I think there is supposed to be separate queues for singles and groups, though I get the feeling that depending on the queue population it just sticks everyone together sometimes.
Coming up against premades as a pug is definitely a problem. But not all the groups that stomp you are premades.
I've been in pugs where everyone just got it together and stomped the opposition. I've got a screenshot of a pug I was in that won a death match with 0 deaths.
I'm pretty sure the other teams would have thought we were a premade (if i was on the other team I would too) but everyone just worked well together and we had 2 healers.
I think there is supposed to be separate queues for singles and groups.
I think there is supposed to be separate queues for singles and groups.
Nope and there should not be. Separating them would just lengthen the queue (mathematical certainty). It is not logical to punish players that actually group for group activities so this will not happen for the logical reasons.
Everyone has the choice to start grouping with others. Competitive PvP should be competitive.
I think there is supposed to be separate queues for singles and groups.
Nope and there should not be. Separating them would just lengthen the queue (mathematical certainty). It is not logical to punish players that actually group for group activities so this will not happen for the logical reasons.
Everyone has the choice to start grouping with others. Competitive PvP should be competitive.
I think there is supposed to be separate queues for singles and groups.
Nope and there should not be. Separating them would just lengthen the queue (mathematical certainty). It is not logical to punish players that actually group for group activities so this will not happen for the logical reasons.
Everyone has the choice to start grouping with others. Competitive PvP should be competitive.
I think there is supposed to be separate queues for singles and groups, though I get the feeling that depending on the queue population it just sticks everyone together sometimes.
Coming up against premades as a pug is definitely a problem. But not all the groups that stomp you are premades.
I've been in pugs where everyone just got it together and stomped the opposition. I've got a screenshot of a pug I was in that won a death match with 0 deaths.
I'm pretty sure the other teams would have thought we were a premade (if i was on the other team I would too) but everyone just worked well together and we had 2 healers.
i think there is an imbalance with healing abilities and dps abilities. like vigor dealing 14 to 17 k heals to self and 12to14 k heals to others depending on ur gear. as i stated on another thread any dps ability with those numbers would be best in slot,
im certain that heal focused characters and classes are loosing less matches than others. also had a match once with 4 dk in enemy team spaming reflect and vigor to keep each other alive that was nuts. this is why i went to forum about the reflect it made 50 % of my team useless against that group. for magblades there is just no counter to this at the moment. vigor gave no chance to kill them as magicka class for the duration of their reflect.
I think there is supposed to be separate queues for singles and groups.
Nope and there should not be. Separating them would just lengthen the queue (mathematical certainty). It is not logical to punish players that actually group for group activities so this will not happen for the logical reasons.
NoMoreChillies wrote: »is there not a premade queue separate from individual queue?
LAME
I think there is supposed to be separate queues for singles and groups.
Nope and there should not be. Separating them would just lengthen the queue (mathematical certainty). It is not logical to punish players that actually group for group activities so this will not happen for the logical reasons.
As opposed to punish players who do not group before queueing. Making those suffer against a premade over and over is completely fine. Because their fun is clearly not as important as that of the premades.
I think there is supposed to be separate queues for singles and groups.
Nope and there should not be. Separating them would just lengthen the queue (mathematical certainty). It is not logical to punish players that actually group for group activities so this will not happen for the logical reasons.
As opposed to punish players who do not group before queueing. Making those suffer against a premade over and over is completely fine. Because their fun is clearly not as important as that of the premades.
They are choosing to queue solo for what is clearly a group activity. They clearly have a choice to group up first, then queue, yet they do not. Nothing is being taken away from them.
I cannot fathom how this logic is so difficult for some to understand.
I think there is supposed to be separate queues for singles and groups.
Nope and there should not be. Separating them would just lengthen the queue (mathematical certainty). It is not logical to punish players that actually group for group activities so this will not happen for the logical reasons.
As opposed to punish players who do not group before queueing. Making those suffer against a premade over and over is completely fine. Because their fun is clearly not as important as that of the premades.
They are choosing to queue solo for what is clearly a group activity. They clearly have a choice to group up first, then queue, yet they do not. Nothing is being taken away from them.
I cannot fathom how this logic is so difficult for some to understand.
Not really. If it was meant to be a group experience, it would only let you join if you were already in a group.
Some want it to be a group experience, some want it to be a solo experience. So separate them and let both be happy. How can that be difficult to understand?
I think there is supposed to be separate queues for singles and groups.
Nope and there should not be. Separating them would just lengthen the queue (mathematical certainty). It is not logical to punish players that actually group for group activities so this will not happen for the logical reasons.
As opposed to punish players who do not group before queueing. Making those suffer against a premade over and over is completely fine. Because their fun is clearly not as important as that of the premades.
They are choosing to queue solo for what is clearly a group activity. They clearly have a choice to group up first, then queue, yet they do not. Nothing is being taken away from them.
I cannot fathom how this logic is so difficult for some to understand.
Not really. If it was meant to be a group experience, it would only let you join if you were already in a group.
Some want it to be a group experience, some want it to be a solo experience. So separate them and let both be happy. How can that be difficult to understand?
Same as dungeons but ppl are still able to enter them solo and even finish them.
From what i understand is that the group finder tries first to match solo with solo and premade with premade. If they are waiting to long finder tries to match solo with 2 man premade and after this 3 man premade to shorten the waiting time.
And tbh. Battlegrounds is an objective based content done for groups of 4 ppl. If these groups are now random or premade isnt important here but ofc premade groups with group setups and Discord/teamspeak will mostly perform better then random groups. Like im ever other group based game.
Girl_Number8 wrote: »Another whiner thread. If you don't want to make your own group then do duels, there is your 1 V 1. I mean what are you going to do make a post every time you die? I mean idc if they separate it but I just see this as a lazy request to lower the ceiling once again. Why should you be rewarded for not being good or not putting in the work to have a good group in Bgs or Cyro? If you feel healers and tankys make the group better then be one yourself for your random team.
Girl_Number8 wrote: »Another whiner thread. If you don't want to make your own group then do duels, there is your 1 V 1. I mean what are you going to do make a post every time you die? I mean idc if they separate it but I just see this as a lazy request to lower the ceiling once again. Why should you be rewarded for not being good or not putting in the work to have a good group in Bgs or Cyro? If you feel healers and tankys make the group better then be one yourself for your random team.
I think there is supposed to be separate queues for singles and groups.
Nope and there should not be. Separating them would just lengthen the queue (mathematical certainty). It is not logical to punish players that actually group for group activities so this will not happen for the logical reasons.
As opposed to punish players who do not group before queueing. Making those suffer against a premade over and over is completely fine. Because their fun is clearly not as important as that of the premades.
They are choosing to queue solo for what is clearly a group activity. They clearly have a choice to group up first, then queue, yet they do not. Nothing is being taken away from them.
I cannot fathom how this logic is so difficult for some to understand.
I think there is supposed to be separate queues for singles and groups.
Nope and there should not be. Separating them would just lengthen the queue (mathematical certainty). It is not logical to punish players that actually group for group activities so this will not happen for the logical reasons.
As opposed to punish players who do not group before queueing. Making those suffer against a premade over and over is completely fine. Because their fun is clearly not as important as that of the premades.
They are choosing to queue solo for what is clearly a group activity. They clearly have a choice to group up first, then queue, yet they do not. Nothing is being taken away from them.
I cannot fathom how this logic is so difficult for some to understand.
That's why we have a solo queue, eh?
Clearly group activity =/= clearly premade group activity.
I think there is supposed to be separate queues for singles and groups.
Nope and there should not be. Separating them would just lengthen the queue (mathematical certainty). It is not logical to punish players that actually group for group activities so this will not happen for the logical reasons.
As opposed to punish players who do not group before queueing. Making those suffer against a premade over and over is completely fine. Because their fun is clearly not as important as that of the premades.
They are choosing to queue solo for what is clearly a group activity. They clearly have a choice to group up first, then queue, yet they do not. Nothing is being taken away from them.
I cannot fathom how this logic is so difficult for some to understand.
Not really. If it was meant to be a group experience, it would only let you join if you were already in a group.
Some want it to be a group experience, some want it to be a solo experience. So separate them and let both be happy. How can that be difficult to understand?
Same as dungeons but ppl are still able to enter them solo and even finish them.
From what i understand is that the group finder tries first to match solo with solo and premade with premade. If they are waiting to long finder tries to match solo with 2 man premade and after this 3 man premade to shorten the waiting time.
And tbh. Battlegrounds is an objective based content done for groups of 4 ppl. If these groups are now random or premade isnt important here but ofc premade groups with group setups and Discord/teamspeak will mostly perform better then random groups. Like im ever other group based game.
Not really.. many dungeons - especially the newer ones - have specific mechanics built in to make them impossible to solo.
You're right though premades will always perform better - but the multipliers to that are huge.. complimentary builds to give a great spread of buffs, heals and synergies makes each one of them individually much stronger than any non-premade opponent. The ability to focus timed burst, means that individually they can build to be tanky as hell to never die, yet still score kills as a group..
The differences are so great that they should never be put against each other. Honestly anyone defending this is isn't looking for competition - they just want an easy ride in an uneven contest.
Premades aren’t really a problem at the highest level because most of the pugs you’d get put with are just as good if not better than the premades you’re going up against.
The problem are duo or trio queues with artificially inflated MMRs due to their group size... they get bumped up to the high MMR matches and they have no idea how to play competitively at that level and they just get farmed and doublestuffed.
I’d take four ultra-high MMR solo queuers that know how to work the map over a premade trio any day of the week. And I’d take Stam sorcs or good mag sorcs over a healer any day is the week. But if I see a teammate guarding another teammate I realize that there’s practically nothing I can do to win because both of them are just gonna set up kills that’ll get stolen by the other team with good timing.
Often times in pc NA high MMR BGs, if we see healer/guard heavy premades queueing in that get placed against solo queuers it’s the easiest match you can hope for at that level since they move so slow and predictably and are so easy to sandwich and kill steal from
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus