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Is it time to rethink bind on pickup?

lokulin
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As the game gets older and more and more content is released a big impediment to trying out novel builds is how much time and effort it takes to farm some of the more obscure sets. Yes you can theory craft or try on the PTS but neither option is the same as taking these sets for a whirl on live. Given that we'll likely see more and more sets released is it time some of the current bind on pickup sets are changed to bind on equip?

Personally I'd suggest base game dungeon and trial sets as a start. Doing so might free up people from farming these older dungeons and help push people towards the DLC content.
Edited by lokulin on November 5, 2018 2:40AM
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  • AlnilamE
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    The problem is that, to balance that, they would have to lower the drop rates. Right now, if you do a dungeon/trial, you are guaranteed a set piece from each boss, along with getting a couple more from trash along the way.

    Also, I am always a bit confused by the "more obscure pieces". if you are going with 2-5-5, Head and shoulders are taken by the boss set, but everything else is flexible. So if you didn't get the weapon you wanted, you can always wear a piece of armor in the meantime. And farming normal dungeons/trials is not that hard.
    The Moot Councillor
  • ImmortalCX
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    It takes 3-5 runs to farm a full set in good traits. Usually you can get 3 of jewelry and or weapon, and that menas you just need 2 armor with the right trait, which is easy. Of course you have to mix it with a crafted or overland set.

  • lokulin
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    AlnilamE wrote: »
    The problem is that, to balance that, they would have to lower the drop rates. Right now, if you do a dungeon/trial, you are guaranteed a set piece from each boss, along with getting a couple more from trash along the way.

    Also, I am always a bit confused by the "more obscure pieces". if you are going with 2-5-5, Head and shoulders are taken by the boss set, but everything else is flexible. So if you didn't get the weapon you wanted, you can always wear a piece of armor in the meantime. And farming normal dungeons/trials is not that hard.

    Delve, world boss and dolmens also guarantee a set piece drop tho. I meant to write "obscure sets". While farming normal is not hard it still takes game time away from doing things like trying interesting new setups or newer or harder content. The game is big and getting bigger. Have edited my post to fix that wording.
    Edited by lokulin on November 5, 2018 2:41AM
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  • lokulin
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    ImmortalCX wrote: »
    It takes 3-5 runs to farm a full set in good traits. Usually you can get 3 of jewelry and or weapon, and that menas you just need 2 armor with the right trait, which is easy. Of course you have to mix it with a crafted or overland set.

    Five runs of City of Ash 2 (as an example) on normal might still be at a minimum two and a half hours, and then you still need the materials to perhaps purple or gold it out if you really want to test its limits. And that is just one set. That time could be being spent doing something else.
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  • jcm2606
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    lokulin wrote: »
    ImmortalCX wrote: »
    It takes 3-5 runs to farm a full set in good traits. Usually you can get 3 of jewelry and or weapon, and that menas you just need 2 armor with the right trait, which is easy. Of course you have to mix it with a crafted or overland set.

    Five runs of City of Ash 2 (as an example) on normal might still be at a minimum two and a half hours, and then you still need the materials to perhaps purple or gold it out if you really want to test its limits. And that is just one set. That time could be being spent doing something else.

    But then you can just run City of Ash I, and do a good 20-30 runs in the same period of time. Sets are the same between the I and II versions of dungeons, and the only differences between them are unique pieces. For shorter II dungeons, yeah, you could run the II version to get a second chance at a unique sword from a mini boss, but for longer II dungeons, like City of Ash II, it's simply quicker to run the I version for the same sets.
  • Valrien
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    AlnilamE wrote: »
    The problem is that, to balance that, they would have to lower the drop rates. Right now, if you do a dungeon/trial, you are guaranteed a set piece from each boss, along with getting a couple more from trash along the way.

    Also, I am always a bit confused by the "more obscure pieces". if you are going with 2-5-5, Head and shoulders are taken by the boss set, but everything else is flexible. So if you didn't get the weapon you wanted, you can always wear a piece of armor in the meantime. And farming normal dungeons/trials is not that hard.

    Except for sets in which you intend to front bar like Spell Strat, BSW, etc since...well, you're running a Maelstrom Backbar
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
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  • lokulin
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    Valrien wrote: »
    AlnilamE wrote: »
    The problem is that, to balance that, they would have to lower the drop rates. Right now, if you do a dungeon/trial, you are guaranteed a set piece from each boss, along with getting a couple more from trash along the way.

    Also, I am always a bit confused by the "more obscure pieces". if you are going with 2-5-5, Head and shoulders are taken by the boss set, but everything else is flexible. So if you didn't get the weapon you wanted, you can always wear a piece of armor in the meantime. And farming normal dungeons/trials is not that hard.

    Except for sets in which you intend to front bar like Spell Strat, BSW, etc since...well, you're running a Maelstrom Backbar

    Was just thinking the same thing. I'm still looking for an IA shick staff to pair with my Maelstrom back bar and Necropotence setup. By using a Necropotence staff I am losing a big chunk of my magicka pool when I switch to my back bar. I haven't run heaps of Craglorn trials but it is definitely more than five.
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  • lokulin
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    jcm2606 wrote: »
    lokulin wrote: »
    ImmortalCX wrote: »
    It takes 3-5 runs to farm a full set in good traits. Usually you can get 3 of jewelry and or weapon, and that menas you just need 2 armor with the right trait, which is easy. Of course you have to mix it with a crafted or overland set.

    Five runs of City of Ash 2 (as an example) on normal might still be at a minimum two and a half hours, and then you still need the materials to perhaps purple or gold it out if you really want to test its limits. And that is just one set. That time could be being spent doing something else.

    But then you can just run City of Ash I, and do a good 20-30 runs in the same period of time. Sets are the same between the I and II versions of dungeons, and the only differences between them are unique pieces. For shorter II dungeons, yeah, you could run the II version to get a second chance at a unique sword from a mini boss, but for longer II dungeons, like City of Ash II, it's simply quicker to run the I version for the same sets.

    You are focusing on a specific example at the cost of missing the main point which is that even simple dungeons like Fungal Grotto have a greater than zero time cost. And I am talking here as someone has put hundreds of hours of time in to the game and farmed many sets and still there is many combos I could try but why should I when there are only so many hours in the day let alone ones I want to spend farming sets. The point of removing Bind on Equip from older sets would be so you didn't have to farm just to try out a set. People could still enjoy farming them if they wanted to sell them.
    Edited by lokulin on November 5, 2018 3:15AM
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  • MehrunesFlagon
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    One thing that kind of bothers me is that PVP and overland can sell all the gear they get.Then if we drop something even in the simplest dungeon we aren't allowed to sell it.I can understand trial ann arena gear,but something has to give.
  • zaria
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    ImmortalCX wrote: »
    It takes 3-5 runs to farm a full set in good traits. Usually you can get 3 of jewelry and or weapon, and that menas you just need 2 armor with the right trait, which is easy. Of course you have to mix it with a crafted or overland set.
    Weapons can be an pain to get, SPC resto staff took forever.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • MehrunesFlagon
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    zaria wrote: »
    ImmortalCX wrote: »
    It takes 3-5 runs to farm a full set in good traits. Usually you can get 3 of jewelry and or weapon, and that menas you just need 2 armor with the right trait, which is easy. Of course you have to mix it with a crafted or overland set.
    Weapons can be an pain to get, SPC resto staff took forever.

    you can buy key fragments.IC dungeons being the one exception to that rule.With that one obvious loophole.Still at the mercy of rng though.
  • Deep_01
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    Would love to sell Perfect Asylum staffs/Master staffs and bows
    @Deepan on PC-EU
  • MehrunesFlagon
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    Deep_01 wrote: »
    Would love to sell Perfect Asylum staffs/Master staffs and bows

    I do kind of wonder how much something like that would go for at a guild trader.
  • bunnydaisuki
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    imo, perhaps implement a feature to unbind like transmutation.
    Please don't feed the goat, kthxbai.
  • agegarton
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    Everything - in my humble opinion - should just be Bind On Equip. Allow players to cash in when they pick up a set piece (or something) that someone else wants and is prepared to pay for.

    I know that many won't agree and will say that if a player wants the gear, he/she should run that dungeon/trial/whatever. I just don't agree, and I don't see the point of endless grind, and I want trade to thrive.

    No-one suffers when another player has good gear - especially good PVE gear.
  • Ragnarock41
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    All I know is that there should be a way to let people without summerset have access to transmuting jewelry. Yes, crafting jewelry is a way but what about all the sets that are not craftable?
  • zaria
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    zaria wrote: »
    ImmortalCX wrote: »
    It takes 3-5 runs to farm a full set in good traits. Usually you can get 3 of jewelry and or weapon, and that menas you just need 2 armor with the right trait, which is easy. Of course you have to mix it with a crafted or overland set.
    Weapons can be an pain to get, SPC resto staff took forever.

    you can buy key fragments.IC dungeons being the one exception to that rule.With that one obvious loophole.Still at the mercy of rng though.
    Know, cost me well over an million gold.
    yes, you can run with other sets for weapons.
    its an reason crafted for weapons and dungeon for jewelry is an thing.
    Edited by zaria on November 5, 2018 11:13AM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ash_In_My_Sujamma
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    What is wrong with people having problem to put the minimal amount of effort in a video game? What's next? Maybe you want a container with gold bis gear whenever you create a new character? Maybe some console commands to get anything you want whenever you want it? Trying and achieving in video games is the best part of video games. And to think that eso is not as grindy, to say the least, as other mmos are or used to be, reading this kind of things really make me think that people just play a video game for the sake of completion rather than enjoyement. There are plenty of "free" mobile games that lets you buy your way to the top in a single day. Maybe that's your cup of tea and not mmos.
  • lokulin
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    What is wrong with people having problem to put the minimal amount of effort in a video game? What's next? Maybe you want a container with gold bis gear whenever you create a new character? Maybe some console commands to get anything you want whenever you want it? Trying and achieving in video games is the best part of video games. And to think that eso is not as grindy, to say the least, as other mmos are or used to be, reading this kind of things really make me think that people just play a video game for the sake of completion rather than enjoyement. There are plenty of "free" mobile games that lets you buy your way to the top in a single day. Maybe that's your cup of tea and not mmos.

    Not sure you are replying to the correct post here or if you are replying to someone you haven't quoted, but in case you are, I don't think switching some sets (note I never said all) back to bind on equip from bind on pickup is equal to anything you have put forth. It isn't like making them bind on equip would make them free. Players would still need to grind gold and find them on vendors. And how many older dungeons have sets that are best in slot? Most builds these days seem to rely on sets DLCs.
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  • MehrunesFlagon
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    What is wrong with people having problem to put the minimal amount of effort in a video game? What's next? Maybe you want a container with gold bis gear whenever you create a new character? Maybe some console commands to get anything you want whenever you want it? Trying and achieving in video games is the best part of video games. And to think that eso is not as grindy, to say the least, as other mmos are or used to be, reading this kind of things really make me think that people just play a video game for the sake of completion rather than enjoyement. There are plenty of "free" mobile games that lets you buy your way to the top in a single day. Maybe that's your cup of tea and not mmos.

    Sounds like skyrim.Bet they would like to console command in a billion gold too.
  • Ash_In_My_Sujamma
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    What is wrong with people having problem to put the minimal amount of effort in a video game? What's next? Maybe you want a container with gold bis gear whenever you create a new character? Maybe some console commands to get anything you want whenever you want it? Trying and achieving in video games is the best part of video games. And to think that eso is not as grindy, to say the least, as other mmos are or used to be, reading this kind of things really make me think that people just play a video game for the sake of completion rather than enjoyement. There are plenty of "free" mobile games that lets you buy your way to the top in a single day. Maybe that's your cup of tea and not mmos.

    Sounds like skyrim.Bet they would like to console command in a billion gold too.

    It sounds like playing Skyrim, ignore all side quests, go straight for the completion of the main quest and then say "I played Skyrim". No, you did not play Skyrim.
  • pod88kk
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    No trial, dungeon and VMA gear belongs to the people who've earned it.
  • Ash_In_My_Sujamma
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    lokulin wrote: »
    What is wrong with people having problem to put the minimal amount of effort in a video game? What's next? Maybe you want a container with gold bis gear whenever you create a new character? Maybe some console commands to get anything you want whenever you want it? Trying and achieving in video games is the best part of video games. And to think that eso is not as grindy, to say the least, as other mmos are or used to be, reading this kind of things really make me think that people just play a video game for the sake of completion rather than enjoyement. There are plenty of "free" mobile games that lets you buy your way to the top in a single day. Maybe that's your cup of tea and not mmos.

    Not sure you are replying to the correct post here or if you are replying to someone you haven't quoted, but in case you are, I don't think switching some sets (note I never said all) back to bind on equip from bind on pickup is equal to anything you have put forth. It isn't like making them bind on equip would make them free. Players would still need to grind gold and find them on vendors. And how many older dungeons have sets that are best in slot? Most builds these days seem to rely on sets DLCs.

    Buying an item from the guild stores and farming that item yourself or with a group is what makes the difference between completing a content and playing through the content.
  • lokulin
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    pod88kk wrote: »
    No trial, dungeon and VMA gear belongs to the people who've earned it.

    Out of interest, do you think overland, PvP and crafted gear should also be for the people that have earned it?
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  • lokulin
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    lokulin wrote: »
    What is wrong with people having problem to put the minimal amount of effort in a video game? What's next? Maybe you want a container with gold bis gear whenever you create a new character? Maybe some console commands to get anything you want whenever you want it? Trying and achieving in video games is the best part of video games. And to think that eso is not as grindy, to say the least, as other mmos are or used to be, reading this kind of things really make me think that people just play a video game for the sake of completion rather than enjoyement. There are plenty of "free" mobile games that lets you buy your way to the top in a single day. Maybe that's your cup of tea and not mmos.

    Not sure you are replying to the correct post here or if you are replying to someone you haven't quoted, but in case you are, I don't think switching some sets (note I never said all) back to bind on equip from bind on pickup is equal to anything you have put forth. It isn't like making them bind on equip would make them free. Players would still need to grind gold and find them on vendors. And how many older dungeons have sets that are best in slot? Most builds these days seem to rely on sets DLCs.

    Buying an item from the guild stores and farming that item yourself or with a group is what makes the difference between completing a content and playing through the content.

    What if you have already completed that content plenty of times but couldn't keep every set because you don't have enough inventory or bank space? What if you could only buy sets for content that you had finished like the achievement furnisher? Would that be a compromise?
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  • MehrunesFlagon
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    lokulin wrote: »
    pod88kk wrote: »
    No trial, dungeon and VMA gear belongs to the people who've earned it.

    Out of interest, do you think overland, PvP and crafted gear should also be for the people that have earned it?

    To me that stuff is so easily earned by just about anyone.Which is why I think dungeon,but not trial/arena gear should be sellable.
  • lokulin
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    lokulin wrote: »
    pod88kk wrote: »
    No trial, dungeon and VMA gear belongs to the people who've earned it.

    Out of interest, do you think overland, PvP and crafted gear should also be for the people that have earned it?

    To me that stuff is so easily earned by just about anyone.Which is why I think dungeon,but not trial/arena gear should be sellable.

    I can see why they want to keep DLC dungeon sets locked to bind on pickup as it might incentivise people to buy the DLC. Not sure I agree with that tactic but it is what it is. I agree on arena gear being bind in pickup as even though it was a bit of a slog to earn my vMA lightning staff in the end I think it was only 20 runs or so. RNG there is another topic altogether tho. I do think the old base game trials should be included in bind on equip tho as they are old enough and easy enough that most people should have no problem doing it on normal at least. I do think that monster helms should stay bind on pickup (tradeable with team) because you really only need to run the dungeon on vet a couple of times to get a helm in the correct weight even if it isn't the correct trait.
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  • FatFred
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    Think about WoW, my rogue has never seen a piece of warglaive of azzinoth, my warlock had 5, 2 main hand 3 off hand.
    If it was ESO,I can simply transfer gears via the account-wide bankspace, but in WoW, you ought to have a little more luck to loot the items you want with the right classes.

    The gears are account-bound not character-bound.

    Isn't that enough?
    Edited by FatFred on November 5, 2018 12:10PM
  • heaven13
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    Never gonna happen. You might see a reason for these sets to be BoE, but ZOS wants people to play through all the content, not just bits and pieces. This is why there are plenty of guild skill lines and alliance skill lines that are locked to that particular activity, regardless of whether those skills are valuable in the opposite activity (warhorn for PVE, dawnbreaker for PVP, etc, etc). ZoS continues to try to find ways to push people to do the content more, not less which is what BoE would do.
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  • lokulin
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    FatFred wrote: »
    Think about WoW, my rogue has never seen a piece of warglaive of azzinoth, my warlock had 5, 2 main hand 3 off hand.
    If it was ESO,I can simply transfer gears via the account-wide bankspace, but in WoW, you ought to have a little more luck to loot the items you want with the right classes.

    The gears are account-bound not character-bound.

    Isn't that enough?

    I've not played WoW past level 7. The concept of pieces dropping based on class is interesting but obviously wouldn't work in ESO because of the class felxibility. I guess if you made it drop based on the type of armor you are wearing that could be cool but also frustrating as I'm not sure how that would work if you were wearing light armor but looking for jewels or weapons from a heavy or medium set.
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