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Is it time to rethink bind on pickup?

  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    lokulin wrote: »
    lokulin wrote: »
    What is wrong with people having problem to put the minimal amount of effort in a video game? What's next? Maybe you want a container with gold bis gear whenever you create a new character? Maybe some console commands to get anything you want whenever you want it? Trying and achieving in video games is the best part of video games. And to think that eso is not as grindy, to say the least, as other mmos are or used to be, reading this kind of things really make me think that people just play a video game for the sake of completion rather than enjoyement. There are plenty of "free" mobile games that lets you buy your way to the top in a single day. Maybe that's your cup of tea and not mmos.

    Not sure you are replying to the correct post here or if you are replying to someone you haven't quoted, but in case you are, I don't think switching some sets (note I never said all) back to bind on equip from bind on pickup is equal to anything you have put forth. It isn't like making them bind on equip would make them free. Players would still need to grind gold and find them on vendors. And how many older dungeons have sets that are best in slot? Most builds these days seem to rely on sets DLCs.

    Buying an item from the guild stores and farming that item yourself or with a group is what makes the difference between completing a content and playing through the content.

    What if you have already completed that content plenty of times but couldn't keep every set because you don't have enough inventory or bank space? What if you could only buy sets for content that you had finished like the achievement furnisher? Would that be a compromise?

    That is already a thing. Golden vendor in cyrodiil sells monster sets and jewelery of sets that drop in dungeons. Also there is the system of unique items that specify the targeting of the farming process. Also for body pieces you can run the content in normal, which with a group and all those cp is simply ridiculous. And you can even retrait your items so that means you don't have to search endlessly for a "sharpened inferno staff". You see how many mechanics this game has to make farming and gearing up easier? Come on now be reasonable.
  • lokulin
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    heaven13 wrote: »
    Never gonna happen. You might see a reason for these sets to be BoE, but ZOS wants people to play through all the content, not just bits and pieces. This is why there are plenty of guild skill lines and alliance skill lines that are locked to that particular activity, regardless of whether those skills are valuable in the opposite activity (warhorn for PVE, dawnbreaker for PVP, etc, etc). ZoS continues to try to find ways to push people to do the content more, not less which is what BoE would do.

    You are right, they do keep pushing content that is designed to keep eyeballs on the screen. Daily login rewards, grindy fetch quests for dailies, longer dungeons. It is a shame they are pushing this metric so hard, no doubt because eyes on screen has a correlation to crown store sales. It still doesn't stop us from dreaming of a better day where we could be using our eyes on screen time to be playing with different builds or something more interesting than doing another fetch quest or running the same low level dungeon the Nth time just in the hope of getting that jewel or weapon we want to try out. That said, it is going to get to a point where there is so much content in game the value of keeping everything bind on pickup will be diminishingly small versus the other methods of keeping people glued to their screens.
    I've hidden your signature.
  • lokulin
    lokulin
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    lokulin wrote: »
    lokulin wrote: »
    What is wrong with people having problem to put the minimal amount of effort in a video game? What's next? Maybe you want a container with gold bis gear whenever you create a new character? Maybe some console commands to get anything you want whenever you want it? Trying and achieving in video games is the best part of video games. And to think that eso is not as grindy, to say the least, as other mmos are or used to be, reading this kind of things really make me think that people just play a video game for the sake of completion rather than enjoyement. There are plenty of "free" mobile games that lets you buy your way to the top in a single day. Maybe that's your cup of tea and not mmos.

    Not sure you are replying to the correct post here or if you are replying to someone you haven't quoted, but in case you are, I don't think switching some sets (note I never said all) back to bind on equip from bind on pickup is equal to anything you have put forth. It isn't like making them bind on equip would make them free. Players would still need to grind gold and find them on vendors. And how many older dungeons have sets that are best in slot? Most builds these days seem to rely on sets DLCs.

    Buying an item from the guild stores and farming that item yourself or with a group is what makes the difference between completing a content and playing through the content.

    What if you have already completed that content plenty of times but couldn't keep every set because you don't have enough inventory or bank space? What if you could only buy sets for content that you had finished like the achievement furnisher? Would that be a compromise?

    That is already a thing. Golden vendor in cyrodiil sells monster sets and jewelery of sets that drop in dungeons. Also there is the system of unique items that specify the targeting of the farming process. Also for body pieces you can run the content in normal, which with a group and all those cp is simply ridiculous. And you can even retrait your items so that means you don't have to search endlessly for a "sharpened inferno staff". You see how many mechanics this game has to make farming and gearing up easier? Come on now be reasonable.

    The golden vendor is RNG based. You could wait years before you get what you need. Come on now be reasonable.
    I've hidden your signature.
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    lokulin wrote: »
    lokulin wrote: »
    lokulin wrote: »
    What is wrong with people having problem to put the minimal amount of effort in a video game? What's next? Maybe you want a container with gold bis gear whenever you create a new character? Maybe some console commands to get anything you want whenever you want it? Trying and achieving in video games is the best part of video games. And to think that eso is not as grindy, to say the least, as other mmos are or used to be, reading this kind of things really make me think that people just play a video game for the sake of completion rather than enjoyement. There are plenty of "free" mobile games that lets you buy your way to the top in a single day. Maybe that's your cup of tea and not mmos.

    Not sure you are replying to the correct post here or if you are replying to someone you haven't quoted, but in case you are, I don't think switching some sets (note I never said all) back to bind on equip from bind on pickup is equal to anything you have put forth. It isn't like making them bind on equip would make them free. Players would still need to grind gold and find them on vendors. And how many older dungeons have sets that are best in slot? Most builds these days seem to rely on sets DLCs.

    Buying an item from the guild stores and farming that item yourself or with a group is what makes the difference between completing a content and playing through the content.

    What if you have already completed that content plenty of times but couldn't keep every set because you don't have enough inventory or bank space? What if you could only buy sets for content that you had finished like the achievement furnisher? Would that be a compromise?

    That is already a thing. Golden vendor in cyrodiil sells monster sets and jewelery of sets that drop in dungeons. Also there is the system of unique items that specify the targeting of the farming process. Also for body pieces you can run the content in normal, which with a group and all those cp is simply ridiculous. And you can even retrait your items so that means you don't have to search endlessly for a "sharpened inferno staff". You see how many mechanics this game has to make farming and gearing up easier? Come on now be reasonable.

    The golden vendor is RNG based. You could wait years before you get what you need. Come on now be reasonable.

    Ok then. Run a few normal runs, get your jewelery in blue and upgrade them. And if you really need to test your theorycrafting, since that was your main problem, try mixing up the slots, the end result wil have minimal difference. You can use math to calculate the difference in your stats if you want. And a piece of advice. If you are so into theorycrafting, never destroy an item that has potential even if you don't need it atm especially if it drops from a dlc dungeon or trial. Also managing your inventory, buying the voucher containers and maximizing your inventory and bank space on yourr characters will help you a lot with your problem. Cheers
  • lokulin
    lokulin
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    lokulin wrote: »
    lokulin wrote: »
    lokulin wrote: »
    What is wrong with people having problem to put the minimal amount of effort in a video game? What's next? Maybe you want a container with gold bis gear whenever you create a new character? Maybe some console commands to get anything you want whenever you want it? Trying and achieving in video games is the best part of video games. And to think that eso is not as grindy, to say the least, as other mmos are or used to be, reading this kind of things really make me think that people just play a video game for the sake of completion rather than enjoyement. There are plenty of "free" mobile games that lets you buy your way to the top in a single day. Maybe that's your cup of tea and not mmos.

    Not sure you are replying to the correct post here or if you are replying to someone you haven't quoted, but in case you are, I don't think switching some sets (note I never said all) back to bind on equip from bind on pickup is equal to anything you have put forth. It isn't like making them bind on equip would make them free. Players would still need to grind gold and find them on vendors. And how many older dungeons have sets that are best in slot? Most builds these days seem to rely on sets DLCs.

    Buying an item from the guild stores and farming that item yourself or with a group is what makes the difference between completing a content and playing through the content.

    What if you have already completed that content plenty of times but couldn't keep every set because you don't have enough inventory or bank space? What if you could only buy sets for content that you had finished like the achievement furnisher? Would that be a compromise?

    That is already a thing. Golden vendor in cyrodiil sells monster sets and jewelery of sets that drop in dungeons. Also there is the system of unique items that specify the targeting of the farming process. Also for body pieces you can run the content in normal, which with a group and all those cp is simply ridiculous. And you can even retrait your items so that means you don't have to search endlessly for a "sharpened inferno staff". You see how many mechanics this game has to make farming and gearing up easier? Come on now be reasonable.

    The golden vendor is RNG based. You could wait years before you get what you need. Come on now be reasonable.

    Ok then. Run a few normal runs, get your jewelery in blue and upgrade them. And if you really need to test your theorycrafting, since that was your main problem, try mixing up the slots, the end result wil have minimal difference. You can use math to calculate the difference in your stats if you want. And a piece of advice. If you are so into theorycrafting, never destroy an item that has potential even if you don't need it atm especially if it drops from a dlc dungeon or trial. Also managing your inventory, buying the voucher containers and maximizing your inventory and bank space on yourr characters will help you a lot with your problem. Cheers

    So in summary, with snark and condescension removed, you see no problem with the current system and the work arounds available. That is cool and all you had to say. I'm actually not really in to theory crafting and the inventory management mini-game. Perhaps if I could buy some of the sets I've deconstructed in the past I might be.
    I've hidden your signature.
  • agegarton
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    Out of interest, to all those people who are essentially saying "just put in the effort and run a few dungeons".......... What difference does it make to YOU and how you want to play if anyone can effectively buy what they want? I am not clear why everyone should have to play the way YOU want to.

    You see, if I carry that attitude forward, maybe YOU should have to trade a minimum amount each week. Maybe YOU should have to role play for a few hours. YOU should have to farm mats for a minimum period. YOU must do your time in PVP, as well as YOUR time in PVE. Haven't got a Nightblade? YOU must have one! Don't do healing? Tough luck, YOU have to do your time as a healer.

    You see, the concept that has been part of this game since Day One is "play your way". Not "play your way unless I don't like it".

  • yodased
    yodased
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    The reason that there is bind to character items is the same reason it has been in every game of this caliber.

    Creating artificial barriers to progression slows the player down, keeps them logged into the server longer and gives a bigger dopamine hit when they finally do hit 3 cherries for the jackpot.

    If everything was sellable (it used to be) then the amount of people even willing to run a dungeon more than a couple of times invariably drops to negligible.

    The create these treadmills to well, keep you on the treadmill.

    I personally enjoy dungeons so I am just a bit biased because I want people to run with, but if they are running it out of obligation and not for fun, no one wins.

    I'm not smart enough to come up with a solution to the run once and done problem

    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • zaria
    zaria
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    lokulin wrote: »
    pod88kk wrote: »
    No trial, dungeon and VMA gear belongs to the people who've earned it.

    Out of interest, do you think overland, PvP and crafted gear should also be for the people that have earned it?

    To me that stuff is so easily earned by just about anyone.Which is why I think dungeon,but not trial/arena gear should be sellable.
    Normal craglorn trials are so hard :)

    lokulin wrote: »
    heaven13 wrote: »
    Never gonna happen. You might see a reason for these sets to be BoE, but ZOS wants people to play through all the content, not just bits and pieces. This is why there are plenty of guild skill lines and alliance skill lines that are locked to that particular activity, regardless of whether those skills are valuable in the opposite activity (warhorn for PVE, dawnbreaker for PVP, etc, etc). ZoS continues to try to find ways to push people to do the content more, not less which is what BoE would do.

    You are right, they do keep pushing content that is designed to keep eyeballs on the screen. Daily login rewards, grindy fetch quests for dailies, longer dungeons. It is a shame they are pushing this metric so hard, no doubt because eyes on screen has a correlation to crown store sales. It still doesn't stop us from dreaming of a better day where we could be using our eyes on screen time to be playing with different builds or something more interesting than doing another fetch quest or running the same low level dungeon the Nth time just in the hope of getting that jewel or weapon we want to try out. That said, it is going to get to a point where there is so much content in game the value of keeping everything bind on pickup will be diminishingly small versus the other methods of keeping people glued to their screens.
    On the other hand they first changed the sharpened or noting meta, then added trait change, then added jewelry crafting.
    The first two made it plausible to find usable weapons, second let you craft and upgrade jewelry.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    it was already rethink with One Tamriel...before that everything was Bind on Equip and literally you didn't had to do a single thing or lift a muscle for your things you could just buy them and yes that offered a major pushup to those like me who are millionaires in this game so I could just buy my things...the only difference is that either im buying or farming my own gear I KNOW HOW TO USE IT AND PLAY while most people have no clue how to even play...thus zos heeded my calls and made EVERY SINGLE ITEM that drop from dungeons and trials bind on pick up...to stop the actual B2W ingame mechanic and force people to farm content instead of guild stores...and maybe just maybe...they might learn how to play.
  • xxthir13enxx
    xxthir13enxx
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