Ash_In_My_Sujamma wrote: »Ash_In_My_Sujamma wrote: »What is wrong with people having problem to put the minimal amount of effort in a video game? What's next? Maybe you want a container with gold bis gear whenever you create a new character? Maybe some console commands to get anything you want whenever you want it? Trying and achieving in video games is the best part of video games. And to think that eso is not as grindy, to say the least, as other mmos are or used to be, reading this kind of things really make me think that people just play a video game for the sake of completion rather than enjoyement. There are plenty of "free" mobile games that lets you buy your way to the top in a single day. Maybe that's your cup of tea and not mmos.
Not sure you are replying to the correct post here or if you are replying to someone you haven't quoted, but in case you are, I don't think switching some sets (note I never said all) back to bind on equip from bind on pickup is equal to anything you have put forth. It isn't like making them bind on equip would make them free. Players would still need to grind gold and find them on vendors. And how many older dungeons have sets that are best in slot? Most builds these days seem to rely on sets DLCs.
Buying an item from the guild stores and farming that item yourself or with a group is what makes the difference between completing a content and playing through the content.
What if you have already completed that content plenty of times but couldn't keep every set because you don't have enough inventory or bank space? What if you could only buy sets for content that you had finished like the achievement furnisher? Would that be a compromise?
Never gonna happen. You might see a reason for these sets to be BoE, but ZOS wants people to play through all the content, not just bits and pieces. This is why there are plenty of guild skill lines and alliance skill lines that are locked to that particular activity, regardless of whether those skills are valuable in the opposite activity (warhorn for PVE, dawnbreaker for PVP, etc, etc). ZoS continues to try to find ways to push people to do the content more, not less which is what BoE would do.
Ash_In_My_Sujamma wrote: »Ash_In_My_Sujamma wrote: »Ash_In_My_Sujamma wrote: »What is wrong with people having problem to put the minimal amount of effort in a video game? What's next? Maybe you want a container with gold bis gear whenever you create a new character? Maybe some console commands to get anything you want whenever you want it? Trying and achieving in video games is the best part of video games. And to think that eso is not as grindy, to say the least, as other mmos are or used to be, reading this kind of things really make me think that people just play a video game for the sake of completion rather than enjoyement. There are plenty of "free" mobile games that lets you buy your way to the top in a single day. Maybe that's your cup of tea and not mmos.
Not sure you are replying to the correct post here or if you are replying to someone you haven't quoted, but in case you are, I don't think switching some sets (note I never said all) back to bind on equip from bind on pickup is equal to anything you have put forth. It isn't like making them bind on equip would make them free. Players would still need to grind gold and find them on vendors. And how many older dungeons have sets that are best in slot? Most builds these days seem to rely on sets DLCs.
Buying an item from the guild stores and farming that item yourself or with a group is what makes the difference between completing a content and playing through the content.
What if you have already completed that content plenty of times but couldn't keep every set because you don't have enough inventory or bank space? What if you could only buy sets for content that you had finished like the achievement furnisher? Would that be a compromise?
That is already a thing. Golden vendor in cyrodiil sells monster sets and jewelery of sets that drop in dungeons. Also there is the system of unique items that specify the targeting of the farming process. Also for body pieces you can run the content in normal, which with a group and all those cp is simply ridiculous. And you can even retrait your items so that means you don't have to search endlessly for a "sharpened inferno staff". You see how many mechanics this game has to make farming and gearing up easier? Come on now be reasonable.
Ash_In_My_Sujamma wrote: »Ash_In_My_Sujamma wrote: »Ash_In_My_Sujamma wrote: »What is wrong with people having problem to put the minimal amount of effort in a video game? What's next? Maybe you want a container with gold bis gear whenever you create a new character? Maybe some console commands to get anything you want whenever you want it? Trying and achieving in video games is the best part of video games. And to think that eso is not as grindy, to say the least, as other mmos are or used to be, reading this kind of things really make me think that people just play a video game for the sake of completion rather than enjoyement. There are plenty of "free" mobile games that lets you buy your way to the top in a single day. Maybe that's your cup of tea and not mmos.
Not sure you are replying to the correct post here or if you are replying to someone you haven't quoted, but in case you are, I don't think switching some sets (note I never said all) back to bind on equip from bind on pickup is equal to anything you have put forth. It isn't like making them bind on equip would make them free. Players would still need to grind gold and find them on vendors. And how many older dungeons have sets that are best in slot? Most builds these days seem to rely on sets DLCs.
Buying an item from the guild stores and farming that item yourself or with a group is what makes the difference between completing a content and playing through the content.
What if you have already completed that content plenty of times but couldn't keep every set because you don't have enough inventory or bank space? What if you could only buy sets for content that you had finished like the achievement furnisher? Would that be a compromise?
That is already a thing. Golden vendor in cyrodiil sells monster sets and jewelery of sets that drop in dungeons. Also there is the system of unique items that specify the targeting of the farming process. Also for body pieces you can run the content in normal, which with a group and all those cp is simply ridiculous. And you can even retrait your items so that means you don't have to search endlessly for a "sharpened inferno staff". You see how many mechanics this game has to make farming and gearing up easier? Come on now be reasonable.
The golden vendor is RNG based. You could wait years before you get what you need. Come on now be reasonable.
Ash_In_My_Sujamma wrote: »Ash_In_My_Sujamma wrote: »Ash_In_My_Sujamma wrote: »Ash_In_My_Sujamma wrote: »What is wrong with people having problem to put the minimal amount of effort in a video game? What's next? Maybe you want a container with gold bis gear whenever you create a new character? Maybe some console commands to get anything you want whenever you want it? Trying and achieving in video games is the best part of video games. And to think that eso is not as grindy, to say the least, as other mmos are or used to be, reading this kind of things really make me think that people just play a video game for the sake of completion rather than enjoyement. There are plenty of "free" mobile games that lets you buy your way to the top in a single day. Maybe that's your cup of tea and not mmos.
Not sure you are replying to the correct post here or if you are replying to someone you haven't quoted, but in case you are, I don't think switching some sets (note I never said all) back to bind on equip from bind on pickup is equal to anything you have put forth. It isn't like making them bind on equip would make them free. Players would still need to grind gold and find them on vendors. And how many older dungeons have sets that are best in slot? Most builds these days seem to rely on sets DLCs.
Buying an item from the guild stores and farming that item yourself or with a group is what makes the difference between completing a content and playing through the content.
What if you have already completed that content plenty of times but couldn't keep every set because you don't have enough inventory or bank space? What if you could only buy sets for content that you had finished like the achievement furnisher? Would that be a compromise?
That is already a thing. Golden vendor in cyrodiil sells monster sets and jewelery of sets that drop in dungeons. Also there is the system of unique items that specify the targeting of the farming process. Also for body pieces you can run the content in normal, which with a group and all those cp is simply ridiculous. And you can even retrait your items so that means you don't have to search endlessly for a "sharpened inferno staff". You see how many mechanics this game has to make farming and gearing up easier? Come on now be reasonable.
The golden vendor is RNG based. You could wait years before you get what you need. Come on now be reasonable.
Ok then. Run a few normal runs, get your jewelery in blue and upgrade them. And if you really need to test your theorycrafting, since that was your main problem, try mixing up the slots, the end result wil have minimal difference. You can use math to calculate the difference in your stats if you want. And a piece of advice. If you are so into theorycrafting, never destroy an item that has potential even if you don't need it atm especially if it drops from a dlc dungeon or trial. Also managing your inventory, buying the voucher containers and maximizing your inventory and bank space on yourr characters will help you a lot with your problem. Cheers
Normal craglorn trials are so hardMehrunesFlagon wrote: »
To me that stuff is so easily earned by just about anyone.Which is why I think dungeon,but not trial/arena gear should be sellable.
On the other hand they first changed the sharpened or noting meta, then added trait change, then added jewelry crafting.Never gonna happen. You might see a reason for these sets to be BoE, but ZOS wants people to play through all the content, not just bits and pieces. This is why there are plenty of guild skill lines and alliance skill lines that are locked to that particular activity, regardless of whether those skills are valuable in the opposite activity (warhorn for PVE, dawnbreaker for PVP, etc, etc). ZoS continues to try to find ways to push people to do the content more, not less which is what BoE would do.
You are right, they do keep pushing content that is designed to keep eyeballs on the screen. Daily login rewards, grindy fetch quests for dailies, longer dungeons. It is a shame they are pushing this metric so hard, no doubt because eyes on screen has a correlation to crown store sales. It still doesn't stop us from dreaming of a better day where we could be using our eyes on screen time to be playing with different builds or something more interesting than doing another fetch quest or running the same low level dungeon the Nth time just in the hope of getting that jewel or weapon we want to try out. That said, it is going to get to a point where there is so much content in game the value of keeping everything bind on pickup will be diminishingly small versus the other methods of keeping people glued to their screens.