The problem is that, to balance that, they would have to lower the drop rates. Right now, if you do a dungeon/trial, you are guaranteed a set piece from each boss, along with getting a couple more from trash along the way.
Also, I am always a bit confused by the "more obscure pieces". if you are going with 2-5-5, Head and shoulders are taken by the boss set, but everything else is flexible. So if you didn't get the weapon you wanted, you can always wear a piece of armor in the meantime. And farming normal dungeons/trials is not that hard.
ImmortalCX wrote: »It takes 3-5 runs to farm a full set in good traits. Usually you can get 3 of jewelry and or weapon, and that menas you just need 2 armor with the right trait, which is easy. Of course you have to mix it with a crafted or overland set.
ImmortalCX wrote: »It takes 3-5 runs to farm a full set in good traits. Usually you can get 3 of jewelry and or weapon, and that menas you just need 2 armor with the right trait, which is easy. Of course you have to mix it with a crafted or overland set.
Five runs of City of Ash 2 (as an example) on normal might still be at a minimum two and a half hours, and then you still need the materials to perhaps purple or gold it out if you really want to test its limits. And that is just one set. That time could be being spent doing something else.
The problem is that, to balance that, they would have to lower the drop rates. Right now, if you do a dungeon/trial, you are guaranteed a set piece from each boss, along with getting a couple more from trash along the way.
Also, I am always a bit confused by the "more obscure pieces". if you are going with 2-5-5, Head and shoulders are taken by the boss set, but everything else is flexible. So if you didn't get the weapon you wanted, you can always wear a piece of armor in the meantime. And farming normal dungeons/trials is not that hard.
The problem is that, to balance that, they would have to lower the drop rates. Right now, if you do a dungeon/trial, you are guaranteed a set piece from each boss, along with getting a couple more from trash along the way.
Also, I am always a bit confused by the "more obscure pieces". if you are going with 2-5-5, Head and shoulders are taken by the boss set, but everything else is flexible. So if you didn't get the weapon you wanted, you can always wear a piece of armor in the meantime. And farming normal dungeons/trials is not that hard.
Except for sets in which you intend to front bar like Spell Strat, BSW, etc since...well, you're running a Maelstrom Backbar
ImmortalCX wrote: »It takes 3-5 runs to farm a full set in good traits. Usually you can get 3 of jewelry and or weapon, and that menas you just need 2 armor with the right trait, which is easy. Of course you have to mix it with a crafted or overland set.
Five runs of City of Ash 2 (as an example) on normal might still be at a minimum two and a half hours, and then you still need the materials to perhaps purple or gold it out if you really want to test its limits. And that is just one set. That time could be being spent doing something else.
But then you can just run City of Ash I, and do a good 20-30 runs in the same period of time. Sets are the same between the I and II versions of dungeons, and the only differences between them are unique pieces. For shorter II dungeons, yeah, you could run the II version to get a second chance at a unique sword from a mini boss, but for longer II dungeons, like City of Ash II, it's simply quicker to run the I version for the same sets.
Weapons can be an pain to get, SPC resto staff took forever.ImmortalCX wrote: »It takes 3-5 runs to farm a full set in good traits. Usually you can get 3 of jewelry and or weapon, and that menas you just need 2 armor with the right trait, which is easy. Of course you have to mix it with a crafted or overland set.
Weapons can be an pain to get, SPC resto staff took forever.ImmortalCX wrote: »It takes 3-5 runs to farm a full set in good traits. Usually you can get 3 of jewelry and or weapon, and that menas you just need 2 armor with the right trait, which is easy. Of course you have to mix it with a crafted or overland set.
Know, cost me well over an million gold.MehrunesFlagon wrote: »Weapons can be an pain to get, SPC resto staff took forever.ImmortalCX wrote: »It takes 3-5 runs to farm a full set in good traits. Usually you can get 3 of jewelry and or weapon, and that menas you just need 2 armor with the right trait, which is easy. Of course you have to mix it with a crafted or overland set.
you can buy key fragments.IC dungeons being the one exception to that rule.With that one obvious loophole.Still at the mercy of rng though.
Ash_In_My_Sujamma wrote: »What is wrong with people having problem to put the minimal amount of effort in a video game? What's next? Maybe you want a container with gold bis gear whenever you create a new character? Maybe some console commands to get anything you want whenever you want it? Trying and achieving in video games is the best part of video games. And to think that eso is not as grindy, to say the least, as other mmos are or used to be, reading this kind of things really make me think that people just play a video game for the sake of completion rather than enjoyement. There are plenty of "free" mobile games that lets you buy your way to the top in a single day. Maybe that's your cup of tea and not mmos.
Ash_In_My_Sujamma wrote: »What is wrong with people having problem to put the minimal amount of effort in a video game? What's next? Maybe you want a container with gold bis gear whenever you create a new character? Maybe some console commands to get anything you want whenever you want it? Trying and achieving in video games is the best part of video games. And to think that eso is not as grindy, to say the least, as other mmos are or used to be, reading this kind of things really make me think that people just play a video game for the sake of completion rather than enjoyement. There are plenty of "free" mobile games that lets you buy your way to the top in a single day. Maybe that's your cup of tea and not mmos.
MehrunesFlagon wrote: »Ash_In_My_Sujamma wrote: »What is wrong with people having problem to put the minimal amount of effort in a video game? What's next? Maybe you want a container with gold bis gear whenever you create a new character? Maybe some console commands to get anything you want whenever you want it? Trying and achieving in video games is the best part of video games. And to think that eso is not as grindy, to say the least, as other mmos are or used to be, reading this kind of things really make me think that people just play a video game for the sake of completion rather than enjoyement. There are plenty of "free" mobile games that lets you buy your way to the top in a single day. Maybe that's your cup of tea and not mmos.
Sounds like skyrim.Bet they would like to console command in a billion gold too.
Ash_In_My_Sujamma wrote: »What is wrong with people having problem to put the minimal amount of effort in a video game? What's next? Maybe you want a container with gold bis gear whenever you create a new character? Maybe some console commands to get anything you want whenever you want it? Trying and achieving in video games is the best part of video games. And to think that eso is not as grindy, to say the least, as other mmos are or used to be, reading this kind of things really make me think that people just play a video game for the sake of completion rather than enjoyement. There are plenty of "free" mobile games that lets you buy your way to the top in a single day. Maybe that's your cup of tea and not mmos.
Not sure you are replying to the correct post here or if you are replying to someone you haven't quoted, but in case you are, I don't think switching some sets (note I never said all) back to bind on equip from bind on pickup is equal to anything you have put forth. It isn't like making them bind on equip would make them free. Players would still need to grind gold and find them on vendors. And how many older dungeons have sets that are best in slot? Most builds these days seem to rely on sets DLCs.
Ash_In_My_Sujamma wrote: »Ash_In_My_Sujamma wrote: »What is wrong with people having problem to put the minimal amount of effort in a video game? What's next? Maybe you want a container with gold bis gear whenever you create a new character? Maybe some console commands to get anything you want whenever you want it? Trying and achieving in video games is the best part of video games. And to think that eso is not as grindy, to say the least, as other mmos are or used to be, reading this kind of things really make me think that people just play a video game for the sake of completion rather than enjoyement. There are plenty of "free" mobile games that lets you buy your way to the top in a single day. Maybe that's your cup of tea and not mmos.
Not sure you are replying to the correct post here or if you are replying to someone you haven't quoted, but in case you are, I don't think switching some sets (note I never said all) back to bind on equip from bind on pickup is equal to anything you have put forth. It isn't like making them bind on equip would make them free. Players would still need to grind gold and find them on vendors. And how many older dungeons have sets that are best in slot? Most builds these days seem to rely on sets DLCs.
Buying an item from the guild stores and farming that item yourself or with a group is what makes the difference between completing a content and playing through the content.
MehrunesFlagon wrote: »
To me that stuff is so easily earned by just about anyone.Which is why I think dungeon,but not trial/arena gear should be sellable.
Think about WoW, my rogue has never seen a piece of warglaive of azzinoth, my warlock had 5, 2 main hand 3 off hand.
If it was ESO,I can simply transfer gears via the account-wide bankspace, but in WoW, you ought to have a little more luck to loot the items you want with the right classes.
The gears are account-bound not character-bound.
Isn't that enough?