Olupajmibanan wrote: »
ESO BGs are falling to category "Competitive PvP" yet they are nowhere near competitive.
Competitive PvP has some sort of ranking system, ESO BGs has none. Cumulative "leaderboard" is not a competitive leaderboard.
So, competitivness is a term that has no place in this thread.
Premades aren’t really a problem at the highest level because most of the pugs you’d get put with are just as good if not better than the premades you’re going up against.
The problem are duo or trio queues with artificially inflated MMRs due to their group size... they get bumped up to the high MMR matches and they have no idea how to play competitively at that level and they just get farmed and doublestuffed.
I’d take four ultra-high MMR solo queuers that know how to work the map over a premade trio any day of the week. And I’d take Stam sorcs or good mag sorcs over a healer any day is the week. But if I see a teammate guarding another teammate I realize that there’s practically nothing I can do to win because both of them are just gonna set up kills that’ll get stolen by the other team with good timing.
Often times in pc NA high MMR BGs, if we see healer/guard heavy premades queueing in that get placed against solo queuers it’s the easiest match you can hope for at that level since they move so slow and predictably and are so easy to sandwich and kill steal from
You would take a mag sorc over a healer? mag sorc is for me the second most useless class in higher mmrs
A good healer is stronger than anything else in my opinion. For me is a good healer someone with enough heals to keep you alive for some time while still doing good damage. (Not just some healing spam templer)
I think there is supposed to be separate queues for singles and groups.
Nope and there should not be. Separating them would just lengthen the queue (mathematical certainty). It is not logical to punish players that actually group for group activities so this will not happen for the logical reasons.
As opposed to punish players who do not group before queueing. Making those suffer against a premade over and over is completely fine. Because their fun is clearly not as important as that of the premades.
They are choosing to queue solo for what is clearly a group activity. They clearly have a choice to group up first, then queue, yet they do not. Nothing is being taken away from them.
I cannot fathom how this logic is so difficult for some to understand.
That's why we have a solo queue, eh?
Clearly group activity =/= clearly premade group activity.
We don’t have a solo queue. The thing is literally called the group finder.., that’s because it finds a group for you before putting you into the match.
I think there is supposed to be separate queues for singles and groups.
Nope and there should not be. Separating them would just lengthen the queue (mathematical certainty). It is not logical to punish players that actually group for group activities so this will not happen for the logical reasons.
As opposed to punish players who do not group before queueing. Making those suffer against a premade over and over is completely fine. Because their fun is clearly not as important as that of the premades.
They are choosing to queue solo for what is clearly a group activity. They clearly have a choice to group up first, then queue, yet they do not. Nothing is being taken away from them.
I cannot fathom how this logic is so difficult for some to understand.
That's why we have a solo queue, eh?
Clearly group activity =/= clearly premade group activity.
We don’t have a solo queue. The thing is literally called the group finder.., that’s because it finds a group for you before putting you into the match.
Fine.
We have a "queue that allows players to queue into battlegrounds without forming a group first". Happy?
Okay. Now, for the simplicity of communication, let's call it a "solo queue".
With semantics behind us, lets look at the facts:
1, Solo queue exists.
2, It exists, therefore it is meant to be used.
3, Therefore, any argument "its a group activity, if you don't make a premade its your own fault" is wrong. It is not a "fault" to use a mechanic that is meant to be used.
4, if using the solo queue results in an unsatisfactory experience, it means solo queueing mechanic is broken, and needs to be fixed(not ignored!). Thus, this thread.
Karmanorway wrote: »I have this problem with BGs too. I have played it a lot solo which went fine, No premades except when its really late.
Not Long ago i went in there with friends and we got crushed over and over again by premades. How do i know they were premades? Both teams had argonian Magden for healing and snare, + templar healer and two spin2win DDs.
It was like that 5 matches in a row, and not even the same players...
Olupajmibanan wrote: »Karmanorway wrote: »I have this problem with BGs too. I have played it a lot solo which went fine, No premades except when its really late.
Not Long ago i went in there with friends and we got crushed over and over again by premades. How do i know they were premades? Both teams had argonian Magden for healing and snare, + templar healer and two spin2win DDs.
It was like that 5 matches in a row, and not even the same players...
I found a workaround for this. Not very consistent but works. Exclude Deathmatch from your queue. When I log with my friends, we usually meet the ultra premades on deathmatches. I suspect, they specifically log deathmatch and have builds adapted to that exact mode.
Since we excluded deathmatches, we encounter much less uber premades.
Premades aren’t really a problem at the highest level because most of the pugs you’d get put with are just as good if not better than the premades you’re going up against.
The problem are duo or trio queues with artificially inflated MMRs due to their group size... they get bumped up to the high MMR matches and they have no idea how to play competitively at that level and they just get farmed and doublestuffed.
I’d take four ultra-high MMR solo queuers that know how to work the map over a premade trio any day of the week. And I’d take Stam sorcs or good mag sorcs over a healer any day is the week. But if I see a teammate guarding another teammate I realize that there’s practically nothing I can do to win because both of them are just gonna set up kills that’ll get stolen by the other team with good timing.
Often times in pc NA high MMR BGs, if we see healer/guard heavy premades queueing in that get placed against solo queuers it’s the easiest match you can hope for at that level since they move so slow and predictably and are so easy to sandwich and kill steal from
You would take a mag sorc over a healer? mag sorc is for me the second most useless class in higher mmrs
A good healer is stronger than anything else in my opinion. For me is a good healer someone with enough heals to keep you alive for some time while still doing good damage. (Not just some healing spam templer)
I think there is supposed to be separate queues for singles and groups.
Nope and there should not be. Separating them would just lengthen the queue (mathematical certainty). It is not logical to punish players that actually group for group activities so this will not happen for the logical reasons.
As opposed to punish players who do not group before queueing. Making those suffer against a premade over and over is completely fine. Because their fun is clearly not as important as that of the premades.
They are choosing to queue solo for what is clearly a group activity. They clearly have a choice to group up first, then queue, yet they do not. Nothing is being taken away from them.
I cannot fathom how this logic is so difficult for some to understand.
Not really. If it was meant to be a group experience, it would only let you join if you were already in a group.
Some want it to be a group experience, some want it to be a solo experience. So separate them and let both be happy. How can that be difficult to understand?
Girl_Number8 wrote: »Another whiner thread. If you don't want to make your own group then do duels, there is your 1 V 1. I mean what are you going to do make a post every time you die? I mean idc if they separate it but I just see this as a lazy request to lower the ceiling once again. Why should you be rewarded for not being good or not putting in the work to have a good group in Bgs or Cyro? If you feel healers and tankys make the group better then be one yourself for your random team.
Wow - the elitism BS here is real..
I've seen many a player in open-world that, in their small group, takes a whole zerg to kill - yet when alone, drops to just little old me.
Am I bad because I don't want to put a 4-man group together? or am I bad because I can only kill them when its a 1v1? Or are they bad because they need their 4-man group to carry them?
I think there is supposed to be separate queues for singles and groups, though I get the feeling that depending on the queue population it just sticks everyone together sometimes.
Coming up against premades as a pug is definitely a problem. But not all the groups that stomp you are premades.
I've been in pugs where everyone just got it together and stomped the opposition. I've got a screenshot of a pug I was in that won a death match with 0 deaths.
I'm pretty sure the other teams would have thought we were a premade (if i was on the other team I would too) but everyone just worked well together and we had 2 healers.
exeeter702 wrote: »separate queues for premade groups was never going to work since the player pool is not healthy enough to support that type of division if reasonable queue times were desired.
exeeter702 wrote: »separate queues for premade groups was never going to work since the player pool is not healthy enough to support that type of division if reasonable queue times were desired.
Chicken and egg problem. How many potential new BG players tried out BGs and gave up on them completely after encountering a premade, thus reducing the player pool?
Take me for example. I am missing from the BG player pool because of the fact there is no such division (had enough of that BS after several years in SWTOR).
exeeter702 wrote: »
EDIT: I just want to state that i give eso pvp players or those who desire getting good at pvp a little more credit than giving up on bgs entirely after encountering a single premade. That is some fairly weak resolve.
exeeter702 wrote: »I find your swtor complaint curious. Swtor had separations between ranked and unranked and queue times were absolutely atrocious for ranked. And non ranked premades were rarely an issue over the course of swtors lifespan.
Chilly-McFreeze wrote: »
exeeter702 wrote: »
EDIT: I just want to state that i give eso pvp players or those who desire getting good at pvp a little more credit than giving up on bgs entirely after encountering a single premade. That is some fairly weak resolve.
The problem is that the new player did not queue into the BG to "get good at pvp". He queued to find out whether he likes it or not. Nobody will invest time to "get good" or "have resolve" to do so if the activity is not fun for him in the firstplace.
If you put such a player against a premade, its an instant turn-off. He will turn on the heel and never look back. And then you wonder why the BG player pool is so small.exeeter702 wrote: »I find your swtor complaint curious. Swtor had separations between ranked and unranked and queue times were absolutely atrocious for ranked. And non ranked premades were rarely an issue over the course of swtors lifespan.
Oh really.
http://www.swtor.com/de/community/showthread.php?t=874018
Thread title: "The premade problem"
First sentence: "I know there are hundreds of different forum threads on this subject..."
exeeter702 wrote: »
EDIT: I just want to state that i give eso pvp players or those who desire getting good at pvp a little more credit than giving up on bgs entirely after encountering a single premade. That is some fairly weak resolve.
The problem is that the new player did not queue into the BG to "get good at pvp". He queued to find out whether he likes it or not. Nobody will invest time to "get good" or "have resolve" to do so if the activity is not fun for him in the firstplace.
If you put such a player against a premade, its an instant turn-off. He will turn on the heel and never look back. And then you wonder why the BG player pool is so small.exeeter702 wrote: »I find your swtor complaint curious. Swtor had separations between ranked and unranked and queue times were absolutely atrocious for ranked. And non ranked premades were rarely an issue over the course of swtors lifespan.
Oh really.
http://www.swtor.com/de/community/showthread.php?t=874018
Thread title: "The premade problem"
First sentence: "I know there are hundreds of different forum threads on this subject..."
There just so happen to be 4 solo queued experienced players all on new toons. They just so happen to be all put on the same team. And there just so happen to be no such players on the newbies team.exeeter702 wrote: »A new player can try bgs and get blown up just as bad agaisnt 4 solo queued experienced players who are simply playing on alts, which is very common since mmr is tied to character not player and high mmr queues are awful.
There just so happen to be 4 solo queued experienced players all on new toons. They just so happen to be all put on the same team. And there just so happen to be no such players on the newbies team.exeeter702 wrote: »A new player can try bgs and get blown up just as bad agaisnt 4 solo queued experienced players who are simply playing on alts, which is very common since mmr is tied to character not player and high mmr queues are awful.
The best you can say about the above is that it isn't completely impossible. But very common? Tell me more about that hyperbolic forum nonsense.
There just so happen to be 4 solo queued experienced players all on new toons. They just so happen to be all put on the same team. And there just so happen to be no such players on the newbies team.exeeter702 wrote: »A new player can try bgs and get blown up just as bad agaisnt 4 solo queued experienced players who are simply playing on alts, which is very common since mmr is tied to character not player and high mmr queues are awful.
The best you can say about the above is that it isn't completely impossible. But very common? Tell me more about that hyperbolic forum nonsense.
exeeter702 wrote: »There just so happen to be 4 solo queued experienced players all on new toons. They just so happen to be all put on the same team. And there just so happen to be no such players on the newbies team.exeeter702 wrote: »A new player can try bgs and get blown up just as bad agaisnt 4 solo queued experienced players who are simply playing on alts, which is very common since mmr is tied to character not player and high mmr queues are awful.
The best you can say about the above is that it isn't completely impossible. But very common? Tell me more about that hyperbolic forum nonsense.
Are you serious right now? The point is a new player wouldnt know any better to begin with. And low mmr bgs often have a handful of experienced players on alts.