to repair when you really don't need to. Most of the time you just close the program and start it again. However, if you are in the middle of a repair, you better let it finish. No going back once it starts.
If the game corrupts when updating then you just have to reinstall.
SakuraRush wrote: »CyberSkooma wrote: »I know this isn't much of a solution, but...
If you're a console ESO player, I would highly recommend sucking it up and buying an external hard drive for your system. Not sure how else you'd be able to do it and not burn all of your drive space.
I have an external SSD. On it at the moment are RDR2 and ESO. It's only 256GB. Having to download 50gb for an update that is only a fraction of that is the problem. It should not be on the players shoulders simply because ZoS decided to go this route with updates.
Stephanie_ABT wrote: »PS4 Eu here, mine has just finished downloading and was 31.36 Gigs.
The size of updates always been a problem with eso. There are complains like this at every update. It sux, but you should get use to it by now. They didnt solved it for more than 4 years now, so I dont think it will ever change.
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
shadowwraith666 wrote: »out of curiosity those of you that have the 31gb update do you play the digital or physical version of the game?
weedgenius wrote: »shadowwraith666 wrote: »out of curiosity those of you that have the 31gb update do you play the digital or physical version of the game?
I have the digital version and I play on a normal PS4 (not a pro) and mine was 25.5 GB.
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
PawadoTheFearless wrote: »31.360 GB on PS4
Donny_Vito wrote: »I'm going to assume Game Development is similar to how we do things in Web/Software Development...
All the functionality for the game is spread out through different class libraries, and these libraries get compiled to .DLLs. When a change is made to even one line of code, or if one of its dependencies changes, the DLL needs to be re-compiled. So one change to the Combat DLL and the whole file needs to be downloaded again. That is typically why each update is so big, because we have to re-download every DLL that gets changed.
It's unfortunate, but that's just the way it works.
OneKhajiitCrimeWave wrote: »Dear ZeniMax Online Studios,
SERIOUSLY WTF???
Kind regards,
The XB1 (and probably the PS4) Community.
OneKhajiitCrimeWave wrote: »
ZOS have obviously found a way to reduce the PS4 update size on this occasion.... what we're asking is for them to do the same for both console communities in future.
OneKhajiitCrimeWave wrote: »Donny_Vito wrote: »I'm going to assume Game Development is similar to how we do things in Web/Software Development...
All the functionality for the game is spread out through different class libraries, and these libraries get compiled to .DLLs. When a change is made to even one line of code, or if one of its dependencies changes, the DLL needs to be re-compiled. So one change to the Combat DLL and the whole file needs to be downloaded again. That is typically why each update is so big, because we have to re-download every DLL that gets changed.
It's unfortunate, but that's just the way it works.
Not to argue but for further insight, wouldn't that also affect the download size for PC and not just consoles?