Or, y'know, Zenimax can just solve the actual issue, rather than forcing players to work around it. Either put premades on their own queue, or just get rid of MMR and reintroduce random matching to reduce the likelihood of getting premades back-to-back.
At this point, I'm not even bothering to do BGs, because every match over the past few days has been premades. Every. Match.
Or, y'know, Zenimax can just solve the actual issue, rather than forcing players to work around it. Either put premades on their own queue, or just get rid of MMR and reintroduce random matching to reduce the likelihood of getting premades back-to-back.
At this point, I'm not even bothering to do BGs, because every match over the past few days has been premades. Every. Match.
BG's are actually quite fun and enjoyable even if you face premades but only if your own team knows how to play as a team.
But like I said above we can blame ZOS for matching premades vs solo (but i doubt they will change anything in the near future) and get frustrated because they ignore us or people learn how to play as a team and have a better chance at playing against premades and make it less frustrating getting matched against premades.
Good walkthrough.
It's also the fact that 3 out of 4 bg modes favors tanks and healbots heavily.
Or, y'know, Zenimax can just solve the actual issue, rather than forcing players to work around it. Either put premades on their own queue, or just get rid of MMR and reintroduce random matching to reduce the likelihood of getting premades back-to-back.
At this point, I'm not even bothering to do BGs, because every match over the past few days has been premades. Every. Match.
BG's are actually quite fun and enjoyable even if you face premades but only if your own team knows how to play as a team.
But like I said above we can blame ZOS for matching premades vs solo (but i doubt they will change anything in the near future) and get frustrated because they ignore us or people learn how to play as a team and have a better chance at playing against premades and make it less frustrating getting matched against premades.
A team playing as a team doesn't help against a premade who're running perfectly coordinated builds and a healer who knows what they're doing. Especially in the current meta. Even with a dedicated healer focusing you, the might of a full premade can literally delete you within less than a second the moment you dare harm their own healer. Had it happen to me several times. Maybe with enchants being addressed, damage will be brought back in line, but we'll see.
Having premades only being able to queue against other premades, and solo players only able to queue against other solo players won't help, as the population in BGs just isn't high enough to facilitate something like this, especially at the top MMR brackets. There are so few players at the top MMR brackets, that you can queue a dozen times in a row, and end up against more or less the same players, a dozen times in a row.
The only real fix is to just remove MMR. Replace it with the completely random matching BGs used to have on launch with Morrowind. Not only will it make my experience better, as I won't be matched against the same damn premade multiple times in a row, but it also improves queue times, as there is no fancy match making system. MMR is an experiment that failed spectacularly, and it is about damn time that it was put out of its misery.
Or, y'know, Zenimax can just solve the actual issue, rather than forcing players to work around it. Either put premades on their own queue, or just get rid of MMR and reintroduce random matching to reduce the likelihood of getting premades back-to-back.
At this point, I'm not even bothering to do BGs, because every match over the past few days has been premades. Every. Match.
BG's are actually quite fun and enjoyable even if you face premades but only if your own team knows how to play as a team.
But like I said above we can blame ZOS for matching premades vs solo (but i doubt they will change anything in the near future) and get frustrated because they ignore us or people learn how to play as a team and have a better chance at playing against premades and make it less frustrating getting matched against premades.
A team playing as a team doesn't help against a premade who're running perfectly coordinated builds and a healer who knows what they're doing. Especially in the current meta. Even with a dedicated healer focusing you, the might of a full premade can literally delete you within less than a second the moment you dare harm their own healer. Had it happen to me several times. Maybe with enchants being addressed, damage will be brought back in line, but we'll see.
Having premades only being able to queue against other premades, and solo players only able to queue against other solo players won't help, as the population in BGs just isn't high enough to facilitate something like this, especially at the top MMR brackets. There are so few players at the top MMR brackets, that you can queue a dozen times in a row, and end up against more or less the same players, a dozen times in a row.
The only real fix is to just remove MMR. Replace it with the completely random matching BGs used to have on launch with Morrowind. Not only will it make my experience better, as I won't be matched against the same damn premade multiple times in a row, but it also improves queue times, as there is no fancy match making system. MMR is an experiment that failed spectacularly, and it is about damn time that it was put out of its misery.
I know there is a difference between premades and good premades with no counter play. But how often do you face no conter play premades? In my last 100 deathmatches i queued solo i faced maybe 1 group that i was like "damn, MM is annyoing". 1/100.
I cant think that you face this kind of groups on a regular basis. I dont know your playstyle or the how the people play in high MMR on NA but I think you just face average premades but since you or /and your teammates (just assumption, i dont know how you play) dont know how to actually play against a more coordinated gorup.
I face premades on a regular basis aswell but the game is not over before it even starts because of the MM.
And I actually think the MM is quite good. Low MMR player and newbies get actually matched against each other. High MMR players play against tryhards and coordinated Groups. Its kinda working as intended.
Or, y'know, Zenimax can just solve the actual issue, rather than forcing players to work around it. Either put premades on their own queue, or just get rid of MMR and reintroduce random matching to reduce the likelihood of getting premades back-to-back.
At this point, I'm not even bothering to do BGs, because every match over the past few days has been premades. Every. Match.
BG's are actually quite fun and enjoyable even if you face premades but only if your own team knows how to play as a team.
But like I said above we can blame ZOS for matching premades vs solo (but i doubt they will change anything in the near future) and get frustrated because they ignore us or people learn how to play as a team and have a better chance at playing against premades and make it less frustrating getting matched against premades.
A team playing as a team doesn't help against a premade who're running perfectly coordinated builds and a healer who knows what they're doing. Especially in the current meta. Even with a dedicated healer focusing you, the might of a full premade can literally delete you within less than a second the moment you dare harm their own healer. Had it happen to me several times. Maybe with enchants being addressed, damage will be brought back in line, but we'll see.
Having premades only being able to queue against other premades, and solo players only able to queue against other solo players won't help, as the population in BGs just isn't high enough to facilitate something like this, especially at the top MMR brackets. There are so few players at the top MMR brackets, that you can queue a dozen times in a row, and end up against more or less the same players, a dozen times in a row.
The only real fix is to just remove MMR. Replace it with the completely random matching BGs used to have on launch with Morrowind. Not only will it make my experience better, as I won't be matched against the same damn premade multiple times in a row, but it also improves queue times, as there is no fancy match making system. MMR is an experiment that failed spectacularly, and it is about damn time that it was put out of its misery.
I know there is a difference between premades and good premades with no counter play. But how often do you face no conter play premades? In my last 100 deathmatches i queued solo i faced maybe 1 group that i was like "damn, MM is annyoing". 1/100.
I cant think that you face this kind of groups on a regular basis. I dont know your playstyle or the how the people play in high MMR on NA but I think you just face average premades but since you or /and your teammates (just assumption, i dont know how you play) dont know how to actually play against a more coordinated gorup.
I face premades on a regular basis aswell but the game is not over before it even starts because of the MM.
And I actually think the MM is quite good. Low MMR player and newbies get actually matched against each other. High MMR players play against tryhards and coordinated Groups. Its kinda working as intended.
I've been facing them ever since Murkmire launched. No joke. Groups running perfectly coordinated builds, usually with a healbot templar (often with Guard on the hardest hitter), a magDK or a magden providing roots and stuns, and two high burst DPS, often ranged. Most of the ones I've faced are running enchant builds with a hard hitting monster set like Skoria or Zaan's.
They are actually borderline impossible to fight, as the healbot basically makes the team unkillable, the magDK/magden makes it so you cannot kite, and the two DPS delete you within less than a second. Most of the time, the moment I enter combat, I'm already at half health because their damage is so damn high. Even with a dedicated healer on my team focusing me, usually in voice comms (I generally play with a friend or two), I still take a ridiculous amount of damage.
This never used to happen before Murkmire, as I remember prior to Murkmire I'd be able to play with that same healer, and we'd duo entire teams. And yet the moment Murkmire dropped, BGs have been completely unplayable, and more so unenjoyable, for me. I don't know whether it is the changes to match making they made, or whether it is the enchant meta enabling such ridiculous damage. Probably both. But Murkmire *** up my experience, and I am actually done with BGs until they do something about it.
MMR is "working as intended" (I'll get to why this is quotes in a second), but the problem is the population in no way makes an advanced match making system effective. The simple truth of the matter is, very few people play PVP in ESO, let alone BGs. Because of this, while lower MMR brackets are likely full of different players, the top brackets (of which I'm seemingly in, but I can't tell for sure since MMR isn't exposed) only have maybe a dozen to two dozen players. Why do you think that newer players/characters have queues that pop instantly, while older players/characters who have seen hundreds of matches can take anywhere between 10 minutes and 2 hours for a match?
There just isn't enough players at the top MMR brackets to support an advanced match making system like this, which not only makes it completely redundant at the top brackets, but it acts as a huge hindrance to players. My own experience, matching against premades over and over and over and over and over, pales in comparison to other players who actually do wait hours for a match. At this point, you could completely scrap MMR, and while the experience might get a bit worse for players at the bottom, since they're more likely to be matched against more skilled players, the experience will get hugely better for those at the top.
And the reason why I say "working as intended" in quotes is because if our best guess at how the MMR system works is correct (we can't know for sure, since only Zenimax knows how MMR is calculated), the MMR system is completely trash. The tl;dr of how we think the MMR system works is it basically takes the sum of all your medal scores from all of your matches, and it uses that to somehow calculate your MMR.
If this is correct, this means that MMR not only takes into account how good you are (since better players, in theory, tend to have higher medal scores per match), but how many matches you've played (more matches = higher medal score sum = higher MMR). Not only does this mean that *** players can be matched against great players, if the *** player has played many matches, but it also means that MMR can never decrease, and it never balances out. You will never consistently be matched against players with equal skill to you, though you will consistently be gradually matched against players with more skill.
This is probably why I'm constantly getting matched against premades. Since I've played a lot of games (everything I've said is in relation to my main character for PVP), my MMR is probably quite high, and prior to Murkmire I likely got into fairly balanced matches. Of course, I got the odd *** match, but the few matches after were generally fine.
They changed something in Murkmire, though, to help reduce queue times (whether it actually helped or not is another matter, as I've heard conflicting results). My guess is they made match making more lenient, allowing me to match against higher MMR players quicker (in theory I should also match against lower MMR players quicker, too, though my guess is I'm closer to the higher bracket than the lower bracket, and so the higher is the quicker one to match against). What supports my guess is I keep seeing largely the same teams, even on separate days.
Now, yes, I could just swallow the fact that I will now always match against premades, but, as I said in another thread, I'm not a masochist. I find absolutely zero joy in being shredded by the same team, with no opportunity to play offensively, or even defend myself. Playing these sort of matches back-to-back sucks the fun out of the game for me, so I've decided to simply stop doing BGs until something is changed, though as a result I've found I find less enjoyment in the game in general, and so find it hard to log in past my dailies. Whatever Murkmire has done, it has basically killed the game for me.
If the enchant changes come on Monday, I'll try a BG or two to see if they were playing a part, and if so how bad they are post-adjustment, but until then, I'm done with BGs.
EDIT: Sorry for the rant. Didn't intend on it being this long, but I just needed to get my feelings out there. It sucks to see something you used to enjoy doing with friends turn into complete trash. I actually feel like just logging in, doing my dailies, then logging out and doing something else, until this *** is sorted.
I would be interested in seeing some NA clips. Maybe I can learn something and implement it in my own games.
But i honestly doubt that Meta / Lvl of gameplay of High MMR Battleground is such different. But I will definitely watch NA gameplay.
Sure sounds good I will most likely be there :]
Didn’t get to fight any premades last night but still fought some competent pugs that moved cohesively (and who most people would accuse of being a premade) and I think it was still able to illustrate the main point around moving / kiting to avoid getting sandwiched by an enemy respawn. Not sure how much you saw.
I’ll make a video once I get some better footage
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
It's certainly true that solo queued teams could potentially do much better than is typical if they'd change their build up a bit, and/or actually make better use of skills that are already on their bars (seriously, I almost never get hit with a friendly Vigor unless I just so happen to get near a teammate when they're trying to heal themselves). However, there are many premades that are still going to truck right over a solid group of randoms. Maybe those randoms manage to land some kills (at least on a third team that might not be very good), die a lot less, put up more impressive scoreboard damage/healing, etc...but if one team has better focus fire and is coordinating 3 simultaneous Dawnbreakers on a big engagement and the other team isn't, the more coordinated team is ultimately going to win.
I don't mean to sound negative, and I'm certainly not bashing your video or attempt to help people perform better in battlegrounds, but there's not much that solo queued players can do against a group of coordinated tryhards. Heck, I can have Major Protection, Minor Protection, Major Resolve, Major Ward, the heal over time from Nature's Embrace ("Spiderman" Vine heal/pull), and Living Trellis (vines that heal me every 1 second that I take damage) all going at the same time while spamming Harness Magicka and wearing 5 light/2 heavy, and still effortlessly get wrecked in just a few seconds from focus firing Stam builds. If my team isn't able to focus fire as well as the tryhards (and they won't be, since they're not on voice comms), we're going to lose.
Just how many of these tryhard teams there are, I can't say. But they're certainly not what I would call "rare" when your MMR is fairly high on PC-NA. It's especially bad when you run into them during off-hours, because your possible selection of teammates can be really limited, and it's more likely that you'll go the entire match with less than a full team.
PS
I just want to reiterate that I'm not bashing @K3ntaaa or his video, and I think he does indeed have some valid points. In fact, I think it could potentially be pretty helpful to make various "Battlegrounds Tips" videos, or various build videos that are relevant to Battlegrounds and not just 1vX'ing bad players in CP-Cyrodiil (though getting said videos to the target audience may be tough). But when it comes to randoms vs the real tryharding premades, it's generally a lost cause.
Positioning is very important but try to get a random solo que pug to move the right way is almost impossible unless they are really good players.
But players should learn that it is a team match and helping your team with off-heals is extremely important and may be easier to learn than good positioning. Look at their hp bar and throw in some heals if you see they are in trouble. Put hots up when you think there will be high inc damage.
DO NOT BE THE MAG SORC SPAMMING ENDLESS FURRY WHILE YOUR TEAMMATE NEEDS DESPREDLY NEEDS SOME HEALING WARD
Edit: I have nothing against fighting premades but only if each team has a fair chance to win.
It's certainly true that solo queued teams could potentially do much better than is typical if they'd change their build up a bit, and/or actually make better use of skills that are already on their bars (seriously, I almost never get hit with a friendly Vigor unless I just so happen to get near a teammate when they're trying to heal themselves). However, there are many premades that are still going to truck right over a solid group of randoms. Maybe those randoms manage to land some kills (at least on a third team that might not be very good), die a lot less, put up more impressive scoreboard damage/healing, etc...but if one team has better focus fire and is coordinating 3 simultaneous Dawnbreakers on a big engagement and the other team isn't, the more coordinated team is ultimately going to win.
I don't mean to sound negative, and I'm certainly not bashing your video or attempt to help people perform better in battlegrounds, but there's not much that solo queued players can do against a group of coordinated tryhards. Heck, I can have Major Protection, Minor Protection, Major Resolve, Major Ward, the heal over time from Nature's Embrace ("Spiderman" Vine heal/pull), and Living Trellis (vines that heal me every 1 second that I take damage) all going at the same time while spamming Harness Magicka and wearing 5 light/2 heavy, and still effortlessly get wrecked in just a few seconds from focus firing Stam builds. If my team isn't able to focus fire as well as the tryhards (and they won't be, since they're not on voice comms), we're going to lose.
Just how many of these tryhard teams there are, I can't say. But they're certainly not what I would call "rare" when your MMR is fairly high on PC-NA. It's especially bad when you run into them during off-hours, because your possible selection of teammates can be really limited, and it's more likely that you'll go the entire match with less than a full team.
PS
I just want to reiterate that I'm not bashing @K3ntaaa or his video, and I think he does indeed have some valid points. In fact, I think it could potentially be pretty helpful to make various "Battlegrounds Tips" videos, or various build videos that are relevant to Battlegrounds and not just 1vX'ing bad players in CP-Cyrodiil (though getting said videos to the target audience may be tough). But when it comes to randoms vs the real tryharding premades, it's generally a lost cause.
I know what you mean and thats a valid point that against actual good premades you will have a hard time and as a solo player you cant really do much.
But the reason I did the video or the guide is a guy that was blaming premades that we lost while he didnt play as a team at all. It was winable if they didnt have the solo player mentality. It wasnt the premades that won the game (in that case), but it was the builds / playstyle of my team that lost the game. So I want people to relize that you can win against (most of the) premades if the average solo player would focus more on teamplay.
Or, y'know, Zenimax can just solve the actual issue, rather than forcing players to work around it. Either put premades on their own queue, or just get rid of MMR and reintroduce random matching to reduce the likelihood of getting premades back-to-back.
At this point, I'm not even bothering to do BGs, because every match over the past few days has been premades. Every. Match.
BG's are actually quite fun and enjoyable even if you face premades but only if your own team knows how to play as a team.
But like I said above we can blame ZOS for matching premades vs solo (but i doubt they will change anything in the near future) and get frustrated because they ignore us or people learn how to play as a team and have a better chance at playing against premades and make it less frustrating getting matched against premades.
A team playing as a team doesn't help against a premade who're running perfectly coordinated builds and a healer who knows what they're doing. Especially in the current meta. Even with a dedicated healer focusing you, the might of a full premade can literally delete you within less than a second the moment you dare harm their own healer. Had it happen to me several times. Maybe with enchants being addressed, damage will be brought back in line, but we'll see.
Having premades only being able to queue against other premades, and solo players only able to queue against other solo players won't help, as the population in BGs just isn't high enough to facilitate something like this, especially at the top MMR brackets. There are so few players at the top MMR brackets, that you can queue a dozen times in a row, and end up against more or less the same players, a dozen times in a row.
The only real fix is to just remove MMR. Replace it with the completely random matching BGs used to have on launch with Morrowind. Not only will it make my experience better, as I won't be matched against the same damn premade multiple times in a row, but it also improves queue times, as there is no fancy match making system. MMR is an experiment that failed spectacularly, and it is about damn time that it was put out of its misery.
I know there is a difference between premades and good premades with no counter play. But how often do you face no conter play premades? In my last 100 deathmatches i queued solo i faced maybe 1 group that i was like "damn, MM is annyoing". 1/100.
I cant think that you face this kind of groups on a regular basis. I dont know your playstyle or the how the people play in high MMR on NA but I think you just face average premades but since you or /and your teammates (just assumption, i dont know how you play) dont know how to actually play against a more coordinated gorup.
I face premades on a regular basis aswell but the game is not over before it even starts because of the MM.
And I actually think the MM is quite good. Low MMR player and newbies get actually matched against each other. High MMR players play against tryhards and coordinated Groups. Its kinda working as intended.
I've been facing them ever since Murkmire launched. No joke. Groups running perfectly coordinated builds, usually with a healbot templar (often with Guard on the hardest hitter), a magDK or a magden providing roots and stuns, and two high burst DPS, often ranged. Most of the ones I've faced are running enchant builds with a hard hitting monster set like Skoria or Zaan's.
They are actually borderline impossible to fight, as the healbot basically makes the team unkillable, the magDK/magden makes it so you cannot kite, and the two DPS delete you within less than a second. Most of the time, the moment I enter combat, I'm already at half health because their damage is so damn high. Even with a dedicated healer on my team focusing me, usually in voice comms (I generally play with a friend or two), I still take a ridiculous amount of damage.
This never used to happen before Murkmire, as I remember prior to Murkmire I'd be able to play with that same healer, and we'd duo entire teams. And yet the moment Murkmire dropped, BGs have been completely unplayable, and more so unenjoyable, for me. I don't know whether it is the changes to match making they made, or whether it is the enchant meta enabling such ridiculous damage. Probably both. But Murkmire *** up my experience, and I am actually done with BGs until they do something about it.
MMR is "working as intended" (I'll get to why this is quotes in a second), but the problem is the population in no way makes an advanced match making system effective. The simple truth of the matter is, very few people play PVP in ESO, let alone BGs. Because of this, while lower MMR brackets are likely full of different players, the top brackets (of which I'm seemingly in, but I can't tell for sure since MMR isn't exposed) only have maybe a dozen to two dozen players. Why do you think that newer players/characters have queues that pop instantly, while older players/characters who have seen thousands of matches can take anywhere between 10 minutes and 2 hours for a match?
There just isn't enough players at the top MMR brackets to support an advanced match making system like this, which not only makes it completely redundant at the top brackets, but it acts as a huge hindrance to players. My own experience, matching against premades over and over and over and over and over, pales in comparison to other players who actually do wait hours for a match. At this point, you could completely scrap MMR, and while the experience might get a bit worse for players at the bottom, since they're more likely to be matched against more skilled players, the experience will get hugely better for those at the top.
And the reason why I say "working as intended" in quotes is because if our best guess at how the MMR system works is correct (we can't know for sure, since only Zenimax knows how MMR is calculated), the MMR system is completely trash. The tl;dr of how we think the MMR system works is it basically takes the sum of all your medal scores from all of your matches, and it uses that to somehow calculate your MMR.
If this is correct, this means that MMR not only takes into account how good you are (since better players, in theory, tend to have higher medal scores per match), but how many matches you've played (more matches = higher medal score sum = higher MMR). Not only does this mean that *** players can be matched against great players, if the *** player has played many matches, but it also means that MMR can never decrease, and it never balances out. You will never consistently be matched against players with equal skill to you, though you will consistently be gradually matched against players with more skill.
This is probably why I'm constantly getting matched against premades. Since I've played a lot of games (everything I've said is in relation to my main character for PVP), my MMR is probably quite high, and prior to Murkmire I likely got into fairly balanced matches. Of course, I got the odd *** match, but the few matches after were generally fine.
They changed something in Murkmire, though, to help reduce queue times (whether it actually helped or not is another matter, as I've heard conflicting results). My guess is they made match making more lenient, allowing me to match against higher MMR players quicker (in theory I should also match against lower MMR players quicker, too, though my guess is I'm closer to the higher bracket than the lower bracket, and so the higher is the quicker one to match against). What supports my guess is I keep seeing largely the same teams, even on separate days.
Now, yes, I could just swallow the fact that I will now always match against premades, but, as I said in another thread, I'm not a masochist. I find absolutely zero joy in being shredded by the same team, with no opportunity to play offensively, or even defend myself. Playing these sort of matches back-to-back sucks the fun out of the game for me, so I've decided to simply stop doing BGs until something is changed, though as a result I've found I find less enjoyment in the game in general, and so find it hard to log in past my dailies. Whatever Murkmire has done, it has basically killed the game for me.
If the enchant changes come on Monday, I'll try a BG or two to see if they were playing a part, and if so how bad they are post-adjustment, but until then, I'm done with BGs.
EDIT: Sorry for the rant. Didn't intend on it being this long, but I just needed to get my feelings out there. It sucks to see something you used to enjoy doing with friends turn into complete trash. I actually feel like just logging in, doing my dailies, then logging out and doing something else, until this *** is sorted.
LaveniaRose wrote: »Or, y'know, Zenimax can just solve the actual issue, rather than forcing players to work around it. Either put premades on their own queue, or just get rid of MMR and reintroduce random matching to reduce the likelihood of getting premades back-to-back.
At this point, I'm not even bothering to do BGs, because every match over the past few days has been premades. Every. Match.
BG's are actually quite fun and enjoyable even if you face premades but only if your own team knows how to play as a team.
But like I said above we can blame ZOS for matching premades vs solo (but i doubt they will change anything in the near future) and get frustrated because they ignore us or people learn how to play as a team and have a better chance at playing against premades and make it less frustrating getting matched against premades.
A team playing as a team doesn't help against a premade who're running perfectly coordinated builds and a healer who knows what they're doing. Especially in the current meta. Even with a dedicated healer focusing you, the might of a full premade can literally delete you within less than a second the moment you dare harm their own healer. Had it happen to me several times. Maybe with enchants being addressed, damage will be brought back in line, but we'll see.
Having premades only being able to queue against other premades, and solo players only able to queue against other solo players won't help, as the population in BGs just isn't high enough to facilitate something like this, especially at the top MMR brackets. There are so few players at the top MMR brackets, that you can queue a dozen times in a row, and end up against more or less the same players, a dozen times in a row.
The only real fix is to just remove MMR. Replace it with the completely random matching BGs used to have on launch with Morrowind. Not only will it make my experience better, as I won't be matched against the same damn premade multiple times in a row, but it also improves queue times, as there is no fancy match making system. MMR is an experiment that failed spectacularly, and it is about damn time that it was put out of its misery.
I know there is a difference between premades and good premades with no counter play. But how often do you face no conter play premades? In my last 100 deathmatches i queued solo i faced maybe 1 group that i was like "damn, MM is annyoing". 1/100.
I cant think that you face this kind of groups on a regular basis. I dont know your playstyle or the how the people play in high MMR on NA but I think you just face average premades but since you or /and your teammates (just assumption, i dont know how you play) dont know how to actually play against a more coordinated gorup.
I face premades on a regular basis aswell but the game is not over before it even starts because of the MM.
And I actually think the MM is quite good. Low MMR player and newbies get actually matched against each other. High MMR players play against tryhards and coordinated Groups. Its kinda working as intended.
I've been facing them ever since Murkmire launched. No joke. Groups running perfectly coordinated builds, usually with a healbot templar (often with Guard on the hardest hitter), a magDK or a magden providing roots and stuns, and two high burst DPS, often ranged. Most of the ones I've faced are running enchant builds with a hard hitting monster set like Skoria or Zaan's.
They are actually borderline impossible to fight, as the healbot basically makes the team unkillable, the magDK/magden makes it so you cannot kite, and the two DPS delete you within less than a second. Most of the time, the moment I enter combat, I'm already at half health because their damage is so damn high. Even with a dedicated healer on my team focusing me, usually in voice comms (I generally play with a friend or two), I still take a ridiculous amount of damage.
This never used to happen before Murkmire, as I remember prior to Murkmire I'd be able to play with that same healer, and we'd duo entire teams. And yet the moment Murkmire dropped, BGs have been completely unplayable, and more so unenjoyable, for me. I don't know whether it is the changes to match making they made, or whether it is the enchant meta enabling such ridiculous damage. Probably both. But Murkmire *** up my experience, and I am actually done with BGs until they do something about it.
MMR is "working as intended" (I'll get to why this is quotes in a second), but the problem is the population in no way makes an advanced match making system effective. The simple truth of the matter is, very few people play PVP in ESO, let alone BGs. Because of this, while lower MMR brackets are likely full of different players, the top brackets (of which I'm seemingly in, but I can't tell for sure since MMR isn't exposed) only have maybe a dozen to two dozen players. Why do you think that newer players/characters have queues that pop instantly, while older players/characters who have seen thousands of matches can take anywhere between 10 minutes and 2 hours for a match?
There just isn't enough players at the top MMR brackets to support an advanced match making system like this, which not only makes it completely redundant at the top brackets, but it acts as a huge hindrance to players. My own experience, matching against premades over and over and over and over and over, pales in comparison to other players who actually do wait hours for a match. At this point, you could completely scrap MMR, and while the experience might get a bit worse for players at the bottom, since they're more likely to be matched against more skilled players, the experience will get hugely better for those at the top.
And the reason why I say "working as intended" in quotes is because if our best guess at how the MMR system works is correct (we can't know for sure, since only Zenimax knows how MMR is calculated), the MMR system is completely trash. The tl;dr of how we think the MMR system works is it basically takes the sum of all your medal scores from all of your matches, and it uses that to somehow calculate your MMR.
If this is correct, this means that MMR not only takes into account how good you are (since better players, in theory, tend to have higher medal scores per match), but how many matches you've played (more matches = higher medal score sum = higher MMR). Not only does this mean that *** players can be matched against great players, if the *** player has played many matches, but it also means that MMR can never decrease, and it never balances out. You will never consistently be matched against players with equal skill to you, though you will consistently be gradually matched against players with more skill.
This is probably why I'm constantly getting matched against premades. Since I've played a lot of games (everything I've said is in relation to my main character for PVP), my MMR is probably quite high, and prior to Murkmire I likely got into fairly balanced matches. Of course, I got the odd *** match, but the few matches after were generally fine.
They changed something in Murkmire, though, to help reduce queue times (whether it actually helped or not is another matter, as I've heard conflicting results). My guess is they made match making more lenient, allowing me to match against higher MMR players quicker (in theory I should also match against lower MMR players quicker, too, though my guess is I'm closer to the higher bracket than the lower bracket, and so the higher is the quicker one to match against). What supports my guess is I keep seeing largely the same teams, even on separate days.
Now, yes, I could just swallow the fact that I will now always match against premades, but, as I said in another thread, I'm not a masochist. I find absolutely zero joy in being shredded by the same team, with no opportunity to play offensively, or even defend myself. Playing these sort of matches back-to-back sucks the fun out of the game for me, so I've decided to simply stop doing BGs until something is changed, though as a result I've found I find less enjoyment in the game in general, and so find it hard to log in past my dailies. Whatever Murkmire has done, it has basically killed the game for me.
If the enchant changes come on Monday, I'll try a BG or two to see if they were playing a part, and if so how bad they are post-adjustment, but until then, I'm done with BGs.
EDIT: Sorry for the rant. Didn't intend on it being this long, but I just needed to get my feelings out there. It sucks to see something you used to enjoy doing with friends turn into complete trash. I actually feel like just logging in, doing my dailies, then logging out and doing something else, until this *** is sorted.
I'm not convinced removing the MMR would help anything. I'd like to see how the battlegrounds population changes with different patches and different ways of calculating MMR. I think the lack of forums threads about low MMR teams getting stomped on as well as premades being able to get a match means the current could be working well. Sure, there's a couple people that are at an awkward spot on the scale. But long-term it makes sense to gear the MMR towards new players to increase the population.